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Madden NFL 13 News Post



It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
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Member Comments
# 701 Jukeman @ 08/15/12 03:29 PM
Quote:
Originally Posted by edjames01
I'm not saying buy it. Just check it out.

But on the other hand, Head Coach 09 does not have ANY of those 4 features and it is an amazing football sim.
In your own opinion.

That game got old real quick for me because of the flaws (not to mention the on field play)

And if CCM is a 100% replica of that mode without adjustments then the 1st things he listed would def be missed..
 
# 702 edjames01 @ 08/15/12 06:28 PM
Quote:
Originally Posted by Jukeman
In your own opinion.

That game got old real quick for me because of the flaws (not to mention the on field play)

And if CCM is a 100% replica of that mode without adjustments then the 1st things he listed would def be missed..
Even with flaws, it has 95% more team management options than Madden 12. I just got into it this year and definitely put more hours in than 12. It could not be a complete replica thought, because most people don't have the football knowledge or patience to complete the tasks.
 
# 703 SFNiner @ 08/17/12 03:39 AM
I buy Madden every year. Every year I create myself at a position (depends on what our Roster looks like that year) and I bring myself into a franchise. Now this year, I freaking cant do that. Im basically "stuck" either playing with the Roster it has or only playing with my created guy. This is absolute and complete garbage. EA Sports should be ashamed of themselves for even making this game. The developers clearly have no sense at all thinking this is what fans would want. Its an absolute disgrace. I guess I will have to continue playing my Madden '12 over and over and constantly updating rosters.
 
# 704 sub9er @ 08/17/12 04:12 AM
Quote:
Originally Posted by fballturkey
This is the make or break feature for me. There is no reason for it to have been left out and if it was I'm a no-buy.
it has been confirmed you will not be able to edit the opposing teams uniforms in connected careers.
 
# 705 Elite49 @ 08/17/12 04:40 AM
You really think EA would be bothered to bring all the simple features back? They need to leave some out!

Anyway whats up with the Manual that was leaked? Showing stuff that was not supposed to be in it.
 
# 706 sub9er @ 08/17/12 04:53 AM
if it was there last year it should be there this year, if they can't make a new mode without taking everything out they should of just left regular franchise mode in as another option so were not forced to play connect careers.
 
# 707 edjames01 @ 08/17/12 08:40 AM
Quote:
Originally Posted by sub9er
if it was there last year it should be there this year, if they can't make a new mode without taking everything out they should of just left regular franchise mode in as another option so were not forced to play connect careers.
Last year's franchise mode is terrible, they HAD to do something radical to make it better.

Hopefully, this is it.
 
# 708 edjames01 @ 08/17/12 08:43 AM
I'm starting to believe that if someone actually liked Madden 12's franchise mode, there is no way in hell that they will like Connected Careers.
 
# 709 firefight @ 08/17/12 08:59 AM
Quote:
Originally Posted by edjames01
I'm starting to believe that if someone actually liked Madden 12's franchise mode, there is no way in hell that they will like Connected Careers.
Why? I didn't play 12 ... did they change to franchise mode last year?

Sent from my T-Mobile G2 using Tapatalk 2
 
# 710 alifeincomplete @ 08/17/12 11:25 AM
Quote:
Originally Posted by edjames01
Last year's franchise mode is terrible, they HAD to do something radical to make it better.

Hopefully, this is it.
Did we play the same game? Last year's franchise took huge leaps into being a superior product. They made a point of changing it to meet the overwhelming response from the fans. Online franchise was not touched, and I get that for those who play that mode, but there is simply no way a rational person would decry the progress they made with 12's franchise... only to erase portions of it with CCM.
 
# 711 chino22 @ 08/17/12 11:50 AM
The most brutal disappointment of all to me is that they have finally included some legendary players in this game only to find out that we can just use one at a time. It already sucks massively that they don't have historic teams in general like NBA 2k12, but I was willing to settle and get pumped for at least some legends. I want control of all the teams. I want to immerse all of the legends back into the league on the teams they originally played for where applicable. And then I'd like the ability to play with any of these teams whenever I wanted and just enjoy the experience and thrill of getting to use these legends once again. The addition of legendary players in M13 just seems like a major tease more than anything else. Give us our freaking options and customization back!
 
# 712 brahmagoul @ 08/17/12 11:58 AM
Yeah, it's just like that Heisman Challenge on NCAA. I don't know where EA got the idea that people would want to play with just one legend in a present day time period. Just another example of EA being out of touch. Do it right, like NBA 2K did with full teams, or like how they used to do in Madden a decade ago.
 
# 713 edjames01 @ 08/17/12 01:38 PM
Quote:
Originally Posted by alifeincomplete
Did we play the same game? Last year's franchise took huge leaps into being a superior product. They made a point of changing it to meet the overwhelming response from the fans. Online franchise was not touched, and I get that for those who play that mode, but there is simply no way a rational person would decry the progress they made with 12's franchise... only to erase portions of it with CCM.
Presentation: Even the menus/options Madden 07 were superior
Scouting: Terrible and made no sense
NFL Draft: Bad and lifeless presentation and awful logic for CPU teams
Free Agency: No RFA and the bidding process was silly
Trade Logic: Current draft picks overvalued and future draft picks undervalued. Example: Teams would not trade a 1st round pick for an MVP candidate
UDFA: Long overdue but executed terribly.
Progression: Terrible
Player Morale: Non-existent
 
# 714 edjames01 @ 08/17/12 01:43 PM
Quote:
Originally Posted by Fly3
Can someone link me to where they introduced and explained this mode?
http://www.easports.com/madden-nfl/f...nected-careers
 
# 715 bucknut88 @ 08/17/12 02:17 PM
My two cents on this years CCM.

Keep in mind I haven't played it yet so this is pure speculation based on everything I've read/seen. Also keep in mind this is purely about using the Head Coach (just like the franchise modes from the past).

I love the in depth draft classes and the new interface for the draft. I think this will really help me forget the terrible experiences I had with importing draft classes from NCAA.

I love how much control we have as far as dictating where the XP goes for the coach and the players. Although, this could get annoying the longer I play it...I'll probably end up just spending the XP for the big time players and young players and let the cpu delegate the rest.

Not a fantastic review but I like what I've seen so far.
 
# 716 KingV2k3 @ 08/17/12 02:46 PM
Quote:
Originally Posted by bucky60
And I hate the XP system. That's not the control that I want. For me it's too gamey, arcadey. With the XP system, you're coach/player is guaranteed to improve in those areas. After reading the CCM manual, I have a strong dislike for Buying Packages for my coach.

The control I want is to set up practice schedules for my players, both team and individual drills. Give the team and players an area of emphasis and see whether they improve or not.

Same with the coaching staff. I want to say what areas I want them to concentrate improving in and see if they improve or not. I don't want the improvement to be a sure thing by gaining XP points.

I want the progression of players and coaches to be more realistic. That's just me. I can see why others like the new XP progression. It's just not for me.

Yeah, the manual's description of this "points system" makes it seem like something other than a sports title...

I'm not sure what they call that genre of games, but I personally only play sports titles...

That system is about as "NOT SIM" as you can get...
 
# 717 edjames01 @ 08/17/12 04:59 PM
Quote:
Originally Posted by StrawHat Patriot
Preseason Cut Days
Draft itself wasn't bad at all.

Yeah that's where the good parts end. But to be honest, I don't see playing against the CPU in CC having all that much replay-ability in my eyes - well, it depends about the CPU A.I in game and in terms of trades, roster, etc. and how many glitches occur later on in future years.
The draft was a joke. It was IMPOSSIBLE to trade up. You could offer Aaron Rodgers and two #1 picks and the CPU would NEVER accept. And you could continuously trade down and collect eight first round draft picks in the next year.

Why can't there be playability? If it doesn't suck, there should be plenty.

In Madden 08, Ive played many THIRTY season franchises and have played TEN season franchises in Head Coach 09. Same thing with NBA2k...
 
# 718 moneal2001 @ 08/17/12 05:07 PM
Quote:
Originally Posted by edjames01
The draft was a joke. It was IMPOSSIBLE to trade up. You could offer Aaron Rodgers and two #1 picks and the CPU would NEVER accept. And you could continuously trade down and collect eight first round draft picks in the next year.

Why can't there be playability? If it doesn't suck, there should be plenty.

In Madden 08, Ive played many THIRTY season franchises and have played TEN season franchises in Head Coach 09. Same thing with NBA2k...
one really good thing about head coach 09, relating to draft picks, was that each GM had their own value for picks and how they wanted to build their team. Some overvalued draft picks and try to trade up often, while others undervalued them and would try to and trade down often.
 
# 719 edjames01 @ 08/17/12 05:08 PM
Quote:
Originally Posted by bucky60
And I hate the XP system. That's not the control that I want. For me it's too gamey, arcadey. With the XP system, you're coach/player is guaranteed to improve in those areas. After reading the CCM manual, I have a strong dislike for Buying Packages for my coach.

The control I want is to set up practice schedules for my players, both team and individual drills. Give the team and players an area of emphasis and see whether they improve or not.

Same with the coaching staff. I want to say what areas I want them to concentrate improving in and see if they improve or not. I don't want the improvement to be a sure thing by gaining XP points.

I want the progression of players and coaches to be more realistic. That's just me. I can see why others like the new XP progression. It's just not for me.
In order to do that, the game would probably have to advance by the day (like Head Coach). That might be a little too much for the Madden crowd though.

Basically, what you want (myself included) is a true football simulation. There is no way that we are going to get that!!!!

 
# 720 edjames01 @ 08/17/12 05:58 PM
Quote:
Originally Posted by bucky60
Why would you have to advance by the day? Even in head coach you could simulate months at a time. Why would setting up practice schedules require being a day to day thing? Sierra Front Page Sports wasn't.
Of course you could sim thru it as far as you wanted, but to be realistic the player should be able to schedule activities on any day that they are available.
 


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