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Madden NFL 13 News Post



It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
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Member Comments
# 641 bichettehappens @ 06/28/12 05:17 PM
Quote:
Originally Posted by TreFacTor
I agree, previous versions of offline franchise were boring, but only because it lacked in the areas that other games did so well, like halftime/weekly wrap up shows with highlights.
Which game has done a weekly wrap up show with highlights well? Done well being the key.
 
# 642 bichettehappens @ 06/28/12 05:24 PM
Quote:
Originally Posted by Aggies67
2K5 did the Sports center weekly wrap-up very well. I would think that mot people would agree.
It was revolutionary for its time, but from what I recall it got stale fast. Are there any other sports games with a weekly wrap up?
 
# 643 joshmarange @ 06/28/12 06:12 PM
Quote:
Originally Posted by roadman
You might not get bored playing a solo franchise with the new CCM as you did with the boring franchise modes of the past.

Time will tell.

Too bad I never got bored playing Single Player/Co-Op offline franchise. At least I had the option of playing a franchise with my brother and importing draft classes from EA's other yearly product to make the game more interesting.
 
# 644 roadman @ 06/28/12 06:19 PM
Quote:
Originally Posted by joshmarange
Too bad I never got bored playing Single Player/Co-Op offline franchise. At least I had the option of playing a franchise with my brother and importing draft classes from EA's other yearly product to make the game more interesting.
Ah, ok, I thought I quoted a post from your previously for you to respond like that, but I discovered it's a random post.

No worries, I feel you on that. I'm not allowed to enjoy a offline franchise with our son this year, but I still think the advancements with CCM and the Infinity engine will be interesting in their own right.
 
# 645 Cardot @ 06/29/12 11:43 PM
Quote:
Originally Posted by bichettehappens
It was revolutionary for its time, but from what I recall it got stale fast. Are there any other sports games with a weekly wrap up?
I think it depends upon the type of gamer. Some gamers have more patience then others, and really like to relax and immerse themselves in what is going on around the league. For these guys, I don't think it did get stale. I used to be one of these guys, but ADHD is creeping in with old age.

For more the more impatient gamers, I don't think there is a way to create a wrap up show that doesn't get stale quickly. It is going to be repetitive regardless.

And the other thing that comes into play is how challenged the player is. The guys who cruise to 19-0 seasons really have no reason to care about what is going on in the rest of the league. But if you are battling for that last playoff spot, the weekly wrap up show can be pretty fun...and tense.
 
# 646 speedy9386 @ 06/30/12 12:38 PM
2k5 had one of the greatest weekly wrap ups and halftime/postgame shows. It would tell you the playoff picture when you were getting towards the end of the season. It would also tell you the top draft prospects to expect out of the upcoming draft. It would tell you all the going ons of the off season each week. I just wish we could get something like that out of Madden, hopefully next year. Btw did anyone hear if Josh Looman said anything about presentation next year?
 
# 647 Meast21Forever @ 07/01/12 01:10 AM
I always skip that crap. Half-time shows and weekly previews and all that. Just don't care when I'm playing the game. A post-game highlight reel is enough. Something like NBA 2k does it.

As for the subject of this thread *ahem* - yes. I hate that they've taken so much away from offline players to cater to online guys. The entire reason things are so 'closed off' is so things will be unified online. It sucks. They should just allow certain things offline that aren't allowed online. The lack of player editing blows. I don't really care about the 32 team control or playing other games aside from your own, though I understand why people are.

I haven't really commented on this subject (mostly because I'm angry and me ranting would benefit no one), but what they've done this year is a real bummer. No other way to put it.
 
# 648 coke hogan @ 07/01/12 02:30 AM
Quote:
Originally Posted by Big FN Deal
This why I don't understand when people say it got stale after a while because the core info that mattered was ALWAYS different and relevant. People talk like the weekly wrap-up show was somehow like the Extra Point from M10 with the repetitive live video segueing into stats to read but it wasn't like that at all. The repetitive things they showed for each game, each week,flowed well enough with the in-game stats and various graphical overlays to create a cohesive dynamic package. Also, like Speedy stated, the same thing applied with the playoff hunts, awards, draft prospects, etc.

I honestly don't know if next-gen Madden has stunted some people's perspective on this type stuff or if some people's perspective has stunted this stuff in next-gen Madden.

man. i loved all that stuff. it tied franchise together so well. it lasted about 5mins or so. it flowed so effortlessly, like u were really watching espn.

i think we forget sometimes that alot of people played that game on a ps2 and didn't see alot of that stuff. a hd was required for the ps2 version in order to get the full experience, well not the whole experience the xbox version was the full experience. either way this is something madden really look closely at.

i think it's both of them when it comes to perspectives being stunted.
 
# 649 DeuceDouglas @ 07/01/12 03:15 AM
Quote:
Originally Posted by Big FN Deal
This why I don't understand when people say it got stale after a while because the core info that mattered was ALWAYS different and relevant. People talk like the weekly wrap-up show was somehow like the Extra Point from M10 with the repetitive live video segueing into stats to read but it wasn't like that at all. The repetitive things they showed for each game, each week,flowed well enough with the in-game stats and various graphical overlays to create a cohesive dynamic package. Also, like Speedy stated, the same thing applied with the playoff hunts, awards, draft prospects, etc.

I honestly don't know if next-gen Madden has stunted some people's perspective on this type stuff or if some people's perspective has stunted this stuff in next-gen Madden.
To me, it just got old really quick. Outside of the highlights and some more info, I didn't see much of a difference between it and the Extra Point. I can only watch stat screens for so long before it's going to get old.

In my opinion, I'd like to see something like an ESPN ticker at the bottom of the screen. It would scroll through scores and stats, league news, awards, and what not just like on ESPN. It wouldn't be highlights, but it would accomplish the same thing as a weekly show and would be something I would be a lot more likely pay more attention to.

I'm probably in the minority there but I spend a decent amount of time in franchise menu's and stats between games and probably even more so now seeing the amount of activities to go through on any given week. Throw in some additional in-game presentation elements regarding things like playoff hunts and I would be completely happy with it.
 
# 650 Bizekidz @ 07/01/12 12:08 PM
It's a bit disappointing, but I will still be buying this day 1. This game is too much fun to let something like this ruin it for me. I'll just work around it.
 
# 651 btvs @ 07/01/12 11:15 PM
I knew CCM was too good to be true. Not being able to edit players is huge disappointment but not a deal breaker. Hopefully they can fix this in a patch.
 
# 652 speedy9386 @ 07/02/12 02:06 AM
Quote:
Originally Posted by DeuceDouglas
To me, it just got old really quick. Outside of the highlights and some more info, I didn't see much of a difference between it and the Extra Point. I can only watch stat screens for so long before it's going to get old.

In my opinion, I'd like to see something like an ESPN ticker at the bottom of the screen. It would scroll through scores and stats, league news, awards, and what not just like on ESPN. It wouldn't be highlights, but it would accomplish the same thing as a weekly show and would be something I would be a lot more likely pay more attention to.

I'm probably in the minority there but I spend a decent amount of time in franchise menu's and stats between games and probably even more so now seeing the amount of activities to go through on any given week. Throw in some additional in-game presentation elements regarding things like playoff hunts and I would be completely happy with it.
I'm sorry but what 2k5 had was like 100 times better than Extra Point. Hopefully they'll look to expand on the well, nothing we have now in franchise mode presentation wise.
 
# 653 NFLfan80 @ 07/02/12 10:13 AM
This is the first time in a very long time I won't be buying Madden. I'm an offline guy and love editing players and controlling more than one team in Madden.
 
# 654 twoboz @ 07/02/12 11:32 PM
I won't buy madden 13 on day one I will wait and see what people say about it as the lack of roster control is a issue for me along with other key basic features. I confused as why in madden 12 they had so much freedom with rosters and controlling the game to your liking and took it all away in 13. Super excited with the new engines and what they did with game play. I am mostly offline player and if they want to favor the online player then expect to lose the offline players. I have bought every madden since 2000 so I have put up with a lot of different features.
 
# 655 Bdubb @ 07/03/12 12:03 AM
The not being able to play other games doesn't bother me too much but like the norm the not being able to edit players is a huge "WTF" Hopefully the fix for that comes quick. Disappointed because alot of the other stuff looks promising in this Madden
 
# 656 DNMHIII @ 08/03/12 04:22 PM
Quote:
Originally Posted by Big FN Deal
The other thread this was being explained in got closed so I wanted to post this is here because I think it adds some clarification about no editing in CC.



That was a really good explanation, imo, thanks. So it harkens back to when I think CR was stating that it's the UI that would have taken time to design and implement, not the editing itself. Then that goes into what Bucky60 was saying that it seems like a flawed or inferior design decision to not include the UI into the blueprint for CC.

Very interesting stuff.

The entire short discussion is here
http://www.operationsports.com/forum...post2043960025
A few of us have been saying this all along that the reasons things aren't in the game is most likely due to poor direction and design decisions. The only people truly responsible for these decisions comes from most likely 2% of the entire Madden Dev team and the other 98% is just doing what they're told.
 
# 657 DNMHIII @ 08/03/12 04:35 PM
Quote:
Originally Posted by Big FN Deal
Who knows but the original Franchisee mode in next-gen Madden didn't even get that UI for editing ratings until M12, so it could just be the way they do things. I am not condemning whoever made that decision just pointing out how interesting it is that even something like adding UI for an existing function still has to be allotted/planned for when a layman like me would think that would all be a given.
Roger that.....I think a lot of people, including myself, don't take into consideration how much work goes into developmental stuff. I just get really frustrated with basic common sense issues that don't get addressed year after year and then new direction that takes the game backwards for so many instead of bringing it forward for everyone.
 
# 658 Perfect Zero @ 08/03/12 04:52 PM
EA has been very good at doing the same thing over and over for new features. Connected Careers sounded so awesome in the beginning with the way they were trying to clean up everything. Then the little things start to become noticed. You are now more of a coach than a general manager. Now you can't use custom playbooks for your team. Now you can't use NCAA 13 for your draft classes. Now you can't even choose the uniforms to match what the teams really wear. Now you can't play with the other teams in the league (or even watch them). Why can we have these things for so long only to be told that by not having them, everything is better?

EA always takes two steps forward and one huge step back in everything they do. If the product isn't finished, then don't release it. Yeah I know, money is almighty God but I feel they are turning away some of their most important members; those of the gaming community.

At this point, fantasy football is where it is for me when it comes to any type of football franchise. EA just doesn't care anymore about the single player; it's all about the "online experience" and the least common denominator.
 
# 659 MooseBoyJ @ 08/03/12 05:15 PM
It has not set me back at all. I'm not the guy who edits everyone or plays all the games anyway. I'm a huge superstar mode fan and franchise mode I just coach so I'm stoked!
 
# 660 SoxFan01605 @ 08/03/12 05:29 PM
Quote:
Originally Posted by Big FN Deal
The other thread this was being explained in got closed so I wanted to post this is here because I think it adds some clarification about no editing in CC.



That was a really good explanation, imo, thanks. So it harkens back to when I think CR was stating that it's the UI that would have taken time to design and implement, not the editing itself. Then that goes into what Bucky60 was saying that it seems like a flawed or inferior design decision to not include the UI into the blueprint for CC.
This conversation is opening old wounds...lol.

It's a good explanation for editing, but I would think there has to be more than UI issues in this case. We can't even use custom roster as a base which should not require any UI changes to be able to use. We are forced to use EA rosters. It just seems as though customization at large is an issue.

Now, there is the realistic possibility that these things are rooted in separate issues, but IMO that would only serve to further highlight the point some of us have made about EA's design.

There just appears to be some significant flaws in their process/decision making as they have to move backwards before progress more than any mainstay developer I can think of. At this point, I don't think the reason matters all that much as no explanation will really be fully satisfactory.

14 will be somewhat telling as there will be no excuses or justifications. I hope it gets worked out because I'd really like to be excited about CCM.
 


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