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Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Old 08-15-2012, 12:27 PM   #841
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by sub9er
not to mention we may not be able to change the cpus uniforms
This is the make or break feature for me. There is no reason for it to have been left out and if it was I'm a no-buy.
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Old 08-15-2012, 12:27 PM   #842
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by CurryMan
not like that at all. Most people edit so players better reflect their real life counterparts
yeah, a lot of people have this perception that editing players were useless and were for cheesers, when in reality, a lot of the people edited plaers to make their equipment match their real life counterparts, or change their ratings if they think the player is bad in real life (i.e, someone lowers Joe flacco's overall because he think he sucks for example). Stuff like that.
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Old 08-15-2012, 12:41 PM   #843
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by StrawHat Patriot
yeah, a lot of people have this perception that editing players were useless and were for cheesers, when in reality, a lot of the people edited plaers to make their equipment match their real life counterparts, or change their ratings if they think the player is bad in real life (i.e, someone lowers Joe flacco's overall because he think he sucks for example). Stuff like that.
One of the things that gets under my skin is that Madden has never really done justice to the Eagles uniforms until 09, when they finally got the color right. When Maclin join the flock, it irritated me to no end that they had him wearing long black tape when he never did. It also bugs me to have a player drafted or signed who has a "legendary" number. The ratings never really concerned me because the difficulty and sliders adjust how good or bad your entire team plays so using editing to cheat is pointless to me. Most people who will miss editing will miss it because they can't fix what's inevitably going to be broken.
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Old 08-15-2012, 01:26 PM   #844
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

What I don't get about the anti-roster editing people is why do you care? Some people want to turn it on rookie mode, make thir QB a star and play that way. How does that hamper your enjoyment of the game in any way? I get people saying 'I don't care because I never used it' but the undercurrent of being critical of those that did edit rosters, for whatever reason, is just weird.
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Old 08-15-2012, 01:42 PM   #845
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

The sides split on the importance of editing will narrow when they have to either restart their CCM or realize that even if they do, the ratings are wrong and won't make a difference anyway. Editing is for so many about the ability to tune the game by also tuning/adding the proper players for realism. Whether for cheesing or for achieving your desired competitive settings, it is 100% control given to the user(s) that ensures replay value of the game. To not include a feature that ensures replay value is bad business because game returns do end up counting against the profit margin in the long run, not to mention they leave a stigma on said consumer(s).

Where I am currently with disappointment(s) per the game is how Play Now Mode is supposedly to allow you full editing, but CCM Mode(s) will not. How is that not a contradiction to the whole reason CCM was made? CCM was supposed to be all-modes-into-one that could be coded the same, play the same, save time, etc. Yet, here we are again with a game that clearly has at least two separate coded modes of play. I do really like the IE for offensive play (defensive play needs work). I think Play Now Mode will be worth it per my enjoying the game...but it isn't the monumental change from any of the past several years where the game had modes that I simply will not play because they are closed off from "how" I play. I'm not even upset anymore about that fact, just rather pointing out that they didn't really achieve what their goal was in having one great mode to bring everyone together.
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Old 08-15-2012, 03:03 PM   #846
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

Anybody else look at the instruction manual for Madden 13 yet? It says editing and custom playbooks are in. Now, it doesn't specifically say they can only be used in CCM, but it's got to be available for Play Now Mode. I think I'm buying the game, now. Still want to wait maybe a few days to make sure the washout of some colors aren't an ongoing, unpatchable issue. Otherwise, I'm probably onboard.
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Old 08-15-2012, 03:29 PM   #847
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Originally Posted by edjames01
I'm not saying buy it. Just check it out.

But on the other hand, Head Coach 09 does not have ANY of those 4 features and it is an amazing football sim.
In your own opinion.

That game got old real quick for me because of the flaws (not to mention the on field play)

And if CCM is a 100% replica of that mode without adjustments then the 1st things he listed would def be missed..
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Old 08-15-2012, 06:28 PM   #848
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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In your own opinion.

That game got old real quick for me because of the flaws (not to mention the on field play)

And if CCM is a 100% replica of that mode without adjustments then the 1st things he listed would def be missed..
Even with flaws, it has 95% more team management options than Madden 12. I just got into it this year and definitely put more hours in than 12. It could not be a complete replica thought, because most people don't have the football knowledge or patience to complete the tasks.
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