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Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Old 06-15-2012, 01:07 PM   #441
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100% turned off to Madden this year. A definite no buy after these announcements. I'm an offline fantasy guy. EA told me to take the things I enjoy, turn 'em around, and shove 'em straight up my candy ***!

Probably the most disappointed I have ever been with Madden. I am pretty sure I haven't missed buying a Madden since like 03. This year nothing will get me to buy with the slap in the face EA has given me.
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Old 06-15-2012, 01:09 PM   #442
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by 87Birdman
Problem you run into with using it as an addition is you run out of space and it is even more game modes you have to update. They went this route so it was easier to manage their resources. Better use of resources means better quality you can put out in the future. Better use of time and money is good for a business. Which is business 101 which probably going to override coding 101.

Plus having multiple game modes will probably means the old wouldn't be touched with any of the updates, which means it would be the exact same as Madden 12 which means why not just play Madden 12. I know blunt but it is the truth.

I have been reading about how they took everything out of the game and left nothing but a gutted game. So my question is then stick with Madden 12 and don't bother with 13. The reason they made the moves were probably a business decision and not a coding one. Because odds are both aren't going to fit, and if they did you would have 2 drastic different coding and need of different rosters since it looks like there are new ratings. If those ratings need to be updated and made to work in 2 different game modes then they waste time and money. Bad business.

It seems like a huge entitlement complex I have been seeing over the last week/2 weeks and it is actually pretty funny to watch. Everyone feels they should be entitled to features they have grown accustomed to. Yes it would have been great for them to keep the features that weren't incorporated, but some time time constraints play a factor. If they feel they can still appease the majority of people then they will go on with that move.

But in the end it would be great if everyone can be happy lol /end rant.
Offline CC has to be a separate mode on the disc in it's current format simply for the player that buys the game and can't get online. How many copies of Madden have never used their online pass code. How many people who buy madden with the exception of ps3 users have connected consoles. Too believe that there are not two separate modes is to be a bit naive. Isn't online handled server side?
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Old 06-15-2012, 01:09 PM   #443
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

How anyone defends the decision to fix offline and finally pay the attention to it that is deserved since day one by gutting offline amazes me. As cool as CCM could be downline it came at the expense of great features that added value to the game for many and for some it completely removed the only way they've played the game with their friends and family for years. The design decisions that have been made for 13 are the most disrespectful and misguided the title has made in a while and they won't get a single penny from me until they repair their relationship with me by making better design decisions.

Just fix Online once and for all and do it without it coming at the expense of features and modes that have been in the game for years and affected a great deal of faithful paying customers. I don't even use offline, but I wanted those users to have as many great features as possible because they deserve them.

You want to make a perfect circle, you don't do it by starting off by designing it with two 90 degree angles.
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Old 06-15-2012, 01:13 PM   #444
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

I've never been an editor myself. I would dabble with it some, so I won't miss that terribly. However, I did import draft classes from NCAA, so that I will miss.

Nor have I been one to play other games on the schedule, so I, personally, won't miss it.

That said, I fear that the offline franchise is being completely phased out. The only game I play online is Modern Warfare, and I fear that this new CCM is a shift towards moving gamers over to online, something I have neither the time nor the desire to do.

My hope? That the Madden boys simply ran out of time to put these features in there.

Regardless, this wasn't a day-1 purchase for me. I haven't bought a Madden game since the simultaneous release of Madden/Head Coach 09, first day or later. I've approached Madden with skepticism since 09, and was doing so with 13. This new CCM simply enhanced my curiosity and skepticism at the same time.
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Old 06-15-2012, 01:16 PM   #445
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

I am Pumped up for Madden and NCAA !
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Old 06-15-2012, 01:17 PM   #446
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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I am Pumped up for Madden and NCAA !
I miss that feeling.....its actually been since the PS2 days since I've felt that way.
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Old 06-15-2012, 01:35 PM   #447
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

To me, it is a bit of a bummer that I cannot fix player's jersey numbers. As a fan of the Bills I do NOT want to see a QB wearing #12, some backup RB wearing #34, or a DE wearing #78. I guess I'll just cut those guys if they are low rated backups, but changing the jersey number seems like something very simple that shouldn't "break" the game.

Other than that, I don't see how they "gutted" offline franchise (which is the way I play). The idea of creating a coach is something I've wanted for years, and the new career mode seems to be something that will keep me playing multiple years of franchise mode.

Before, I would get to about year 3 or so and just get bored and start over. This would make drafting 7th round projects relatively pointless, since it takes several seasons for them to pay off. Now, I can play a few seasons with Fitzpatrick as my QB, draft a rookie in the 2nd or 3rd round of the 2013 draft, and spend my XP to upgrade the rookie QB little by little until Fitzy is ready to call it quits. Before, this backup would barely progress, and might even regress. Now I can develop him while still playing my starter. Ditto for other project players. I think it's going to make offline franchise mode (even though the name is different) far more engaging.

I am also excited to play a one man "online" career, so that I can manage my team using the websites and see all of the other features. I might even try an online chise for the first time, but honestly I am not very good against people online.

As far as "create a team" and setting hot dog and ticket prices, that stuff was so gutted that I won't miss it. As soon as they eliminated something as simple as the alphabet logos from create a team and cut it down to the small group of awful looking logos we had I lost interest.
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Old 06-15-2012, 01:50 PM   #448
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Originally Posted by CRMosier_LM
You can search mentions.... When you are rude, you deserve to be blocked. Just because someone has an opinion doesn't mean they can throw etiquette out the window.

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I tweeted this to mr looman.

" will the CPU manage their rosters more efficiently this year in offline CCM?"

Simple, direct and in no way rude right?

I was blocked about 15-20mins later.


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