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Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Old 08-17-2012, 11:25 AM   #857
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Quote:
Originally Posted by edjames01
Last year's franchise mode is terrible, they HAD to do something radical to make it better.

Hopefully, this is it.
Did we play the same game? Last year's franchise took huge leaps into being a superior product. They made a point of changing it to meet the overwhelming response from the fans. Online franchise was not touched, and I get that for those who play that mode, but there is simply no way a rational person would decry the progress they made with 12's franchise... only to erase portions of it with CCM.
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Old 08-17-2012, 11:50 AM   #858
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

The most brutal disappointment of all to me is that they have finally included some legendary players in this game only to find out that we can just use one at a time. It already sucks massively that they don't have historic teams in general like NBA 2k12, but I was willing to settle and get pumped for at least some legends. I want control of all the teams. I want to immerse all of the legends back into the league on the teams they originally played for where applicable. And then I'd like the ability to play with any of these teams whenever I wanted and just enjoy the experience and thrill of getting to use these legends once again. The addition of legendary players in M13 just seems like a major tease more than anything else. Give us our freaking options and customization back!
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Old 08-17-2012, 11:58 AM   #859
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

Yeah, it's just like that Heisman Challenge on NCAA. I don't know where EA got the idea that people would want to play with just one legend in a present day time period. Just another example of EA being out of touch. Do it right, like NBA 2K did with full teams, or like how they used to do in Madden a decade ago.
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Old 08-17-2012, 12:57 PM   #860
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

Can someone link me to where they introduced and explained this mode?
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Old 08-17-2012, 01:38 PM   #861
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

Quote:
Originally Posted by alifeincomplete
Did we play the same game? Last year's franchise took huge leaps into being a superior product. They made a point of changing it to meet the overwhelming response from the fans. Online franchise was not touched, and I get that for those who play that mode, but there is simply no way a rational person would decry the progress they made with 12's franchise... only to erase portions of it with CCM.
Presentation: Even the menus/options Madden 07 were superior
Scouting: Terrible and made no sense
NFL Draft: Bad and lifeless presentation and awful logic for CPU teams
Free Agency: No RFA and the bidding process was silly
Trade Logic: Current draft picks overvalued and future draft picks undervalued. Example: Teams would not trade a 1st round pick for an MVP candidate
UDFA: Long overdue but executed terribly.
Progression: Terrible
Player Morale: Non-existent
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Old 08-17-2012, 01:43 PM   #862
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

Quote:
Originally Posted by Fly3
Can someone link me to where they introduced and explained this mode?
http://www.easports.com/madden-nfl/f...nected-careers
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Old 08-17-2012, 01:51 PM   #863
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

Quote:
Originally Posted by edjames01
Presentation: Even the menus/options Madden 07 were superior
Scouting: Terrible and made no sense
NFL Draft: Bad and lifeless presentation and awful logic for CPU teams
Free Agency: No RFA and the bidding process was silly
Trade Logic: Current draft picks overvalued and future draft picks undervalued. Example: Teams would not trade a 1st round pick for an MVP candidate
UDFA: Long overdue but executed terribly.
Progression: Terrible
Player Morale: Non-existent
Preseason Cut Days
Draft itself wasn't bad at all.

Yeah that's where the good parts end. But to be honest, I don't see playing against the CPU in CC having all that much replay-ability in my eyes - well, it depends about the CPU A.I in game and in terms of trades, roster, etc. and how many glitches occur later on in future years.
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Old 08-17-2012, 02:17 PM   #864
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

My two cents on this years CCM.

Keep in mind I haven't played it yet so this is pure speculation based on everything I've read/seen. Also keep in mind this is purely about using the Head Coach (just like the franchise modes from the past).

I love the in depth draft classes and the new interface for the draft. I think this will really help me forget the terrible experiences I had with importing draft classes from NCAA.

I love how much control we have as far as dictating where the XP goes for the coach and the players. Although, this could get annoying the longer I play it...I'll probably end up just spending the XP for the big time players and young players and let the cpu delegate the rest.

Not a fantastic review but I like what I've seen so far.
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