Home
Madden NFL 13 News Post



It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 481 briz1744 @ 06/17/12 10:30 AM
Quote:
Originally Posted by Cnada
No, the feature set IS an upgrade
In YOUR opinion judging by the content of this thread not in everybodys
 
# 482 Cnada @ 06/17/12 10:30 AM
Quote:
Originally Posted by Flamehead
If it works without bugs.
Absolutely and its a bigger mode and exploits WILL be found. I cant say how little bugs will be in, but i think given the success last years revamp was im not too afraid for this year.
Looman has set a high bar that works well (which people then complain dont have imports etc that barely worked).

I know i cant knock down every-mole head in this joint but im gonna go down Ian Cummings style because im so impressed with this mode it deserves better attention.

Yes i know the board here should look at the faults and how to improve them but its not balanced and its really frustrating when big advances get knocked , do you want EA to slow down updating this mode. If your mega happy about the progress stand up for this mode guys! Swamp the complaints until you can barely see them!
 
# 483 therealsmallville @ 06/17/12 10:45 AM
Quote:
Originally Posted by briz1744
Used pre-edited custom rosters before entering franchise (, being able to edit in mode last year was a boon ) however you can't do that with CC either
Well, obviously a big complaint here is that people can't edit the ratings during CCM like everyone did last year as a work-around for poor AI-progression.

Pre-editing them before starting an old franchise fixed the roster file you started with, but what did everyone do (before last year) when they got to year 3...year 5...etc? The ratings couldn't be edited then, and everybody knew that but bought the game anyway. So what's the difference this year?

Again, I'm speaking only to the edit ratings feature because, with exception to '12, every current gen Madden has lacked it & 13 is no exception, yet a lot of people that bought '08 or 09 are skipping this. Not trying to argue, I just don't understand & am looking for clarification.
 
# 484 briz1744 @ 06/17/12 10:51 AM
Quote:
Originally Posted by Cnada
Absolutely and its a bigger mode and exploits WILL be found. I cant say how little bugs will be in, but i think given the success last years revamp was im not too afraid for this year.
Looman has set a high bar that works well (which people then complain dont have imports etc that barely worked).

I know i cant knock down every-mole head in this joint but im gonna go down Ian Cummings style because im so impressed with this mode it deserves better attention.

Yes i know the board here should look at the faults and how to improve them but its not balanced and its really frustrating when big advances get knocked , do you want EA to slow down updating this mode. If your mega happy about the progress stand up for this mode guys! Swamp the complaints until you can barely see them!
Two of the things in last years successful upgrade were to allow rating editing.. Gone! And the unanimously popular random UDFAs also removed , the XP progression in CC is a great idea I think most people agree and looman is dedicated and kind to animals I'm sure that doesn't change my opinion.
I think that CC has much potential and is a vast improvement over the old online franchise and SS modes however as it stands at present its not ready to replace offline franchise as it lacks too much basic functionality
 
# 485 briz1744 @ 06/17/12 11:02 AM
Quote:
Originally Posted by therealsmallville
Well, obviously a big complaint here is that people can't edit the ratings during CCM like everyone did last year as a work-around for poor AI-progression.

Pre-editing them before starting an old franchise fixed the roster file you started with, but what did everyone do (before last year) when they got to year 3...year 5...etc? The ratings couldn't be edited then, and everybody knew that but bought the game anyway. So what's the difference this year?

Again, I'm speaking only to the edit ratings feature because, with exception to '12, every current gen Madden has lacked it & 13 is no exception, yet a lot of people that bought '08 or 09 are skipping this. Not trying to argue, I just don't understand & am looking for clarification.
Custom rosters were used by different people for a multitude of reasons , for affecting gameplay and to individually re-rate players, add missing players etc obviously any gameplay effects would be watered down yearly but most people never get much farther than 5 years in anyway I think
 
# 486 TreFacTor @ 06/17/12 11:30 AM
Quote:
Originally Posted by therealsmallville
Those who are angry that editing didn't make it in (talking ratings only, here), what did you do before last year?

Not trying to start a fight, just simply curious.
Edit the rosters before starting a franchise and then play the franchise. Once you have the opening day rosters done you can make adjustments to the players equipment, number, name and position until last year when ratings editing was added.
 
# 487 denverbro89 @ 06/17/12 12:18 PM
I am turned away I must admit. Why would they scrap an entire mode, one that is as significant as Franchise mode, the focal point of the game. And no player editing, THIS IS MADNESS!!!
 
# 488 ArghMuffinMan @ 06/17/12 12:30 PM
OMG they have not, repeat have not scrapped Franchise Mode in Madden. It is simply called Connected Careers Mode now. This mode has all the basic functionality of franchise mode (except hiring coaches, and editing player ratings) with more features.
 
# 489 therealsmallville @ 06/17/12 12:31 PM
Quote:
Originally Posted by TreFacTor
Edit the rosters before starting a franchise and then play the franchise. Once you have the opening day rosters done you can make adjustments to the players equipment, number, name and position until last year when ratings editing was added.
I'm not talking about opening day rosters though. A lot of posts here are saying that they want to edit ratings to work around the AI progressing or regressing players around the league incorrectly as you get more and more seasons into the franchise. I don't know about Madden 06 on up on last gen as I didn't play those, but Madden 06 - 11 on this gen did not allow you to edit them once a franchise started. So I guess I don't understand why it's a big deal now, unless it's a case of the man who sniffed a blonde and now won't go back to redheads

Draft imports, equipment & number editing, play any game--these have long been staples, more or less, of the series going back to Madden 99. I understand the frustration about those. But editing ratings is lost on me.
 
# 490 ComfortablyLomb @ 06/17/12 12:35 PM
As someone who only plays offline franchise I'm disturbed by the decision making this year. I don't know how it will play out and I think Looman is good at what he does but if I were given a choice this isn't what I would choose. As for the lack of edits, I never have edited rosters to the degree I do in baseball games but being unable to make a few necessary alterations will drive me nuts. The roster guru at EA does a good job but some of his decisions are unforgiveable and being stuck with them is the kind of thing that just eats away at me. I think it was Bill Abner who said that sports games are always flawed but whether or not the flaws are things you can live with determines whether a game will be good for you. All I can say without having played this year's edition is that I'm not encouraged.
 
# 491 TreFacTor @ 06/17/12 12:40 PM
Quote:
Originally Posted by therealsmallville
I'm not talking about opening day rosters though. A lot of posts here are saying that they want to edit ratings to work around the AI progressing or regressing players around the league incorrectly as you get more and more seasons into the franchise. I don't know about Madden 06 on up on last gen as I didn't play those, but Madden 06 - 11 on this gen did not allow you to edit them once a franchise started. So I guess I don't understand why it's a big deal now, unless it's a case of the man who sniffed a blonde and now won't go back to redheads

Draft imports, equipment & number editing, play any game--these have long been staples, more or less, of the series going back to Madden 99. I understand the frustration about those. But editing ratings is lost on me.
The issue isn't the loss of editing ratings. The outcry is that there is no way for the offline player to edit anything at all. You mentioned yourself that the ability to edit ratings within your franchise was just implemented last year, most of the complainers understand this. We have however been able to at least edit the offline rosters to our liking before starting a franchise, thus allowing us to update our own rosters and depth charts. Connected Careers offline removes functionality that "have long been staples, more or less, of the series going back to Madden 99."
 
# 492 briz1744 @ 06/17/12 01:00 PM
Quote:
Originally Posted by therealsmallville
I'm not talking about opening day rosters though. A lot of posts here are saying that they want to edit ratings to work around the AI progressing or regressing players around the league incorrectly as you get more and more seasons into the franchise. I don't know about Madden 06 on up on last gen as I didn't play those, but Madden 06 - 11 on this gen did not allow you to edit them once a franchise started. So I guess I don't understand why it's a big deal now, unless it's a case of the man who sniffed a blonde and now won't go back to redheads

Draft imports, equipment & number editing, play any game--these have long been staples, more or less, of the series going back to Madden 99. I understand the frustration about those. But editing ratings is lost on me.
I know personally I have been editing ratings prior to starting franhise for many years, tho my memory fails me as to when it was first introduced and thus it belongs on that list with equal billing.
Really to isolate one aspect is missing the point its the total lack of customisation that is the issue I have whether its positions, ratings names or anything
 
# 493 briz1744 @ 06/17/12 01:19 PM
Quote:
Originally Posted by ArghMuffinMan
OMG they have not, repeat have not scrapped Franchise Mode in Madden. It is simply called Connected Careers Mode now. This mode has all the basic functionality of franchise mode (except hiring coaches, and editing player ratings) with more features.
Quote: franchise is dead ... J. Looman (june2012)
IMO CC Is more an online SS mode with the option to be a coach that resembles HC09 (without the ability to change player position that was in that game)
Long term and big picture that promises to be a good thing but it lacks 3 major (to many) options that were franchise staples and maybe isn't ready to replace franchise this year
 
# 494 TreFacTor @ 06/17/12 01:34 PM
None of the people who will miss editing are negating the advancements the Madden devs have made. The popular misconception of those opposed to allowing editing is that we (the protesters) are somehow berating the advancements of connected career. WE ARE NOT. Connected careers is a wonderful idea until you delve deeper into the offline portion. By trying to make each element equal, they have taken away control of the offline player. Control that is necessary in order to ensure customization of the way you play. We are not asking that full customization be reimplemented, but rather that the devs at least allow us the ability to update our offline connected careers roster. That is all. If you have the ability to get EA's updated rosters, that's fine, but for those who for whatever reason can't this is all we are asking. Is that too much?
 
# 495 therealsmallville @ 06/17/12 02:00 PM
Quote:
Originally Posted by TreFacTor
The issue isn't the loss of editing ratings. The outcry is that there is no way for the offline player to edit anything at all. You mentioned yourself that the ability to edit ratings within your franchise was just implemented last year, most of the complainers understand this. We have however been able to at least edit the offline rosters to our liking before starting a franchise, thus allowing us to update our own rosters and depth charts. Connected Careers offline removes functionality that "have long been staples, more or less, of the series going back to Madden 99."
You...really need to calm down a bit. And if you read all 50+ pages of this thread, you'll see that some are singling out the inability to edit ratings as being their biggest issue. My question was obviously to them, and apparently didn't apply to you. But I'm done with this thread, because apparently a question that specifically was looking for clarification and NOT argument cannot be met with any type of logical discussion and is instead viewed as an attack.

The good news is, the release of 13 does not mean that Looman will enter your house and break your copy of 12. Have fun.
 
# 496 mwjr @ 06/17/12 02:04 PM
Quote:
Originally Posted by Aftershock9958
CC will be the deepest franchise mode you've played in a Madden game.
Just curious - what makes you say this?
 
# 497 moneal2001 @ 06/17/12 02:19 PM
@mjwr scheme specific OVR, storylines, twitter personalities, ability to switch from coach to coach or player at any time, progression based on multiple aspects( player's traits, system, and coaches decisions), new scouting system that matters, dynamic ratings(production and durability) having an effect on OVR(player value) just to name a few reasons CC is a deeper mode than any franchise mode we have seen before.
 
# 498 TreFacTor @ 06/17/12 02:22 PM
Quote:
Originally Posted by therealsmallville
You...really need to calm down a bit. And if you read all 50+ pages of this thread, you'll see that some are singling out the inability to edit ratings as being their biggest issue. My question was obviously to them, and apparently didn't apply to you. But I'm done with this thread, because apparently a question that specifically was looking for clarification and NOT argument cannot be met with any type of logical discussion and is instead viewed as an attack.

The good news is, the release of 13 does not mean that Looman will enter your house and break your copy of 12. Have fun.
I, (one of the few who have read every page on these and other issues) have rarely seen anyone complain that they cannot edit ratings... that is in and of itself the least common complaint. The more pressing issue is that the offline player will be left with the defaut rosters EA ships on the disc. I can't see how my response signified a personal attack on you in particular. I was merely stating facts. The fact is that the offline player will be left with the inability to update their rosters, whether this includes or excludes the ability to adjust ratings is irrelevant. If we the consumer don't tell the devs what we want in a title, then they will not know that said area was important to their consumer base.

No matter your opinion on the matter; if you have been here at OS, you know that this is an undeniable matter of importance, if not to the average madden purchaser, than the average OS member! How often do threads regarding Madden reach this level of conversation? It would only be logical to think that the threads of the largest response are the actual issues with the game if for no other reason that these are the areas most discussed and opinionated on.

Stop disagreeing just to disagree!!!!!!!! We all love Madden or we wouldn't have met here of all the millions of BS Azzed places to meet on the interweb. You want what I want even if what you or I want is a little more or a little less, state your opinion as such and move on and we will all eventually get what we want or get fed up and move along. I'm not signalling you out or anyone else. I can respect the person who doesn't care one way or the other; who am I to tell them how to spend money I didn't give them, in the same respect, who are you to tell me what is important to my dollar?

The editing issue is not taking anything away from the additions of the Connected careers mode. It is simply more replayable to the online player than the offline player. When replayability starts to have a price tag. Things have definitely taken a turn for the worst.
 
# 499 dcal @ 06/17/12 02:39 PM
Quote:
Originally Posted by fsufan4423
Too many other positives to let this completely turn me away.
I agree with this. It is dissapointing but there is clear progress being made with the franchise(madden) after years of blah. Cant wait for the demo and game drop.
 
# 500 briz1744 @ 06/17/12 02:39 PM
Quote:
Originally Posted by moneal2001
@mjwr scheme specific OVR, storylines, twitter personalities, ability to switch from coach to coach or player at any time, progression based on multiple aspects( player's traits, system, and coaches decisions), new scouting system that matters, dynamic ratings(production and durability) having an effect on OVR(player value) just to name a few reasons CC is a deeper mode than any franchise mode we have seen before.
As somebody said previously nobodys knocking what is in CC its what's missing that remains tthe issue, how you balance the additions and the subtractions is personal to how each individual plays, if you never edited or used imports for example you'll probably be happy if you did or only played with fantasy drafts not so much especially those without internet
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.