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Madden NFL 13 News Post



It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!

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Member Comments
# 421 roadman @ 06/15/12 11:03 PM
Quote:
Originally Posted by TreFacTor

This thread is full of passionate madden players, and although we really see the benefit of the CC, it's really only beneficial to the online player and most agree long over due. All the offline customization player wants is the features that were removed and if that means we were neglected and it were explained why, we may have sung a song of praise instead of stirring controversy. Which do you think is a better solution? They way they have handled the situation so far doesn't seem to be going over to well.
Cmon, Tre, last week you said I was a little off. Isn't that putting the cart before the horse.

I'm strictly an offline player and sorry, never used the features that were left out. I would like to explore CC myself before saying it's only beneficial to online players, I may find it beneficial, too.
 
# 422 DeuceDouglas @ 06/15/12 11:03 PM
Quote:
Originally Posted by savoie2006
If there isn't a normal way to play "Franchise" then I won't be buying Madden. I don't care for Be A Pro or Superstar modes.
What would you consider a "normal" way to play franchise?
 
# 423 roadman @ 06/15/12 11:05 PM
Quote:
Originally Posted by savoie2006
If there isn't a normal way to play "Franchise" then I won't be buying Madden. I don't care for Be A Pro or Superstar modes.
You can play franchise like privious years, except you can't play using multiple teams, you can't play other games on the schedule, no editing and you can't play a franchise with your friends, neighbors or relatives using the same console.

Hope that makes sense.
 
# 424 TreFacTor @ 06/15/12 11:15 PM
Quote:
Originally Posted by roadman
Cmon, Tre, last week you said I was a little off. Isn't that putting the cart before the horse.

I'm strictly an offline player and sorry, never used the features that were left out. I would like to explore CC myself before saying it's only beneficial to online players, I may find it beneficial, too.
I didn't get that out right, someone posted a list of pluses for CC online, and it would seem that the most improvements are for connected careers online while the offline portion received more subtractions. I see the merit in the direction the game is going I don't agree with taking out customization for the offline portion. It's the only portion I will be able to play.
 
# 425 Aftershock9958 @ 06/15/12 11:21 PM
Quote:
Originally Posted by bucky60
I don't question that if the franchise is more HC like, that it will have major improvements over the old franchise.

There is a lot of control in the old franchise that isn't in the new. And without having that control, I'm just not interested this year. Which is too bad for me, cause HC like franchise stuff in Madden sounds so good.

So I can see where the other guy is coming from when his view is that his franchise is not there.
Basically my only point was that even if the features that are gone are what was driving your franchise experience as an offline player, to say that the new mode is only beneficial to online players isn't true.
 
# 426 savoie2006 @ 06/15/12 11:24 PM
Quote:
Originally Posted by roadman
You can play franchise like privious years, except you can't play using multiple teams, you can't play other games on the schedule, no editing and you can't play a franchise with your friends, neighbors or relatives using the same console.

Hope that makes sense.

Yes, thanks. I'm not worried about all the can't do's really.

Quote:
What would you consider a "normal" way to play franchise?
See any previous version of Franchise Mode, but I'm not worried about controlling all teams and or playing any game on the schedule.
 
# 427 PGaither84 @ 06/15/12 11:44 PM
@Josh_Looman fantasy draft, custom rosters, editing players, playing other team's games and more. Things I do ALL the time in franchise. Sad

@PGaither84 Sorry man. It’s a completely different mode. Time for a change!


Not a reply I was looking for. I was hoping I would hear something along the lines of trying to get it back in in the near future. This turned me off a lot more.
 
# 428 bpac55 @ 06/15/12 11:48 PM
but why change and take out what so many of us like? why not add without subtracting??
 
# 429 bpac55 @ 06/15/12 11:54 PM
gaither you need to respond to that tweet and ask why after a year when they finally gave full customization they decided for this monumental change and take it all away.
 
# 430 khaliib @ 06/16/12 12:11 AM
I'm turned off by the Player Ratings Editing being done away with.

Even with the Infinity Engine introducing Physics Based Reactions, the ratings will still drive how well/fluid those reactions play out.

If players are still changing direction on a dime, high Player Recognition causing players to react so that there's no time for the play to set up properly, 230 lb RB's with 90's SPD/ACC ratings or 190 lb Off player's running230 + lb Def players over, and the only way to reduce/change these issues has been removed, many more may be turned off.

There are too many variables envolved to whether a gamer enjoys playing the game from their perspective, and removing a feature that allows some form of gaming alteration will be a negative no matter how good/enjoyable CCM may be.

Why...
What some may see as Simulation, others may see as Arcadish.
What some may see as Immersive, others may see as Distractive.
What some may see as Authentic, others may see as Gimmicky.

Point being, never remove something from a Sports Game that gives gamers "Options" because something will "Always" be an issue with each different gamer.

CCM might not be bad, but the closed/limiting option nature makes it bad.



Side rant:
Guess they're dusting off the this generations console Marketing Plan and redoing it for the next generation of consoles.

New territory for their football games on new consoles as they build, while "Slowly" re-introducing old features from the past console generation back into game as a "New" feature (i.e. Madden '06).

Editing at some point will be brought back.

The foundation for Xbox 360/PS3 was HD Visuals they built on top of.
The foundation for the next Gen will be the Infinity Engine they build on top of.

It made them a butt-load of money this concoles generation with the Exclusivity, so no need to re-invent the wheel for next console generation.

Now Madden is really Exclusive to EA's perception about football!!!

Feel much better getting that rant off my chest
 
# 431 PGaither84 @ 06/16/12 12:46 AM
@Josh_Looman I like the updates, but I hope you don't mean those features will be gone for good, or I will be from Madden.

@PGaither84 Some of the stuff just didn't make it. Not sure about all of it. It's a new mode from the perspective of one character.

@Josh_Looman I understand... and I am excited for the improvements! I just hope a lot of that stuff is on the "to do list" instead of cut
 
# 432 savoie2006 @ 06/16/12 12:54 AM
Quote:
Originally Posted by goravens2052
Ok now I'm starting to think EA has a sheet of paper with words on it that tells Josh how to respond on Twitter to certain questions because he keeps repeating the same thing over and over. Ok we get it... it's time for a change. All we want is a clear explained answer on why, not the "we didn't have time" thing, and really how could you run out of time when you worked on this for 2 years?

Explain how editing ratings, and having fantasy drafts, playing other games would have effected CCM. That is all we ask, did you make it too storyline based oriented where a simple rating change would screw it up, did a simple depth chart change what Jim and Phil say in commentary, etc. What was it that caused these things to be removed?
Maybe this will help you understand their train of thought a bit better.

http://www.operationsports.com/featu...-gm-cam-weber/
 
# 433 DeuceDouglas @ 06/16/12 01:00 AM
Quote:
Originally Posted by PGaither84
@Josh_Looman I like the updates, but I hope you don't mean those features will be gone for good, or I will be from Madden.

@PGaither84 Some of the stuff just didn't make it. Not sure about all of it. It's a new mode from the perspective of one character.

@Josh_Looman I understand... and I am excited for the improvements! I just hope a lot of that stuff is on the "to do list" instead of cut
If only all people were even half as respectful as this when it came to tweeting him.
 
# 434 DMorganU44 @ 06/16/12 01:05 AM
Quote:
Originally Posted by goravens2052
Ok now I'm starting to think EA has a sheet of paper with words on it that tells Josh how to respond on Twitter to certain questions because he keeps repeating the same thing over and over. Ok we get it... it's time for a change. All we want is a clear explained answer on why, not the "we didn't have time" thing, and really how could you run out of time when you worked on this for 2 years?

Explain how editing ratings, and having fantasy drafts, playing other games would have effected CCM. That is all we ask, did you make it to storyline based oriented where a simple rating change would screw it up, did a simple depth chart change what Jim and Phil say in commentary, etc. What was it that caused these things to be removed?
Generally, big companies where people have to deal with the media give a media training to their employees. Some times, even Teams give this options to his players... at least in soccer. Thatīs the reason you see those generic answers, like the time excuse. Iīm used to see this in several Companies, I would be surprised if EA do not give this options to his employees who need to interact with media.

Unfortunately for the ones who care about the famous "little things", Loomas first response at his twitter appears to be what he really think about this subject. By his change of tone(in my opinion), someone at EA responsible for this area told him to come back to the mode he learned at his media training.

The interaction between him and PGaither84 say it all, we, the ones wanting those features back, need to be prepared for a lonnnnnnnnng wait.
 
# 435 edjames01 @ 06/16/12 01:49 AM
Quote:
Originally Posted by bpac55
It will be the deepest franchise mode yes, but without letting us customize it how we want. I really like what they are adding with the CCM, I just dislike what they are taking out even more. I like the ability to control every team and every player...and yes that includes editing all the small things.

2 years ago DeSean Jackson got a concussion. He was wearing a Schutt Air helmet. After the concussion he switched to the Schutt XP. Being able to change things like that, as small as it is, is very important to some of us detail oriented players. Same goes with Big Ben...when he broke his nose he started wearing a visor. We now don't have the ability to make the players how we want.
This is a bit overkill. Most players aren't going to be that worried about what specific players wear.

They can't design games based on things like this.
 
# 436 muse324 @ 06/16/12 01:52 AM
I'm a bit peeved. At first I could overlook not importing NCAA players due to the fact that my superstar college players would come out in the draft at age 25 after his jr year and also how no qbs really got drafted in the top 10. Now reading about not being able to customize draft picks and players over the course of a season really bugs me. I have bought madden since it's inception. I have grown to love this series. Since it has went to next gen I have watched it digress year after as they sugar coat they're deficient modes with so called new "innovations" they implement. I love having the control of doing whatever I wanted in "MY' NFL. That is reason I buy the games to be able to feel like a GM and have the players look how I want and have some sort of connection with the players I draft and mold year after. I'm not sure if I can overlook some of the lack of control this year, at least not for 60 bucks. Knowing me, I'll still give in and buy...soley off of loyalty.
 
# 437 boritter @ 06/16/12 01:59 AM
The loss of custom playbooks & editable rosters is a deal breaker for me. I'll stick with NCAA since I can customize that game.
 
# 438 briz1744 @ 06/16/12 03:03 AM
Quote:
Originally Posted by edjames01
This is a bit overkill. Most players aren't going to be that worried about what specific players wear.

They can't design games based on things like this.
I'm by no stretch an equipment junkie but I beg to differ with that last statemrnt, its getting the details right which seperates products , games or otherwise.
Things like faces , equipment , chants, logos as well as ratings and attributes seperate one player from another, one stadium etc.
Without such things done well you have a career mode that's feels like little more than a series of generic games and no immersion.
 
# 439 DaBlackGoku @ 06/16/12 03:27 AM
Really, the only thing I'm kinda ticked off about is the editing of equipment/numbers. I could care less about fantasy drafts (I play the REAL NFL) Co-op franchise (I play games alone mostly) and definitely editing ratings (come on, no one likes a cheeser). One of my biggest pet peeves is when a RB or a WR doesn't have gloves. Seriously, how many backs in the NFL don't wear gloves anymore? So I'm hoping that they're all automatically given gloves so it won't bother me much. If I ever trade for Larry Fitzgerald or Calvin Johnson, I'll just release the player that holds their number before acquiring them (unless they're really good).

All in all, the pros FAR outweigh the cons. New presentation, infinity engine, the amazing CCM that is TONS better than that BS franchise from M12. Yeah, this is a Day 1 buy for me
 
# 440 brahmagoul @ 06/16/12 04:39 AM
I'm not too excited about the new presentation. Nance and Simms seem a bit dry. Maybe I'm nitpicking, but I actually prefer the same old Nessler and Herbstreit in NCAA. It's old, but it works, I feel.

But getting back to the subject of the thread, when you take away options I get that feeling of two steps forward, two steps back.
 


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