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Madden NFL 13 News Post



It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
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Member Comments
# 441 Jarodd21 @ 06/16/12 05:13 AM
Quote:
Originally Posted by DaBlackGoku
Really, the only thing I'm kinda ticked off about is the editing of equipment/numbers. I could care less about fantasy drafts (I play the REAL NFL) Co-op franchise (I play games alone mostly) and definitely editing ratings (come on, no one likes a cheeser). One of my biggest pet peeves is when a RB or a WR doesn't have gloves. Seriously, how many backs in the NFL don't wear gloves anymore? So I'm hoping that they're all automatically given gloves so it won't bother me much. If I ever trade for Larry Fitzgerald or Calvin Johnson, I'll just release the player that holds their number before acquiring them (unless they're really good).

All in all, the pros FAR outweigh the cons. New presentation, infinity engine, the amazing CCM that is TONS better than that BS franchise from M12. Yeah, this is a Day 1 buy for me
Not everybody edits rosters to be a cheeser.. Some guys like to edit players around the league that either progressed or regressed too much.. Lets be real the progression/regression system on 12 stunk. You can see players having career years only to lose key attributes the next year while young guys with A potential shoot all the way up to the high 90s by there 2nd and 3rd years without doing much on the field.. Also one of my pet peeves is seeing players lose speed while they are young just because they aren't getting alot of playing time. Just watch all the players that are in there 3rd year and you will see just about half of them lose there speed going into there 3rd or 4th season. Way too unrealistic for my taste and I spend hours tweaking all of that stuff not to cheese the AI. I'm in the other boat where I'm trying to help the AI as much as possible to give me a challenge.

That's cool that you don't care about these features being gone but as you can see there are ALOT of other gamers that enjoyed these features and it's a big deal to them that these features are no longer on the game...
 
# 442 kingkilla56 @ 06/16/12 05:19 AM
I can see it now, E3 2014:

"The Madden fans have been grumbling about the shackles that Connected Careers put on them for years now. So now we've completely scrapped that mode. Madden 15 introduces a brand new mode never seen before that we like to call: FRANCHISE MODE."


I understand that EA is marketing this as a whole new mode and its time to change it up, which I agree to. But literally shackling the users is the worst way to do it. They said, say goodbye to customizing the team you'll have to use, say goodbye to playing as other teams just to spice it up every now and again, and say goodbye to having fun with friends playing on the same team because we know you guys have hating doing that for the 20+ years the franchise of Madden has existed. Now say hello to Superstar mode combined into season mode but now including Twitter? Man this isn't the way to do it guys.
 
# 443 guaps @ 06/16/12 05:52 AM
I think the decision to buy Madden 13 ultimately lies in the quality of the demo. I skipped Madden 12 because I thought the demo was poor and I think the Madden 13 demo will be crucial in determining whether I'll buy it or not.

In terms of the CC mode, I'm mostly turned off by the ability of not being able to edit positions. Previous Maddens has had roster requirements, which have been annoying at best. If I want to use a player out of his position, why should I be forced to have too many players on my roster instead of letting me edit their position...

For example, if you want to turn a 3-4 defense into 4-3 defense and want to use your OLBs as DEs, you are forced to carry backup DEs on your team (to meet the roster requirements) that you are never going to use. Furthermore (and correct me if I'm wrong) there are still no designated special teams depth chart, so you can ensure that these backups players are not a complete waste of cap room.

That being said, I'm still not sure I'll buy another Madden until the next-gen consoles (xbox 720/ps4) are here.
 
# 444 briz1744 @ 06/16/12 06:51 AM
Quote:
Originally Posted by Jarodd21
Not everybody edits rosters to be a cheeser.. Some guys like to edit players around the league that either progressed or regressed too much.. Lets be real the progression/regression system on 12 stunk. You can see players having career years only to lose key attributes the next year while young guys with A potential shoot all the way up to the high 90s by there 2nd and 3rd years without doing much on the field.. Also one of my pet peeves is seeing players lose speed while they are young just because they aren't getting alot of playing time. Just watch all the players that are in there 3rd year and you will see just about half of them lose there speed going into there 3rd or 4th season. Way too unrealistic for my taste and I spend hours tweaking all of that stuff not to cheese the AI. I'm in the other boat where I'm trying to help the AI as much as possible to give me a challenge.

That's cool that you don't care about these features being gone but as you can see there are ALOT of other gamers that enjoyed these features and it's a big deal to them that these features are no longer on the game...
I think most people on here used the edit ratings to better portray their version of realism not to 'cheese' personally I edited hundreds of players on all teams but the majority of the edts on my team (skins HTTR ) were dowmwards, think Cooley, Moss, MeAngelo, Rex, Beck,Brown.
The point being each person has their own idea of what's important and removing the choice to play their game their way is bad business
 
# 445 elsid13 @ 06/16/12 07:40 AM
Quote:
Originally Posted by PGaither84
@Josh_Looman I like the updates, but I hope you don't mean those features will be gone for good, or I will be from Madden.

@PGaither84 Some of the stuff just didn't make it. Not sure about all of it. It's a new mode from the perspective of one character.

@Josh_Looman I understand... and I am excited for the improvements! I just hope a lot of that stuff is on the "to do list" instead of cut
One of the my problems is not about one character, it about the team. Players and coaches go all the time, but I am still the fan of a team. Everything else is secondary.
 
# 446 ZoneKIller @ 06/16/12 08:08 AM
Quote:
Originally Posted by elsid13
One of the my problems is not about one character, it about the team. Players and coaches go all the time, but I am still the fan of a team. Everything else is secondary.
Makes alot of sense.Never actually thought about it that way.

I used to always say I hated it when the players would demand more money.Dont people know that if the owner didnt own them it wouldnt be a team for them to play for??

But yeah players come and go.When Primetime left Dallas I was still a COwboys fan.

Football is a Team sport.Theres no I in Team.
 
# 447 kingkilla56 @ 06/16/12 08:49 AM
Quote:
Originally Posted by elsid13
One of the my problems is not about one character, it about the team. Players and coaches go all the time, but I am still the fan of a team. Everything else is secondary.
Quote:
Originally Posted by ZoneKIller
Makes alot of sense.Never actually thought about it that way.

I used to always say I hated it when the players would demand more money.Dont people know that if the owner didnt own them it wouldnt be a team for them to play for??

But yeah players come and go.When Primetime left Dallas I was still a COwboys fan.

Football is a Team sport.Theres no I in Team.
I dont understand what this has to do with anything. There is no I in team...so what? Is that what youre gonna tell me is the reason for cutting customization out the game? Why is superstar mode even in the game then? Why cant I TEAM up with a friend against the cpu?
 
# 448 Aftershock9958 @ 06/16/12 09:05 AM
I so wish there was a dislike button.
 
# 449 roadman @ 06/16/12 10:27 AM
Quote:
Originally Posted by StrawHat Patriot
Too be honest, I really don't see what's great about CC.
Maybe I'll play more than a half a season and the game becomes more than a coaster.

I'll judge it when I get time with it, not more than 2 months before the game comes out.
 
# 450 alifeincomplete @ 06/16/12 11:25 AM
I'm glad that Josh is at least responding to fans, albeit with generic answers. I just can't wrap my head around the idea that changing a player's number so my 3rd string scrub QB isn't wearing #16 on SF or #4 on GB will somehow break the mode. Really. A jersey change. That's a bit extreme. I know, I ask for too much.

Beyond that, I am genuinely excited about CCM's longevity.
 
# 451 roadman @ 06/16/12 11:37 AM
Quote:
Originally Posted by StrawHat Patriot
I'm not saying it's bad, I'm just saying I don't necessarily agree with the some of the people who are saying it's "it's definitely the deepest franchise mode yet" or "CC is gonna be epic".

That's all.
I agree they shouldn't be judging, either, until it's in their hands.
 
# 452 Jarodd21 @ 06/16/12 11:38 AM
Quote:
Originally Posted by briz1744
I think most people on here used the edit ratings to better portray their version of realism not to 'cheese' personally I edited hundreds of players on all teams but the majority of the edts on my team (skins HTTR ) were dowmwards, think Cooley, Moss, MeAngelo, Rex, Beck,Brown.
The point being each person has their own idea of what's important and removing the choice to play their game their way is bad business
I agree. I hate when I see people say nonsense like that about people using the edits to cheese. Only kids get a kick out of that. I'm a grown *** man and I can tell most of the posters on here who are upset don't do it to cheese the AI. They try to make the game as real as they can for there personal use.. I hate seeing certain stuff happen with the ratings along with some of the horrible equipment on some of the players. I spend days doing the ratings of all the players in the league in the offseason and I'm going through that process as we speak trying to crank up my year 4 franchise. There's nothing cheesy about my style of play and how I like to do things with my franchise. I do stuff to get the maximum challenge I can get from the AI. Anybody who pays attention to the way I create my sliders know that. I guarantee my franchise is way more of a challenge then the guys who let the AI teams run there franchises into the ground with those crap UDFAs and stuff.
 
# 453 AnthonyPhillips @ 06/16/12 12:01 PM
With the announcement of CC i have to say that the game has went from a Definite Buy to Rent First imo. I don't know about anyone else but it almost feels like they are boxing you in with CC Mode and that becomes a problem.

I love to Simulate Franchise mode and build a team up from the ground. I would usually do this for the first few weeks of owning Madden then move to Superstar mode. I would do the back and forth between the 2 modes to keep interest up without burning out of the game (at least for a little while). Now well....They've boxed me in so i feel the game will become dull/boring sooner.

Also if Superstar mode has problems or didn't do "it" for you then you had Franchise mode to fall back on or vice versa but now 1 Mode means 1 chance to enjoy the game (and 1 chance to fall flat on your face EA developers).
 
# 454 SteelerSpartan @ 06/16/12 12:16 PM
Quote:
Originally Posted by PGaither84
@Josh_Looman I like the updates, but I hope you don't mean those features will be gone for good, or I will be from Madden.

@PGaither84 Some of the stuff just didn't make it. Not sure about all of it. It's a new mode from the perspective of one character.

@Josh_Looman I understand... and I am excited for the improvements! I just hope a lot of that stuff is on the "to do list" instead of cut
Now you see this is what has me really upset....It looks like what I feared when I saw what type of Game Design/Direction talks were going on down there from CRMosier_LM

Quote:
Originally Posted by CRMosier_LM
My issue is if it isn't right... Remove it. That has been my stance for 3 years. I was all for custom playbooks until I realized they were a glitched up mess. If it does not work as intended get rid of it. If it is exploitable in person to person play... Remove it. It's not a hard concept. It honestly isn't shocking that people who scream for Sim will fight against removing non Sim and exploitable parts of the game, disappointing yes, shocking.. no

Sent from my ADR6400L using Tapatalk 2
Quote:
Originally Posted by CRMosier_LM
It seems to fairly obvious that the folks that care about themselves only are the offline guys. From what I see the online guys work together to try and make a better experience for everyone that plays the game. Kind of makes me sorry that I helped make the big push last year to get updates to offline franchise honestly. I guess I should start being all about "me" too

Sent from my ADR6400L using Tapatalk 2

Quote:
Originally Posted by CRMosier_LM
Point your anger elsewhere man. If it doesn't work properly for everyone who plays the game it shouldn't be in there... Period.... End of discussion. Stop the "me,me,me" stuff. There are no more separate modes for online/offline when doing career.



Sent from my ADR6400L using Tapatalk 2

These features that we loved are 2nd Class Citizens in the New Online World of Madden....

And I think its going to inevitably lead to years of scenarios like this

"Hmmm what to add this year in CC Mode...

Im still hearing from weirdos that they still want Full Player Editing back after all these years....Ha Cheesers probably just want to make their teams full of 99s.....

Why should I waste my resources for that crazy offline Bunch....Plus the suits have been up in my grill about new ways to take advantage of our Online Players.......Theres just too much on my plate this year

Lets add a new Post Game Interview Mini-Game Instead
 
# 455 briz1744 @ 06/16/12 02:34 PM
For those people(on and offline) who continue to say its not 'sim' to edit I point you to. Mario Williams, Dwight Freeney, Ronde Barber, Cameron Wake maybe Charles Woodson, Manny Lawson who have changed position this off-season alone amongst many others including cover boy Peyton Hillis who is reverting to fullback the position he first entered the league as maybe
 
# 456 roadman @ 06/16/12 02:57 PM
Quote:
Originally Posted by briz1744
For those people(on and offline) who continue to say its not 'sim' to edit I point you to. Mario Williams, Dwight Freeney, Ronde Barber, Cameron Wake maybe Charles Woodson, Manny Lawson who have changed position this off-season alone amongst many others including cover boy Peyton Hillis who is reverting to fullback the position he first entered the league as maybe
Thought I'd chime in with the maybe Charles Woodson. As of the recent OTA's, Woodson is still a slot CB.

I know you said maybe, just wanted to let everyone know the mindset of the Packers.
 
# 457 drlw322 @ 06/16/12 02:57 PM
Quote:
Originally Posted by PGaither84
@Josh_Looman I like the updates, but I hope you don't mean those features will be gone for good, or I will be from Madden.

@PGaither84 Some of the stuff just didn't make it. Not sure about all of it. It's a new mode from the perspective of one character.

@Josh_Looman I understand... and I am excited for the improvements! I just hope a lot of that stuff is on the "to do list" instead of cut
Looks like you have to come to NCAA 14 with infinity engine 2.0 and all the editing in the world. At least it's comforting for me to know next year that I'll have a game I can fully customize with the improve physic engine

So sad but that's the only option you have now
 
# 458 Raven Nation42 @ 06/16/12 03:13 PM
I got to say that after watching some of the E3 coverage regarding the CC mode that my interests in this has returned. What I do hope for is that they leave the mode to create player nearing the end of your career in to give you a chance to make him a winner. EA spoke about this in a earlier build. I think that would be truly challenging if it made it to retail version
 
# 459 DJG @ 06/16/12 04:56 PM
I'm gonna give it a shot because this is something different and they are really trying to amp up both the replay ability and the realism to a degree. While I do enjoy editing players and using NCAA draft classes, after a while things do get repetitive. I'll give this a chance but that's all it gets, a chance.
 
# 460 briz1744 @ 06/16/12 05:34 PM
Quote:
Originally Posted by roadman
Thought I'd chime in with the maybe Charles Woodson. As of the recent OTA's, Woodson is still a slot CB.

I know you said maybe, just wanted to let everyone know the mindset of the Packers.
Fair enough I had read rumours earlier in the year and it seems a good fit since they lost Collins, my point tho still seems valid I was just trying to keep it to well known names
 


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