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Madden NFL 13 News Post



It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
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Member Comments
# 521 TreFacTor @ 06/17/12 11:34 PM
Quote:
Originally Posted by edjames01
Life isn't fair. But, someones video game problems is very low on the list of possible issues that may be experienced. And it is kind of lame to use the plight of poor people as an argument for editing your madden teams.
Basic functionality is my argument and not a persons poverty level. It is simple, the game gives you no way to update the rosters yourself unless you can connect to EA servers. Lack of an internet connection is an example used. Didn't psn recently go offline for 2 months? How did those people deal with roster updates? They did it themselves through editing or transferred them from their computer. Madden 13 removes the ability to do anything to the roster in CC and is should not be this way for a number of reasons.
 
# 522 edjames01 @ 06/17/12 11:36 PM
Quote:
Originally Posted by dylan123
When it was first announced about connected careers everyone was pumped for it....what a genius idea but by removing the edit function it has taken just as much away from the game.

To me it only makes sense if we can be assured of the following

1) Accurate ratings of all players. As an example in Madden 12 Shane Vereen and Taylor Price had very low speed ratings when in fact they are very fast players (i am sure others have examples) By allowing us to edit this we can ensure we have the most accurate rosters in the middle of a franchise. One of the great things said about connected careers is that there is no need to go back to start over a franchise. Well unless we can guarantee accurate ratings then we would have to start the CC all over again following a global madden roster update

2) when i play madden 12 some of the rookies come into the game with no gloves, wristbands etc. No player except Dallas clark does not wear gloves, why cant we update what equipment our players wear?? Are we sure that they know what Andrew Luck and RG3 will be wearing?...i dont want to wait till the first roster update and then have to restart by CC thereby going against excactly what was said about CC

3) as above with the expanded rosters in Madden 12 i sometimes get duplicated numbers for linebackers and D-line. In fact one time i had a rookie OLB who was No.1 - how can it be gauranteed this wont happen?

All of the above and many more issues were simple resolved by the edit function. We dont expect the game to be able to represent all the thousands of players in the NFL accurately that is why the edit function worked. If you do persist with leaving the edit function out then they must guarantee a perfect roster

please rectify this ridiculous short sited omission
Gloves? My daughter puts less effort into designing her Sims characters!! I never knew people were that obsessed with Madden.
 
# 523 ziggy27 @ 06/17/12 11:44 PM
i dont understand the obbsession with editing players any way
 
# 524 StanleyStutters @ 06/17/12 11:51 PM
Quote:
Originally Posted by ziggy27
i dont understand the obbsession with editing players any way
Different people use it for different reasons. Some people don't agree with the ratings EA gives to the players so they edit them to make gameplay more balanced. Some people use it to update the rosters and to fix any mistakes they found in EA's. Others use it in Franchise mode to make incoming players look more realistic. There's also some people who don't like new players on their team using retired numbers so they'll change the player's number. And I'm sure there's more reasons that I can't think of.

Personally, I only used this feature on rookies I drafted to change their appearance, but this was a widely used feature and I feel for the guys who spent a lot of time using it.
 
# 525 Cnada @ 06/18/12 12:09 AM
Quote:
Originally Posted by TreFacTor
None of the people who will miss editing are negating the advancements the Madden devs have made. The popular misconception of those opposed to allowing editing is that we (the protesters) are somehow berating the advancements of connected career. WE ARE NOT. Connected careers is a wonderful idea until you delve deeper into the offline portion. By trying to make each element equal, they have taken away control of the offline player. Control that is necessary in order to ensure customization of the way you play. We are not asking that full customization be reimplemented, but rather that the devs at least allow us the ability to update our offline connected careers roster. That is all. If you have the ability to get EA's updated rosters, that's fine, but for those who for whatever reason can't this is all we are asking. Is that too much?
Yes i know how nice that is but do you understand that the dynamic nature of the storyline doesn't allow for custom rosters.
THAT IS why it wasnt added. Its a whole lot of extra work, that will be done at a later stage.

ALOT of people are or more likely will be when they figure out that Madden has RUN time physics not Real time, its such an addition by the new expanded team. Do you see them raging that they might wait beyond 2013 to get Real time ....no?
 
# 526 WinMINTwins @ 06/18/12 12:27 AM
I was actually considering whether to get this or Madden 12 this season (because I've already got NCAA 12 and not only am I certainly not buying this year's version of that game, but I've pretty much updated as much - and gotten as much out of - Madden 11 as I can), and this pretty much seals the deal.

I never buy a Madden game - really any sports game - two consecutive years because updates for just one year are relatively easy, except for college, so I can deal with not editing players within the mode because the most I really do is edit numbers. But this really eliminates the ability to save money and start a Madden 13 CC with rosters I update for next year. I'll check out the engine with a rent, then buy 14 if we get the draft classes, the custom roster usage, and the ability to play other games back.
 
# 527 DNMHIII @ 06/18/12 12:33 AM
Quote:
Originally Posted by Cnada
Yes i know how nice that is but do you understand that the dynamic nature of the storyline doesn't allow for custom rosters.
THAT IS why it wasnt added.
Its a whole lot of extra work, that will be done at a later stage.

ALOT of people are or more likely will be when they figure out that Madden has RUN time physics not Real time, its such an addition by the new expanded team. Do you see them raging that they might wait beyond 2013 to get Real time ....no?
Do you understand that when you design something that you can design it around features that are important to the customer. I don't understand how some people think that just because you build something from the ground up that you actually do so without any consideration to its functionality. If EA would've established some standards on which CCM was built relative to basic features like editing and custom playbooks being part of it they would've made it happen. The whole "they built it from the ground up" thing just doesn't work as an excuse for basic functionality that was in 12 not being in CCM because it should've been built without those things ever even being capable of creating issues as some try to suggest.

It is a very good chance that CCM was built without any thought of its functionality outside of what it is now and the they'll just Frankenstein the thing from here on out.
 
# 528 Cnada @ 06/18/12 12:40 AM
Quote:
Originally Posted by TreFacTor
Basic functionality is my argument and not a persons poverty level. It is simple, the game gives you no way to update the rosters yourself unless you can connect to EA servers. Lack of an internet connection is an example used. Didn't psn recently go offline for 2 months? How did those people deal with roster updates? They did it themselves through editing or transferred them from their computer. Madden 13 removes the ability to do anything to the roster in CC and is should not be this way for a number of reasons.
That is not true, you can still get roster files from friends who 'think the internet is a tad more important on the typical hierarchy of needs'.
 
# 529 moneal2001 @ 06/18/12 12:53 AM
Quote:
Originally Posted by DNMHIII
Do you understand that when you design something that you can design it around features that are important to the customer. I don't understand how some people think that just because you build something from the ground up that you actually do so without any consideration to its functionality. If EA would've established some standards on which CCM was built relative to basic features like editing and custom playbooks being part of it they would've made it happen. The whole "they built it from the ground up" thing just doesn't work as an excuse for basic functionality that was in 12 not being in CCM because it should've been built without those things ever even being capable of creating issues as some try to suggest.

It is a very good chance that CCM was built without any thought of its functionality outside of what it is now and the they'll just Frankenstein the thing from here on out.
those are not basic features. they are standard features of most sports titles today but they are not by any stretch basic. franchise on 12 can be played without either of those being used. can you name one major sports title that had roster editing when it first had a franchise mode? even MLB The Show didnt have editing when it first came out and that was in 2006.
 
# 530 DNMHIII @ 06/18/12 01:00 AM
Quote:
Originally Posted by moneal2001
those are not basic features. they are standard features of most sports titles today but they are not by any stretch basic. franchise on 12 can be played without either of those being used. can you name one major sports title that had roster editing when it first had a franchise mode? even MLB The Show didnt have editing when it first came out and that was in 2006.
If you start something from the ground up shouldn't you design it with this in mind? A lot of us are voicing frustration over the fact that the excuses used seem really weak from both EA and people that have defended the current CCM design relative to missing functionality. I'm all up for moving forward and CCM and Twitter and whatever, I just think that when you start from the ground up "standard features" should be built in and there's no real excuse for them not to be IMO.
 
# 531 moneal2001 @ 06/18/12 01:04 AM
Quote:
Originally Posted by DNMHIII
If you start something from the ground up shouldn't you design it with this in mind? A lot of us are voicing frustration over the fact that the excuses used seem really weak from both EA and people that have defended the current CCM design relative to missing functionality. I'm all up for moving forward and CCM and Twitter and whatever, I just think that when you start from the ground up "standard features" should be built in and there's no real excuse for them not to be IMO.

how do you know that they didnt design it with the ability to edit in mind? they didn't have time to do the QA required to make sure that it didn't cause game breaking bugs. just because something can cause bugs doesn't mean that it wasn't part of the design to begin with.
 
# 532 Cnada @ 06/18/12 04:16 AM
Quote:
Originally Posted by goravens2052
That is just odd and a dumb thing to do. When we asked for storylines and commentators to follow what is happening in Franchise, we didn't mean that it had to be so tight that it only follows the default roster. What we wanted was for them to acknowledge what was happening no matter what roster file we had or who was where on the depth chart. If I lose Matt Schaub to an injury, I want them to notice that T.J Yates is now my starter and to start developing a story about that and whether the Texans can make the playoffs with Yates as the starter, etc. If AP is injured, and I begin throwing more than usual than I want them to pick up on it and talk how the Vikings are throwing more since he got hurt.

We wanted them to follow what was going on but not to follow everything so closely that a simple roster edit would screw it up!
Think the base of the problem why it wasn't included isn't being understood and that is causing misguided anger.

It is not that the roster file cannot be touched, its not that specific roster code on players will cause a crash. You can do allllll you player editing in play now like usual.
The problem is that the team has added a big number of very cool new background to every player (real or drafted) which gives them more realistic parameters including production, development, individual team based rating on the scheme they run (so very very cool) , more accurate progression/regression (outside of XP) I could go on, man so proud of the effort done for a relaunch , no franchise mode was reinvented with this amazing level of depth.

So because of the complex logic of Connected Careers in M13 it needs to account for that in edits which is inifitinely harder to predict what happens when you run the bigger code (people forget that its AI and Logic based coding and the consequences can be unintended much like a butterfly effect where it leads to teams doing unrealistic things within the coding parameters all the way to the blue screen of death ...sort of speak

M13 Team know exactly that they want a newsfeed that reflects those storyline changes to your team and trust me its on its way but just not year 1 of CC its the new road map for the next 10 plus years! and is it not a level above the Madden06 roadmap which lacked any innovation and just tacked on horrible sim stat micro improvements??

MAN IM SO HAPPY!! I really want to work with the M13 team
 
# 533 briz1744 @ 06/18/12 05:18 AM
Quote:
Originally Posted by Cnada
Yes i know how nice that is but do you understand that the dynamic nature of the storyline doesn't allow for custom rosters.
THAT IS why it wasnt added. Its a whole lot of extra work, that will be done at a later stage.

ALOT of people are or more likely will be when they figure out that Madden has RUN time physics not Real time, its such an addition by the new expanded team. Do you see them raging that they might wait beyond 2013 to get Real time ....no?
Because that's a NEW feature NOT a feature that has been a key element of peoples enjoyment of the game since the early PS2 days
 
# 534 briz1744 @ 06/18/12 05:24 AM
Quote:
Originally Posted by Cnada
That is not true, you can still get roster files from friends who 'think the internet is a tad more important on the typical hierarchy of needs'.
No they can't CC wouldn't allow use of shared roster files I'm sure, you can only use the latest update or default rosters
 
# 535 briz1744 @ 06/18/12 05:59 AM
Quote:
Originally Posted by Cnada
Think the base of the problem why it wasn't included isn't being understood and that is causing misguided anger.

It is not that the roster file cannot be touched, its not that specific roster code on players will cause a crash. You can do allllll you player editing in play now like usual.
The problem is that the team has added a big number of very cool new background to every player (real or drafted) which gives them more realistic parameters including production, development, individual team based rating on the scheme they run (so very very cool) , more accurate progression/regression (outside of XP) I could go on, man so proud of the effort done for a relaunch , no franchise mode was reinvented with this amazing level of depth.

So because of the complex logic of Connected Careers in M13 it needs to account for that in edits which is inifitinely harder to predict what happens when you run the bigger code (people forget that its AI and Logic based coding and the consequences can be unintended much like a butterfly effect where it leads to teams doing unrealistic things within the coding parameters all the way to the blue screen of death ...sort of speak

M13 Team know exactly that they want a newsfeed that reflects those storyline changes to your team and trust me its on its way but just not year 1 of CC its the new road map for the next 10 plus years! and is it not a level above the Madden06 roadmap which lacked any innovation and just tacked on horrible sim stat micro improvements??

MAN IM SO HAPPY!! I really want to work with the M13 team
That lost me but I get the gist is you mean its complicatd. I guess what myself and others are saying is that customisation is such a basic feature it should have been in the 'must have' section of design criteria when the mode was first concieved NOT in the ' to be added when time permits' column. IMO the mode is not ready to replace offline franchise in its current form but was rushed out as a much needed upgrade to online.
I'm not criticising anything in the mode, I think it shows much promise, more the decision making that lead to the position many longtime offline customers are now in
 
# 536 Cnada @ 06/18/12 06:42 AM
Quote:
Originally Posted by briz1744
That lost me but I get the gist is you mean its complicatd. I guess what myself and others are saying is that customisation is such a basic feature it should have been in the 'must have' section of design criteria when the mode was first concieved NOT in the ' to be added when time permits' column. IMO the mode is not ready to replace offline franchise in its current form but was rushed out as a much needed upgrade to online.
I'm not criticizing anything in the mode, I think it shows much promise, more the decision making that lead to the position many longtime offline customers are now in
Customization is not a basic feature contrary to OS belief. Its a much loved aspect here (and i understand that) but its not easy to implement, its not a must have and CC is absolutely ready to replace franchise in every single way outside of the customization enjoyed currently
Im 100% offline franchise guy , the game lags so i don't get to play online.
Now il be able to enjoy Solo Online benefits on top of everything else.
 
# 537 Bigmac612 @ 06/18/12 06:50 AM
I want to know where is this proof of these "dynamic" storylines what is sooo dynamic about it?? Twitter??...i hope yall not just calling it that cause they (Madden devs) said it is...i seen some of the news feed screens...and it looks just like generic statements...really no different from nba2k...

Sent from my PC36100 using Tapatalk
 
# 538 Bigmac612 @ 06/18/12 06:54 AM
Quote:
Originally Posted by Cnada
Customization is not a basic feature contrary to OS belief. Its a much loved aspect here (and i understand that) but its not easy to implement, its not a must have and CC is absolutely ready to replace franchise in every single way outside of the customization enjoyed currently
Im 100% offline franchise guy , the game lags so i don't get to play online.
Now il be able to enjoy Solo Online benefits on top of everything else.
Its basic enough that every sports game has it in their career modes...now except for madden...s***, i think almost every game in general has a customization menu..especially games involving "people" your playing as...

Sent from my PC36100 using Tapatalk
 
# 539 Bigmac612 @ 06/18/12 07:01 AM
Quote:
Originally Posted by Cnada
Think the base of the problem why it wasn't included isn't being understood and that is causing misguided anger.

It is not that the roster file cannot be touched, its not that specific roster code on players will cause a crash. You can do allllll you player editing in play now like usual.
The problem is that the team has added a big number of very cool new background to every player (real or drafted) which gives them more realistic parameters including production, development, individual team based rating on the scheme they run (so very very cool) , more accurate progression/regression (outside of XP) I could go on, man so proud of the effort done for a relaunch , no franchise mode was reinvented with this amazing level of depth.

So because of the complex logic of Connected Careers in M13 it needs to account for that in edits which is inifitinely harder to predict what happens when you run the bigger code (people forget that its AI and Logic based coding and the consequences can be unintended much like a butterfly effect where it leads to teams doing unrealistic things within the coding parameters all the way to the blue screen of death ...sort of speak

M13 Team know exactly that they want a newsfeed that reflects those storyline changes to your team and trust me its on its way but just not year 1 of CC its the new road map for the next 10 plus years! and is it not a level above the Madden06 roadmap which lacked any innovation and just tacked on horrible sim stat micro improvements??

MAN IM SO HAPPY!! I really want to work with the M13 team
So changing a # or helmet type is going to throw off a player back story and etc??...i think this is what ppl mean when they say "poor design" if this truly the case....

Sent from my PC36100 using Tapatalk
 
# 540 Cnada @ 06/18/12 07:19 AM
Quote:
Originally Posted by Bigmac612
Its basic enough that every sports game has it in their career modes...now except for madden...s***, i think almost every game in general has a customization menu..especially games involving "people" your playing as...

Sent from my PC36100 using Tapatalk
Its already been said that many games when starting out did not have it. Customisation is for the 1% not the 99%

(YES im exaggerating but Im sure Ian Cummings could back me up)

and yes editing # or helmets could mess up storylines.

Im not going to post forever i know OS is a big community and the minority of every bug or feature that doesnt get the ugrade with shout till they die. but i believe strongly in this and will do my part to counter this
 


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