Home
Madden NFL 13 News Post



It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 541 Bigmac612 @ 06/18/12 07:27 AM
Quote:
Originally Posted by Cnada
Its already been said that many games when starting out did not have it. Customisation is for the 1% not the 99%

(YES im exaggerating but Im sure Ian Cummings could back me up)

and yes editing # or helmets could mess up storylines.

Im not going to post forever i know OS is a big community and the minority of every bug or feature that doesnt get the ugrade with shout till they die. but i believe strongly in this and will do my part to counter this
But madden isnt starting out nor is any of the other sports games..these are features that have been in these games for 15+ years...which makes them basic imo...

And if # editing and etc changes a storyline and etc...they need to go have a talk with the NBA2k ppl for some tutoring and advice...

Sent from my PC36100 using Tapatalk
 
# 542 edjames01 @ 06/18/12 07:41 AM
Quote:
Originally Posted by StrawHat Patriot
It's more of a "I want this too look realistic" type thing.

Stop being a Madden Fanboy and accept that some people don't like certain parts of the game, instead of insulting them.
Not a fanboy. I just prefer to spend my time watching REAL football (at the stadium & on television). And it is silly for grown men to be taking this game that seriously.
 
# 543 briz1744 @ 06/18/12 07:45 AM
Quote:
Originally Posted by Cnada
Customization is not a basic feature contrary to OS belief. Its a much loved aspect here (and i understand that) but its not easy to implement, its not a must have and CC is absolutely ready to replace franchise in every single way outside of the customization enjoyed currently
Im 100% offline franchise guy , the game lags so i don't get to play online.
Now il be able to enjoy Solo Online benefits on top of everything else.
When I say basic I'm not referring to any necessity for function I'm refering to customer expectations of what should be in a video game as a product, this is not 1995 or whenever career modes were first introduced and customer expectation is at a higher level now, in the same way that Henry Fords mythical "you can have any colour as long as its black" comment wouldn't wash with todays car buyers the absence of customising my game as an option will be railed against by todays game buyers from the OCD sim types to the kid who wants him and his brother on their home team
 
# 544 briz1744 @ 06/18/12 07:51 AM
Quote:
Originally Posted by edjames01
Not a fanboy. I just prefer to spend my time watching REAL football (at the stadium & on television). And it is silly for grown men to be taking this game that seriously.
You expected what on a video game forum? No- ones throwing themseves off bridges suprisingly we're discussing a video game
 
# 545 edjames01 @ 06/18/12 07:56 AM
Quote:
Originally Posted by LionsFanNJ
Here's a real simple explanation of what i can't do in CC. Every year in all my ports games i make a CAP of myself and add him to my favorite teams and use them in career modes. This year, i can't do that now. That right there is enough to turn me off to this mode this year.
I have the same problem. I have four players that I add to my team regardless of what game or sport I am playing (Madden, 2k Basketball, etc). For some reason I can't do that now.

Obviously, the developers are going in a different direction. If the game isn't good or fun, then you/we should not buy it. On the other hand, if the game is awesome, most of the people complaining will forget about all of this.
 
# 546 edjames01 @ 06/18/12 08:00 AM
Quote:
Originally Posted by briz1744
You expected what on a video game forum? No- ones throwing themseves off bridges suprisingly we're discussing a video game
Some people are crying like their constitutional rights have been violated. Come on, It is a video game (and a awful one).
 
# 547 edjames01 @ 06/18/12 08:02 AM
Quote:
Originally Posted by briz1744
When I say basic I'm not referring to any necessity for function I'm refering to customer expectations of what should be in a video game as a product, this is not 1995 or whenever career modes were first introduced and customer expectation is at a higher level now, in the same way that Henry Fords mythical "you can have any colour as long as its black" comment wouldn't wash with todays car buyers the absence of customising my game as an option will be railed against by todays game buyers from the OCD sim types to the kid who wants him and his brother on their home team
I blame online players for this. If offline & online modes weren't merged, some of these features would not have been touched. That has to be the real reason.
 
# 548 Cnada @ 06/18/12 08:09 AM
Quote:
Originally Posted by edjames01
I blame online players for this. If offline & online modes weren't merged, some of these features would not have been touched. That has to be the real reason.
32 Full-Online leagues vs editing equipment and jersey #

Its a no-brainer for the Madden team

(not saying its one or the other but you get my drfit)
 
# 549 briz1744 @ 06/18/12 08:13 AM
Quote:
Originally Posted by edjames01
Some people are crying like their constitutional rights have been violated. Come on, It is a video game (and a awful one).
This is a discssion forum , people voicing their opinion is why it exists and its the ONLY game in the genre
 
# 550 briz1744 @ 06/18/12 08:17 AM
Quote:
Originally Posted by edjames01
I blame online players for this. If offline & online modes weren't merged, some of these features would not have been touched. That has to be the real reason.
Can't blame the consumer , online franchise needed attention , how this was done however is the issue
 
# 551 DeuceDouglas @ 06/18/12 08:22 AM
Quote:
Originally Posted by edjames01
I blame online players for this. If offline & online modes weren't merged, some of these features would not have been touched. That has to be the real reason.
This is probably the most undersold things about CC at the moment. It seems that more than anything it's created some strong resentment towards online gamers from the offline franchise guys. I'm an offline franchiser and I don't see any reason to hold anything against them. It makes me wonder if the Online guys have had the same sort of resentment (e.g. it's all offline's fault) over the last couple years when offline got improvements and online wasn't hardly touched.
 
# 552 briz1744 @ 06/18/12 08:27 AM
Quote:
Originally Posted by Cnada
32 Full-Online leagues vs editing equipment and jersey #

Its a no-brainer for the Madden team

(not saying its one or the other but you get my drfit)
Offline had it all already, I see your point for online but the fact that you even had to express it as a choice is the issue, if CC had replaced online and SS and offline franchise left as an option and maybe merged as it were later when CC has matching customisation we would have one exited Madden community , I guess disc space prevents that tho tbh
 
# 553 briz1744 @ 06/18/12 08:34 AM
Quote:
Originally Posted by DeuceDouglas
This is probably the most undersold things about CC at the moment. It seems that more than anything it's created some strong resentment towards online gamers from the offline franchise guys. I'm an offline franchiser and I don't see any reason to hold anything against them. It makes me wonder if the Online guys have had the same sort of resentment (e.g. it's all offline's fault) over the last couple years when offline got improvements and online wasn't hardly touched.
I agree with the sentiment, until some guy tells me I'm cheesing by editing ratings or position changes must never be added because it can be exploited online.
Online franchise did need work
 
# 554 mwjr @ 06/18/12 10:59 AM
Quote:
Originally Posted by moneal2001
@mjwr scheme specific OVR, storylines, twitter personalities, ability to switch from coach to coach or player at any time, progression based on multiple aspects( player's traits, system, and coaches decisions), new scouting system that matters, dynamic ratings(production and durability) having an effect on OVR(player value) just to name a few reasons CC is a deeper mode than any franchise mode we have seen before.
Sorry, but based on EA's track record thus far I am quite skeptical of all of this.

Storylines and twitter personalities, to me, suggest a high level of scripting (i.e. pre-determined outcomes). Dynamic ratings have been in previous iterations of Madden.

Guess we'll see.
 
# 555 edjames01 @ 06/18/12 04:54 PM
Quote:
Originally Posted by mwjr
Sorry, but based on EA's track record thus far I am quite skeptical of all of this.

Storylines and twitter personalities, to me, suggest a high level of scripting (i.e. pre-determined outcomes). Dynamic ratings have been in previous iterations of Madden.

Guess we'll see.
It works in HC09, so we will see if it works in 13.
 
# 556 briz1744 @ 06/18/12 05:51 PM
Quote:
Originally Posted by edjames01
It works in HC09, so we will see if it works in 13.
The draft stuff in HC09 works well the other stuff gets old very quick like gus' commentary in M12
 
# 557 TajDeni @ 06/18/12 06:49 PM
Cnada, (or anyone who can actually answer it or provide some resemblence of insight)

you seem to be speaking from a position of some sort of inside info so ima make the assumption that you are maybe involved with the game changers.

ive read bits and parts of this thread but as of this moment ive read about the last 10 pages so ive read what youve wrote recently about the storylines and the background stuff that you say is going on that in some way prevented player edits to be included.

so lets assume for a moment i buy what your saying. i have a few Qs for you.

what does any of that have to do with, the lack of ability to edit equipment (i like for my team's players to all have the same helmets, gloves, and shoes), custom playbooks (removing broken plays, creating new offensive schemes - maybe, inspired by the Pats, i want a playbook with every 2TE set and nothing more), or the ability to play CC offline with more than 1 user (for example father/son, brother, or a friends situation). how does any of this have any effect on the integrity of the mode?

i will respect any answer you give if you have 1. but please do not say that they didnt have enough time, because that is an answer in my opinion that answers nothing really because it is an answer that can be used for infinity. it is like a get out of jail free card type of answer.
 
# 558 mikeveli20 @ 06/18/12 07:04 PM
Quote:
Originally Posted by LionsFanNJ
Here's a real simple explanation of what i can't do in CC. Every year in all my ports games i make a CAP of myself and add him to my favorite teams and use them in career modes. This year, i can't do that now. That right there is enough to turn me off to this mode this year.
Me too. That is the only way I've played Madden for over 10 years now so if I can't do that there's no reason for me to get the game. I like having my CAP on a team but also doing the GM/coach aspects at the same time, but in this years game it appears you can only do one or the other. I still have Madden 12 and am more than happy to download an updated roster for that and play it again this year.
 
# 559 moneal2001 @ 06/18/12 11:41 PM
@Taj those features were not ready, because the mode was first built for online. online was prolly chosen as the starting point because it is more restrictive than offline. who cares if youedit all your teams players to 99s, create a cheese playbook, or even control all teams in your offline world, but all of those need to be controlled in the online setting. the dev team didn't have time to implement those features in the new mode and test them properly. it isn't hard or time consuming to implement most o f them, but testing and debugging them is a long tedious process.
 
# 560 brahmagoul @ 06/19/12 04:42 AM
Quote:
Originally Posted by CRMosier_LM
Not one bit. I used to be a seriously hardcore offline guys... Long story but to cut it short my offline franchise used to cost me about an extra $150 a year. I'm always good to.see others happy and excited about something in the game, even if it isn't for me. I was happy to see offline franchise guys get some love last year cuz they were due. Most online guys I know don't hold anything like that against offline guys. For the most part online guys have a "we" mentality as it stands for everyone... The entire community.

Sent from my ADR6400L using Tapatalk 2
How did your offline franchise cost you an extra $150? This sounds like an interesting story.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.