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Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Old 06-18-2012, 01:37 AM   #641
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by Cnada
Yes i know how nice that is but do you understand that the dynamic nature of the storyline doesn't allow for custom rosters.
THAT IS why it wasnt added. Its a whole lot of extra work, that will be done at a later stage.

ALOT of people are or more likely will be when they figure out that Madden has RUN time physics not Real time, its such an addition by the new expanded team. Do you see them raging that they might wait beyond 2013 to get Real time ....no?
That is just odd and a dumb thing to do. When we asked for storylines and commentators to follow what is happening in Franchise, we didn't mean that it had to be so tight that it only follows the default roster. What we wanted was for them to acknowledge what was happening no matter what roster file we had or who was where on the depth chart. If I lose Matt Schaub to an injury, I want them to notice that T.J Yates is now my starter and to start developing a story about that and whether the Texans can make the playoffs with Yates as the starter, etc. If AP is injured, and I begin throwing more than usual than I want them to pick up on it and talk how the Vikings are throwing more since he got hurt.

We wanted them to follow what was going on but not to follow everything so closely that a simple roster edit would screw it up!
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Old 06-18-2012, 04:16 AM   #642
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by goravens2052
That is just odd and a dumb thing to do. When we asked for storylines and commentators to follow what is happening in Franchise, we didn't mean that it had to be so tight that it only follows the default roster. What we wanted was for them to acknowledge what was happening no matter what roster file we had or who was where on the depth chart. If I lose Matt Schaub to an injury, I want them to notice that T.J Yates is now my starter and to start developing a story about that and whether the Texans can make the playoffs with Yates as the starter, etc. If AP is injured, and I begin throwing more than usual than I want them to pick up on it and talk how the Vikings are throwing more since he got hurt.

We wanted them to follow what was going on but not to follow everything so closely that a simple roster edit would screw it up!
Think the base of the problem why it wasn't included isn't being understood and that is causing misguided anger.

It is not that the roster file cannot be touched, its not that specific roster code on players will cause a crash. You can do allllll you player editing in play now like usual.
The problem is that the team has added a big number of very cool new background to every player (real or drafted) which gives them more realistic parameters including production, development, individual team based rating on the scheme they run (so very very cool) , more accurate progression/regression (outside of XP) I could go on, man so proud of the effort done for a relaunch , no franchise mode was reinvented with this amazing level of depth.

So because of the complex logic of Connected Careers in M13 it needs to account for that in edits which is inifitinely harder to predict what happens when you run the bigger code (people forget that its AI and Logic based coding and the consequences can be unintended much like a butterfly effect where it leads to teams doing unrealistic things within the coding parameters all the way to the blue screen of death ...sort of speak

M13 Team know exactly that they want a newsfeed that reflects those storyline changes to your team and trust me its on its way but just not year 1 of CC its the new road map for the next 10 plus years! and is it not a level above the Madden06 roadmap which lacked any innovation and just tacked on horrible sim stat micro improvements??

MAN IM SO HAPPY!! I really want to work with the M13 team
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Old 06-18-2012, 05:18 AM   #643
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

Quote:
Originally Posted by Cnada
Yes i know how nice that is but do you understand that the dynamic nature of the storyline doesn't allow for custom rosters.
THAT IS why it wasnt added. Its a whole lot of extra work, that will be done at a later stage.

ALOT of people are or more likely will be when they figure out that Madden has RUN time physics not Real time, its such an addition by the new expanded team. Do you see them raging that they might wait beyond 2013 to get Real time ....no?
Because that's a NEW feature NOT a feature that has been a key element of peoples enjoyment of the game since the early PS2 days
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Old 06-18-2012, 05:24 AM   #644
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by Cnada
That is not true, you can still get roster files from friends who 'think the internet is a tad more important on the typical hierarchy of needs'.
No they can't CC wouldn't allow use of shared roster files I'm sure, you can only use the latest update or default rosters
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Old 06-18-2012, 05:59 AM   #645
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

Quote:
Originally Posted by Cnada
Think the base of the problem why it wasn't included isn't being understood and that is causing misguided anger.

It is not that the roster file cannot be touched, its not that specific roster code on players will cause a crash. You can do allllll you player editing in play now like usual.
The problem is that the team has added a big number of very cool new background to every player (real or drafted) which gives them more realistic parameters including production, development, individual team based rating on the scheme they run (so very very cool) , more accurate progression/regression (outside of XP) I could go on, man so proud of the effort done for a relaunch , no franchise mode was reinvented with this amazing level of depth.

So because of the complex logic of Connected Careers in M13 it needs to account for that in edits which is inifitinely harder to predict what happens when you run the bigger code (people forget that its AI and Logic based coding and the consequences can be unintended much like a butterfly effect where it leads to teams doing unrealistic things within the coding parameters all the way to the blue screen of death ...sort of speak

M13 Team know exactly that they want a newsfeed that reflects those storyline changes to your team and trust me its on its way but just not year 1 of CC its the new road map for the next 10 plus years! and is it not a level above the Madden06 roadmap which lacked any innovation and just tacked on horrible sim stat micro improvements??

MAN IM SO HAPPY!! I really want to work with the M13 team
That lost me but I get the gist is you mean its complicatd. I guess what myself and others are saying is that customisation is such a basic feature it should have been in the 'must have' section of design criteria when the mode was first concieved NOT in the ' to be added when time permits' column. IMO the mode is not ready to replace offline franchise in its current form but was rushed out as a much needed upgrade to online.
I'm not criticising anything in the mode, I think it shows much promise, more the decision making that lead to the position many longtime offline customers are now in
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Old 06-18-2012, 06:42 AM   #646
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by briz1744
That lost me but I get the gist is you mean its complicatd. I guess what myself and others are saying is that customisation is such a basic feature it should have been in the 'must have' section of design criteria when the mode was first concieved NOT in the ' to be added when time permits' column. IMO the mode is not ready to replace offline franchise in its current form but was rushed out as a much needed upgrade to online.
I'm not criticizing anything in the mode, I think it shows much promise, more the decision making that lead to the position many longtime offline customers are now in
Customization is not a basic feature contrary to OS belief. Its a much loved aspect here (and i understand that) but its not easy to implement, its not a must have and CC is absolutely ready to replace franchise in every single way outside of the customization enjoyed currently
Im 100% offline franchise guy , the game lags so i don't get to play online.
Now il be able to enjoy Solo Online benefits on top of everything else.
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Old 06-18-2012, 06:50 AM   #647
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I want to know where is this proof of these "dynamic" storylines what is sooo dynamic about it?? Twitter??...i hope yall not just calling it that cause they (Madden devs) said it is...i seen some of the news feed screens...and it looks just like generic statements...really no different from nba2k...

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Old 06-18-2012, 06:54 AM   #648
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Quote:
Originally Posted by Cnada
Customization is not a basic feature contrary to OS belief. Its a much loved aspect here (and i understand that) but its not easy to implement, its not a must have and CC is absolutely ready to replace franchise in every single way outside of the customization enjoyed currently
Im 100% offline franchise guy , the game lags so i don't get to play online.
Now il be able to enjoy Solo Online benefits on top of everything else.
Its basic enough that every sports game has it in their career modes...now except for madden...s***, i think almost every game in general has a customization menu..especially games involving "people" your playing as...

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Last edited by Bigmac612; 06-18-2012 at 06:57 AM.
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