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Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Old 06-17-2012, 11:51 PM   #633
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by ziggy27
i dont understand the obbsession with editing players any way
Different people use it for different reasons. Some people don't agree with the ratings EA gives to the players so they edit them to make gameplay more balanced. Some people use it to update the rosters and to fix any mistakes they found in EA's. Others use it in Franchise mode to make incoming players look more realistic. There's also some people who don't like new players on their team using retired numbers so they'll change the player's number. And I'm sure there's more reasons that I can't think of.

Personally, I only used this feature on rookies I drafted to change their appearance, but this was a widely used feature and I feel for the guys who spent a lot of time using it.
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Old 06-18-2012, 12:09 AM   #634
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by TreFacTor
None of the people who will miss editing are negating the advancements the Madden devs have made. The popular misconception of those opposed to allowing editing is that we (the protesters) are somehow berating the advancements of connected career. WE ARE NOT. Connected careers is a wonderful idea until you delve deeper into the offline portion. By trying to make each element equal, they have taken away control of the offline player. Control that is necessary in order to ensure customization of the way you play. We are not asking that full customization be reimplemented, but rather that the devs at least allow us the ability to update our offline connected careers roster. That is all. If you have the ability to get EA's updated rosters, that's fine, but for those who for whatever reason can't this is all we are asking. Is that too much?
Yes i know how nice that is but do you understand that the dynamic nature of the storyline doesn't allow for custom rosters.
THAT IS why it wasnt added. Its a whole lot of extra work, that will be done at a later stage.

ALOT of people are or more likely will be when they figure out that Madden has RUN time physics not Real time, its such an addition by the new expanded team. Do you see them raging that they might wait beyond 2013 to get Real time ....no?
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Old 06-18-2012, 12:27 AM   #635
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

I was actually considering whether to get this or Madden 12 this season (because I've already got NCAA 12 and not only am I certainly not buying this year's version of that game, but I've pretty much updated as much - and gotten as much out of - Madden 11 as I can), and this pretty much seals the deal.

I never buy a Madden game - really any sports game - two consecutive years because updates for just one year are relatively easy, except for college, so I can deal with not editing players within the mode because the most I really do is edit numbers. But this really eliminates the ability to save money and start a Madden 13 CC with rosters I update for next year. I'll check out the engine with a rent, then buy 14 if we get the draft classes, the custom roster usage, and the ability to play other games back.
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Old 06-18-2012, 12:33 AM   #636
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by Cnada
Yes i know how nice that is but do you understand that the dynamic nature of the storyline doesn't allow for custom rosters.
THAT IS why it wasnt added.
Its a whole lot of extra work, that will be done at a later stage.

ALOT of people are or more likely will be when they figure out that Madden has RUN time physics not Real time, its such an addition by the new expanded team. Do you see them raging that they might wait beyond 2013 to get Real time ....no?
Do you understand that when you design something that you can design it around features that are important to the customer. I don't understand how some people think that just because you build something from the ground up that you actually do so without any consideration to its functionality. If EA would've established some standards on which CCM was built relative to basic features like editing and custom playbooks being part of it they would've made it happen. The whole "they built it from the ground up" thing just doesn't work as an excuse for basic functionality that was in 12 not being in CCM because it should've been built without those things ever even being capable of creating issues as some try to suggest.

It is a very good chance that CCM was built without any thought of its functionality outside of what it is now and the they'll just Frankenstein the thing from here on out.
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Old 06-18-2012, 12:40 AM   #637
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by TreFacTor
Basic functionality is my argument and not a persons poverty level. It is simple, the game gives you no way to update the rosters yourself unless you can connect to EA servers. Lack of an internet connection is an example used. Didn't psn recently go offline for 2 months? How did those people deal with roster updates? They did it themselves through editing or transferred them from their computer. Madden 13 removes the ability to do anything to the roster in CC and is should not be this way for a number of reasons.
That is not true, you can still get roster files from friends who 'think the internet is a tad more important on the typical hierarchy of needs'.
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Old 06-18-2012, 12:53 AM   #638
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by DNMHIII
Do you understand that when you design something that you can design it around features that are important to the customer. I don't understand how some people think that just because you build something from the ground up that you actually do so without any consideration to its functionality. If EA would've established some standards on which CCM was built relative to basic features like editing and custom playbooks being part of it they would've made it happen. The whole "they built it from the ground up" thing just doesn't work as an excuse for basic functionality that was in 12 not being in CCM because it should've been built without those things ever even being capable of creating issues as some try to suggest.

It is a very good chance that CCM was built without any thought of its functionality outside of what it is now and the they'll just Frankenstein the thing from here on out.
those are not basic features. they are standard features of most sports titles today but they are not by any stretch basic. franchise on 12 can be played without either of those being used. can you name one major sports title that had roster editing when it first had a franchise mode? even MLB The Show didnt have editing when it first came out and that was in 2006.
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Old 06-18-2012, 01:00 AM   #639
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by moneal2001
those are not basic features. they are standard features of most sports titles today but they are not by any stretch basic. franchise on 12 can be played without either of those being used. can you name one major sports title that had roster editing when it first had a franchise mode? even MLB The Show didnt have editing when it first came out and that was in 2006.
If you start something from the ground up shouldn't you design it with this in mind? A lot of us are voicing frustration over the fact that the excuses used seem really weak from both EA and people that have defended the current CCM design relative to missing functionality. I'm all up for moving forward and CCM and Twitter and whatever, I just think that when you start from the ground up "standard features" should be built in and there's no real excuse for them not to be IMO.
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Old 06-18-2012, 01:04 AM   #640
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by DNMHIII
If you start something from the ground up shouldn't you design it with this in mind? A lot of us are voicing frustration over the fact that the excuses used seem really weak from both EA and people that have defended the current CCM design relative to missing functionality. I'm all up for moving forward and CCM and Twitter and whatever, I just think that when you start from the ground up "standard features" should be built in and there's no real excuse for them not to be IMO.

how do you know that they didnt design it with the ability to edit in mind? they didn't have time to do the QA required to make sure that it didn't cause game breaking bugs. just because something can cause bugs doesn't mean that it wasn't part of the design to begin with.
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