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Madden NFL 13 News Post



It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
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Member Comments
# 321 moneal2001 @ 06/15/12 02:14 AM
there is no life to association mode in 2k12 yea they have nba.com but the headlines are basic and seem half done. it would be great if they injected the personalities of guys like stephen a smith or chris brousard(sp) into them, which madden is doing this year.
 
# 322 Aftershock9958 @ 06/15/12 02:14 AM
Quote:
Originally Posted by db56
as consumers, arent we are allowed to choose what we deem as core features.

I'm truly happy for the online crowd that is down with a SS mode but its two steps forward, 3 steps back every year with this game.


Its not that hard to understand why people are upset..
It's very easy to pick out which parts of a game are a core component or cornerstone. Here and there you'll find parts that might be subject to opinion, and again, it's pretty easy to tell which parts those will be.

Those parts are what the developer of a series decides them to be - it's what everything else sits on top of, bricks that sit in reference to the cornerstone, if you will.

As far as steps forward and back - it will be impossible to tell how many steps in any direction we've taken until people are able to begin playing the game (even if you're just going to rent it).
 
# 323 Bigmac612 @ 06/15/12 02:15 AM
Quote:
Originally Posted by Aftershock9958
"Player editing has been available for franchise for what, a year?"

I specifically said player editing. A lot of the upset folks are talking about how they can no longer edit their franchise mode players, are they not?

Now, if you're only specifically talking about equipment and numbers... are you kidding me? You're losing your mind over that? It wasn't a core feature or cornerstone.

As far as other sports games... hell if I know. I've only ever played football, aside from a hockey game on Sega and a basketball game on PS1. Though with the litany of sports games to hit the market in the last 15 years, I doubt you'd actually be able to name me every game that has had this option available and how long it's been available.
"Player Editing" to me = changing equipment, #s, ratings, positions...

Sent from my PC36100 using Tapatalk
 
# 324 Aftershock9958 @ 06/15/12 02:20 AM
Quote:
Originally Posted by DNMHIII
Come on man.......editing in a sports game is a core feature and just because EA finally got around to adding it to franchise last year because they're the last ones to the dance doesn't mean its not a core feature. NCAA imports was a total joke and it was marketed as a feature that we payed for and I'm still pissed about it. The very fact that they screwed NCAA imports up so bad just shows how little thought goes into the design process yet some people here defend the it to the bitter end.

CCM is a shell of what offline franchise was and thats just a simple fact. Just because they enhanced some of the same features that were in offline franchise last year and added Twitter doesn't make it some amazing step forward. CCM in its current form is basically pulling back offline to get it to line up with offline and basically start from scratch IMO and that just sucks for some of us that have purchased the game for years.

Just give online the same functionality offline had in 12 and we're good. You want to add XP and Twitter great!.... go ahead and knock yourself out. You start taking away control and how I choose to play the game though and we got real problems and CCM in its current form is ridiculously constrictive and IMO its a complete joke.
So your argument on editing being a core feature at this point boils down to "Other sports games have it so it must be a core feature"? It doesn't really work that way.

And no, the NCAA imports doesn't show that. Your statement is condemning the current team for the failings of another.

As far as your second and third paragraphs, you're making statements as fact and claiming things that you can't even begin to know until you try it out. I'm pretty sure you said to me in another thread that you weren't going to even give the game a try (correct me if I'm wrong on that) but really, you can't consider it a shell or a joke without ever having tried it out.
 
# 325 moneal2001 @ 06/15/12 02:25 AM
yes jibbler you are right they can all fit on a disc but not in the development cycle. a lot of people seem to think they just removed stuff from franchise and added twitter and storylines. this mode was designed and built from scratch starting prolly a year and a half ago. that is a small amount of time for a mode of this size and depth.
 
# 326 Aftershock9958 @ 06/15/12 02:26 AM
Quote:
Originally Posted by Bigmac612
You trying to tell me player equipment and # editing has only been in madden for a year??? Only thing different they allowed you to do LAST YEAR was changed the ratings!!!!!!!
Quote:
Originally Posted by Bigmac612
"Player Editing" to me = changing equipment, #s, ratings, positions...
The way you have a problem making up your mind leads me to believe you're only looking to pick a fight.
 
# 327 DeuceDouglas @ 06/15/12 02:30 AM
Quote:
Originally Posted by DNMHIII
CCM is a shell of what offline franchise was and thats just a simple fact.
It all depends on how you played it. To certain people it's a shell, to other people it's extremely deep. What are core features to one person mean nothing to someone else. Everybody's "franchise" priority list is going to be different.
 
# 328 DNMHIII @ 06/15/12 02:37 AM
Quote:
Originally Posted by Aftershock9958
So your argument on editing being a core feature at this point boils down to "Other sports games have it so it must be a core feature"? It doesn't really work that way.

And no, the NCAA imports doesn't show that. Your statement is condemning the current team for the failings of another.

As far as your second and third paragraphs, you're making statements as fact and claiming things that you can't even begin to know until you try it out. I'm pretty sure you said to me in another thread that you weren't going to even give the game a try (correct me if I'm wrong on that) but really, you can't consider it a shell or a joke without ever having tried it out.
My view on editing is that a user should be able to edit anything they want about a player if they choose to and EA even stated that just last year...I don't know where the heck you're gonna go with that now.

NCAA imports was so poorly done and the players came in so jacked up with attributes, ages, and equipment that it looked like a complete afterthought. NCAA imports was a complete design failure and showed extremely low standards.

No I'm not buying the game this year because it doesn't meet my expectations features wise. I hope people love the game though and I really like some of the stuff that I've seen especially the development attribute because I think that could be a game changer for the way positional attributes are distributed.

I think CCM is a shell because its a very stripped down version of offline franchise. I like the XP feature and I think CCM could be great once its given more time to develop.
 
# 329 DeuceDouglas @ 06/15/12 02:42 AM
Quote:
Originally Posted by DNMHIII
NCAA imports was so poorly done and the players came in so jacked up with attributes, ages, and equipment that it looked like a complete afterthought. NCAA imports was a complete design failure and showed extremely low standards.
Hence, why it didn't make it into the game this year. They want to do it right.
 
# 330 Bmore21 @ 06/15/12 02:44 AM
yes this is horrible for me.. All i ever play is offline franchise mode.played it for years..i don't want to play as a single player or coach. this is crazy. I'm not buying this game!
 
# 331 DNMHIII @ 06/15/12 02:47 AM
Quote:
Originally Posted by DeuceDouglas
It all depends on how you played it. To certain people it's a shell, to other people it's extremely deep. What are core features to one person mean nothing to someone else. Everybody's "franchise" priority list is going to be different.
Yep....this is a great point and I know I've been really vocal about my opinions and its just because I really did enjoy editing and creating a custom playbook. I enjoyed being in control of my team in franchise and thats been stripped away.
 
# 332 Fist Of Kings @ 06/15/12 02:51 AM
Quote:
Originally Posted by moylan
Turned me away and sent me running to NCAA13 in a full on sprint
I ran back to NCAA 12...13 demo was disappointing to me.
 
# 333 Bigmac612 @ 06/15/12 03:31 AM
Quote:
Originally Posted by Aftershock9958
The way you have a problem making up your mind leads me to believe you're only looking to pick a fight.
Really??? Dude, really!?!? O.o lmaoooo...the second post explains the first post i made...its all the same thing to me...well pretty much to everyone..Player editing = all things involved with EDITING that player...

you seem to be the who is lost because you seem to think "player editing" refers to ratings alone and not equipment and etc.."Player Editing" is a general term...you said "player editing" only been in a year, i corrected you...only editing ratings which is included in Player Editing has..."Player Editing" in general has been in Franchise mode for years...cmon man

You insinuatin abt me pickin a fight...when you were the one who made a errorneous statement is childish...

What i look like trying to pick a fight over an internet board, Child pleaseeee...

Sent from my PC36100 using Tapatalk
 
# 334 brahmagoul @ 06/15/12 05:05 AM
Quote:
Originally Posted by moneal2001
yes jibbler you are right they can all fit on a disc but not in the development cycle. a lot of people seem to think they just removed stuff from franchise and added twitter and storylines. this mode was designed and built from scratch starting prolly a year and a half ago. that is a small amount of time for a mode of this size and depth.
Well, they definitely wasted time by incorporating Twitter. That stinks of a mandate coming from an out-of-touch corporate head.
 
# 335 rudyjuly2 @ 06/15/12 07:12 AM
This hasn't affected my decision as these things aren't something I have used in the past.
 
# 336 briz1744 @ 06/15/12 08:00 AM
Quote:
Originally Posted by Aftershock9958
"Player editing has been available for franchise for what, a year?"

I specifically said player editing. A lot of the upset folks are talking about how they can no longer edit their franchise mode players, are they not?

Now, if you're only specifically talking about equipment and numbers... are you kidding me? You're losing your mind over that? It wasn't a core feature or cornerstone.

As far as other sports games... hell if I know. I've only ever played football, aside from a hockey game on Sega and a basketball game on PS1. Though with the litany of sports games to hit the market in the last 15 years, I doubt you'd actually be able to name me every game that has had this option available and how long it's been available.
True rating editing was only added into franchise last year ( with a speach from josh looman saying how important it was to users )
However the ability to create or edit players b4 entering the mode has been in since the PS2 days indeed on the PS2 you could create players and delete them within the mode back in '02 maybe even b4 I can't remember.
The ability to customise rosters before starting and during career modes is absolutely a core function !
 
# 337 edjames01 @ 06/15/12 08:01 AM
Quote:
Originally Posted by brahmagoul
Well, they definitely wasted time by incorporating Twitter. That stinks of a mandate coming from an out-of-touch corporate head.
The Twitter feed is just a news feed. If you aren't controlling and editing all 32 teams, how else are you going to know what is going on?

Other than scores, stats and injuries there was no visibility into what was going on in the league in 12.
 
# 338 edjames01 @ 06/15/12 08:03 AM
Quote:
Originally Posted by briz1744
True rating editing was only added into franchise last year ( with a speach from josh looman saying how important it was to users )
However the ability to create or edit players b4 entering the mode has been in since the PS2 days indeed on the PS2 you could create players and delete them within the mode back in '02 maybe even b4 I can't remember.
The ability to customise rosters before starting and during career modes is absolutely a core function !
This is all due to the offline/online modes being combined. I've never tried the online features, so I'll really miss being able to add my players before starting the franchise.
 
# 339 tical2399 @ 06/15/12 09:01 AM
The only thing that's worse than EA gimping franchise and taking control away from the user is the comments on here with people saying they are STILL going buy this and/or NCAA. THIS is why EA doesn't care, they know people are suckers.
 
# 340 NaturalSelected @ 06/15/12 09:21 AM
Quote:
Originally Posted by tical2399
The only thing that's worse than EA gimping franchise and taking control away from the user is the comments on here with people saying they are STILL going buy this and/or NCAA. THIS is why EA doesn't care, they know people are suckers.
You're right that some people will always buy the game. But if they lose, say, a million sales, they will notice, and people will start asking "why?"...the shame is that it's inherently reactive. That's why you see the development team ping-ponging on features year to year, because they are constantly reacting to the community instead of proactively putting in things that drive sales numbers for different kinds of players - arcade-types, UT, offline franchise, online franchise, be-a-pro, etc.

It isn't easy to get it right, but many here would agree they've made some incorrect choices recently.

One thing I'll say is that I think they could/should have justified some of the editing stuff with paid DLC. Although it was a shameful in a way, they got a bunch of cool features in to FIFA 12 that you had to pay for - custom teams in manager mode for example. If the Madden team needs to do that to justify getting these additional features in the title, they should...it's better than not having them at all.
 


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