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Madden NFL 13 News Post



It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
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Member Comments
# 301 Aftershock9958 @ 06/14/12 07:58 PM
Quote:
Originally Posted by Bigmac612
Your still getting editing options...you mean to tell me they couldnt open that up for every player??...or how about this...You cant put that same Create-a-player option in to coach mode to atleast allow us to also play with our created player but at the same control every aspect of our team...

i mean its already implemented..soooo im sure it wouldnt be too hard to ATLEAST make that an option...

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Were you a video game programmer I'm sure your opinion might be different. One of the main issues, to me at least, is the amount of people who are assuming how hard or easy it is to program something.
 
# 302 edjames01 @ 06/14/12 07:59 PM
I have a question.

Since Madden 07, I have started my Lions franchise (primarily because the team had no talent) with four young created players. Is this no longer possible? I think I could definitely create one of them and then change to the coach.
 
# 303 DNMHIII @ 06/14/12 08:11 PM
Quote:
Originally Posted by CRMosier_LM
They aren't the same thing. I get what you are saying, really I do. But if the mechanic isn't there, there is nothing to make an option for. It's like having a light switch on the wall but no light connected to it or wiring going from the breaker box to the lightswitch. Sorry but that is about the clearest analogy I can give. Just because there is a switch doesn't mean there is anything to connect it to (I doubt there is in cmm).

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Let's face it, people are just arguing that it should've been designed around features that we previously had and you're just repeating that they didn't have time (in a nutshell)

One side of this issue is unhappy it's designed poorley and the other side is happy with the design even though its done without thought of designing around the features that we had.... its pretty simple.
 
# 304 TreFacTor @ 06/14/12 09:50 PM
Quote:
Originally Posted by Aftershock9958
Were you a video game programmer I'm sure your opinion might be different. One of the main issues, to me at least, is the amount of people who are assuming how hard or easy it is to program something.
The popular opinion of those who won't be affected by the loss of editing is that it is fairly easy to put in the game and that those who are really upset about the missing features should bite their lip, take it on the chin, and blow a kiss to our money until next year or the year after that when it has been rumored to return.

The popular opinion of those who are going to be completely and utter lost without the missing editing and importing, and offline co-op, watching games of the week within their franchise... is that it should have been an easy decision to allocate at least sometime to development in making sure no one consumer felt alienated or left out..."the best of both worlds", by allowing if only the minimal amount of control by somehow giving use at least a few of the staple offline features (editing, watching other games on the schedule etc.)

Neither side can be correct since none of us know how hard the dev teams decision was or wasn't. You could think that EA simply wants to make more money and completely eliminate used sales of Madden by locking down offline. You can think that EA wants to ensure that they get at least $10 for online pass since the rosters need it. Or you can think that they simply didn't have time to make equal adjustments to both offline. You can think that leaving offline unlocked would break the game.

All speculation until someone on the team says anything. What we do know is that the offline portion will have limitations that a particular group of players ( the players four threads are about) will be devastated about.
 
# 305 Moegames @ 06/14/12 10:52 PM
Well i am one of the fortunate football gamers where the "no edit" ability of players in CC does not affect me one bit Personally i dont get into any of the player editing..the only thing i care about is making my own player and controlling him through my franchise..thats as far as i go as editing goes..if thats even considered editing.

I feel bad for those that really need this feature in the game..i know how it feels to wish for something to be there and its not..sucks big time and EA should NOT of done this. Its one of those backward steps that EA is known for that totally TOTALLY baffles me to the fullest. One thing we should never EVER see is backward steps with in a dev team. I mean leave one of the new insignificant features out in order to keep the previous core features in, that should be priority, right? I think so...

Here is another prime example of what i mentioned several times before in the past about EA and leadership. When there is absolute leadership and confidence with in a developer team..you will NEVER see this kind of fumbling of the ball per say...i dont mean to knock EA over the head but quite frankly they deserve it because removing standardized features is something you do not do to your loyal fan base..never because you will get rotten tomatoes thrown at you.

This is my suggestion to EA... find a way to get it patched in there ASAP or lose even more sales. This is part reason why the madden franchise has been losing sales each year. I said it before and i'll say it again... there is a lack of confidence and leadership amongst the Tiburon team right now...although to be fair and honest..i have seen a fairly good improvement with the confidence and leadership...but the bottom line is, its still lacking. Maybe this is part due to the new changes made once again in the studios and while that excuse is getting old...it may have some validity to it, honestly. Maybe this will be the last year of us seeing these kind of goofy calls on their part. Again..leadership and confidence would not allow this kind of shot calling because this kinda feels sloppy.
 
# 306 DNMHIII @ 06/14/12 11:09 PM
Quote:
Originally Posted by Moegames
Well i am one of the fortunate football gamers where the "no edit" ability of players in CC does not affect me one bit Personally i dont get into any of the player editing..the only thing i care about is making my own player and controlling him through my franchise..thats as far as i go as editing goes..if thats even considered editing.

I feel bad for those that really need this feature in the game..i know how it feels to wish for something to be there and its not..sucks big time and EA should NOT of done this. Its once of those backward steps that that EA is known for that totally TOTALLY baffles me to the fullest. One thing we should never EVER see is backward steps with in a dev team.

Here is another prime example of what i mentioned several times before in the past about EA and leadership. When there is absolute leadership and confidence with in a developer team..you will NEVER see this kind of fumbling of the ball per say...i dont mean to knock EA over the head but quite frankly they deserve it because removing standardized features is something you do not do to your loyal fan base..never because you will get rotten tomatoes thrown at you.

This is my suggestion to EA... find a way to get it patched in there ASAP or lose even more sales. This is part reason why the madden franchise has been losing sales each year. I said it before and i'll say it again... there is a lack of confidence and leadership amongst the Tiburon team right now...although to be fair and honest..i have seen a fairly good improvement with the confidence and leadership...but the bottom line is, its still lacking. Maybe this is part due to the new changes made once again in the studios and while that excuse is getting old...it may have some validity to it, honestly. Maybe this will be the last year of us seeing these kind of goofy calls on their part. Again..leadership and confidence would not allow this kind of shot calling.
This is so on point and it's exactly what some of use have been saying over and over. Steps forward with CCM and making sure online and offline was consistent was the best direction because we all want the most robust game possible fir everyone. The issue lies with the development decisions to design without the clear purpose of not taking steps backwards by losing functionality especially when it revolves around how the customer wants to play the game.

Gutting the offline portion and turning it into she'll of what it was with CCM is the most insane decision a title like Madden could make especially since they've been trying real hard to make their customers happy. Last year was an amazing gesture when they just opened it up and said "here you go, full editing even in franchise, Custome Playbooks, create the look and feel that you want and play the game the way you want" then this year rolls around and they completly turned their back to all the great intentions from the prior year.

The CCM rollout in its current form is the most butchered and misdirected approach EA could've taken IMO.
 
# 307 TreFacTor @ 06/14/12 11:33 PM
Quote:
Originally Posted by DNMHIII
This is so on point and it's exactly what some of use have been saying over and over. Steps forward with CCM and making sure online and offline was consistent was the best direction because we all want the most robust game possible fir everyone. The issue lies with the development decisions to design without the clear purpose of not taking steps backwards by losing functionality especially when it revolves around how the customer wants to play the game.

Gutting the offline portion and turning it into she'll of what it was with CCM is the most insane decision a title like Madden could make especially since they've been trying real hard to make their customers happy. Last year was an amazing gesture when they just opened it up and said "here you go, full editing even in franchise, Custome Playbooks, create the look and feel that you want and play the game the way you want" then this year rolls around and they completly turned their back to all the great intentions from the prior year.

The CCM rollout in its current form is the most butchered and misdirected approach EA could've taken IMO.
Nope 06 was worse hands down, but this one is a contender.
 
# 308 Quack23 @ 06/15/12 12:49 AM
This isn't meant to sound sarcastic, but can we still edit depth charts as a coach in connected careers?
 
# 309 Bigmac612 @ 06/15/12 01:26 AM
Quote:
Originally Posted by CRMosier_LM
Well we don't decide what it should be based around. The game should be created around roster editing? Cmon guys... Seriously :banghead:

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That is NOT what he was saying...the point is, CORE features that makes ANY franchise/career mode in ANY sports title fun and immersive and also provides giving the user the choice to provide a realistic/creative element to their own world within the mode, should always one of the cornerstones of the mode...it should always be one of those things you cannot absolutely touch!...if the twitter doesnt react well with one of those features then it should be "so long twitter feed, maybe nxt year" not the other way around...

2K understands this, but they seem to get everything to work flawlessly with their news feeds, player editing etc...The Show also understands this..can you imagine if any of them games took roster editing and etc out...if Dirk got traded and the CPU switched his # to like 3 just because some scrub who gets know playin time wears 41..or Kobe gets traded the Bulls in wears 23 and there is NO WAY to edited that!?!? Man that game will be goin up into the flames of hell!

Madden is the only game who can do this..you know why?? Cause they are the only game of NFL football out..point blank period...their is no alternative..as with the other sports that forced those games to make leaps n bounds each year...madden has the luxury of bs'n around and pulling the rug out of their consumers year after year...and they do it, they do it mighty well....Only game this was acceptable in Madden was 06 only because the were moving to Next-gen n rushed it..period


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# 310 DNMHIII @ 06/15/12 01:29 AM
Quote:
Originally Posted by CRMosier_LM
Well we don't decide what it should be based around. The game should be created around roster editing? Cmon guys... Seriously :banghead:

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CCM should've been designed around core features and modes in which editing would be considered a core feature IMO. You know exactly what I'm saying and no matter how your try to spin it, the issue is poor design and terrible decision making on behalf of whoever decided that CCM would be received well without including the features and modes they left out.

I think some people are having a hard time grasping that some of us are fine with CCM with the same functionaltiy that we had in offline franchise from 12 because we want online to have the same features also. Just create CCM so that both online and offline have everything that offline 12 had and its a slam dunk. Why is it so hard for people to understand that gutting one area of the game to create a mode like CCM thats stripped of a lot of modes and features just isn't acceptable.
 
# 311 db56 @ 06/15/12 01:42 AM
Quote:
Originally Posted by Bigmac612
That is NOT what he was saying...the point is, CORE features that makes ANY franchise/career mode in ANY sports title fun and immersive and also provides giving the user the choice to provide a realistic/creative element to their own world within the mode, should always one of the cornerstones of the mode...it should always be one of those things you cannot absolutely touch!...if the twitter doesnt react well with one of those features then it should be "so long twitter feed, maybe nxt year" not the other way around...

2K understands this, but they seem to get everything to work flawlessly with their news feeds, player editing etc...The Show also understands this..can you imagine if any of them games took roster editing and etc out...if Dirk got traded and the CPU switched his # to like 3 just because some scrub who gets know playin time wears 41..or Kobe gets traded the Bulls in wears 23 and there is NO WAY to edited that!?!? Man that game will be goin up into the flames of hell!

Madden is the only game who can do this..you know why?? Cause they are the only game of NFL football out..point blank period...their is no alternative..as with the other sports that forced those games to make leaps n bounds each year...madden has the luxury of bs'n around and pulling the rug out of their consumers year after year...and they do it, they do it mighty well....Only game this was acceptable in Madden was 06 only because the were moving to Next-gen n rushed it..period


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Well said.
 
# 312 DNMHIII @ 06/15/12 01:43 AM
Honestly EA would've been better off just adding CCM as its own mode to the game this year and leaving everything else if its not built to work with the core features and modes from 12, then in 2014 they could've just combined everything into CCM and had zero loss in features or modes.
 
# 313 Aftershock9958 @ 06/15/12 01:47 AM
You guys are talking about the losses being core features and cornerstones when they weren't even close. The only one thaw would qualify is the local multiplayer for franchise. Player editing has been available for franchise for what, a year? NCAA Imports didn't function anywhere near as intended. These were not core features.

DNMH, the thing I personally have trouble grasping is when you guys use language such as "pulling the rug out on their consumers" and "gutting one area of the game" and comparing CCM as a shell of what Franchise was. I understand your frustration, but I feel like those comments are way off base.
 
# 314 moneal2001 @ 06/15/12 01:56 AM
editing is something you add after the mode is finished. after the core aspects are added you work to get it working with them. drawing a player into your game world and functionality are the first focus of designing a new game or game mode. its design 101. all of the things people are bashing do those things. from the twitter feeds to storylines to the xp progression system, they all are either core functionality or build the game world.

this team has had a lot more turn over than 2k or the show. this is where the game should have been years ago, but its better to get it over with sooner rather than later. madden has either moved sideways or backwards all of this gen, and now they are deciding to move forward. yes stuff got left out but look where they are headed. nba 2k's association has little life to it. and is very similar to madden 12's franchise. CC is bringing a real personality and life to a franchise mode. it sounds like what a next gen franchise mode should be.
 
# 315 Bigmac612 @ 06/15/12 01:58 AM
For some reason Tapatalk wont let me quote...but to Aftershock,

You trying to tell me player equipment and # editing has only been in madden for a year??? Only thing different they allowed you to do LAST YEAR was changed the ratings!!!!!!!

Equipment and # editing have always been in the game!!!, hell are you talking bout willis?? O.o

And you name me one sports game who took those features out in the past 15 years besides Madden and NCAA....name one!!!!

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# 316 db56 @ 06/15/12 01:58 AM
Quote:
Originally Posted by Aftershock9958
You guys are talking about the losses being core features and cornerstones when they weren't even close. The only one thaw would qualify is the local multiplayer for franchise. Player editing has been available for franchise for what, a year? NCAA Imports didn't function anywhere near as intended. These were not core features.

DNMH, the thing I personally have trouble grasping is when you guys use language such as "pulling the rug out on their consumers" and "gutting one area of the game" and comparing CCM as a shell of what Franchise was. I understand your frustration, but I feel like those comments are way off base.
as consumers, arent we are allowed to choose what we deem as core features.

I'm truly happy for the online crowd that is down with a SS mode but its two steps forward, 3 steps back every year with this game.


Its not that hard to understand why people are upset..
 
# 317 Aftershock9958 @ 06/15/12 02:05 AM
Quote:
Originally Posted by Bigmac612
For some reason Tapatalk wont let me quote...but to Aftershock,

You trying to tell me player equipment and # editing has only been in madden for a year??? Only thing different they allowed you to do LAST YEAR was changed the ratings!!!!!!!

Equipment and # editing have always been in the game!!!, hell are you talking bout willis?? O.o

And you name me one sports game who took those features out in the past 15 years besides Madden and NCAA....name one!!!!

Sent from my PC36100 using Tapatalk
"Player editing has been available for franchise for what, a year?"

I specifically said player editing. A lot of the upset folks are talking about how they can no longer edit their franchise mode players, are they not?

Now, if you're only specifically talking about equipment and numbers... are you kidding me? You're losing your mind over that? It wasn't a core feature or cornerstone.

As far as other sports games... hell if I know. I've only ever played football, aside from a hockey game on Sega and a basketball game on PS1. Though with the litany of sports games to hit the market in the last 15 years, I doubt you'd actually be able to name me every game that has had this option available and how long it's been available.
 
# 318 DNMHIII @ 06/15/12 02:06 AM
Quote:
Originally Posted by Aftershock9958
You guys are talking about the losses being core features and cornerstones when they weren't even close. The only one thaw would qualify is the local multiplayer for franchise. Player editing has been available for franchise for what, a year? NCAA Imports didn't function anywhere near as intended. These were not core features.

DNMH, the thing I personally have trouble grasping is when you guys use language such as "pulling the rug out on their consumers" and "gutting one area of the game" and comparing CCM as a shell of what Franchise was. I understand your frustration, but I feel like those comments are way off base.
Come on man.......editing in a sports game is a core feature and just because EA finally got around to adding it to franchise last year because they're the last ones to the dance doesn't mean its not a core feature. NCAA imports was a total joke and it was marketed as a feature that we payed for and I'm still pissed about it. The very fact that they screwed NCAA imports up so bad just shows how little thought goes into the design process yet some people here defend the it to the bitter end.

CCM is a shell of what offline franchise was and thats just a simple fact. Just because they enhanced some of the same features that were in offline franchise last year and added Twitter doesn't make it some amazing step forward. CCM in its current form is basically pulling back offline to get it to line up with offline and basically start from scratch IMO and that just sucks for some of us that have purchased the game for years.

Just give online the same functionality offline had in 12 and we're good. You want to add XP and Twitter great!.... go ahead and knock yourself out. You start taking away control and how I choose to play the game though and we got real problems and CCM in its current form is ridiculously constrictive and IMO its a complete joke.
 
# 319 Bigmac612 @ 06/15/12 02:09 AM
Quote:
Originally Posted by moneal2001
editing is something you add after the mode is finished. after the core aspects are added you work to get it working with them. drawing a player into your game world and functionality are the first focus of designing a new game or game mode. its design 101. all of the things people are bashing do those things. from the twitter feeds to storylines to the xp progression system, they all are either core functionality or build the game world.

this team has had a lot more turn over than 2k or the show. this is where the game should have been years ago, but its better to get it over with sooner rather than later. madden has either moved sideways or backwards all of this gen, and now they are deciding to move forward. yes stuff got left out but look where they are headed. nba 2k's association has little life to it. and is very similar to madden 12's franchise. CC is bringing a real personality and life to a franchise mode. it sounds like what a next gen franchise mode should be.
Imo CC is nothing but a watered down version of 2K assoc. Mode...and to me that mode only seems old because 2k really has been doing the "CC" in terms of certain design for bout 2-3 years now...i bet when ppl get ahold of CC they gon be like " while it is new, and kinda cool to MADDEN, 2K been doin this same ish for years regarding a news feed, storylines and etc...

i mean if you want to get real deep into it, 2Ks "My Player" mode includes postgame press confs, endorsement deals, designing your own sig shoe and just think how dope all the s*** gonna be nxt year when they include the ability to have your player participate in NBA allstar weekend in 2K13!!! Does Madden CC Superstar mode offer any of that??? Didnt think sooo..Madden still gots away to go...this is way i dont like comparing the two..but when i have to for the sake of realization...i will

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# 320 moneal2001 @ 06/15/12 02:09 AM
@db no core features are ones which make the mode not work. you can choose which features are most important to you. but editing, mulit team control, and draft class importing are not required, and not used by the majority that play a franchise mode. free agency, draft, sim engine are core features for a franchise mode. without those you just have a season mode or play now(in the case of a sim engine).

ea has the numbers and if those features were used by the majority they would be in at the expense of twitter feeds and storylines and other non functionality
 


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