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Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Old 06-15-2012, 09:21 AM   #417
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by tical2399
The only thing that's worse than EA gimping franchise and taking control away from the user is the comments on here with people saying they are STILL going buy this and/or NCAA. THIS is why EA doesn't care, they know people are suckers.
You're right that some people will always buy the game. But if they lose, say, a million sales, they will notice, and people will start asking "why?"...the shame is that it's inherently reactive. That's why you see the development team ping-ponging on features year to year, because they are constantly reacting to the community instead of proactively putting in things that drive sales numbers for different kinds of players - arcade-types, UT, offline franchise, online franchise, be-a-pro, etc.

It isn't easy to get it right, but many here would agree they've made some incorrect choices recently.

One thing I'll say is that I think they could/should have justified some of the editing stuff with paid DLC. Although it was a shameful in a way, they got a bunch of cool features in to FIFA 12 that you had to pay for - custom teams in manager mode for example. If the Madden team needs to do that to justify getting these additional features in the title, they should...it's better than not having them at all.
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Old 06-15-2012, 10:19 AM   #418
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by brahmagoul
Well, they definitely wasted time by incorporating Twitter. That stinks of a mandate coming from an out-of-touch corporate head.
Actually, if you played former Maddens, you would realize that Twitter is replacing Tony Bruno and newspaper articles.

People seemed to love those features in former Maddens.
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Old 06-15-2012, 10:31 AM   #419
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by edjames01
This is all due to the offline/online modes being combined. I've never tried the online features, so I'll really miss being able to add my players before starting the franchise.
Ditto but to be fair there's no issue with having full editing online but restricted to the league creator I.e. Commissioner/ single user.
Its less an online/offline issue than a development priority fail IMO
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Old 06-15-2012, 10:37 AM   #420
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

Quote:
Originally Posted by tical2399
The only thing that's worse than EA gimping franchise and taking control away from the user is the comments on here with people saying they are STILL going buy this and/or NCAA. THIS is why EA doesn't care, they know people are suckers.
Yeah people aren't suckers if the things they removed don't affect them. Me personally I never edited players just felt like cheating, and I could care less if the face mask on my third string RB isn't right and so forth.

I only ever control one team because it is to much of a hassel to do multiple teams with my schedule, so controlling only one team doesn't phase me either. And importing has never worked correctly so I never used something that was broken.

The only thing that does sorta suck is the inability to change the players position, but I can live without that. There have been so many things added this year I can live without some features for a year as they try to find a way to implement them correctly without any problems.

I do understand people are upset that some features they became accustomed to aren't in. I'm not saying what EA did was right, but calling people suckers because they removed some features, that are probably in the minority (via their numbers) were removed. And the reason I say there numbers is I can see where multiple team offline franchise could be big where there is no connection, and EA doesn't get those numbers.

From a buisness stand point they probably aimed to get the features that they felt would appeal to a larger crowd. And that is probably what they focused on. Because finally Online has gotten some treatment which should be nice to finally be able to do without needing an outside source to accomplish. But hopefully they can find a way to get some of these features in the game sooner rather than later.
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Old 06-15-2012, 10:46 AM   #421
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Re: Sound Off: Has the 'closed' nature of Connected Careers turned you away?

I'm an OLF player, so for myself and our league we will likely welcome the change as it seems the bigger complaints are things OLF has never had to begin with. (controlling 32 teams, multi-users on the same console, etc.).

We're finally getting unique draft classes (that you can't predict), salary caps, scouting, etc. All we've ever had by EA default is games to play, and a predictable rookie draft until XFN came along and offered all of it's bells and whistles.
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Old 06-15-2012, 11:05 AM   #422
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by moneal2001
editing is something you add after the mode is finished. after the core aspects are added you work to get it working with them. drawing a player into your game world and functionality are the first focus of designing a new game or game mode. its design 101.
Design 101 is either designing with keeping all current functionality, or if it doesn't have all current functionality, then it is an addition NOT A REPLACEMENT. What Software Design school did you go to?
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Old 06-15-2012, 11:10 AM   #423
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

This is the most monotonous thread I have seen in a long while. It is the same people saying the same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over.........have you got the point yet........no ok..........and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and overand over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and overand over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over.................oh wait lets repeat it a dozen other ways and see if it changes...............and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and overand over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and overand over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over.

:End Rant:
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Old 06-15-2012, 11:18 AM   #424
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Originally Posted by moneal2001
@db no core features are ones which make the mode not work. you can choose which features are most important to you. but editing, mulit team control, and draft class importing are not required,
And we've already had this discussion somewhere and gone through all the features that don't break the mode (core features) to show how silly this argument is. Mode works w/o progression. Don't NEED it. Mode works with no trades, DON'T NEED IT. These must not be CORE features. The mode will actually work w/o them.

Quote:
Originally Posted by moneal2001
ea has the numbers and if those features were used by the majority they would be in at the expense of twitter feeds and storylines and other non functionality
Roster Editing isn't in because they didn't know how to handle it in an online franchise. Simple as that. They wanted to close that door to cheaters. I think that was a design decision more than a time constraint.
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