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NBA 2K13 News Post


On June 4th at 10:00 PM EST, make sure you tune into SpikeTV's E3 coverage.

According to the latest Ronnie2K tweets, they will showcase an NBA 2K13 gameplay video featuring the San Antonio Spurs and Oklahoma City Thunder. They will also show us the new downloadable NBA All-Star content package presented by Sprite.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 401 TrapStar215 @ 06/06/12 04:02 PM
Quote:
Originally Posted by Beluba
Just a small update... I figured out why Manu blasted through the D in that vid. I fixed it this morning. Rest assured there will be PLENTY of contact in NBA2K13.
Can you guys revert back to the old dunk controls for the contest while you are at it?
 
# 402 NINJAK2 @ 06/06/12 04:05 PM
Quote:
Originally Posted by gdh5503
These guys spend so much money on strategy marketing and development that they forget about gameplay, player models and AI adaptability. It has been 13 years and we still don't have a basketball sim to revolutionize the way we play basketball games. 2k to me still has another level to go and i don't think they will do it this year either.

To me 2K12 was a downgrade. 2K11 was okay... Better than 2K12, but okay. I still don't see it happening this year either. I don't know what they are waiting for but they haven't wowed me. I mean think about it for a second just really sit back and think about it. Have we seen a basketball sim that has revolutionized the way we play simulation basketball? It has been over 13 years we have spent money to play these so called simulation basketball games.

I am not talking about the development over the years because I give them credit in the sense that as a game in general they have come pretty far from a graphic standpoint and the things you can do as a user, the moves and stuff you can pull off, but what I am taking about is changing the way we play and the way the AI plays against us. I have not been immersed into a basketball sim yet. Not even 2K has sucked me into that "experience" that they talk about every year. Presentation, gameplay all that is okay but not spectacular the way it is hyped up. I found myself skipping through the Sprint momentum play by play by Doris Burke the halftime report I skip, and the intermissions with other teams that are playing report gets skipped. Even the intros I skipped after a month.

they are making claims about simulation, gameplay experience, ESPN this, Sprite that, and neither Live or 2K has really showed up. Live especially, these dudes been out the game for two years and their build is below average at this point and they don't have very long to go to launch and I fear for them. look how long its been that we have played these basketball games. Just sit and think about it. What are they waiting for, Next Gen consoles? I hope not because we will be right back here again, all next gen is going to be is graphic enhancement.

Its been a very long time for these basketball sims and we are still being tickled with gameplay and visuals. Just think about it as a consumer. Does anyone feel cheated but me? Just my opinion either 2K and maybe Live for that matter are holding back for something big for next year because it is not this year and I can guarantee that based on what I have seen so far and we all know they don't have a whole lot of time to scrap and build again before launch or in reality they have reached their CEILING.

Both games in my opinion need an EXTREME MAKEOVER from player models not just faces, to presentation and commentary adaptability, replays and halftime reports, a real deep and immersive Dynasty mode, deep and immersive Create a player not just my player but create a player in Dynasty mode, Olympic games and teams not in a mode only but also into the deep and immersive Dynasty mode and so on. Its been 13 years?!!??
Great post man. IMO though you aren't giving 2k enough credit. 2k11 was better than "just okay" and 2k12 despite what some believe, was not a terrible game of hoops. If the speed, passing,contact, and double team issues in 2k12 were non-existent I don't believe this title would get some of the venom they do. I know the contact issues or lack there of was a direct reaction to complainers in 2k11 who hated being bumped when they tried to cheese the paint minus a real plan.

Basketball is basketball. You run,pass,shoot,rebound, defend, dribble. What can really be done on joysticks to revolutionize those basics? A.I. is really the only thing that can be done to these games to take them to another level. Basketball is such a tough sport to program in this area and always will be. You got 10 people out there all reacting to both the ball and location of teammates and opponents out on the floor. So many variables to process. Not saying programming A.I. in other sports games is easy, just saying the sport of basketball is so spontaneous in how things can play out it's hard to account for everything.

I don't expect these devs to re-invent the wheel with every iteration only to improve on what they have done previously to some extent. 2k12 fell victim to ambition minus a lack of focus. Don't think that happens this year..
 
# 403 NINJAK2 @ 06/06/12 04:10 PM
Quote:
Originally Posted by LD2k
From the Kotaku article:
Got a link LD2k?
 
# 404 LD2k @ 06/06/12 04:12 PM
Quote:
Originally Posted by NINJAK2
Got a link LD2k?
Yup. You can read it here: http://kotaku.com/5916138/competitio...plays-the-game
 
# 405 TrapStar215 @ 06/06/12 04:12 PM
Quote:
Originally Posted by coolcras7
2k is streaming E3 Ronnie just interviewed Rob they also posted it on twitter

2K Sports 2K12@2KSports
Rob Jones confirms #NBA2K13 All-Star add-on content will be playable in MyPlayer & Association mode! Pre-order here: http://2kgam.es/NBA2KStore
Quote:
Originally Posted by LD2k
The All-Star add-on content will be playable in MyPlayer & Association mode as confirmed by Rob Jones!
If they take out Dunk Hero and let you control the player this will be good news.
 
# 406 NINJAK2 @ 06/06/12 04:35 PM
Quote:
Originally Posted by TrapStar215
If they take out Dunk Hero and let you control the player this will be good news.
After reading the article they at Kotaku sounds like they still have the blacktop mode with 3pt/dunk contest and that dunk contest will play similar to previous versions...
 
# 407 Sundown @ 06/06/12 04:52 PM
The Guitar Hero Dunk Contest wouldn't be half bad if the key presses corresponded to actual animations and actions as they were occurring, with certain buttons assigned to each dribble and stride. The fact that the game essentially pauses before the dunk and then requires you to punch in an arbitrary sequence of buttons before the dunk resumes completely takes you out of the game and undermines any illusion that you're performing the dunk yourself.

The old dunk contest from 2k10 or was it 8 or 9 was actually better.

Even breaking up the dunk sequence with pauses at key moments that require short sequences would be more engaging than one long one before the dunk completes.

Even guitar hero has button presses correspond to audio or visuals happening on screen.
 
# 408 jersez @ 06/06/12 05:24 PM
In the interview I forgot his name, the guy from 2k lol said they want to make the dunk contest a pick up and play. So they are going with the causal approach, so when you have your buddies over and don't feel like playing a game, you can just play the dunk contest without real skill. I have no problem with that. Its not a real game, its a game mode. I personally didn't like the old dunk contest buttons. That's why I rarely played it.
 
# 409 spankdatazz22 @ 06/06/12 05:56 PM
I couldn't do the old dunk contest either - think I may have been able to complete 2 dunks total over the years and still wasn't sure how I did it so I rarely played it. But did respect that it was skills/timing based, just difficult to pick up. I don't mind them putting in controls to make it easier, just would be nice if they can manage to retain the skills-based controls of the past. Unlikely if they redid the entire mode, but would be nice
 
# 410 kolanji @ 06/06/12 06:07 PM
well its not a breaker for me if the controls comes in a form of QTE inputs to complete dunks in the dunk contest...it seems as if though Rob Jones is eluding to Blacktop will still be in the final product with the advance controls from the last appearance


Quote:
Kotaku article little snippet
Quote:
Still, I instantly resolved to play this with a Rock Band guitar when I get it. While some might find the implementation trivial, or a souped-up Quicktime event, bear in mind just how freaking hard the Blacktop Dunk Contest is with the analog stick. I can barely get the gather correct. People who get to All-Star Weekend in their careers or invite friends over to fool around with it aren't going to want to spend forever on tutorials. Some might feel it's a little simple, but I buy the logic behind the design choice. If you still want a hardcore dunking challenge, the Blacktop will always be there.
Quote:
And if you don't preorder the game, your play-now and career modes will still have an All-Star game, it'll just use the previous year's venue and uniforms (in this case, Orlando's) until the All-Star game is actually played and 2K gets permission to patch in the new skins. The preorder bonus is also for all preorders; it's not tied to a specific retailer.
http://kotaku.com/5916138/competitio...plays-the-game
 
# 411 Beluba @ 06/06/12 06:45 PM
Quote:
Originally Posted by stillfeelme
Passing improvement check
Layup selection improvement check
Contact improvement check

I like what I am hearing

I guess Beluba can only give us so much info but what about live ball physics up and under success rates and rebounding? I really like when the ball is up for grabs man. I know speed and recovery defense has to be addressed but I am sure it would come via a detailed insight.
The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.
 
# 412 kolanji @ 06/06/12 07:18 PM
Quote:
Originally Posted by Beluba
The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.

great to see u giving us info first hand on here on OS i really appreciate that a lot and am sure i speak for a lot of us


but may question to u, if its feasible to talk about it, but is positioning getting attention i.e to get the blocking/charging slider work properly?

am kinda assuming based on ur post above that contact is getting a lot of attention both on ground and mid air... but this heavily relies a lot on blocking/charging slider
 
# 413 Sinner @ 06/06/12 07:29 PM
i'm looking forward to the game and will have to try the Dunk contest..but i'm also wondering will I feel as satisfied completing these dunks as I did when you had more control...I remember an early 2k college game that had a dunk contest..maybe 2k6 or 2k7? From what I remember that would have been a nice building block...I say that cause I remember having fun playing it. Was it like the blacktop controls for dunking?
 
# 414 stillfeelme @ 06/06/12 07:46 PM
Quote:
Originally Posted by Beluba
The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.
Yes thanks for keeping us updated I like what I am hearing. The game sounds like it is coming along and will force some of those pg's to shoot a mid range jumper.
 
# 415 mustardnmayo @ 06/06/12 08:26 PM
Great,now hopefully the tendecies making every player attempt them gets fixed
 
# 416 jersez @ 06/06/12 08:44 PM
I don't think Mike does tendencies and Ratings. But just these snippets of info is already making 2k13 a must buy. I don't want to hear "they don't care about us". And "they are lazy". They have been working on this game the day 2k12 shipped. They are aware of 2k12 issues and have fixed them. How can you hate these guys.

I know you can't give any big info now, but I would like to know has the momentum system been fixed?
 
# 417 VDusen04 @ 06/06/12 09:12 PM
Quote:
Originally Posted by Sundown
The Guitar Hero Dunk Contest wouldn't be half bad if the key presses corresponded to actual animations and actions as they were occurring, with certain buttons assigned to each dribble and stride. The fact that the game essentially pauses before the dunk and then requires you to punch in an arbitrary sequence of buttons before the dunk resumes completely takes you out of the game and undermines any illusion that you're performing the dunk yourself.

The old dunk contest from 2k10 or was it 8 or 9 was actually better.

Even breaking up the dunk sequence with pauses at key moments that require short sequences would be more engaging than one long one before the dunk completes.

Even guitar hero has button presses correspond to audio or visuals happening on screen.
You summed it up pretty perfectly, particularly the first paragraph. The fact there seems to be no correspondence between the buttons the user presses and the actions they see on screen as a result pretty much nullifies the entire point of playing the mode in the first place. It may as well be a series of code entries to unlock dunk contest animations.

Separately, I find it at least someone strange to hear folks speak of the previous dunk contest's difficulty. I could not walk onto the floor and perfect every single dunk I attempted, but I surely didn't find it terribly difficult. I do not state that as a humble brag either, for I don't find myself to be particularly skilled in video gaming. It just didn't see difficult enough to me to warrant scrapping the system for a code entry system.
 
# 418 Beluba @ 06/06/12 09:20 PM
Quote:
Originally Posted by mustardnmayo
Great,now hopefully the tendecies making every player attempt them gets fixed
yeah i don't work on tendencies, but i'll take care of this one tomorrow. how often do you want to see the guys with the highest tendencies use the up and unders?
 
# 419 RyanFitzmagic @ 06/06/12 09:59 PM
Quote:
Originally Posted by Beluba
yeah i don't work on tendencies, but i'll take care of this one tomorrow. how often do you want to see the guys with the highest tendencies use the up and unders?
All the tendencies should be based on a system where 0 makes them do a certain action almost never, whereas 100 makes them do it far more often than anyone would ever want.

It's like how televisions have volume settings where turning it to the max would be way too loud for anyone to withstand. That way, no one can ever say to the manufacturer, "I can't hear the TV no matter how high I turn the volume."
 
# 420 jersez @ 06/06/12 10:12 PM
Quote:
Originally Posted by Beluba
yeah i don't work on tendencies, but i'll take care of this one tomorrow. how often do you want to see the guys with the highest tendencies use the up and unders?
Rare occasion like close outs, post up, when closely guarded really, so 2 times a game is good enough for me. I defended the up and unders pretty well with hands up, so this is not a big problem to me. My problem like others is that everyone was doing it.

But if you can't answer this just let me know, will you guys try to balance out the dunk on animations. I hate that all you have to do is pick lebron and hold turbo down. If you can't answer then, has the momentum system been fixed, not trying to spam you just that I would really like one of these questions answered.
 


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