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NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM EST

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Old 06-06-2012, 06:45 PM   #457
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

Quote:
Originally Posted by stillfeelme
Passing improvement check
Layup selection improvement check
Contact improvement check

I like what I am hearing

I guess Beluba can only give us so much info but what about live ball physics up and under success rates and rebounding? I really like when the ball is up for grabs man. I know speed and recovery defense has to be addressed but I am sure it would come via a detailed insight.
The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.
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Old 06-06-2012, 07:18 PM   #458
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

Quote:
Originally Posted by Beluba
The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.

great to see u giving us info first hand on here on OS i really appreciate that a lot and am sure i speak for a lot of us


but may question to u, if its feasible to talk about it, but is positioning getting attention i.e to get the blocking/charging slider work properly?

am kinda assuming based on ur post above that contact is getting a lot of attention both on ground and mid air... but this heavily relies a lot on blocking/charging slider
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Old 06-06-2012, 07:29 PM   #459
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

i'm looking forward to the game and will have to try the Dunk contest..but i'm also wondering will I feel as satisfied completing these dunks as I did when you had more control...I remember an early 2k college game that had a dunk contest..maybe 2k6 or 2k7? From what I remember that would have been a nice building block...I say that cause I remember having fun playing it. Was it like the blacktop controls for dunking?
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Old 06-06-2012, 07:46 PM   #460
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

Quote:
Originally Posted by Beluba
The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.
Yes thanks for keeping us updated I like what I am hearing. The game sounds like it is coming along and will force some of those pg's to shoot a mid range jumper.
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Old 06-06-2012, 08:09 PM   #461
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

Quote:
Originally Posted by Beluba
The up and unders (aka flick flicks) are now interruptible. So if you read it properly you can force the "under" into contact.
EXCELLENT guys i play OA with love using thoses moves with bad post scorers , glad to see that i can now play on ball and disrupt them
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Old 06-06-2012, 08:26 PM   #462
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

Great,now hopefully the tendecies making every player attempt them gets fixed
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Old 06-06-2012, 08:44 PM   #463
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

I don't think Mike does tendencies and Ratings. But just these snippets of info is already making 2k13 a must buy. I don't want to hear "they don't care about us". And "they are lazy". They have been working on this game the day 2k12 shipped. They are aware of 2k12 issues and have fixed them. How can you hate these guys.

I know you can't give any big info now, but I would like to know has the momentum system been fixed?
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Old 06-06-2012, 09:12 PM   #464
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Re: NBA 2K13 Gameplay Video Featuring Spurs vs. Thunder & All Star Weekend - 6/4 10PM

Quote:
Originally Posted by Sundown
The Guitar Hero Dunk Contest wouldn't be half bad if the key presses corresponded to actual animations and actions as they were occurring, with certain buttons assigned to each dribble and stride. The fact that the game essentially pauses before the dunk and then requires you to punch in an arbitrary sequence of buttons before the dunk resumes completely takes you out of the game and undermines any illusion that you're performing the dunk yourself.

The old dunk contest from 2k10 or was it 8 or 9 was actually better.

Even breaking up the dunk sequence with pauses at key moments that require short sequences would be more engaging than one long one before the dunk completes.

Even guitar hero has button presses correspond to audio or visuals happening on screen.
You summed it up pretty perfectly, particularly the first paragraph. The fact there seems to be no correspondence between the buttons the user presses and the actions they see on screen as a result pretty much nullifies the entire point of playing the mode in the first place. It may as well be a series of code entries to unlock dunk contest animations.

Separately, I find it at least someone strange to hear folks speak of the previous dunk contest's difficulty. I could not walk onto the floor and perfect every single dunk I attempted, but I surely didn't find it terribly difficult. I do not state that as a humble brag either, for I don't find myself to be particularly skilled in video gaming. It just didn't see difficult enough to me to warrant scrapping the system for a code entry system.
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