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Game: NCAA Football 13Reader Score: 7/10 - Vote Now
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NCAA Football 13 Videos
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# 161 shaunlmason @ 04/18/12 05:45 PM
Quote:
Originally Posted by Illustrator76
In the video they showed a play where the WR was running an out-route to the right, but before he broke on his pattern, they threw the ball well up and to the right causing the WR to change the pattern into a flag route and catch the ball by the sideline. That is the type of stuff I have an issue with. They even stated that this was intentional. Can you check on that?
Honestly I haven't seen the video...give me the setup. How deep is the route and are they on the left hash?
 
# 162 shaunlmason @ 04/18/12 05:47 PM
Quote:
Originally Posted by Gotmadskillzson
Since you are there..........and if you can talk about it of course.......But ummm, do CPU WRs attack the ball on their own ?

As in they dive for it on their own.

Jump up in the air for it on their own.

If the pass is tipped they at least attempt to go after it before it hits the ground ? Kind of like a dive and miss attempt ? I remember Madden 11 had this.

Also will a CB dive for an interception on their own and do dive and misses as well on tipped passes ?
Yes, the wide outs will trigger the same animations without user intervention. They will also dive by themselves. If a ball is tipped players actually go after it.

Earlier I was playing the computer and I throw a curl into double coverage. My receiver did the "rocket catch" animation and the receiver breaking from the inside actually hit the ball with his hand as it him my receivers and knocked it out. The backside defender tried to grab it.
 
# 163 shaunlmason @ 04/18/12 05:48 PM
Quote:
Originally Posted by DorianDonP
Any chance you could post the video? I'm sort of visual.

If you aren't allowed to or whatever then that's cool. Thanks.
I'm not allowed to do that, otherwise I would.
 
# 164 Illustrator76 @ 04/18/12 05:48 PM
Quote:
Originally Posted by ShaunLMason
Honestly I haven't seen the video...give me the setup. How deep is the route and are they on the left hash?
They are on the right hash with the WR running an out towards the right sideline (if I remember correctly). I can not remember if it was the slot receiver or the outside receiver. You not being able to replicate what they did is hopefully a good thing.

Let me see if I can find what I am talking about in the video.
 
# 165 Gotmadskillzson @ 04/18/12 05:51 PM
Have you tried special teams ?

In the past CPU punt returners and kick off returners ran in a straight line directly into the defense. They never tried to go around or run to the far side line. It was always a straight line forward from the spot they caught the ball.

Was that fixed or improved some how ?

Also can CPU controlled DEs get passed the OT and create havoc ? Last year they couldn't even get passed the OT at all.
 
# 166 shaunlmason @ 04/18/12 05:54 PM
Quote:
Originally Posted by Illustrator76
They are on the right hash with the WR running an out towards the right sideline (if I remember correctly). I can not remember if it was the slot receiver or the outside receiver. You not being able to replicate what they did is hopefully a good thing.

Let me see if I can find what I am talking about in the video.
Honestly the game is changing every day. I just tried to move the ball over so I have more room to run the route.

Basically the quarterback is throwing it about 5 yards deep from "ideal" and the receiver gets his head around and adjusts while it is in the air.
 
# 167 shaunlmason @ 04/18/12 05:55 PM
Quote:
Originally Posted by Gotmadskillzson
Have you tried special teams ?

In the past CPU punt returners and kick off returners ran in a straight line directly into the defense. They never tried to go around or run to the far side line. It was always a straight line forward from the spot they caught the ball.

Was that fixed or improved some how ?

Also can CPU controlled DEs get passed the OT and create havoc ? Last year they couldn't even get passed the OT at all.
Let me play with the special teams in practice for a couple minutes.

As for the DE, I've been getting railed by the defensive ends today.
 
# 168 DorianDonP @ 04/18/12 05:55 PM
Have you been able to throw a completion to a receiver who was blanketed by a corner that didn't get his head around to find the ball?
 
# 169 Playmakers @ 04/18/12 05:59 PM
Please tell me there are off target throws in the game where neither the defender or WR can make a play.

I'd like to see this happen for once with the OUT OF THE BOX GAMEPLAY without having to edit QB Accuracy ratings and reduce sliders down
 
# 170 shaunlmason @ 04/18/12 06:00 PM
Quote:
Originally Posted by Gotmadskillzson
Have you tried special teams ?

In the past CPU punt returners and kick off returners ran in a straight line directly into the defense. They never tried to go around or run to the far side line. It was always a straight line forward from the spot they caught the ball.

Was that fixed or improved some how ?

Also can CPU controlled DEs get passed the OT and create havoc ? Last year they couldn't even get passed the OT at all.
So, I tried both kickoffs and punts. Honestly, the CPU runs pretty straight ahead. The runner seems to try to find open spots to bounce into a bit better (which is consistent in the running game also). But they don't have sweeping runs east and west or drastic cut backs that I can see.
 
# 171 shaunlmason @ 04/18/12 06:03 PM
Quote:
Originally Posted by Playmakers
Please tell me there are off target throws in the game where neither the defender or WR can make a play.

I'd like to see this happen for once with the OUT OF THE BOX GAMEPLAY without having to edit QB Accuracy ratings and reduce sliders down
I can throw passes that sail into open space if I lead too far. For example, if I am throwing to a receiver on an in route and the defender is on his hip, if I lead and throw the ball too hard it will be 5 yards wide of him at times.
 
# 172 shaunlmason @ 04/18/12 06:04 PM
Quote:
Originally Posted by DorianDonP
Have you been able to throw a completion to a receiver who was blanketed by a corner that didn't get his head around to find the ball?
Yes, I've been able to lay the ball over the shoulder on go routes without the corner triggering that crazy "jump interception" animation despite being in a position where they shouldn't know the ball is coming.
 
# 173 Potatoes002 @ 04/18/12 06:09 PM
Quote:
Originally Posted by roadman
Unfortunately, Phobes, I don't see your last paragraph happening until the crossover of the NG consoles. I would think a new engine(s) would take care of those needy issues, but we'll see.

Unfortunately, EA is late to the party and now I see them trying to play catch up. It's not a terrible thing to be headed in the right direction, hopefully, as it does appear.
I agree with you here. The NCAA team has been playing catch-up because the foundation the games started on were terrible. You start with a weak foundation it will come back to bite you in the *** later on. It does seem like they are heading in the right direction, but it wasn't until NCAA 11 that it started to show.

I hope for the next-gen consoles the launch game doesn't have a bunch of issues again. NBA Live 06, Madden 06, NCAA 07, NASCAR 08, etc. were all poorly executed and probably rushed.
 
# 174 noplace @ 04/18/12 06:18 PM
Quote:
Originally Posted by b2th3m1th
you're ridiculous. If this was a sizzle for 2k College football 2k13 you would be drooling. The fact it says EA is half the reason why it gets most the hate it does.
2k has never made a better football game as EA. 2k5 aka the holy grail was not as good as Madden 2005 (the best football game ever made). If 2k could make a football game like their basketball games sign me up. But they never showed it in the past. Just because they had a halftime show and post game shows doesn't make the gameplay better. And yes I own 2k5 and enjoyed it, but madden 05 was always better. And I do wish 2k had the ability to make a pro or college game because competition is the best for everyone.
So you mean to tell me EA cant match Madden 2005? Nuff said...
 
# 175 shaunlmason @ 04/18/12 06:37 PM
Quote:
Originally Posted by Big FN Deal
Thanks for checking on this stuff that you are able, to give more clarification.

How about the WR/DB interaction coming off the LOS, is it still just the initial jam only or can collision animations be triggered anytime in the route? Here as an example of what I mean in this FIFA 12 video described in the very beginning. http://easf.www.easports.com/uk/foot...act-mchardy-02

Are the receiver and the defender really fighting for the ball in the air with player interaction animations or just making two separate attempts on the ball? Last year receiver/defenders could get stuck in misplaced catch animations like they were oblivious to the other player going for the ball.

Can receivers trigger pass defense pass stripping animations to attempt to prevent potential interceptions?
I've played FIFA, so I understand the jostling that goes on. I can't see any evidence that that has changed much.

As for the in flight dynamics...there are both. Many of the animations are the players acting independently, but there are also combined animations. That said, with the difference in trajectory it seems like the non-meshed animations work together better. There are still some instances (there is one animation I really don't like) where they look a little mismatched, but it's MUCH better than '12 in my opinion.

If there is a way to try to break up a potential interception I can't find it.
 
# 176 Goodolboi55 @ 04/18/12 06:39 PM
Quote:
Originally Posted by BIGTURB0WEENIE
PLEASE PLEASE TELL ME THEY UPGRADED THE EQUIPMENT!!! come on EA...where are the rest of the HELMETS...where is matt barkley's face mask? he's still wearing some old face mask NOBODY in NCAA even wears!!! BUT SOMEHOW the madden team incorporated all of their facemask options in madden 12. why can't u two teams just be in the same page when it comes to equipment/helmets?!?
I agree dude I was so pissed when I saw no new equipment it might be diffrent though I watched the broadcast and they said they were just showing off the gameplay and that everything right now is a work in progress even the graphics hopefully we'll get some new equipment
 
# 177 shaunlmason @ 04/18/12 06:54 PM
Quote:
Originally Posted by Illustrator76
They are on the right hash with the WR running an out towards the right sideline (if I remember correctly). I can not remember if it was the slot receiver or the outside receiver. You not being able to replicate what they did is hopefully a good thing.

Let me see if I can find what I am talking about in the video.
I've been playing with this a bit more. If you throw a corner route and lead in a certain direction, the receiver adjusts pretty quickly and it looks a little awkward. The receiver is looking, but I think from the game play camera it seems a little bit robotic. Still not crazy like I think you are afraid of, but it's noticeable. I'll include it in my notes from today.

Likely because routes are mostly straight lines and a real person would travel on an more elliptical path it just strikes me as odd.
 
# 178 shaunlmason @ 04/18/12 07:06 PM
Quote:
Originally Posted by Big FN Deal
Just thought about, is there anyway you can make a separate thread letting people know that you are checking things and trying to get fixable issues addressed so more people can add input?

I don't know how long you will have this hands on time but the more POVs about what to check for, the better, imo. They can only fix what they can fix. Just a thought and I understand if that's not something you feel like is needed.
I'm about done for the day (25 more minutes) and I'll be doing the same tomorrow and Friday. I'm not entirely sure I can continue doing the same thing tomorrow, but I'll try to check in.

If my comments turn into a firestorm I'm obviously not going to continue doing this.
 
# 179 kjjnesb @ 04/18/12 07:06 PM
Quote:
Originally Posted by Potatoes002
I agree with you here. The NCAA team has been playing catch-up because the foundation the games started on were terrible. You start with a weak foundation it will come back to bite you in the *** later on. It does seem like they are heading in the right direction, but it wasn't until NCAA 11 that it started to show.

I hope for the next-gen consoles the launch game doesn't have a bunch of issues again. NBA Live 06, Madden 06, NCAA 07, NASCAR 08, etc. were all poorly executed and probably rushed.
I remember the initial 06/07 games on next gen from EA being some of the worst games I have ever purchased they felt like tech demos lol
 
# 180 Gotmadskillzson @ 04/18/12 07:06 PM
Did they improve the fade route animation ? IMO that was one route EA never got right. It looks kind of funky to be honest, almost like a slant to the outside, instead of a WR pushing the DB to the inside of the field and giving himself space along the side lines to catch the ball.

Speaking of side line catches, do the WRs do a better job of staying in bounds and turning up field this year ? Last year far too often the WR would go out of bounds as though he was stuck in animation, instead of catching the ball and turning up field.

Also did they fix the elusiveness animation ? For some reason that animation always plays out exactly like the Truck animation, where really it suppose to be different. Instead of ducking low, they just lower their head.

And another question for you, do star players get the ball a lot this year like they should ? In NCAA 12 slot WR and TE's lead the team in catches, instead of the star WR.
 


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