NCAA Football 13 News Post
NCAA Football 13 Videos
Member Comments
|
|||||||||||||
|
# 142
ultralow36 @ 04/18/12 03:49 PM
|
|||||||||||||
|
Sent from my LG-P925 using Tapatalk
|
|||||||||||||
|
Yes it is a line in the sand mentality. Bottom line, I won't purchase until they bring the game up to a level I perceive as worthy of purchase. So yes you are correct.
I also won't let go of the past iterations. It is a business and you are reflected as a business for what you produce. There is a reason companies that continually put out faulty or poor products fail and people quit buying. This is simple business practice.
Lastly, my expectations are completely realistic. Other sports games have things EA football should have. Hell games from LAST Generation have more and better things than current EA football. So yes my expectations are realistic, but I won't "make do" with less just because there is nothing else. I will instead play those titles that meet those expectations and continue to push the sports video game genre into the future. Rather than support the companies that continue to lag behind and survive off their name and lack of other competition.
# 144
ultralow36 @ 04/18/12 03:53 PM
|
|||||||||||||
|
Sent from my LG-P925 using Tapatalk
# 145
Illustrator76 @ 04/18/12 03:54 PM
I still remain very skeptical on the passing game based on what I saw in the gameplay video yesterday. Everyone seems to be glossing over how unrealistic it is for a player to be running an out-route and then have the QB "lead" (turn) the throw in to a corner or flag route. How is that realistic? This is the same issue we have had with the passing game for eons, and now EA spins it into a feature and everyone is O.K. with it? This kind of thing is one of the biggest reasons why we don't see incompletions in NCAA or Madden without drops or CB swats. If the WR is running an out-route, then he expects the ball to be in a certain spot at a certain time. If the QB throws the ball to a different spot, then it is chalked up to a "miscommunication", the QB throwing the ball away or someone either running the wrong route or throwing the ball to the wrong spot. With this new passing "mechanic" you can change routes on the fly based on where you throw that ball? I don't like that at all, because it simply isn't realistic.
Option routes are totally different, because those are based off of the WR/TE/RB reading the coverage and then choosing the route that has the best chance of them being open for a pass. But the QB knows that pre-snap, so they can already be prepared to throw 2 or more route combinations for one receiver based off of the coverage played by the defense. People can feel that I am nitpicking, but I just can't let EA get away with turning old flaws into new features. While the passing game seems to have taken some steps forward for NCAA 13, I also see it still being flawed in some major areas. You can't cheat the defense by allowing receivers to simply alter their routes on the fly based on where the QB "leads" them. How is that any different from the curl routes to streak routes mess we are seeing now?
Since one (or more) of the devs played football at the collegiate level, and should know better, I can't see this as anything other than the typical EA: "Little Timmy needs to be successful too" mentality, which has plagued their product this entire generation. And before anyone tries to combat that statement, I know for a fact that some of the BS we saw in previous versions of NCAA and Madden (pre-patch broken tackles in Madden 11 for example) were left that way because it was considered "fun". Yeah, but to who? Certainly not people who enjoy playing REALISTIC football.
Ugh. I'm done. Rant over with.
Option routes are totally different, because those are based off of the WR/TE/RB reading the coverage and then choosing the route that has the best chance of them being open for a pass. But the QB knows that pre-snap, so they can already be prepared to throw 2 or more route combinations for one receiver based off of the coverage played by the defense. People can feel that I am nitpicking, but I just can't let EA get away with turning old flaws into new features. While the passing game seems to have taken some steps forward for NCAA 13, I also see it still being flawed in some major areas. You can't cheat the defense by allowing receivers to simply alter their routes on the fly based on where the QB "leads" them. How is that any different from the curl routes to streak routes mess we are seeing now?
Since one (or more) of the devs played football at the collegiate level, and should know better, I can't see this as anything other than the typical EA: "Little Timmy needs to be successful too" mentality, which has plagued their product this entire generation. And before anyone tries to combat that statement, I know for a fact that some of the BS we saw in previous versions of NCAA and Madden (pre-patch broken tackles in Madden 11 for example) were left that way because it was considered "fun". Yeah, but to who? Certainly not people who enjoy playing REALISTIC football.
Ugh. I'm done. Rant over with.
|
|||||||||||||
|
Let me give a example
NBA2k11 had some fantastic user created trailers where it blurred the lines of TV like presentation and looking exactly like game on TV. It blurred the lines of realism. The same can be done for MLB The Show.
These games started off with the most basic of principles that matter. Movement is HUGE for immersion and it looking realistic. While the EA football games have continued to lack realistic movement, it is also compounded by fundamental issues with the gameplay. These other two games have a much smaller list of this key issues to the gameplay.
# 147
DorianDonP @ 04/18/12 04:00 PM
|
|||||||||||||
|
I haven't thought much about the pass trajectories and leading because it gives me a headache trying to imagine it in theory. I need to be able to play it to judge it. It's been one of those I'll give an opinion on once I feel the controller in my hands and can test it.
But even without playing it, you've picked up a huge flaw in EA's planning. Sure it helps in one area, but at the expense of something else.
|
|||||||||||||
|
Bottom line I am not just rambling saying..........I am not buying!! I state the flaws, the improvements that is needed, the changes required to win me back as a customer, etc.
We all have different points of view on the EA football franchise. You have yours, I have mine. I am not talking down to you because you "like" what you saw. But you and RG seem to be constantly upset with me stating what I dislike about the direction of the franchise.
I am not asking you "Why do all you talk about is how it looks improved? I already know you plan on buying it". Matter of fact I have responded to you with honest critiques why I feel the way I do, also I am not alone in this same view yet you single me out.
Also, I would love a cookie too. I am hungry as hell at work
|
|||||||||||||
|
# 150
truffleshuffle @ 04/18/12 04:15 PM
|
|||||||||||||
|
@Ultralow
I want to show you something as a example. Many that were here last year for NCAA 12 release remember the shear disaster the game was released as. The bugs, the freezes, the rosters, the roster bugs, on and on.
I created a simple topic and it got noticed by EA. I received a call on a Sunday morning at 10am apologizing for the issues at hand. Then supposedly we played a role here at OS in pushing for a announcement meant from EA on the issue and what was being done to correct the issue.
Reason I point this out is because, you act like our voice don't matter. I don't buy that, EA reads this forum and voicing to them the issues we don't like will only help make the game better. We can speak on what we don't like and hopefully make a positive impact by showing them what we want worked on.
Check it out if you want here
http://www.operationsports.com/forum...r-respect.html
I want to show you something as a example. Many that were here last year for NCAA 12 release remember the shear disaster the game was released as. The bugs, the freezes, the rosters, the roster bugs, on and on.
I created a simple topic and it got noticed by EA. I received a call on a Sunday morning at 10am apologizing for the issues at hand. Then supposedly we played a role here at OS in pushing for a announcement meant from EA on the issue and what was being done to correct the issue.
Reason I point this out is because, you act like our voice don't matter. I don't buy that, EA reads this forum and voicing to them the issues we don't like will only help make the game better. We can speak on what we don't like and hopefully make a positive impact by showing them what we want worked on.
Check it out if you want here
http://www.operationsports.com/forum...r-respect.html
# 152
SageInfinite @ 04/18/12 04:17 PM
Just noticed something in the trailer. I was wondering why the Florida pass play looked funny when they were showcasing the icons being hidden until the receiver is "looking". It looks like the line backer shifts and slides all the way to the receiver to make the tackle. I hope this is cleaned up, but damn that looks bad. I mean dude moves like a missile. The funny part is in that same clip the db on the bottom right of the screen plants and turns with a really nice animation. Why can't the movement be as consistent with all players on screen? Again I hope this is cleaned up.
# 153
DorianDonP @ 04/18/12 04:21 PM
|
|||||||||||||
|
It happens all of the time now where the playcall is a curl, but if you throw it before the receiver makes his break he automatically knows to keep running downfield on a streak.
Illustrator is hoping that if you choose to throw the ball in a way completely opposite of what the route calls for, then it will result in an incompletion because the receiver wasn't expecting the type of pass that was thrown.
|
|||||||||||||
|
|
|||||||||||||
|
Physics and animations have been at the top of my list and at the top of many peoples list on these very forums. Heck, passing trajectories and super LB and physic defenders have been just as loud or louder on these very forums.
So, while I'm really disappointed that physics and animations didn't make the cut, I'm real happy that the passing, wr's and super lb's/physic CB's received some love and attention.
I was really burned last year with NCAA's lack of communication with the patch work, so, frustrated I traded it in way earlier than normal.
If, and it's a big if, these features work as advertised, and I will wait it out, I can see myself reaching for my wallet. If they don't work, I can move onward and upward.
The passing game and physic DB's/super LB's were 3,4 and 5 on my list for improvements I wanted. If it plays as advertised, I can't fault a company finally heading in the right direction.
Is it enough for some? That's their call, but the bottom line, is that we should all be supportive as a community for realism.
For me to plunk down 60 the first 30 days, they better QA the heck out of it.
# 156
Illustrator76 @ 04/18/12 04:27 PM
|
|||||||||||||
|
# 157
shaunlmason @ 04/18/12 04:39 PM
|
|||||||||||||
|
I'm in practice mode, I chose 'I' form curls and on defense called cover 4 so that the receiver wouldn't be jammed at the line so it's a little easier to evaluate what he is doing.
1) With the curl route, as soon as the ball is snapped and the receiver is running downfield, I tap the pass button. The ball goes to the spot the receiver should be hitting when he breaks back toward the line of scrimmage. The end result (I've done this repeatedly) is the pass it typically knocked down by a defender because there is time for them to get to the pass.
2) In the same setup, I hot routed the outside (right) receiver to an out route. If I press the left stick HARD left as I pass, the ball is thrown well behind where the ball normally would. The receiver gets his head around on the out route and slows up his route to adjust to the underthrow
---
Anything else you would like to see?
# 158
shaunlmason @ 04/18/12 04:42 PM
|
|||||||||||||
|
On the short out (7 yards deep?) if I press the left stick hard to 2 o'clock (I'm throwing to the right hash) the receiver gets his head around and comes off the 90 degree route by 10 degrees to get to the path of the ball.
If I smart route it so it is more like 14 yards deep and I throw before the break he actually comes out of his cut at 90 degrees and has to jump and elevate to get to the overthrown ball.
# 159
DorianDonP @ 04/18/12 04:42 PM
|
|||||||||||||
|
If you aren't allowed to or whatever then that's cool. Thanks.
# 160
Gotmadskillzson @ 04/18/12 04:43 PM
Since you are there..........and if you can talk about it of course.......But ummm, do CPU WRs attack the ball on their own ?
As in they dive for it on their own.
Jump up in the air for it on their own.
If the pass is tipped they at least attempt to go after it before it hits the ground ? Kind of like a dive and miss attempt ? I remember Madden 11 had this.
Also will a CB dive for an interception on their own and do dive and misses as well on tipped passes ?
As in they dive for it on their own.
Jump up in the air for it on their own.
If the pass is tipped they at least attempt to go after it before it hits the ground ? Kind of like a dive and miss attempt ? I remember Madden 11 had this.
Also will a CB dive for an interception on their own and do dive and misses as well on tipped passes ?
Post A Comment