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NCAA Football 13 Gameplay Trailer

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Old 04-18-2012, 04:17 PM   #169
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Re: NCAA Football 13 Gameplay Trailer

Just noticed something in the trailer. I was wondering why the Florida pass play looked funny when they were showcasing the icons being hidden until the receiver is "looking". It looks like the line backer shifts and slides all the way to the receiver to make the tackle. I hope this is cleaned up, but damn that looks bad. I mean dude moves like a missile. The funny part is in that same clip the db on the bottom right of the screen plants and turns with a really nice animation. Why can't the movement be as consistent with all players on screen? Again I hope this is cleaned up.
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Last edited by SageInfinite; 04-18-2012 at 04:22 PM.
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Old 04-18-2012, 04:21 PM   #170
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by ShaunLMason
In reference to the bold section. Help me understand your position a little bit.

Say you have a receiver running a slot post route and he has single coverage. If the quarterback tries to throw it away from the defender, the receiver doesn't adjust the the ball in the air?
He's not talking about a receiver adjusting to a ball already in the air, but changing their route as soon as the ball is thrown (psychic receivers lol.) Receivers reacting to the buttons you press and not what they 'see'.

It happens all of the time now where the playcall is a curl, but if you throw it before the receiver makes his break he automatically knows to keep running downfield on a streak.

Illustrator is hoping that if you choose to throw the ball in a way completely opposite of what the route calls for, then it will result in an incompletion because the receiver wasn't expecting the type of pass that was thrown.

Last edited by DorianDonP; 04-18-2012 at 04:26 PM.
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Old 04-18-2012, 04:21 PM   #171
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by Phobia
But you and RG seem to be constantly upset with me stating what I dislike about the direction of the franchise.
I've said on more than one occasion that I'm not upset or offended w/ anyone. It's not that deep.
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Old 04-18-2012, 04:22 PM   #172
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by Phobia
That is your mentality. I work hard for my money and won't just continue to throw it to them for the minor changes.

Yes it is a line in the sand mentality. Bottom line, I won't purchase until they bring the game up to a level I perceive as worthy of purchase. So yes you are correct.

I also won't let go of the past iterations. It is a business and you are reflected as a business for what you produce. There is a reason companies that continually put out faulty or poor products fail and people quit buying. This is simple business practice.

Lastly, my expectations are completely realistic. Other sports games have things EA football should have. Hell games from LAST Generation have more and better things than current EA football. So yes my expectations are realistic, but I won't "make do" with less just because there is nothing else. I will instead play those titles that meet those expectations and continue to push the sports video game genre into the future. Rather than support the companies that continue to lag behind and survive off their name and lack of other competition.
I do agree with a lot of this Phobs and not much I don't disagree with, which is fine, at the end of the day, we both want realistic football.

Physics and animations have been at the top of my list and at the top of many peoples list on these very forums. Heck, passing trajectories and super LB and physic defenders have been just as loud or louder on these very forums.

So, while I'm really disappointed that physics and animations didn't make the cut, I'm real happy that the passing, wr's and super lb's/physic CB's received some love and attention.

I was really burned last year with NCAA's lack of communication with the patch work, so, frustrated I traded it in way earlier than normal.

If, and it's a big if, these features work as advertised, and I will wait it out, I can see myself reaching for my wallet. If they don't work, I can move onward and upward.

The passing game and physic DB's/super LB's were 3,4 and 5 on my list for improvements I wanted. If it plays as advertised, I can't fault a company finally heading in the right direction.

Is it enough for some? That's their call, but the bottom line, is that we should all be supportive as a community for realism.

For me to plunk down 60 the first 30 days, they better QA the heck out of it.
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Old 04-18-2012, 04:27 PM   #173
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by DorianDonP
He's not talking about a receiver adjusting to a ball already in the air, but changing their route as soon as the ball is thrown (psychic receivers lol.) Receivers reacting to the buttons you press and not what they 'see'.

It happens all of the time now where the playcall is a curl, but if you throw it before the receiver makes his break he automatically knows to keep running downfield on a streak.

Illustrator is hoping that if you choose to throw the ball in a way completely the opposite of what the route calls for, then it will react in an incompletion because the receiver wasn't expecting the type of pass that was thrown.
YES! Exactly this. Perfectly explained. But in the video, they flat out said it wouldn't work like this, and then they demonstrated how "leading" the WR in one direction turns an out-route into a flag/corner route. Completely unrealistic.
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Old 04-18-2012, 04:39 PM   #174
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by DorianDonP
He's not talking about a receiver adjusting to a ball already in the air, but changing their route as soon as the ball is thrown (psychic receivers lol.) Receivers reacting to the buttons you press and not what they 'see'.

It happens all of the time now where the playcall is a curl, but if you throw it before the receiver makes his break he automatically knows to keep running downfield on a streak.

Illustrator is hoping that if you choose to throw the ball in a way completely opposite of what the route calls for, then it will result in an incompletion because the receiver wasn't expecting the type of pass that was thrown.
Since I am sitting in front of NCAA '13 and still have time to give feedback for issues you guys might have, I tried to do what I think you are describing.

I'm in practice mode, I chose 'I' form curls and on defense called cover 4 so that the receiver wouldn't be jammed at the line so it's a little easier to evaluate what he is doing.

1) With the curl route, as soon as the ball is snapped and the receiver is running downfield, I tap the pass button. The ball goes to the spot the receiver should be hitting when he breaks back toward the line of scrimmage. The end result (I've done this repeatedly) is the pass it typically knocked down by a defender because there is time for them to get to the pass.

2) In the same setup, I hot routed the outside (right) receiver to an out route. If I press the left stick HARD left as I pass, the ball is thrown well behind where the ball normally would. The receiver gets his head around on the out route and slows up his route to adjust to the underthrow

---

Anything else you would like to see?
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Old 04-18-2012, 04:42 PM   #175
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by Illustrator76
YES! Exactly this. Perfectly explained. But in the video, they flat out said it wouldn't work like this, and then they demonstrated how "leading" the WR in one direction turns an out-route into a flag/corner route. Completely unrealistic.
I just tried this for you.

On the short out (7 yards deep?) if I press the left stick hard to 2 o'clock (I'm throwing to the right hash) the receiver gets his head around and comes off the 90 degree route by 10 degrees to get to the path of the ball.

If I smart route it so it is more like 14 yards deep and I throw before the break he actually comes out of his cut at 90 degrees and has to jump and elevate to get to the overthrown ball.
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Old 04-18-2012, 04:42 PM   #176
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by ShaunLMason
Since I am sitting in front of NCAA '13 and still have time to give feedback for issues you guys might have, I tried to do what I think you are describing.

I'm in practice mode, I chose 'I' form curls and on defense called cover 4 so that the receiver wouldn't be jammed at the line so it's a little easier to evaluate what he is doing.

1) With the curl route, as soon as the ball is snapped and the receiver is running downfield, I tap the pass button. The ball goes to the spot the receiver should be hitting when he breaks back toward the line of scrimmage. The end result (I've done this repeatedly) is the pass it typically knocked down by a defender because there is time for them to get to the pass.

2) In the same setup, I hot routed the outside (right) receiver to an out route. If I press the left stick HARD left as I pass, the ball is thrown well behind where the ball normally would. The receiver gets his head around on the out route and slows up his route to adjust to the underthrow

---

Anything else you would like to see?
Any chance you could post the video? I'm sort of visual.

If you aren't allowed to or whatever then that's cool. Thanks.
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