Home

NCAA Football 13 Gameplay Trailer

This is a discussion on NCAA Football 13 Gameplay Trailer within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 04-18-2012, 07:06 PM   #201
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 23,182
Blog Entries: 91
Re: NCAA Football 13 Gameplay Trailer

Did they improve the fade route animation ? IMO that was one route EA never got right. It looks kind of funky to be honest, almost like a slant to the outside, instead of a WR pushing the DB to the inside of the field and giving himself space along the side lines to catch the ball.

Speaking of side line catches, do the WRs do a better job of staying in bounds and turning up field this year ? Last year far too often the WR would go out of bounds as though he was stuck in animation, instead of catching the ball and turning up field.

Also did they fix the elusiveness animation ? For some reason that animation always plays out exactly like the Truck animation, where really it suppose to be different. Instead of ducking low, they just lower their head.

And another question for you, do star players get the ball a lot this year like they should ? In NCAA 12 slot WR and TE's lead the team in catches, instead of the star WR.
Gotmadskillzson is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-18-2012, 07:07 PM   #202
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 23,182
Blog Entries: 91
Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by ShaunLMason
I'm about done for the day (25 more minutes) and I'll be doing the same tomorrow and Friday. I'm not entirely sure I can continue doing the same thing tomorrow, but I'll try to check in.

If my comments turn into a firestorm I'm obviously not going to continue doing this.
Well thanks for your time, you been very helpful.. Hopefully you don't get any heat from answering general game play related questions.
Gotmadskillzson is offline  
Reply With Quote
Old 04-18-2012, 07:49 PM   #203
MVP
 
OVR: 0
Join Date: Mar 2011
Quote:
Originally Posted by Phobia
I don't hate EA, but I do agree there is soooo much wrong that correcting it all will not happen. Movement is twitch based and flawed, momentum and weight is not reflected, blocking has always been horrible, passing has never been realistic, interactions between players has always been lifeless, animations have always been bad, and on and on.

Let me give a example

NBA2k11 had some fantastic user created trailers where it blurred the lines of TV like presentation and looking exactly like game on TV. It blurred the lines of realism. The same can be done for MLB The Show.

These games started off with the most basic of principles that matter. Movement is HUGE for immersion and it looking realistic. While the EA football games have continued to lack realistic movement, it is also compounded by fundamental issues with the gameplay. These other two games have a much smaller list of this key issues to the gameplay.
I get that but in order to do this EA would have to take control out of a lot of the game...believe me I would like for it to move like a p f but there bread and butter is control ....they would lose a lot more then they would gain ....



Sent from my LG-P925 using Tapatalk
ultralow36 is offline  
Reply With Quote
Old 04-18-2012, 08:05 PM   #204
Sorry, I Got Nothing...
 
Illustrator76's Arena
 
OVR: 21
Join Date: Jan 2003
Location: Metro Detroit, MI
Posts: 2,218
Blog Entries: 2
Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by ShaunLMason
I've been playing with this a bit more. If you throw a corner route and lead in a certain direction, the receiver adjusts pretty quickly and it looks a little awkward. The receiver is looking, but I think from the game play camera it seems a little bit robotic. Still not crazy like I think you are afraid of, but it's noticeable. I'll include it in my notes from today.

Likely because routes are mostly straight lines and a real person would travel on an more elliptical path it just strikes me as odd.
Great! Thanks for investigating that for us. If you can, I would love an update if you have time/are allowed to do so.

Thanks again for taking the time to update & post!
Illustrator76 is offline  
Reply With Quote
Old 04-18-2012, 08:11 PM   #205
MVP
 
DorianDonP's Arena
 
OVR: 9
Join Date: May 2010
Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by ultralow36
I get that but in order to do this EA would have to take control out of a lot of the game...believe me I would like for it to move like a p f but there bread and butter is control ....they would lose a lot more then they would gain ....



Sent from my LG-P925 using Tapatalk
I don't follow.

If by taking 'control' out, you mean unrealistic control that doesn't happen in real life then that is a good thing.

What do you mean by they would be sacrificing control?
DorianDonP is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-18-2012, 08:27 PM   #206
Rookie
 
balljonesjr's Arena
 
OVR: 8
Join Date: Feb 2012
Blog Entries: 17
3 things I would have loved to hear about*
1. O line v D line improvements.
* * ** *I didnt really notice anything "new"
2. Running game improvements
* * * * Yes football is getting a little pass happy however there are teams out there that do a good job running the ball.*
3. Tackles Improvements*
* * * *I'd just like new tackle animations … something like the 430 new catch animations*
4. With all the new pass features did the change throwing the ball away*
* * * *I'd live to throw it in the dirt (that's all)*
None the less I can't wait to throw that back shoulder ball that A Rod throws all game & in dynasty getting that 6'7 wr and throwing a killer fade to him. I wonder if there will be more PIs in the game now*
balljonesjr is offline  
Reply With Quote
Old 04-18-2012, 08:47 PM   #207
Rookie
 
OVR: 0
Join Date: Aug 2010
Re: NCAA Football 13 Gameplay Trailer

Not impressed. Fix the bugs/glitches/can't play a freaking user national championship game in Online dynasty/transfer failed error.

I will be more impressed with that than some stupid catching animations and 3,5,7 step drops. That stuff means nothing when the game had so many bugs.
peezy28 is offline  
Reply With Quote
Old 04-18-2012, 09:04 PM   #208
MVP
 
OVR: 8
Join Date: Dec 2007
Blog Entries: 5
Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by peezy28
Not impressed. Fix the bugs/glitches/can't play a freaking user national championship game in Online dynasty/transfer failed error.

I will be more impressed with that than some stupid catching animations and 3,5,7 step drops. That stuff means nothing when the game had so many bugs.
So instead of a whole new passing system, revamped coverage AI, hundreds of new catch animations, and being able to disguise coverages you'd be happy if they just said "Hey, NCAA 13 plays and looks the exact same as last years but ALL THE BUGS ARE FIXED!!!"

May 7th is when we get all the news on franchise.
johnnyg713 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:39 AM.
Top -