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Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
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# 81 DJ @ 04/18/12 01:56 AM
Quote:
Originally Posted by jeremym480
Re-watch the trailer. He caught the ball because his icon lit up and the QB threw it to him when he was looking.
Thanks, I caught that the second time.

Not a bad feature to add, but I can see issues with it, too, with the game not recognizing a guy as open so his icon isn't lit up and you can't throw to him.

The dropbacks are a good addition, but it's something that can be done manually. I'm just glad that you're not forced into a throw after the drop is complete.

I need to see some unedited gameplay video to get a good feel but from first blush, it didn't look all that different from NCAA 11-12.
 
# 82 johnnyg713 @ 04/18/12 02:16 AM
Quote:
Originally Posted by DJ
Thanks, I caught that the second time.

Not a bad feature to add, but I can see issues with it, too, with the game not recognizing a guy as open so his icon isn't lit up and you can't throw to him.

The dropbacks are a good addition, but it's something that can be done manually. I'm just glad that you're not forced into a throw after the drop is complete.

I need to see some unedited gameplay video to get a good feel but from first blush, it didn't look all that different from NCAA 11-12.
1. You can throw to the receiver at any time, even if his icon is not lit. It lights up to show that he is looking for the ball at that point in his route.

2. It can be done manually but during plays with a 7 step drop back, receiver routes are actually timed with the qbs drop. This is how it is in real life as well. Those who use the drop backs properly, will most likely get the best results when playing, plus its very sim.

People will complain no matter what, but EA is really bringing it in NCAA. In no way are any of these features arcady. Many are too busy getting worked up about running animations being untouched instead of looking at what EA has done to please the hardcore community this year.
 
# 83 Official_Mole @ 04/18/12 04:02 AM
Quote:
Originally Posted by charter04
Some people on this site crack me up. You complain about stuff EA should do like, passing trajectories and WR's needing to see the ball to catch it, then complain that those things should have already been in the game. If you go watch the webcast and still think this game will be terrible then I don't know how you can be pleased with anything. I have really enjoyed the past two games and 13 looks to be better than either just based on what I've seen. I'm all for giving an opinion but, it seems like some just hate EA and can't even be objective.
Im with you on that man. So far the game looks better. Everyday we give our feedback expecting it to be in the game and when it finally is there are always those who complain about how late its in that game and it should have been in years ago. Each year we want the game to get better and so far it looks that way...I mean really....NCAA Football 13 as of right now is an improvement from NCAA Football 12. I would like to hear reasons as to why its not.
 
# 84 jagsrock95 @ 04/18/12 04:23 AM
Quote:
Originally Posted by charter04
Some people on this site crack me up. You complain about stuff EA should do like, passing trajectories and WR's needing to see the ball to catch it, then complain that those things should have already been in the game. If you go watch the webcast and still think this game will be terrible then I don't know how you can be pleased with anything. I have really enjoyed the past two games and 13 looks to be better than either just based on what I've seen. I'm all for giving an opinion but, it seems like some just hate EA and can't even be objective.
Totally respect your opinion. But I refuse to continue to make believe that things are changing,mainly because everytime ea touts a new feature they leave an old one by the wayside or they just end up creating another imbalance, Is it so difficult for them to make changes across the board for once and tackle fundamental issues that have been plaguing the game since the beginning of this gen. why is it that the game is decent only every other year? I am glad that they are finally making changes to the passing game but every thing else still looks mediocre. The animations as a whole are just unacceptable at this point, and while the db awareness is good why isn't there CB and wr interaction yet? What about the line interaction,why does everything still look so unnatural. its been a whole generation and yet the amount of positive change is quite minimal this generation if compared to past generations.

The hate you are seeing is not hate but frustration and its quite justifyed in my opinion. Every time I play a game of apf2k8 I get upset because it just reminds me that this is how football games should be and yet 5 years later we dont even have half the things that game has. I know its cliche to say but its the truth. I'd love nothing more than for ea to succeed in creating an authentic football game but that doesn't mean that I as a consumer should have to settle for a mediocre product.
 
# 85 turftickler @ 04/18/12 06:51 AM
Same game, different year, new animations, and a fresh coat of new paint. Let's call it NCAA Football 13. SMH
 
# 86 JerzeyReign @ 04/18/12 07:54 AM
Quote:
Originally Posted by roadman
We can't always continue to look over shoulders and say, would of, could of's, should of's.

I understand the sentiment, but if all this stuff they are implementing works, hopefully we can look towards the future instead of looking in the rear view mirror all the time.
True. I think my frustration when I posted that comes from the fact that we on the forums have screamed for these things for years and they're just now implementing things that should of been in long ago. This generation is ending -- will we have to go back to square one in the future? I don't think they'll have ample time to "perfect" anything that may seem off a bit this generation and we'll be stuck with the 'would of, should of, could of' thoughts. Now I'm not saying I'm not happy for the progress but I feel as though we're being baby fed 'fundamental' features. These things get my attention but they no longer have the 'oh ****' appeal to me. I also get caught up comparing NCAA/Madden to other games that are perfecting the 'little things'. I respect the work they're doing but... I don't know... maybe I'm just a little burnt out when it comes to the Hype Train.

Also, when I say the game is not a first day buy doesn't mean I'm not going to play it -- better believe it'll be a first day rental -- can't take that chance of missing something special.
 
# 87 JerzeyReign @ 04/18/12 07:57 AM
By the way, I'm totally disappointed that locomotion wasn't perfected. Maybe they covered it and I missed it because I was running around with my twins at that time -- did locomotion get a mention?
 
# 88 roadman @ 04/18/12 08:25 AM
Salutations;

I didn't hear a word of that, either. yish.......

Thanks for dropping by with your yearly worldly advice, turf.
 
# 89 SpreadEm @ 04/18/12 09:18 AM
As a option guy and more or a run first guy I still dont understand why they havent said that they are going to address the oline for as outside zone and inside zone principles yet that is crictical if you are going to make the game more realistic for running the football everything else looks like improvements except I seen that they have the shovel pass finally in, does that mean you will finally get to do shovel options yet?
 
# 90 volwalker @ 04/18/12 10:10 AM
I am an offline Dynasty player. After the second patch I just quit playing due to gameplay frustrations. The two features i care about the most were Coaching Carousel and Custom Playbooks; both which directly relate to Dynasty. Since I quit the game so early I never got a chance to dive into Dynasty Mode and thus play around with those two features.

A question to anyone and everyone: How effective was Coaching Carousel and Custom Playbooks after all of the tune-ups and patches? Also, did they ever fix the rosters where 20 years into your Dyansty there were not 8 qb's on the roster and one position playing another position (qb's playing mlb)? In general, was Dynasty Mode playable after all of the patches and tune-ups? I read on this site how both of those features were flawed but did not know if they were fixed post-patch. Everyone's opinion would be greatly appreciated. Thanks.
 
# 91 Phobia @ 04/18/12 10:17 AM
Quote:
Originally Posted by TracerBullet
Just wanted to say that the receiver on the left was was looking when the ball was thrown to him. They were highlighting the fact that the icon wasn't there yet, but once it continues, the Y icon is available shortly after.
Yea Tracer, I got it now. But I am still confused by the feature.

1) So if the icon is dimmed out, I can't throw the ball to that WR???
If so, this is a STUPID decision. Hell QB's make back shoulder throws on timing routes REGULARLY without the WR looking.

2) The way it should work is if I choose to throw the ball without the WR looking, it should travel in the air and land where it would. Either he gets his head around and locates ball or the ball goes by him.

But if they make it where I just can't throw to him, well that equals into a huge HUGE FAIL

@B2th3m1th - The reason this video resembles very very little of 2k, is because 2k games animate extremely life like. Unlike EA's games. So while the "new additions" might be finally reaching what 2k has had for years and years. It still is broken on largely a fundamental level. EA knows it, and a vast majority of the fans know it.
  • Blocking - is no where close to 2k's level. At the moment we have a static number roll of patty cake or "opps he just got by me within six inches...how could he".
  • Momentum/Weight - This is another huge area that has still not been replicated in EA's football games yet. But has always been in 2ks. Starting, stopping, changing directions, etc are all huge parts of football and what makes us jump out of our seats when something mind blowing happens on the Tv when watching football. EA can't replicate this because every single aspect of the movement is flawed so these "crazy jaw dropping" plays are negated because every play is this way in EA football
  • Passing System - 2ks has been a largely timing based system. EA's has never been that way, this year might be the first...hopefully. It would be a good improvement. Bump and Run in 2k can destroy the timing of a route and create a sack. In EA the WRs always know where the ball is and bump and run has little effect. It is the nature of the passing game. EA has been far far on the short stick on this for a while.
  • Ratings Matter - 2k has always had ratings matter with dozens of videos showcasing this. Where EA's has always been suspect. We have all seen videos of 160lb punters in on the oline and stopping huge DT's like he was superman. This has and will continue to remain a HUGE issue with EA football.

I can continue to list more, but just wanted to point out couple reasons why comparing the two and saying "If this video was labeled" is a false statement. People have played both games and people know what each game brings to the table.

EA football has been largely underwhelming. It is based off of many many decisions, but the #1 reason has continued to be the lack of fixing key fundamental parts of the game. Working on the passing system IS a great fundamental part to work on, I will admit that. But when the game animates so wrong, movement, weight, momentum is so wrong, and ratings don't matter for much of anything. These small changes end up feeling completely wasted because so much else is wrong over shadows the improvements.
 
# 92 RGiles36 @ 04/18/12 10:22 AM
Quote:
Originally Posted by Phobia
Yea Tracer, I got it now. But I am still confused by the feature.

1) So if the icon is dimmed out, I can't throw the ball to that WR???
If so, this is a STUPID decision. Hell QB's make back shoulder throws on timing routes REGULARLY without the WR looking.

2) The way it should work is if I choose to throw the ball without the WR looking, it should travel in the air and land where it would. Either he gets his head around and locates ball or the ball goes by him.
It's been stated a handful of times that you can still throw to the receiver with icon dimmed out. And apparently, it works exactly the way you say it should work.

Not sure that it matters though considering you've already made the decision that you're not purchasing it.
 
# 93 Phobia @ 04/18/12 10:26 AM
Quote:
Originally Posted by rgiles36
It's been stated a handful of times that you can still throw to the receiver with icon dimmed out. And apparently, it works exactly the way you say it should work.

Not sure that it matters though considering you've already made the decision that you're not purchasing it.
Oh good.

Lastly, grow up the sarcasm is not needed. You think the game is "great" how it is fine. But I am sorry this company can do MUCH MUCH better. Whether you want to settle is your decision but don't act like me stating the long running issues with this franchise is a sin.
 
# 94 PioneerRaptor @ 04/18/12 10:48 AM
Everyone needs to watch the Webcast for some more clarification on some of these features, because there is a lot of mis-information going on throughout this thread.

The Dropbacks are new and timed exactly to the routes, it was not like this last year. Last year, the QB didn't drop back on a screen and then tip-toe backwards on his own to give himself space. Last year, the QB didn't take the hike and immediately turn towards the WR screen.

The trajectories are new and if you watch the webcast they show a perfect example with an out route that is turned into a corner route. In years past, you could lead the receiver, but now you can put the ball in different places as well. Also, the moon ball was removed too. Now the default lob is based on the route and distance the receiver is. So if you just tap the button and the guy is running an out, it doesn't go 30 yards in the air first.

As for the icons, you can throw the ball at anytime. If the icons are not lit up, the receiver won't see the ball and most likely not catch it. However, you can take control of the receiver and attempt a USER catch. The icons light up when the receiver makes his cut (or when he should be looking during his route), NOT when they're open. So the icons will always light up when they're supposed to. Receiver's don't look for the ball as soon as the play starts. HOWEVER, if the receiver notices that there is a blitz and they are wide open, they will look early. (Hopefully this is tied to awareness)

The defensive improvements look amazing. Disguised coverages, improved defensive alignments which puts the best on best, instead of a LB on a slot receiver, and a DB on a TE. The read and react looks great as well.

Watching the Webcast though, some Rocket Catches were pretty evident, adding so many catching animations looks like it gave the WR's a huge boost in making some spectacular plays. I saw a lot of balls that shouldn't have been caught so easily.

The throw on the run is vastly different. Last year, if you were running and hit the button, your guy would stop and throw. Now they continue running whilst throwing (thought you can stop and setup if you want). it also penalizes you if you throw back across the field.

Anyways, that's basically what they showed in the Webcast, if you didn't watch it and you are just going off the sizzle.
 
# 95 carvis#15 @ 04/18/12 10:54 AM
Quote:
Originally Posted by PioneerRaptor
Everyone needs to watch the Webcast for some more clarification on some of these features, because there is a lot of mis-information going on throughout this thread.

The Dropbacks are new and timed exactly to the routes, it was not like this last year. Last year, the QB didn't drop back on a screen and then tip-toe backwards on his own to give himself space. Last year, the QB didn't take the hike and immediately turn towards the WR screen.

The trajectories are new and if you watch the webcast they show a perfect example with an out route that is turned into a corner route. In years past, you could lead the receiver, but now you can put the ball in different places as well. Also, the moon ball was removed too. Now the default lob is based on the route and distance the receiver is. So if you just tap the button and the guy is running an out, it doesn't go 30 yards in the air first.

As for the icons, you can throw the ball at anytime. If the icons are not lit up, the receiver won't see the ball and most likely not catch it. However, you can take control of the receiver and attempt a USER catch. The icons light up when the receiver makes his cut (or when he should be looking during his route), NOT when they're open. So the icons will always light up when they're supposed to. Receiver's don't look for the ball as soon as the play starts. HOWEVER, if the receiver notices that there is a blitz and they are wide open, they will look early. (Hopefully this is tied to awareness)

The defensive improvements look amazing. Disguised coverages, improved defensive alignments which puts the best on best, instead of a LB on a slot receiver, and a DB on a TE. The read and react looks great as well.

Watching the Webcast though, some Rocket Catches were pretty evident, adding so many catching animations looks like it gave the WR's a huge boost in making some spectacular plays. I saw a lot of balls that shouldn't have been caught so easily.

The throw on the run is vastly different. Last year, if you were running and hit the button, your guy would stop and throw. Now they continue running whilst throwing (thought you can stop and setup if you want). it also penalizes you if you throw back across the field.

Anyways, that's basically what they showed in the Webcast, if you didn't watch it and you are just going off the sizzle.
Exactly man. That's what I've been trying to tell people. Watch the webcast and then come and give your feedback. I don't know what these people are seeing but from watching the gameplay video (that was still a work in progress), things look pretty fun in the game.
 
# 96 PioneerRaptor @ 04/18/12 11:03 AM
Quote:
Originally Posted by carvis#15
Exactly man. That's what I've been trying to tell people. Watch the webcast and then come and give your feedback. I don't know what these people are seeing but from watching the gameplay video (that was still a work in progress), things look pretty fun in the game.
Agreed.

Another thing to, someone earlier in the thread complained that changing the animation for pump fake and the animation for playaction doesn't change anything.

The new Pump-Action is completely different. They built pump-action into the QB's dropback, so he'll do it automatically on double-cut routes. Then, the manual pump-action is quicker and they added new defensive react animations that can pull corners and safeties. You can also pump fake to a specific receiver now, by holding LB + Icon.

The play-action is completely upgraded as well. Last year it was a huge risk to call one, because it was usually a sack. This year, if you see pressure, you hold RT and it cancels the play-action. Also, the play-action fake has been sped up so that the animation isn't so long and you can quickly get into passing.
 
# 97 RGiles36 @ 04/18/12 11:06 AM
Quote:
Originally Posted by Phobia
Oh good.

Lastly, grow up the sarcasm is not needed. You think the game is "great" how it is fine. But I am sorry this company can do MUCH MUCH better. Whether you want to settle is your decision but don't act like me stating the long running issues with this franchise is a sin.
Nah, I never implied the game is great. I don't even play NCAA for that matter. But a part of me thinks it's irresponsible to almost suggest a feature is stupid and/or a fail when one clearly hasn't taken the time to understand said feature.

Quote:
Originally Posted by PioneerRaptor
Everyone needs to watch the Webcast for some more clarification on some of these features, because there is a lot of mis-information going on throughout this thread.
You mean take the time to read/understand a feature prior to bashing it!?! What a novel concept!
 
# 98 Anaxamander @ 04/18/12 11:17 AM
I'm not buying NCAA again until they add an in-game save.

Having said that, the improvements in this video look very minor. They did focus on gameplay, but honestly it's hard for me to trust EA's improvements, because a lot of times they just add up to overlaying text on a video. Last year, one of the improvements they touted was that the CPU could run the option successfully. Then I play the game, and the CPU is still getting blown up in the backfield.
 
# 99 Phobia @ 04/18/12 11:17 AM


I can see the bait is working great on certain people
 
# 100 Cj7298419 @ 04/18/12 11:20 AM
Man....after reading most of this thread, it's amazing to me just how different this board has changed compared to the "glory days" of NCAA (around 2002).

I remember how pumped up this board would be on release day and how much fun people would have with the game. Back then, you didn't see so many people being so skeptical about this game. For everyone, NCAA used to be a first day must buy game, no questions asked. Now, I notice the vast majority here renting out of skepticism. People are now hip to EA's claim of "vast improvements" each year.

I know this post is a little off subject to the gameplay trailer, but its something that struck me while lurking this thread and I wanted to make note.
 


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