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NCAA Football 13 Gameplay Trailer

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Old 04-18-2012, 06:51 AM   #97
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Same game, different year, new animations, and a fresh coat of new paint. Let's call it NCAA Football 13. SMH
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Old 04-18-2012, 07:54 AM   #98
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by roadman
We can't always continue to look over shoulders and say, would of, could of's, should of's.

I understand the sentiment, but if all this stuff they are implementing works, hopefully we can look towards the future instead of looking in the rear view mirror all the time.
True. I think my frustration when I posted that comes from the fact that we on the forums have screamed for these things for years and they're just now implementing things that should of been in long ago. This generation is ending -- will we have to go back to square one in the future? I don't think they'll have ample time to "perfect" anything that may seem off a bit this generation and we'll be stuck with the 'would of, should of, could of' thoughts. Now I'm not saying I'm not happy for the progress but I feel as though we're being baby fed 'fundamental' features. These things get my attention but they no longer have the 'oh ****' appeal to me. I also get caught up comparing NCAA/Madden to other games that are perfecting the 'little things'. I respect the work they're doing but... I don't know... maybe I'm just a little burnt out when it comes to the Hype Train.

Also, when I say the game is not a first day buy doesn't mean I'm not going to play it -- better believe it'll be a first day rental -- can't take that chance of missing something special.
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Old 04-18-2012, 07:57 AM   #99
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Re: NCAA Football 13 Gameplay Trailer

By the way, I'm totally disappointed that locomotion wasn't perfected. Maybe they covered it and I missed it because I was running around with my twins at that time -- did locomotion get a mention?
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Old 04-18-2012, 08:25 AM   #100
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Re: NCAA Football 13 Gameplay Trailer

Salutations;

I didn't hear a word of that, either. yish.......

Thanks for dropping by with your yearly worldly advice, turf.

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Old 04-18-2012, 08:53 AM   #101
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Re: NCAA Football 13 Gameplay Trailer

This Is Real That Other Stuff Is Fake!!!fficeffice" />>>
Playbook #1: Sights & Sounds: Real players on sidelines, real players running in and out of the game. Louder stadiums, unique team crowd chants. New trophy presentation for all trophy’s that can be earned. Rivalry games are now more real with rivalry trophy presentations at the end of every rivalry game, so when Wisconsin beats Minnesota they will be awarded the Paul Bunyan Axe and it will show the player of the game running around the stadium with it.(Stat overlay comes in and shows who’s had it the most).

Playbook #2: Gameplay : All new offensive and defensive lineman engagement. New passing system. New CB/WR interaction WR can now jump with the DBS. All new physics engine, 180lb Rbs won’t be able to run over 250lb Lbs anymore that’s a thing of the past. All new running types, RBs for example: (holding the ball), high and tight, normal and tight or normal and loose. And running straight up at full speed and running straight up all the time.>>


Playbook #3: Dynasty: All new commentary by kirk herbstreit. All new stat overlays (compares your stats from last season to the new season and so on). All new recruiting system, skip ESPN U 100 we now have Rivals 100. Watch game film of your recruit, go to a recruits highschool practice and watch him preform even do real in home visits with the recruit and his parents. All new vists when a recruit comes on a visit to watch a game and he is a 5*caliber the camera zooms in on him and kirk announces who he is and his stats from his senior year in highschool shows up and he waves to the camera because he is on the Jumbo Tron WOW.

>>

Playbook #4: Heisman Challenge we were joking about this of course. We introduce to you the All New D1AA college teams to Ncaa 13 we know you guys missed them now there back and better than ever with real D1AA jersey and real stadiums. You will now be able to play a whole D1AA season that runs along with the D1 schedule. So if you get the urge to play as Appalachian state and knock of Michigan again u can. And if you like you will be able to transfer down from D1 to D1AA so you don’t have to sit that bench for a year.

>>

Playbook #5: Road to Glory: 2 All new all-american games at the end of the highschool season. All New senior bowl at the end of your college career. You will now be able to go to college as a Iron man Athlete playing both sides of the ball, like Charles Woodson did for Michigan and Chris Gamble did for Ohio State. And O Yes You Can TRANSFER UP and DOWN!!!!!
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Old 04-18-2012, 09:18 AM   #102
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As a option guy and more or a run first guy I still dont understand why they havent said that they are going to address the oline for as outside zone and inside zone principles yet that is crictical if you are going to make the game more realistic for running the football everything else looks like improvements except I seen that they have the shovel pass finally in, does that mean you will finally get to do shovel options yet?
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Old 04-18-2012, 09:44 AM   #103
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by noplace
Dumbest thing I've ever read. Your eyes must be lying to you to even compare that game play to anything 2k does.
you're ridiculous. If this was a sizzle for 2k College football 2k13 you would be drooling. The fact it says EA is half the reason why it gets most the hate it does.
2k has never made a better football game as EA. 2k5 aka the holy grail was not as good as Madden 2005 (the best football game ever made). If 2k could make a football game like their basketball games sign me up. But they never showed it in the past. Just because they had a halftime show and post game shows doesn't make the gameplay better. And yes I own 2k5 and enjoyed it, but madden 05 was always better. And I do wish 2k had the ability to make a pro or college game because competition is the best for everyone.
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Old 04-18-2012, 10:10 AM   #104
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I am an offline Dynasty player. After the second patch I just quit playing due to gameplay frustrations. The two features i care about the most were Coaching Carousel and Custom Playbooks; both which directly relate to Dynasty. Since I quit the game so early I never got a chance to dive into Dynasty Mode and thus play around with those two features.

A question to anyone and everyone: How effective was Coaching Carousel and Custom Playbooks after all of the tune-ups and patches? Also, did they ever fix the rosters where 20 years into your Dyansty there were not 8 qb's on the roster and one position playing another position (qb's playing mlb)? In general, was Dynasty Mode playable after all of the patches and tune-ups? I read on this site how both of those features were flawed but did not know if they were fixed post-patch. Everyone's opinion would be greatly appreciated. Thanks.
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