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Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 201 tfctillidie @ 04/20/12 09:44 AM
Here's what I need proven regarding psychic DB's being gone...


Can a user still click on to the DB and do it anyways? Is this just an "offline" improvement?
 
# 202 noplace @ 04/20/12 10:42 AM
I just don’t understand how a sport that’s predicated on beating the person in front of you & winning 1 on 1 battles, things like momentum, weight and strength means nothing. Football is all about whose bigger, strong and faster, strategy comes next. EA has completely missed on this especially in the trenches where games are won and loss. Anyone that ignores this fact doesn’t respect the game.

This is why recruiting is so important. (At this point OL/DL recruiting does not matter at all)

Adding this would fix so much wrong with this game. It would change the way we recruit because it would really matter who’s on the field. It would change the way you approach your opponents strategically. Fact is EA doesn’t have to fix these things because its worked for them for so many years without a threat of losing the consumer for mediocrity and not meeting the demands of hardcore fans.

EA continues to tread the line between casual gamers and hardcore gamers. Until someone else makes a game & bring some serious competition I don’t see them changing much, even into the next gen.
 
# 203 The_Gaming_Disciple @ 04/20/12 11:53 AM
Quote:
Originally Posted by noplace
I just don’t understand how a sport that’s predicated on beating the person in front of you & winning 1 on 1 battles, things like momentum, weight and strength means nothing. Football is all about whose bigger, strong and faster, strategy comes next. EA has completely missed on this especially in the trenches where games are won and loss. Anyone that ignores this fact doesn’t respect the game.

This is why recruiting is so important. (At this point OL/DL recruiting does not matter at all)

Adding this would fix so much wrong with this game. It would change the way we recruit because it would really matter who’s on the field. It would change the way you approach your opponents strategically. Fact is EA doesn’t have to fix these things because its worked for them for so many years without a threat of losing the consumer for mediocrity and not meeting the demands of hardcore fans.

EA continues to tread the line between casual gamers and hardcore gamers. Until someone else makes a game & bring some serious competition I don’t see them changing much, even into the next gen.
Agreed.

I really hope someone, if not 2K, another company with the skill and innovation enters into the market. Just my small prediction, NCAA will have a major moment such as NBA Elite did with their Passion of the Bynum a.k.a. Jesus Pose...
 
# 204 Motown @ 04/20/12 12:02 PM
I have not played my NCAA Football 12 for almost a year...that should tell ya somethin'...that & 1 new controller
 
# 205 demon19000 @ 04/20/12 12:02 PM
We'll see what happens. Am I impressed? A bit. Am I overly excited? Not necessarily. I usually wait till I actually play it to make a large judgement. I'll buy it though. Even though they could improve things more, I still get way more than $60 of enjoyment out of it. I definitely understand where a lot of the criticisms come from, no doubt. Also it probably helps that I don't go it with big expectations every year.
 
# 206 Illustrator76 @ 04/20/12 06:10 PM
Quote:
Originally Posted by Catamount53
I don't necessarily agree with that. Its not uncommon for players to modify their route if they know the route they are supposed to run is well covered and they see an open area in the defense. You hear it every game "finding the soft spot in the zone". That is all that this is supposed to simulate.

This game does not yet have the AI where the receivers will do that on their own, so they give the user the ability to make it happen. I just hope in the future they tie this into a rating like route running or awareness to make it more balanced for the defense and more of a risk for the QB.

I dont have a problem with it.

My problem with the video is everyone abandoning their zones in the middle and leaving the FB wide open. Hopefully it is just a blown coverage and not a common thing.
But you can't realistically throw a receiver open by drastically changing his route based on where you throw the ball. It isn't physically possible. Look at that video. The TE IMMEDIATELY changes direction and cuts on a dime as soon as the pass button is pressed. That is unrealistic. The TE adjusts before he even knows where the ball is being thrown. If that is that case, then why have WR's run assigned routes? Why not just play sandlot football and tell guys to run wherever they want to and then just let the QB "lead them open"? Leading a WR open by throwing a ball in front of him (on a streak route for example) that drops behind the LB and in front of the safety playing a Cover 2 Zone defense is totally fine, but doing the same thing by "leading" a streak route into an out-route is unrealistic. Period. I played "other football" games whose passing system is superior to EA's and this type of thing simply isn't possible, the "other game's" passing system is route based, because it is grounded in reality. A receiver adjusting to the left or right on a poorly thrown deep bomb is totally different from him completely changing his entire route after the QB throws the ball.

Why worry about calling plays that beat certain defenses when you can just have your QB "lead" certain guys wherever he wants to? Why don't the pros do that then? Because it just isn't physically possible in most situations. I just don't like this, and I still feel like EA is cheating the defense in situations like this. When NCAA 13 drops and every offense is averaging 50+ points per game (and people are complaining because perfect defensive calls are being shredded by QB "lead passes"), Everyone can look to this post for my: "I told you so".
 
# 207 Illustrator76 @ 04/20/12 08:12 PM
Quote:
Originally Posted by Big FN Deal
Illy I went back and looked at that play and I must admit the way the TE adjusted to the pass did not look organic. It appeared as if the TE was reacting to the left stick direction or knew where the balls was headed a little sooner than he should of, imo.

That said, he did "look back" for the pass before it was thrown though and the adjustment was only about 5 yards off the original route. So these things are improvements because last year, he would have adjusted without ever looking back and the pass could have been a streak down the seam 15-20 yards off the original route but the TE would have still chased it.

They also specifically said during that part of the video that you can lead or "throw a receiver open" in the direction he is heading. So hopefully it will not be possible to take that same out route heading towards the right and lead a "looking" receiver back left, against their momentum.

Now even though this was power point we are all aware of EA football's player movement animation issues so the way it played out probably will not look that much different in the retail but marginally at least. I personally can overlook what seems to be the usual quirky movement and a slightly early adjustment to the ball, in comparison to last year.
I still disagree. That is not route based passing. In real life that ball sails over the WR's head because he is running an out-route and would not have enough time to slow his momentum and physically re-adjust in time to catch that ball unless he somehow jumped up and caught it. WR's running out-routes are not looking for balls thrown 5-7 yards over their head that they have to adjust to. They are looking for the ball in the spot that it is designed to go to for that specific route. Again, this is why we see a lack of incompletions in Madden without CB swats or WR drops; the passing game is just not restrictive enough and allows too many "video game" completions.

To each his own I guess.
 
# 208 SageInfinite @ 04/20/12 08:56 PM
Either way it was a bad decision to make that throw, lol. Dude had like 3 defenders around him with not too much space.
 
# 209 SageInfinite @ 04/20/12 09:10 PM
Quote:
Originally Posted by Big FN Deal
True but from what I am understanding, that's the purpose of throwing the receiver open.

http://www.nationalfootballpost.com/...ce=twitterfeed
Oh yeah I totally understand throwing a receiver open. It just seems weird because of the situation of the play. TOTALLY understand it in the RGIII highlight(amazing throw by the way). There was pressure not only from the D, but it was also a high pressure situation. Just seems weird in the situation EA used it in. Totally happy it's in though. Can't wait to try it out personally.
 
# 210 Illustrator76 @ 04/20/12 09:42 PM
Quote:
Originally Posted by Big FN Deal
True but from what I am understanding, that's the purpose of throwing the receiver open.

http://www.nationalfootballpost.com/...ce=twitterfeed
This video illustrates my point. If in the EA video the QB throws the ball out in front of the out-route and the TE catches the ball in the stride of his original route, I am fine with that. Completely changing the direction of a route (especially one like an out that requires a sharp cut) by 5-7 yards based on a "lead throw" (when the WR already has all of his momentum and the assignment to go in one direction) simply isn't realistic. I don't have an issue with the "lead throw" mechanic itself, simply the way it is implemented. That's what I am trying to get at.
 
# 211 Illustrator76 @ 04/20/12 10:30 PM
Quote:
Originally Posted by Big FN Deal
I agree that the play didn't look as good as we would want but it wasn't totally unrealistic like some stuff from last year. C'mon Illy, give that play a little credit. lol

I found this and it's very similar to the play in the webcast video, imo. Like I said though,in the webcast the TE seemed to react/adjust a little too quickly. The play starts at around the 1:27 mark.

http://www.nfl.com/videos/nfl-films-...es-air-assault
That's my point. In the Jimmy Graham play he naturally began running at a slight angle and caught the ball in stride. In the EA video the TE does a cut and begins completing his out-route only to magically cut, turn on a dime and change his out-route unrealistically into a corner route just as the QB releases the ball.

All I am saying is that I fear this will unfairly negate good defense, which isn't cool. You beat defenses by calling good routes AND making good throws, and my fear is that guys will just be able to call any route they want to because they will just be able to "lead throw" it into something else. I guess we will just have to wait and see kind sir (and I use the word "kind" VERY loosely, lol).
 
# 212 SageInfinite @ 04/20/12 10:35 PM
Quote:
Originally Posted by Illustrator76
That's my point. In the Jimmy Graham play he naturally began running at a slight angle and caught the ball in stride. In the EA video the TE does a cut and begins completing his out-route only to magically cut, turn on a dime and change his out-route unrealistically into a corner route just as the QB releases the ball.

All I am saying is that I fear this will unfairly negate good defense, which isn't cool. You beat defenses by calling good routes AND making good throws, and my fear is that guys will just be able to call any route they want to because they will just be able to "lead throw" it into something else. I guess we will just have to wait and see kind sir (and I use the word "kind" VERY loosely, lol).
I totally feel you ILL, but as long as Tiburon is using that amateurish looking movement/animation system, these are the things us as fans and gamers have to deal with.
 
# 213 Watson @ 04/20/12 10:36 PM
A shovel pass???!! Oh EA, that's actually a GREAT addition.


I don't see how you can think EA is bumming you guys out anymore.
 
# 214 sk @ 04/21/12 05:02 AM
Quote:
Originally Posted by WatsonTiger
A shovel pass???!! Oh EA, that's actually a GREAT addition.


I don't see how you can think EA is bumming you guys out anymore.
Compare it to what we've had without it.

You're running out of the pocket as a QB and a WR/RB is standing there alone, 3 feet in front of you. Previously, we had to stop, set, then throw. This leads to a ton of hits and bad throws.

Also why do you act like EA only added 1 feature? This was one of the smallest features.
 
# 215 shaunlmason @ 04/21/12 11:31 AM
Quote:
Originally Posted by Illustrator76
That's my point. In the Jimmy Graham play he naturally began running at a slight angle and caught the ball in stride. In the EA video the TE does a cut and begins completing his out-route only to magically cut, turn on a dime and change his out-route unrealistically into a corner route just as the QB releases the ball.

All I am saying is that I fear this will unfairly negate good defense, which isn't cool. You beat defenses by calling good routes AND making good throws, and my fear is that guys will just be able to call any route they want to because they will just be able to "lead throw" it into something else. I guess we will just have to wait and see kind sir (and I use the word "kind" VERY loosely, lol).
You can't lead far enough to really make this happen. In the initial build I played in January it was so powerful that you could turn a streak into a deep comeback. It was definitely too powerful back then. Based on our feedback they tuned the effect WAY down to where it is currently.

There ARE a couple of route/lead combinations where I think the receiver "snaps" to the path of the ball a little too quickly, but I provided that as feedback this week, my hope is it can be tuned a little. It's only noticeable if
you are really looking for it, and it's just an animation issue but I would like to see there be a little bit more "lag" in the adjustment.
 
# 216 Catamount53 @ 04/21/12 11:50 AM
Quote:
Originally Posted by Illustrator76
That's my point. In the Jimmy Graham play he naturally began running at a slight angle and caught the ball in stride. In the EA video the TE does a cut and begins completing his out-route only to magically cut, turn on a dime and change his out-route unrealistically into a corner route just as the QB releases the ball.

All I am saying is that I fear this will unfairly negate good defense, which isn't cool. You beat defenses by calling good routes AND making good throws, and my fear is that guys will just be able to call any route they want to because they will just be able to "lead throw" it into something else. I guess we will just have to wait and see kind sir (and I use the word "kind" VERY loosely, lol).
Here is what I disagree with you about. In real football receivers change their routes based on what the defense is doing. In the play from the trailer the TE is running an out route, but as soon as he gets out of his cut there are two defenders where his route was originally designed to go. In real life that receiver wouldn't keep running the route into coverage, the player would look for an open area and run there. That is what this is simulating.

The logic for a player to change their route like that isn't in the game. Instead of completely taking that part of football out of the game, the devs are giving the user the ability to make that play.

You say its negating good defense, but it is really better offense. That safety was put in a no win situation where he had to cover both the WR and TE running through that area. The WR was able to hold the safety just long enough for that pass to be completed.
 
# 217 Watson @ 04/21/12 12:50 PM
Quote:
Originally Posted by krisxsong
Also why do you act like EA only added 1 feature? This was one of the smallest features.
Oh no, I'm aware they added others. But that's what really stuck out at me. Surprised that didn't get more attention.
 
# 218 mavfan21 @ 04/21/12 02:12 PM
The UNT Mean Green getting some trailer love!

Nice.
 
# 219 Kanobi @ 04/21/12 03:14 PM
Quote:
Originally Posted by Skurzilla
Can't wait! I like the read and react where the defender turns their head, the 3 and 5 dropback for the QB, and the receiver route awareness where they may not be looking for the ball!
see NFL2k5
 
# 220 Illustrator76 @ 04/21/12 03:35 PM
Quote:
Originally Posted by ShaunLMason
You can't lead far enough to really make this happen. In the initial build I played in January it was so powerful that you could turn a streak into a deep comeback. It was definitely too powerful back then. Based on our feedback they tuned the effect WAY down to where it is currently.

There ARE a couple of route/lead combinations where I think the receiver "snaps" to the path of the ball a little too quickly, but I provided that as feedback this week, my hope is it can be tuned a little. It's only noticeable if
you are really looking for it, and it's just an animation issue but I would like to see there be a little bit more "lag" in the adjustment.
Awesome. That is great news to hear. I am glad that it was toned down and that you are flagging this kind of stuff to get a little more of a "delay" in there.

Quote:
Originally Posted by Catamount53
Here is what I disagree with you about. In real football receivers change their routes based on what the defense is doing. In the play from the trailer the TE is running an out route, but as soon as he gets out of his cut there are two defenders where his route was originally designed to go. In real life that receiver wouldn't keep running the route into coverage, the player would look for an open area and run there. That is what this is simulating.

The logic for a player to change their route like that isn't in the game. Instead of completely taking that part of football out of the game, the devs are giving the user the ability to make that play.

You say its negating good defense, but it is really better offense. That safety was put in a no win situation where he had to cover both the WR and TE running through that area. The WR was able to hold the safety just long enough for that pass to be completed.
I see your point, but I still disagree for the most part, but I don't feel like retyping the same thing over and over again. Since the feature is still being tuned and worked on, I will just wait until the demo drops to see how it will work in the final build.
 


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