NCAA Football 13 News Post
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I've already said earlier in this thread, I don't see animations or physics being worked on till new consoles come out, but I've been wrong before.
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I remember last year with Madden and their player introductions. They just showed key players on offense and defense, instead of the whole starting lineup for each unit. After people complained, they said they wanted to do "bite-sized" introductions. It was typical EA Sports in action, not sure how in the world they thought that was "cool" or a welcome feature. Either do it right or don't do it at all. On top of that, it never changed from game to game. The same players every game. It was so poor and frustrating, especially when they claimed they wanted it to be a broadcast presentation.
# 123
SageInfinite @ 04/18/12 12:59 PM
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# 124
SageInfinite @ 04/18/12 01:06 PM
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# 125
ultralow36 @ 04/18/12 01:11 PM
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Sent from my LG-P925 using Tapatalk
# 126
ultralow36 @ 04/18/12 01:19 PM
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Sent from my LG-P925 using Tapatalk
# 127
ultralow36 @ 04/18/12 01:25 PM
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Sent from my LG-P925 using Tapatalk
# 128
SageInfinite @ 04/18/12 01:30 PM
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I love NBA 2K and MLB The Show but I don't get bent out of shape when people complain about that game. Not everyone is going to get the same enjoyment out of a game as another.
I think that's what we are seeing with EA Football games. There's a group that will love EA Football games no matter what. They don't break down OL/DL play, things like that, and just play and enjoy the game. I think that's great. I really do.
Unfortunately for me, having literally grown up with Madden and EA Football, it's harder for me to just sit back and play the game in front of me. I just see a game full of potential, but too many of the 'little things' are missing that after 20-plus years, stand out too prominently for me to ignore.
I played quite a bit of Madden 10, as I thought that was a good step in the right direction. Madden 11 seemed to regress and Madden 12 improved on 11, but man, the game just feels so lifeless, it's hard to really devote an extended amount of time to the game. NCAA 11 was a solid game and NCAA 12 pre-patch was really good. We all know what happened after the patches, so no need to go down that road.
Just like Madden, though, NCAA just feels hollow. Stadium Sounds help some, but the lack of a dynamic crowd just kills the NCAA atmosphere, same thing with the decade-old commentary. I'm glad Christian is there at Tiburon; I think he'll help get some of the ideas we've discussed on these boards for years into the game.
Back to my 'little things' point. Some people say that EA Football not having certain penalties like PI, Roughing the Passer, etc. called at all isn't a big deal. To me, that's a huge misstep. It'd be like NBA 2K not having any fouls in its game or MLB The Show not having umpires on the field making (and sometimes legit missing calls just like real umps) calls.
Roadman said a key word: Options. Look at those two games I refereced above. What do they have? OPTIONS. You don't want to play a certain way? That's fine. There's X,Y and Z for you to choose from that should more fit your playing style. EA tries to fit everyone into the same box and it just doesn't work that way anymore. It doesn't help that sliders aren't very responsive, either. A simple 'Arcade', 'Normal' and 'Simulation' option would go a LONG way towards helping these games out.
OK, I could go on and on and I've probably rambled a bit too much, but wanted to make all of my points instead of posting them here and there, where they get lost in translation.
# 130
SageInfinite @ 04/18/12 02:16 PM
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Sage, the below is what I'm referring to when I say people are lost in their misery:
I'm not adding the member's name as I have no issue with him -- just the sentiment.
I mean, am I the only one who remembers how EA's football games were beat up for their subpar passing games? Am I the only one who remembers banned-OSer Valdarez creating threads and videos demonstrating how well put together APF's passing game was? Videos highlighting where Madden (and NCAA to a degree) failed? How "tethered" the passes were to the receivers? Am I the only one who remembers people in this forum tricking themselves into believing they had discovered new trajectories by holding the LT button?
If we're to believe what we learned yesterday, none of this should be an issue going forward.
So again, I don't get offended at all, nor should anyone. I just expect people to be fair and consistent, as I try to be. How can people (not speaking of you boss) poo-poo these improvements as if passing wasn't one of the main issues in EA football games?
That's all I'm trying to convey, but I'm sure you understand where I'm coming from
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I mean, am I the only one who remembers how EA's football games were beat up for their subpar passing games? Am I the only one who remembers banned-OSer Valdarez creating threads and videos demonstrating how well put together APF's passing game was? Videos highlighting where Madden (and NCAA to a degree) failed? How "tethered" the passes were to the receivers? Am I the only one who remembers people in this forum tricking themselves into believing they had discovered new trajectories by holding the LT button?
If we're to believe what we learned yesterday, none of this should be an issue going forward.
So again, I don't get offended at all, nor should anyone. I just expect people to be fair and consistent, as I try to be. How can people (not speaking of you boss) poo-poo these improvements as if passing wasn't one of the main issues in EA football games?
That's all I'm trying to convey, but I'm sure you understand where I'm coming from

# 132
moylan1234 @ 04/18/12 02:42 PM
I'm extremely skeptical of the so called improvements because to me it appears they made changes just to shut people up about things like super LBs without actually thinking about the effect on the game. For instance one of the first vids they showed was a play where the LB was in perfect position to jump up and swat a pass but didn't for whatever reason. It just feels like they removed that ability all together so they wouldn't have to hear the complaint anymore
# 133
SageInfinite @ 04/18/12 02:44 PM
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I don't see how the same people who complained about it not being changed, can't praise it now. I can understand not being excited, but to not recognize one of the biggest problems SEEMINGLY corrected, just puzzles me. I also understand the skepticism, but all we can do now is watch, and listen.
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On the APF passing game topic. It has and still remains far above what EA has ever done. Granted them "saying" these improvements are in does not mean they are. EA has a long track record of talking a big game yet delivering subpar performance. Will this new passing "lead" system and drop back system bring it to the APF level........Maybe.......Maybe not. From the looks of the videos and webcast I don't see it even remotely close to APF in terms of realism in the pass game.
Now that is my opinion, maybe you see this on the same level as APF.
I think the largest issue EA has that can't be over come is the movement of the players. It does not appear life like in any regard thus the "immersion" is lost off the bat. This is why people talk about how fantastic the static pictures look, because once in motion it turns into a arcade game "look".
So while I agree with you the passing engine step to improve is a good step. Is it enough??? I doubt it. Another words, I won't continue to fund couple new improvements all the way till that magic year they finally surpass the 2k football games in realism. I will wait from here on out till the improvements are enough to warrant purchasing.
# 135
SageInfinite @ 04/18/12 02:50 PM
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I think more to blame was the start of 06 when the new code was written decided our current gen history of how EA football would be this generation. They were stuck trying to improve on old code and add in new code that made the game play better. But the entire product being re-written was not a option so the general gameplay was going to remain largely the same.
I think we very well could see a devotion to realism from them next generation.
I think the biggest thing some people fail to understand such as RG. I want EA to create a fantastic football game. I am not bashing just to bash, there is a reason for the dislike.
I have been a fan of EA football since the first John madden. I remember the glory days and have went through the lowest of the low in this generation. We all have been frustrated and underwhelmed by their efforts.
While some are quicker to give a pass when they finally do something right. I am not one who quickly says "ohhhh yea everything is better". You have to prove to me.
So with that said, the steps in the right direction are noticed by me. I just don't find it enough to warrant a 60 dollar price tag and my purchase. There is way to much work that needs to be done to the entire product before it is AAA quality in my opinion. So I truly hope next generation the design decision from the start is to replicate the game of football and not twist the game of football to make it a "fun" experience.
I have been a fan of EA football since the first John madden. I remember the glory days and have went through the lowest of the low in this generation. We all have been frustrated and underwhelmed by their efforts.
While some are quicker to give a pass when they finally do something right. I am not one who quickly says "ohhhh yea everything is better". You have to prove to me.
So with that said, the steps in the right direction are noticed by me. I just don't find it enough to warrant a 60 dollar price tag and my purchase. There is way to much work that needs to be done to the entire product before it is AAA quality in my opinion. So I truly hope next generation the design decision from the start is to replicate the game of football and not twist the game of football to make it a "fun" experience.
# 138
SageInfinite @ 04/18/12 03:04 PM
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With that being said, idk, call me cynical, but I don't think EA/Tiburon has what it takes to deliver. IMO their football games never showed the type of realism that blurred the lines for me. OL/DL interaction alone makes me think that. They just lack the vision it takes to see the details and apply it to their games, I think they think people really don't care about that stuff. I mean look how long they have catered to button mashers as far as presentation goes. The little things like the way players get set, the way qb's walk up to the line of scrimmage. I mean they had to tell Ian Cummings to add a walking animation for the qb. Stuff like that just gives me low expectations when it comes to EA/Tiburon. I know he's gone and alot of moves have been made, but I still don't see any indication the focus on details and blurring the lines during gameplay is being made.
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in the process of watching the video now for playbook 2 on easports website, and one thing i noticed that imo atleast is unrealistic is the way they are attempting to hide defensive coverages.
while its not unrealistic in the fact that teams can and do hide their coverages, i just think its unrealistic in the way that EA is trying to portray it as if its the every down every team norm.
4ex. the way cover-2 is being expressing against I-Form Twins. In most cases the cb in cover-2 opposite the twins would play and move his alignment tight to the LOS to his side of the field. I think that this would be the norman way majority of teams would run cover-2 against twins.
now thats not to say that there are not teams out there that wouldnt move the cb over to cover the 2nd wr in pro-twins, but id argue that this is not the norm and that the play would prolly have a specific name outside of just being called cover-2. im guessing something along the lines of 'cover-2 cb over.' Now this becomes a specific play for the DC to call where the dbs now understands from the playcall that he is to follow the wr wherever he is aligned.
but it appears to me atleast from watching the vid that EA has set it up as to where the CB would always follow the wr, and in all my yrs of following and studying football ive never know this to be anywhere close to being the normal way cover-2 is expressed by the vast majority of teams.
i also have a problem with the way they have completely taken away motion as an option for the qb to be able to determine coverage. aand i rarely ever use motion myself. again its not that whats being expressed by EA never happens, i just dont believe it to be the norm or no team would ever run motion because it would just be pointless. there'd be no benefit to doing it. but lots of teams still do run motion as a method of determining coverages.
im all for being able to hide coverages and i dont have a problem with the way EA is hiding cover 2 persay, but it should be a specific playcall as thats not the way defenses are normally expressed.
if im wrong, id love to be enlightened..
while its not unrealistic in the fact that teams can and do hide their coverages, i just think its unrealistic in the way that EA is trying to portray it as if its the every down every team norm.
4ex. the way cover-2 is being expressing against I-Form Twins. In most cases the cb in cover-2 opposite the twins would play and move his alignment tight to the LOS to his side of the field. I think that this would be the norman way majority of teams would run cover-2 against twins.
now thats not to say that there are not teams out there that wouldnt move the cb over to cover the 2nd wr in pro-twins, but id argue that this is not the norm and that the play would prolly have a specific name outside of just being called cover-2. im guessing something along the lines of 'cover-2 cb over.' Now this becomes a specific play for the DC to call where the dbs now understands from the playcall that he is to follow the wr wherever he is aligned.
but it appears to me atleast from watching the vid that EA has set it up as to where the CB would always follow the wr, and in all my yrs of following and studying football ive never know this to be anywhere close to being the normal way cover-2 is expressed by the vast majority of teams.
i also have a problem with the way they have completely taken away motion as an option for the qb to be able to determine coverage. aand i rarely ever use motion myself. again its not that whats being expressed by EA never happens, i just dont believe it to be the norm or no team would ever run motion because it would just be pointless. there'd be no benefit to doing it. but lots of teams still do run motion as a method of determining coverages.
im all for being able to hide coverages and i dont have a problem with the way EA is hiding cover 2 persay, but it should be a specific playcall as thats not the way defenses are normally expressed.
if im wrong, id love to be enlightened..
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