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NCAA Football 13 Gameplay Trailer

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Old 04-18-2012, 02:09 PM   #145
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by SageInfinite
LOL. Thanks my dude. Glad we share the same opinion. It's just funny to me how guys get mad or offended like I bash this game just because they enjoy the game as is. I'm a huge fan of NBA 2k, but I don't react like that when guys don't enjoy it like me.
Yeah, at the end of the day everyone is entitled to their opinion. I don't have to agree with it, but I can still take something away from an opposing view, and sometimes, it helps me understand what I'm looking at a little more clearly.

I love NBA 2K and MLB The Show but I don't get bent out of shape when people complain about that game. Not everyone is going to get the same enjoyment out of a game as another.

I think that's what we are seeing with EA Football games. There's a group that will love EA Football games no matter what. They don't break down OL/DL play, things like that, and just play and enjoy the game. I think that's great. I really do.

Unfortunately for me, having literally grown up with Madden and EA Football, it's harder for me to just sit back and play the game in front of me. I just see a game full of potential, but too many of the 'little things' are missing that after 20-plus years, stand out too prominently for me to ignore.

I played quite a bit of Madden 10, as I thought that was a good step in the right direction. Madden 11 seemed to regress and Madden 12 improved on 11, but man, the game just feels so lifeless, it's hard to really devote an extended amount of time to the game. NCAA 11 was a solid game and NCAA 12 pre-patch was really good. We all know what happened after the patches, so no need to go down that road.

Just like Madden, though, NCAA just feels hollow. Stadium Sounds help some, but the lack of a dynamic crowd just kills the NCAA atmosphere, same thing with the decade-old commentary. I'm glad Christian is there at Tiburon; I think he'll help get some of the ideas we've discussed on these boards for years into the game.

Back to my 'little things' point. Some people say that EA Football not having certain penalties like PI, Roughing the Passer, etc. called at all isn't a big deal. To me, that's a huge misstep. It'd be like NBA 2K not having any fouls in its game or MLB The Show not having umpires on the field making (and sometimes legit missing calls just like real umps) calls.

Roadman said a key word: Options. Look at those two games I refereced above. What do they have? OPTIONS. You don't want to play a certain way? That's fine. There's X,Y and Z for you to choose from that should more fit your playing style. EA tries to fit everyone into the same box and it just doesn't work that way anymore. It doesn't help that sliders aren't very responsive, either. A simple 'Arcade', 'Normal' and 'Simulation' option would go a LONG way towards helping these games out.

OK, I could go on and on and I've probably rambled a bit too much, but wanted to make all of my points instead of posting them here and there, where they get lost in translation.
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Old 04-18-2012, 02:16 PM   #146
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by DJ
Yeah, at the end of the day everyone is entitled to their opinion. I don't have to agree with it, but I can still take something away from an opposing view, and sometimes, it helps me understand what I'm looking at a little more clearly.

I love NBA 2K and MLB The Show but I don't get bent out of shape when people complain about that game. Not everyone is going to get the same enjoyment out of a game as another.

I think that's what we are seeing with EA Football games. There's a group that will love EA Football games no matter what. They don't break down OL/DL play, things like that, and just play and enjoy the game. I think that's great. I really do.

Unfortunately for me, having literally grown up with Madden and EA Football, it's harder for me to just sit back and play the game in front of me. I just see a game full of potential, but too many of the 'little things' are missing that after 20-plus years, stand out too prominently for me to ignore.

I played quite a bit of Madden 10, as I thought that was a good step in the right direction. Madden 11 seemed to regress and Madden 12 improved on 11, but man, the game just feels so lifeless, it's hard to really devote an extended amount of time to the game. NCAA 11 was a solid game and NCAA 12 pre-patch was really good. We all know what happened after the patches, so no need to go down that road.

Just like Madden, though, NCAA just feels hollow. Stadium Sounds help some, but the lack of a dynamic crowd just kills the NCAA atmosphere, same thing with the decade-old commentary. I'm glad Christian is there at Tiburon; I think he'll help get some of the ideas we've discussed on these boards for years into the game.

Back to my 'little things' point. Some people say that EA Football not having certain penalties like PI, Roughing the Passer, etc. called at all isn't a big deal. To me, that's a huge misstep. It'd be like NBA 2K not having any fouls in its game or MLB The Show not having umpires on the field making (and sometimes legit missing calls just like real umps) calls.

Roadman said a key word: Options. Look at those two games I refereced above. What do they have? OPTIONS. You don't want to play a certain way? That's fine. There's X,Y and Z for you to choose from that should more fit your playing style. EA tries to fit everyone into the same box and it just doesn't work that way anymore. It doesn't help that sliders aren't very responsive, either. A simple 'Arcade', 'Normal' and 'Simulation' option would go a LONG way towards helping these games out.

OK, I could go on and on and I've probably rambled a bit too much, but wanted to make all of my points instead of posting them here and there, where they get lost in translation.
Excellent post. I feel exactly the same way. There are just so many missed opportunities with football this gen. Like I went back and played all of the NCAA games this gen, and I noticed something as small as how players used to get set in one of the older games, it looked alot more natural, like why get ride of that? Small things like that add up for someone like me. My biggest problem with EA this gen is, they do everything they can to remind you that you're just playing a video game. Immersion for me is so limited. That's cool for some people, they'd rather be immersed in competition, which is fine, but I'd rather be immersed in the sport and the broadcast of the sport.
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Old 04-18-2012, 02:32 PM   #147
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Re: NCAA Football 13 Gameplay Trailer

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Originally Posted by TDKing
They won't pulsate, but they will be lighting up at different times all over the field. Staying lit and lighting up are way different to me, lighting up will seem like flashes all over the place it kinda ruins the emersion factor seems more arcadey (IMO). I would much rather the reciever raise their arm when they are ready for the ball. I guess it doesn't really matter now, not sure why they don't run this stuff by the "community" to get our opinions before they put it in the game. Who knows maybe it won't be so bad hmmm...
This is the head scratcher for me about EA/Tiburon's decisions on options. It seems like they could have and maybe they still can, add a way to turn off just the visual aspect of this feature.

Personally, I would like an option to assign each button on the controller to a corresponding receiver in each play pregame, in the pause menu and play call screen so I wouldn't need the button icons ever displayed out on the field.
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Old 04-18-2012, 02:33 PM   #148
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Re: NCAA Football 13 Gameplay Trailer

Sage, the below is what I'm referring to when I say people are lost in their misery:

Quote:
Where is the large improvements?
I'm not adding the member's name as I have no issue with him -- just the sentiment.

I mean, am I the only one who remembers how EA's football games were beat up for their subpar passing games? Am I the only one who remembers banned-OSer Valdarez creating threads and videos demonstrating how well put together APF's passing game was? Videos highlighting where Madden (and NCAA to a degree) failed? How "tethered" the passes were to the receivers? Am I the only one who remembers people in this forum tricking themselves into believing they had discovered new trajectories by holding the LT button?

If we're to believe what we learned yesterday, none of this should be an issue going forward.

So again, I don't get offended at all, nor should anyone. I just expect people to be fair and consistent, as I try to be. How can people (not speaking of you boss) poo-poo these improvements as if passing wasn't one of the main issues in EA football games?

That's all I'm trying to convey, but I'm sure you understand where I'm coming from .
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Old 04-18-2012, 02:42 PM   #149
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Re: NCAA Football 13 Gameplay Trailer

I'm extremely skeptical of the so called improvements because to me it appears they made changes just to shut people up about things like super LBs without actually thinking about the effect on the game. For instance one of the first vids they showed was a play where the LB was in perfect position to jump up and swat a pass but didn't for whatever reason. It just feels like they removed that ability all together so they wouldn't have to hear the complaint anymore
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Old 04-18-2012, 02:44 PM   #150
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by rgiles36
Sage, the below is what I'm referring to when I say people are lost in their misery:



I'm not adding the member's name as I have no issue with him -- just the sentiment.

I mean, am I the only one who remembers how EA's football games were beat up for their subpar passing games? Am I the only one who remembers banned-OSer Valdarez creating threads and videos demonstrating how well put together APF's passing game was? Videos highlighting where Madden (and NCAA to a degree) failed? How "tethered" the passes were to the receivers? Am I the only one who remembers people in this forum tricking themselves into believing they had discovered new trajectories by holding the LT button?

If we're to believe what we learned yesterday, none of this should be an issue going forward.

So again, I don't get offended at all, nor should anyone. I just expect people to be fair and consistent, as I try to be. How can people (not speaking of you boss) poo-poo these improvements as if passing wasn't one of the main issues in EA football games?

That's all I'm trying to convey, but I'm sure you understand where I'm coming from .
Nah I totally agree, and I'm sure most of the level headed posters here agree with you as well. It's clear in the OS round table article that was just posted on the NCAA gameplay. Everything there was discussed, and discussed fairly. I totally applaud EA for updating the passing game. It was SORELY needed, and had been a complaint for years.

I don't see how the same people who complained about it not being changed, can't praise it now. I can understand not being excited, but to not recognize one of the biggest problems SEEMINGLY corrected, just puzzles me. I also understand the skepticism, but all we can do now is watch, and listen.
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Old 04-18-2012, 02:45 PM   #151
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by rgiles36
Sage, the below is what I'm referring to when I say people are lost in their misery:



I'm not adding the member's name as I have no issue with him -- just the sentiment.

I mean, am I the only one who remembers how EA's football games were beat up for their subpar passing games? Am I the only one who remembers banned-OSer Valdarez creating threads and videos demonstrating how well put together APF's passing game was? Videos highlighting where Madden (and NCAA to a degree) failed? How "tethered" the passes were to the receivers? Am I the only one who remembers people in this forum tricking themselves into believing they had discovered new trajectories by holding the LT button?

If we're to believe what we learned yesterday, none of this should be an issue going forward.

So again, I don't get offended at all, nor should anyone. I just expect people to be fair and consistent, as I try to be. How can people (not speaking of you boss) poo-poo these improvements as if passing wasn't one of the main issues in EA football games?

That's all I'm trying to convey, but I'm sure you understand where I'm coming from .
You can clearly say my name. We are all adults here.

On the APF passing game topic. It has and still remains far above what EA has ever done. Granted them "saying" these improvements are in does not mean they are. EA has a long track record of talking a big game yet delivering subpar performance. Will this new passing "lead" system and drop back system bring it to the APF level........Maybe.......Maybe not. From the looks of the videos and webcast I don't see it even remotely close to APF in terms of realism in the pass game.

Now that is my opinion, maybe you see this on the same level as APF.

I think the largest issue EA has that can't be over come is the movement of the players. It does not appear life like in any regard thus the "immersion" is lost off the bat. This is why people talk about how fantastic the static pictures look, because once in motion it turns into a arcade game "look".

So while I agree with you the passing engine step to improve is a good step. Is it enough??? I doubt it. Another words, I won't continue to fund couple new improvements all the way till that magic year they finally surpass the 2k football games in realism. I will wait from here on out till the improvements are enough to warrant purchasing.
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Old 04-18-2012, 02:50 PM   #152
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Re: NCAA Football 13 Gameplay Trailer

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Another words, I won't continue to fund couple new improvements all the way till that magic year they finally surpass the 2k football games in realism. I will wait from here on out till the improvements are enough to warrant purchasing.
I hate to be negative, but I highly doubt this ever happens, since it hasn't been attempted yet. Considering 2k has been out of the game for so many years, and EA still has not tried to equal or better their attempts. I mean they literally could've made their football games as realistic or more realistic than 2k in the 07-08 editions of the game. I just don't think EA has it in them. We just have to accept that.
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