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NCAA Football 13 Gameplay Trailer

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Old 04-18-2012, 01:11 AM   #89
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I love it all Nuff said
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Old 04-18-2012, 01:33 AM   #90
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Re: NCAA Football 13 Gameplay Trailer

@those animations LOL
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Old 04-18-2012, 01:36 AM   #91
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Some people on this site crack me up. You complain about stuff EA should do like, passing trajectories and WR's needing to see the ball to catch it, then complain that those things should have already been in the game. If you go watch the webcast and still think this game will be terrible then I don't know how you can be pleased with anything. I have really enjoyed the past two games and 13 looks to be better than either just based on what I've seen. I'm all for giving an opinion but, it seems like some just hate EA and can't even be objective.
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Old 04-18-2012, 01:56 AM   #92
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by jeremym480
Re-watch the trailer. He caught the ball because his icon lit up and the QB threw it to him when he was looking.
Thanks, I caught that the second time.

Not a bad feature to add, but I can see issues with it, too, with the game not recognizing a guy as open so his icon isn't lit up and you can't throw to him.

The dropbacks are a good addition, but it's something that can be done manually. I'm just glad that you're not forced into a throw after the drop is complete.

I need to see some unedited gameplay video to get a good feel but from first blush, it didn't look all that different from NCAA 11-12.
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Old 04-18-2012, 02:16 AM   #93
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Re: NCAA Football 13 Gameplay Trailer

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Originally Posted by DJ
Thanks, I caught that the second time.

Not a bad feature to add, but I can see issues with it, too, with the game not recognizing a guy as open so his icon isn't lit up and you can't throw to him.

The dropbacks are a good addition, but it's something that can be done manually. I'm just glad that you're not forced into a throw after the drop is complete.

I need to see some unedited gameplay video to get a good feel but from first blush, it didn't look all that different from NCAA 11-12.
1. You can throw to the receiver at any time, even if his icon is not lit. It lights up to show that he is looking for the ball at that point in his route.

2. It can be done manually but during plays with a 7 step drop back, receiver routes are actually timed with the qbs drop. This is how it is in real life as well. Those who use the drop backs properly, will most likely get the best results when playing, plus its very sim.

People will complain no matter what, but EA is really bringing it in NCAA. In no way are any of these features arcady. Many are too busy getting worked up about running animations being untouched instead of looking at what EA has done to please the hardcore community this year.

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Old 04-18-2012, 04:02 AM   #94
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by charter04
Some people on this site crack me up. You complain about stuff EA should do like, passing trajectories and WR's needing to see the ball to catch it, then complain that those things should have already been in the game. If you go watch the webcast and still think this game will be terrible then I don't know how you can be pleased with anything. I have really enjoyed the past two games and 13 looks to be better than either just based on what I've seen. I'm all for giving an opinion but, it seems like some just hate EA and can't even be objective.
Im with you on that man. So far the game looks better. Everyday we give our feedback expecting it to be in the game and when it finally is there are always those who complain about how late its in that game and it should have been in years ago. Each year we want the game to get better and so far it looks that way...I mean really....NCAA Football 13 as of right now is an improvement from NCAA Football 12. I would like to hear reasons as to why its not.
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Old 04-18-2012, 04:23 AM   #95
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by charter04
Some people on this site crack me up. You complain about stuff EA should do like, passing trajectories and WR's needing to see the ball to catch it, then complain that those things should have already been in the game. If you go watch the webcast and still think this game will be terrible then I don't know how you can be pleased with anything. I have really enjoyed the past two games and 13 looks to be better than either just based on what I've seen. I'm all for giving an opinion but, it seems like some just hate EA and can't even be objective.
Totally respect your opinion. But I refuse to continue to make believe that things are changing,mainly because everytime ea touts a new feature they leave an old one by the wayside or they just end up creating another imbalance, Is it so difficult for them to make changes across the board for once and tackle fundamental issues that have been plaguing the game since the beginning of this gen. why is it that the game is decent only every other year? I am glad that they are finally making changes to the passing game but every thing else still looks mediocre. The animations as a whole are just unacceptable at this point, and while the db awareness is good why isn't there CB and wr interaction yet? What about the line interaction,why does everything still look so unnatural. its been a whole generation and yet the amount of positive change is quite minimal this generation if compared to past generations.

The hate you are seeing is not hate but frustration and its quite justifyed in my opinion. Every time I play a game of apf2k8 I get upset because it just reminds me that this is how football games should be and yet 5 years later we dont even have half the things that game has. I know its cliche to say but its the truth. I'd love nothing more than for ea to succeed in creating an authentic football game but that doesn't mean that I as a consumer should have to settle for a mediocre product.
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Old 04-18-2012, 05:05 AM   #96
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Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by rgiles36
Exactly! The passing game is NOT one of the fundamentals of football!

I know everyone is down on the OL/DL blocking, but I did like seeing the LG get driven back in the first sequence. I can't speak for NCAA, but in Madden, typically that block would've been shed at the LOS. It's cool to see the guard get beat but not tossed aside immediately at the snap. (Edit: it's the second sequence showing off the pump fake mechanic)
LOL U trying too be funny rgiles? U forgot too put my other part of my sentence in?? It doesnt matter how much they improve passing, without RISK/REWARD it means nothing!!!! Players can bump & gun all over the field like the past 7 years and no penalties are called. Thats no real football and it only proves that EA is catering too the casual/tournament gamers still. I dont want too hear excuses from Ben or Cam, APF2K8 had offensive and defensive penalties for pass interference in and double-team pass blocking and consecutive hit tackles. What about ol/dl interactions and wr/cb interactions? Is that all ben and crew is talking about is the passing improvements too gameplay...please thats a slap in the face too gamers. This generation of football is a wash and EA has ruined it!!!!! Still fundamental are lacking!!!!!

Last edited by adfletch71; 04-18-2012 at 08:22 AM.
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