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NBA 2K12 News Post


The NBA 2K12 demo is available now for the 360. Later today for the PS3.

Scroll to the "N" section to find it. It's 1.1 GB.
  • Miami Heat vs. Dallas Mavericks (Can only play as the Mavs)
  • Difficulty set to default/casual
  • No commentary
  • 1 - 4 Minute Quarter
  • Can't run plays
  • No sliders, options, camera views, etc.
  • Free throw bug, after 3 second violation, is demo bug only.
Just play the demo and post your impressions here.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 102 - View All
NBA 2K12 Videos
Member Comments
# 1201 blues rocker @ 09/23/11 12:58 PM
Quote:
Originally Posted by Knickerbocker
Not having this issue at all. Quite the contrary, I feel I'm making way to many blocks in a 4 minute quarter game I get 2 blocks minimum which would amount to 24 blocks in a full 12 min quarter game. But I attributed this to the difficulty and slider settings.
i should also clarify that i'm mostly referring to block animations on the perimeter when guarding jump shooters...the blocking feels pretty good in the paint, but when contesting jump shooters i'm definitely seeing a delay to the block animation after pressing the button.

i don't know what you're doing that i'm not...I'm on the ps3, so maybe there it's something with the ps3 version.
 
# 1202 DJ @ 09/23/11 01:01 PM
From a demo standpoint, I'm disappointed. I don't understand why all the options were disabled. I could live with no subs but to not be able to even call for a screen is a little ridiculous.

I will say that I did like the player movement and the new post-up button is good, although I'm wondering how to do signature gathers now? Dirk is going to be a blast to use this year; he's very dangerous in the triple-threat position and I like that the CPU recognized that. I was able to create space and shoot a J over Bosh and then later when he pressed up on me, I drove past him for a layup.

I like the push dribble as well.

I know I'll love the retail, but I'm done with the demo as it's too limiting.
 
# 1203 mkharsh33 @ 09/23/11 01:14 PM
Quote:
Originally Posted by DJ
From a demo standpoint, I'm disappointed. I don't understand why all the options were disabled. I could live with no subs but to not be able to even call for a screen is a little ridiculous.

I will say that I did like the player movement and the new post-up button is good, although I'm wondering how to do signature gathers now? Dirk is going to be a blast to use this year; he's very dangerous in the triple-threat position and I like that the CPU recognized that. I was able to create space and shoot a J over Bosh and then later when he pressed up on me, I drove past him for a layup.

I like the push dribble as well.

I know I'll love the retail, but I'm done with the demo as it's too limiting.
cracks me up how guys can play the demo for hours on end, knowing how limited 2k made it. After about 15 minutes with it, I was done.

"Moving right along...nothing to see here."
 
# 1204 Cynical @ 09/23/11 01:15 PM
Quote:
Originally Posted by The 24th Letter
Not experiemcing any delay in movement at all....if anything I think its a little to much freedom right now lol

I think bball games need at least a little bit of "locking on" on D. People wanted to completely remove all "bumping" but I think its a necessary evil to maintain balance.
What do you by freedom? From you past comments I peg you as a sim gamer. But your post spits in the face of simulation to some degree, by saying "necessary evil" if that evil does not happen in the nba. right? "necessary evil" seems like a patch to cover a gameplay flaw.


Quote:
Originally Posted by Peninc
Remember youre playing against 2 of the fastest players in the whole league with the ball in their hands. Its not supposed to be easy or even normal to stay in front of them. I do find I can do it however with anticipation and watching the ball hand. I'm also not experiencing any delayed block response on PS3
It does not matter what happens in real life, in this case. It is either the cpu is cheating or just a code in the game were you cant sucessfuly perform certain defensive moves if timed perfectly. if it is a human vs human and the heat user isnt good, to a degree lebron will still be unstoppable. hope thats not the case.
 
# 1205 23 @ 09/23/11 01:18 PM
Quote:
Originally Posted by DJ
From a demo standpoint, I'm disappointed. I don't understand why all the options were disabled. I could live with no subs but to not be able to even call for a screen is a little ridiculous.

I will say that I did like the player movement and the new post-up button is good, although I'm wondering how to do signature gathers now? Dirk is going to be a blast to use this year; he's very dangerous in the triple-threat position and I like that the CPU recognized that. I was able to create space and shoot a J over Bosh and then later when he pressed up on me, I drove past him for a layup.

I like the push dribble as well.

I know I'll love the retail, but I'm done with the demo as it's too limiting.
Exactly my sentiments from day 1...

The work these guys have done is absolutely amazing

..but the demo, far too limited for what it is
 
# 1206 Peninc @ 09/23/11 01:19 PM
I've lost track of how many times I've played this demo and that's when I like to give my impressions.

I've never played a basketball game where I did not know what to expect or where I did not see a pattern in the way the game flows and the way the AI tries to beat you. In this regard, I think NBA 2k12 will surpass any other basketball game I have played before. The tight fluid movement, gathering before shots and dunks and the shot arsenal are all exceptional and organic, but this year it's the AI that takes this game to another level.

I love this move in sports gaming generally, as I saw it in the Pro Evolution Soccer 2012 demo as well. Its very hard to keep improving visuals in this console generation, and to come up with new big trumpeted features every year. However this is the closest 2K has made it to feeling like you are playing against another person. In the 2k12 demo the AI takes what I give them, finds the seams in the defence, finds the best shot to take, switches action if I cut off a pass, uses the full arsenal at its disposal and sometimes just simply plays beautiful basketball (all on default/casual). Gone are the days of bullet passes in the paint from 2k8, routine miracle 3 pointers, and magically quick defenders.

The game is not perfect and there are some flaws but If the retail version is even better than this, I know I will personally be in basketball video game bliss come October.
 
# 1207 sleepyshotta @ 09/23/11 01:22 PM
Quote:
Originally Posted by blues rocker
it's not so much a delay that i'm feeling...there is sometimes a delay, but it's more of an inconsistency in the speed in which my player moves on defense...kind of a herky jerky thing..seems like he kind of speeds up and slows down in unpredictable ways, even though i'm not doing anything different on the controller...

it's not a huge issue, but just feels a bit off to me.
I agree, this was also in 2k11.
 
# 1208 The 24th Letter @ 09/23/11 01:22 PM
Actually the "evil" does happen in the NBA....where bodies to be accounted for...thats what im getting at...people wanted to get rid of "bumping" but its necessary.

would you want a game where you have to maintain your dribble with the right bumper everytime you have the ball? why not? you have to in the NBA.
 
# 1209 Cynical @ 09/23/11 01:28 PM
Quote:
Originally Posted by mkharsh33
cracks me up how guys can play the demo for hours on end, knowing how limited 2k made it. After about 15 minutes with it, I was done.

"Moving right along...nothing to see here."
makes perfect sence to me... hypebeasts. i was told/read many times that 2k has made the greatest bball game ever not cuz of gameplay but based on features. well if its so many features why cant you atleast have a pleasing demo with regular gameplay features? but i could be wrong.
 
# 1210 CX1329 @ 09/23/11 01:31 PM
I find that bumping in the demo occurs whenever it makes sense for it to occur, such as when I dribble straight into a defender or when I manage to cut off the CPU ball handler in time. 2K11 had far too much bumping in my opinion, to the extent it was hard to use a screen without bumping into somebody and getting past someone like Fisher with the likes of Rose and Deron was a gamble. Besides, even if I do force the penetration in the demo, I usually end up missing the layup because of the help defense, so it's well balanced.
 
# 1211 Peninc @ 09/23/11 01:32 PM
Quote:
Originally Posted by Cynical
What do you by freedom? From you past comments I peg you as a sim gamer. But your post spits in the face of simulation to some degree, by saying "necessary evil" if that evil does not happen in the nba. right? "necessary evil" seems like a patch to cover a gameplay flaw.



It does not matter what happens in real life, in this case. It is either the cpu is cheating or just a code in the game were you cant sucessfuly perform certain defensive moves if timed perfectly. if it is a human vs human and the heat user isnt good, to a degree lebron will still be unstoppable. hope thats not the case.
I understand what you mean. Ive had perfect timing on defence and still failed at stopping the likes of lebron and wade, or even bosh from midrange. I'm not referencing the fact that it happens in real life, I'm really saying that even in the game these guys are representations of the players they actually are and so are the defenders you are using. There are no standout defenders on the Mavs though I do think good team defence is rewarded in the game. Things could definitely be tighter, and I hope they are in retail.
 
# 1212 The 24th Letter @ 09/23/11 01:40 PM
Quote:
Originally Posted by Cynical
makes perfect sence to me... hypebeasts. i was told/read many times that 2k has made the greatest bball game ever not cuz of gameplay but based on features. well if its so many features why cant you atleast have a pleasing demo with regular gameplay features? but i could be wrong.
so people are continuing playing the demo because they are hyped about features that are not in the demo.....cool.

please stop this "people are blind" crusade....its insulting the intelligent posters around here...
 
# 1213 Cynical @ 09/23/11 01:47 PM
Quote:
Originally Posted by The 24th Letter
Actually the "evil" does happen in the NBA....where bodies to be accounted for...thats what im getting at...people wanted to get rid of "bumping" but its necessary.

would you want a game where you have to maintain your dribble with the right bumper everytime you have the ball? why not? you have to in the NBA.
"where bodies to be accounted for" Im not quite understanding were you are coming from.

What is an "evil" in the nba compared to a what you call a "bumping" evil in 2k. To me bumping in 2k11 is a sim gameplay flaw. 2k12 bumping seems more life like although there is still sliding and unreal bumping. in the nba derick fisher can be beaten of the dribble 99% of the time by a quick pg. but every pg in the L does not avg. 30 against the lakers, why..... cuz of defense. not the case with 2k.

bumping is a flaw and can be corrected by improved team d and help d. thjs may have been corrected but, ony being able to play with somewhat slow footed players i can not know until RD.
 
# 1214 Al_Boogie3 @ 09/23/11 02:06 PM
i'm also really not liking the delay to the block animations.

when i press the block button, it often takes forever for my player to start the block animation. it's really delayed. for some reason they were able to make the pull up jumpers super quick and responsive, but they couldn't do the same for the block animations. this gives the offensive player an unfair advantage...because shooters can rise up and shoot at lightning speed, yet defenders can't rise up as quickly to defend those shots...the game isn't giving you the proper tools to counter the speed of the offensive player.

I felt the same thing when I was playing with the block animation, but I was told that it's almost like real life. If a defender is back peddling on is moving side to side, when the offensive player rises for a shot on the drop of a dime, it may take a split second for the defender to contest the shot. I also heard that if it's a better defender, his response time will be better. No one on Dallas is a good defender, so i understand where they are coming from!
 
# 1215 Cynical @ 09/23/11 02:09 PM
Quote:
Originally Posted by The 24th Letter
so people are continuing playing the demo because they are hyped about features that are not in the demo.....cool.

please stop this "people are blind" crusade....its insulting the intelligent posters around here...
so you agree with me.

why do you always sum up peoples intent and put words in peoples mouth just cuz they dont agree with you. are you in my head? no! if you are intelligent you know the difference between being hype and hypebeast. do you?

no one needs you to defend them. i responded to anothers persons post. other than that my convo has been about the gameplay. idk if you feel the game is perfect. but some do, yet you dont attack them amd their opinion. but you label anyone whos opinion may not be to your liking as commplainers, negative or they have an agenda.
 
# 1216 domidomdomz @ 09/23/11 02:10 PM
I see some people here mentioning about the delay that occurs when passing.

I notice it too but I think it's a good thing it's there because it makes lead passing less accessible especially to cheesers.

And the delay only happens when you do a lazy/careless pass or when you pass with a defender right in the passing lane.
 
# 1217 blues rocker @ 09/23/11 02:11 PM
Quote:
Originally Posted by Al_Boogie3

I felt the same thing when I was playing with the block animation, but I was told that it's almost like real life. If a defender is back peddling on is moving side to side, when the offensive player rises for a shot on the drop of a dime, it may take a split second for the defender to contest the shot. I also heard that if it's a better defender, his response time will be better. No one on Dallas is a good defender, so i understand where they are coming from!
yeah, that makes sense. i'll have to get my hands on the retail version and try some better perimeter defenders to see if they aren't as delayed.
 
# 1218 The 24th Letter @ 09/23/11 02:25 PM
Quote:
Originally Posted by Cynical
so you agree with me.

why do you always sum up peoples intent and put words in peoples mouth just cuz they dont agree with you. are you in my head? no! if you are intelligent you know the difference between being hype and hypebeast. do you?

no one needs you to defend them. i responded to anothers persons post. other than that my convo has been about the gameplay. idk if you feel the game is perfect. but some do, yet you dont attack them amd their opinion. but you label anyone whos opinion may not be to your liking as commplainers, negative or they have an agenda.
Yeah, I think the game is perfect...even though the conversation we were just having has to do with something about the demo I dont like. Makes sense.

I dont "attack" anyone for their opinion, good or bad, who cares? but I know the difference between people giving feedback and people with an agenda.

You (trying to potray your username I guess) are the one in these threads saying everyone is jacked up on hype or saying the game is perfect (even though youve yet to give an example of this). Can you disagree with me? The "View recent posts" option doesnt lie, lol
 
# 1219 CX1329 @ 09/23/11 02:27 PM
WTF is up with my demo? It seems I can never win anymore, and I found it too easy before. Either the difficulty got harder, or I'm unlearning how to play NBA 2K because of all this freestyling and no plays.
 
# 1220 sleepyshotta @ 09/23/11 02:29 PM
The steal attempt animations, when attempting to intercept a pass is still sometimes a bit much. They give the player attempting the interception too much momentum in the direction he's reaching in sometimes. That can be toned down, or either let us be able to branch into a shot block attempt.
 


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