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NBA 2K12 News Post


The NBA 2K12 demo is available now for the 360. Later today for the PS3.

Scroll to the "N" section to find it. It's 1.1 GB.
  • Miami Heat vs. Dallas Mavericks (Can only play as the Mavs)
  • Difficulty set to default/casual
  • No commentary
  • 1 - 4 Minute Quarter
  • Can't run plays
  • No sliders, options, camera views, etc.
  • Free throw bug, after 3 second violation, is demo bug only.
Just play the demo and post your impressions here.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 102 - View All
NBA 2K12 Videos
Member Comments
# 1181 SpecterSBC @ 09/23/11 03:18 AM
This demo is tease! I'm having too much fun with it hahaa! Well done 2k! And is it me or have the days just really slowed down in the past week or so? I can hardly wait another 11 days!
 
# 1182 BiggD @ 09/23/11 03:24 AM
Quote:
Originally Posted by SpecterSBC
This demo is tease! I'm having too much fun with it hahaa! Well done 2k! And is it me or have the days just really slowed down in the past week or so? I can hardly wait another 11 days!
I know what you mean, i can't bare to play 2k11 now..
 
# 1183 Dachozen1 @ 09/23/11 03:30 AM
Bravo on this game...fluid offense, but good defense is rewarded....can't wait for this game.
 
# 1184 SportsGamingVet @ 09/23/11 04:38 AM
2K raising the standard once again. Imagine what 2K Football would be like...
 
# 1185 fatleg3 @ 09/23/11 04:43 AM


Would do you guys think of the sports science voice over? I thought it would be neat to add it on.
 
# 1186 Peninc @ 09/23/11 04:47 AM
Quote:
Originally Posted by spankdatazz22
Damn this game animates beautifully. Replay button is gonna be used a LOT
Yup a whole lot. I find myself wishing the replay option was in this demo. Finally a basketball game that feels organic, as if anything can happen.
 
# 1187 Permatron @ 09/23/11 04:54 AM
Seems like this demo just shows me something new everytime. Miami noticed the mismatch with Rudy F Baby guarding Bron. Well to sum it up Bron embarrassed me. Started to sauce me up a bit, drove to the lane to then fall back as he was about to shoot from 3, put it behind his back and head fake at the same time and began his drive to the hoop. Funny thing was Rudy went for the fake only to get flipped over mid air by Bron who kindly caught him before cracking his skull. Amazing.
 
# 1188 jreezy18 @ 09/23/11 06:22 AM
Quote:
Originally Posted by o0kingmike0o
Seems like this demo just shows me something new everytime. Miami noticed the mismatch with Rudy F Baby guarding Bron. Well to sum it up Bron embarrassed me. Started to sauce me up a bit, drove to the lane to then fall back as he was about to shoot from 3, put it behind his back and head fake at the same time and began his drive to the hoop. Funny thing was Rudy went for the fake only to get flipped over mid air by Bron who kindly caught him before cracking his skull. Amazing.
Man that sounds like it hurt.
 
# 1189 KyotoCarl @ 09/23/11 07:51 AM
Quote:
Originally Posted by mreyes930
It actually seems like the PS3 and 360 versions were worked on separately this year. I find it weird that there are things on the 360 that are missing from the PS3 version and vice versa. The PS3 version looks great this year, aside from a few missing things, it's incredible.
We were talking about how the 360 is an earlier build, which I think it was last year, and as I can recall, the PS3 demo last year was an even earlier build than the 360 version.
 
# 1190 blues rocker @ 09/23/11 10:26 AM
i'm starting to notice the defensive locomotion feels a bit sluggish and delayed. like sometimes if i just barely touch the left stick, my player will take this really delayed, SLOW step...or sometimes he will take 2 or 3 steps when he should've just taken one. just feels kind of "loose" and sloppy.

the defensive control can feel a bit herky jerky and inconsistent...like the game is causing my man to slow down and speed up at times without my input. feel like it should just be a bit smoother and more responsive, and the speed at which my player moves should be more consistent, more predictable, and more controllable...for example...if i'm holding the left and right triggers for the "fast shuffle", my player doesn't always move at the same speed...it feels like the game will sometimes force him to move more slowly, and will then make him speed up out of nowhere...if you are holding both triggers for the "fast shuffle", the player should always move at the same speed...there should be no unexpected speed bursts or slow-downs.

good control is all about consistency of movement and predictability of movement...meaning, when you do a certain button combination, you should always get the same movement at the same speed, so that you can repeat that movement again when you need to...but if the game doesn't give you consistent results each time for the same controller input, you feel frustrated and helpless...like the game is preventing you from doing what you want.

i feel like 2k11 was pretty good at this in terms of the defensive locomotion - it felt pretty consistent and there weren't any of the random speed bursts or slow-downs that i'm seeing in 2k12.

it's not a major issue, but it's worth looking into and improving if possible.
 
# 1191 ronnieb @ 09/23/11 10:57 AM
Quote:
Originally Posted by blues rocker
i'm starting to notice the defensive locomotion feels a bit sluggish and delayed. like sometimes if i just barely touch the left stick, my player will take this really delayed, SLOW step...or sometimes he will take 2 or 3 steps when he should've just taken one. just feels kind of "loose" and sloppy.

the defensive control can feel a bit herky jerky and inconsistent...like the game is causing my man to slow down and speed up at times without my input. feel like it should just be a bit smoother and more responsive, and the speed at which my player moves should be more consistent, more predictable, and more controllable...for example...if i'm holding the left and right triggers for the "fast shuffle", my player doesn't always move at the same speed...it feels like the game will sometimes force him to move more slowly, and will then make him speed up out of nowhere...if you are holding both triggers for the "fast shuffle", the player should always move at the same speed...there should be no unexpected speed bursts or slow-downs.

good control is all about consistency of movement and predictability of movement...meaning, when you do a certain button combination, you should always get the same movement at the same speed, so that you can repeat that movement again when you need to...but if the game doesn't give you consistent results each time for the same controller input, you feel frustrated and helpless...like the game is preventing you from doing what you want.

i feel like 2k11 was pretty good at this in terms of the defensive locomotion - it felt pretty consistent and there weren't any of the random speed bursts or slow-downs that i'm seeing in 2k12.

it's not a major issue, but it's worth looking into and improving if possible.

good post, not a major grip in anyways but i agree with the op, consistancy in defensive movement is where gameplay can still improve, but i reserve my judgement when the final version drops
 
# 1192 blues rocker @ 09/23/11 11:22 AM
Quote:
Originally Posted by ronnieb
good post, not a major grip in anyways but i agree with the op, consistancy in defensive movement is where gameplay can still improve, but i reserve my judgement when the final version drops
i'm also really not liking the delay to the block animations.

when i press the block button, it often takes forever for my player to start the block animation. it's really delayed. for some reason they were able to make the pull up jumpers super quick and responsive, but they couldn't do the same for the block animations. this gives the offensive player an unfair advantage...because shooters can rise up and shoot at lightning speed, yet defenders can't rise up as quickly to defend those shots...the game isn't giving you the proper tools to counter the speed of the offensive player.
 
# 1193 GP Mercy @ 09/23/11 11:23 AM
The demo feels like NBA 2K11.5, and in a good way! I was not impressed after one run with the demo, but after multiple runs one word comes to my mind: consistency!

The gameplay is so organic, I had to readjust how I played. Real basketball is rewarded, and that is always a plus. Presentation wise, the intro has not gotten old YET, and 2K is hit and miss on certain players.

Overall, this can possible upstage NBA 2K11, and one can agrue it was the greatest basketball game of all time. In the words of Bart Scott: CAN'T WAIT!
 
# 1194 Cynical @ 09/23/11 11:50 AM
Quote:
Originally Posted by blues rocker
i'm also really not liking the delay to the block animations.

when i press the block button, it often takes forever for my player to start the block animation. it's really delayed. for some reason they were able to make the pull up jumpers super quick and responsive, but they couldn't do the same for the block animations. this gives the offensive player an unfair advantage...because shooters can rise up and shoot at lightning speed, yet defenders can't rise up as quickly to defend those shots...the game isn't giving you the proper tools to counter the speed of the offensive player.
I believe i brought this up earlier in this thread that i could not block lebron, when multiply times i timed it perfect and my player stuck to the foor. I think I asked posters, had they blocked LBJ's threes, but no one responded. so idk.

I played the demo a few times yesterday, i timed the block perfect not even a step away, my player just raised his hand/didnt jump. LBJ jump passes then my player jumps after he passes(only pressed the block button once in this whole sequence) when he passes out of the shot, LBJ cuts to the goal. almost feels like the game is programed so you cant realy lock down the stars.

Is this what they mean when they say "a star playing like a star". meaning its now way to play perfect defense on them? I hope not.

@ all the hard core demo players. What ways do you use to aggressively block/defend aggresive jumpshooters?
 
# 1195 ClevelandinDistress @ 09/23/11 12:12 PM
Quote:
Originally Posted by blues rocker
i'm also really not liking the delay to the block animations.

when i press the block button, it often takes forever for my player to start the block animation. it's really delayed. for some reason they were able to make the pull up jumpers super quick and responsive, but they couldn't do the same for the block animations. this gives the offensive player an unfair advantage...because shooters can rise up and shoot at lightning speed, yet defenders can't rise up as quickly to defend those shots...the game isn't giving you the proper tools to counter the speed of the offensive player.



The delay is a demo only issue! Been stated many times before.
 
# 1196 The 24th Letter @ 09/23/11 12:23 PM
Not experiemcing any delay in movement at all....if anything I think its a little to much freedom right now lol

I think bball games need at least a little bit of "locking on" on D. People wanted to completely remove all "bumping" but I think its a necessary evil to maintain balance.

Im just hoping its the "slow Mavs defenders" that is making it hard for me to stay in front of people and this isnt how every defender is....its gonna be hell vs a human..
 
# 1197 The 24th Letter @ 09/23/11 12:25 PM
Quote:
Originally Posted by ClevelandinDistress
The delay is a demo only issue! Been stated many times before.
This was confirmed for passing but not his issue. (even though im not experiencing it)

Unless im wrong.

Da Czar did state the whole thing felt sluggish, I dunno...
 
# 1198 Peninc @ 09/23/11 12:38 PM
Quote:
Originally Posted by The 24th Letter
Not experiemcing any delay in movement at all....if anything I think its a little to much freedom right now lol

I think bball games need at least a little bit of "locking on" on D. People wanted to completely remove all "bumping" but I think its a necessary evil to maintain balance.

Im just hoping its the "slow Mavs defenders" that is making it hard for me to stay in front of people and this isnt how every defender is....its gonna be hell vs a human..
Remember youre playing against 2 of the fastest players in the whole league with the ball in their hands. Its not supposed to be easy or even normal to stay in front of them. I do find I can do it however with anticipation and watching the ball hand. I'm also not experiencing any delayed block response on PS3
 
# 1199 Knickerbocker @ 09/23/11 12:40 PM
Quote:
Originally Posted by blues rocker
i'm also really not liking the delay to the block animations.

when i press the block button, it often takes forever for my player to start the block animation. it's really delayed. for some reason they were able to make the pull up jumpers super quick and responsive, but they couldn't do the same for the block animations. this gives the offensive player an unfair advantage...because shooters can rise up and shoot at lightning speed, yet defenders can't rise up as quickly to defend those shots...the game isn't giving you the proper tools to counter the speed of the offensive player.
Not having this issue at all. Quite the contrary, I feel I'm making way to many blocks in a 4 minute quarter game I get 2 blocks minimum which would amount to 24 blocks in a full 12 min quarter game. But I attributed this to the difficulty and slider settings.
 
# 1200 blues rocker @ 09/23/11 12:53 PM
Quote:
Originally Posted by The 24th Letter
Not experiemcing any delay in movement at all....if anything I think its a little to much freedom right now lol

I think bball games need at least a little bit of "locking on" on D. People wanted to completely remove all "bumping" but I think its a necessary evil to maintain balance.

Im just hoping its the "slow Mavs defenders" that is making it hard for me to stay in front of people and this isnt how every defender is....its gonna be hell vs a human..
it's not so much a delay that i'm feeling...there is sometimes a delay, but it's more of an inconsistency in the speed in which my player moves on defense...kind of a herky jerky thing..seems like he kind of speeds up and slows down in unpredictable ways, even though i'm not doing anything different on the controller...

it's not a huge issue, but just feels a bit off to me.
 


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