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NBA 2K12 News Post


The NBA 2K12 demo is available now for the 360. Later today for the PS3.

Scroll to the "N" section to find it. It's 1.1 GB.
  • Miami Heat vs. Dallas Mavericks (Can only play as the Mavs)
  • Difficulty set to default/casual
  • No commentary
  • 1 - 4 Minute Quarter
  • Can't run plays
  • No sliders, options, camera views, etc.
  • Free throw bug, after 3 second violation, is demo bug only.
Just play the demo and post your impressions here.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 102 - View All
NBA 2K12 Videos
Member Comments
# 1241 Knickerbocker @ 09/23/11 04:12 PM
Also I noticed a bug that shooting fouls are called often when the player that gets fouled is not yet in the process of shooting (perfoming an escape dribble for example).
 
# 1242 WTF @ 09/23/11 04:14 PM
24th and Cynical. It stops here. Keep the bickering back and forth out of it. It leads to infractions now. Keep this thread for impressions and discussion of the demo, not bickering back and forth over poster habits.
 
# 1243 blues rocker @ 09/23/11 04:14 PM
Quote:
Originally Posted by thevaliantx
Who confirmed that it's not in the retail version? Are you referring to what a previous poster here said about "I heard.....", or was it actually someone from 2K that confirmed that the lead passing isn't in retail?
a guy from 2k confirmed it...no one ever said lead passing isn't in the retail...he said the delayed passing animations were fixed.
 
# 1244 sleepyshotta @ 09/23/11 04:17 PM
Quote:
Originally Posted by thevaliantx
Who confirmed that it's not in the retail version? Are you referring to what a previous poster here said about "I heard.....", or was it actually someone from 2K that confirmed that the lead passing isn't in retail?
Actually, it was Da_Czar, he quoted me and said they got rid of the delayed passes, and that's concrete.
 
# 1245 The 24th Letter @ 09/23/11 04:17 PM
Quote:
Originally Posted by sleepyshotta
I've spent several games guarding every position, at least 10 each, and I've been able to defend everyone on MIA fairly well, which isn't saying much, because I am an elite defender when it comes to guarding CPU controlled players, but I can see why a lesser defender would complain. Now I'll just have to wait and see how well the game allows us to keep with users just exploding from side to side.
This is what I want to see, and kindve what I was talking about before....as long as they give us some counters on D im good.
 
# 1246 Knickerbocker @ 09/23/11 04:30 PM
Quote:
Originally Posted by sleepyshotta
I've spent several games guarding every position, at least 10 each, and I've been able to defend everyone on MIA fairly well, which isn't saying much, because I am an elite defender when it comes to guarding CPU controlled players, but I can see why a lesser defender would complain. Now I'll just have to wait and see how well the game allows us to keep with users just exploding from side to side.
I agree. After I've put some work on D I am able to stop them almost every time. I really love the new defensive system.
 
# 1247 CX1329 @ 09/23/11 04:48 PM
Ah, got it, the automatic flick-flick animations are gone. Now you have to manually select a shot, then change it.
 
# 1248 Cynical @ 09/23/11 04:52 PM
Quote:
Originally Posted by Cynical
i mean im not back peddling or anything im in perfect position and the botton i press just triggers a slow animation. id rather see a foul if i turbo block an opponent, nothing about that says aggresive block at all. if im some what body'n the ball handler and attempt a block w/ out power its cool if i get that annimation cuz its a contest, but then whats the difference between auto contest and Y button only then?
Quote:
Originally Posted by Pared
You're trying to defy the laws of physics, gravity and just plain old reality if you're back peddling and expect to be able to jump forward and accurately contest a shot to the point of blocking it.

Basketball - not video games.
not sure who your quoting
 
# 1249 CX1329 @ 09/23/11 04:56 PM
I'm really missing the Training Camp feature. All the advanced controls have changed, and I can no longer consistently do the things I used to do in 2K11. It's funny that I'm actually complaining (not really, just using the word in the loosest way possible) about the game being too deep now. 2K basketball really has come a LONG way.
 
# 1250 draztikrhymez @ 09/23/11 05:04 PM
Damn all this Ps3 vs 360 talk is making me debate on changing my pre-order to 360.
 
# 1251 jreezy18 @ 09/23/11 06:05 PM
Quote:
Originally Posted by thevaliantx
Who confirmed that it's not in the retail version? Are you referring to what a previous poster here said about "I heard.....", or was it actually someone from 2K that confirmed that the lead passing isn't in retail?
I believe Beluba or Da Czar confirmed it. I'm talking about the delayed passing in general by the way, not lead passing.
 
# 1252 sleepyshotta @ 09/23/11 06:15 PM
lol, I'm shakin LeBron with Butler all day, he gonna have to ice those ankles.
 
# 1253 ConnorTime3 @ 09/23/11 06:18 PM
After playing the demo a ton of times here are some of my impressions:
Overall, the game feels very good. The jumpshots seem wayyyy smoother than before, and contact in the paint feels much less artificial.

I'm glad the passing delay is apparently not in the retail, because 85-90% of my turnovers are off passes where I hit the button and my teammate is standing still on the perimeter, but by the time the pass is released they are cutting to the basket with 3 Miami defenders between me and them.

I also have noticed that defensive contests seem much slower, especially on the perimeter. I believe I remember reading somewhere that 2k was trying to reduce the number of blocks on perimeter jumpshots this year. Maybe that is why it is like that? I feel like the amount of blocks on perimeter is good in the demo (I've only seen a couple) but that simple contests/getting a hand in the face needs to be slightly quicker.

I think using big men (especially in my player) will be much more rewarding this year. The post game feels much better(I'm pretty sure I am shooting about 85% on post fadeaways with Dirk) and I LOVE the addition of a functioning hands-up defense. At first whenever Miami was driving to the hoop I was trying to hit y with good timing for the block, and it rarely worked. Then I started just trying to get in the way with Chandler with my hands raised in good position, and that feels much more effective than hitting block and either totally wiffing or swatting it.

Has anyone else noticed that offensive rebounds (especially for the CPU) tend to happen in crazy streaks?? ie for three demo games the Heat will get no offensive boards on me and then in the fourth game they will get like 3-4 offensive rebounds in one possession on multiple different possessions. It seems artificial to me.

This may be because we are playing against the Heat, who have 2 of the most freakishly athletic fast break defenders in the world, but is anyone else having trouble running fast breaks?? It seems the only way I can pass on a fast break is an alley-oop. Any pass that isnt an alley seems to get tipped or stolen no matter what I do. Does anyone else have this issue?

On the upside theres so much cool stuff though- I pulled a sick off the backboard alley-oop to Chandler, Wade dunked on Dirk and did the Pippen-step-over move, the dribble moves feel much better this year(even with dinosaur JKidd I've had a few excellent drives), blocks under the hoop look less fake, steals feel much more timing-based, and there have been some pretty crazy passes(although directional passing with A button seems totally random on who you throw to at times). These are just a few things I've noticed. Sorry for the essay
 
# 1254 mkharsh33 @ 09/23/11 06:47 PM
Quote:
Originally Posted by Pared
You're trying to defy the laws of physics, gravity and just plain old reality if you're back peddling and expect to be able to jump forward and accurately contest a shot to the point of blocking it.
Apparently you've never watched "Teen Wolf"...
 
# 1255 J-H!zZl3 @ 09/23/11 06:58 PM
Quote:
Originally Posted by mkharsh33
Apparently you've never watched "Teen Wolf"...



 
# 1256 Knickerbocker @ 09/23/11 07:37 PM
Anyone noticed that the CPU defenders don't guard the 3 point shot at all? They stand to far from the shooter. I can rain 3s with my guys the whole quarter without them contesting it. Hopefully a demo issue.
 
# 1257 yossihaz1 @ 09/23/11 07:59 PM
the faces look so great
btw, i don't understand why most of my shots with fernandez in traffic near the ft line are short , but his 3-pt jumper fall in with no problem? ( i release the ball exactly when the light in the circle flash on)
is his rating of shoot in traffic is low?
 
# 1258 jreezy18 @ 09/23/11 08:33 PM
Quote:
Originally Posted by yossihaz1
the faces look so great
btw, i don't understand why most of my shots with fernandez in traffic near the ft line are short , but his 3-pt jumper fall in with no problem? ( i release the ball exactly when the light in the circle flash on)
is his rating of shoot in traffic is low?
I didn't think people actually paid attention to that circle thing.
 
# 1259 Leftos @ 09/23/11 08:51 PM
@ConnorTime3:

I don't like the delayed passing either...

BUT!

There's a but here. During the delay, if you keep the Left Stick pressed in any direction, that's the direction the receiver will run towards just as the pass is made, so that he can get himself open right after receiving.

So if you want to get Dirk out in the perimeter while he's backing down in the post, press RB, then Y, and immediately move the left stick outwards, towards the perimeter.

I'd like the best of both worlds. Make the passes quicker, but keep this useful little feature.
 
# 1260 Goffs @ 09/23/11 09:21 PM
Quote:
Originally Posted by Leftos
@ConnorTime3:

I don't like the delayed passing either...

BUT!

There's a but here. During the delay, if you keep the Left Stick pressed in any direction, that's the direction the receiver will run towards just as the pass is made, so that he can get himself open right after receiving.

So if you want to get Dirk out in the perimeter while he's backing down in the post, press RB, then Y, and immediately move the left stick outwards, towards the perimeter.

I'd like the best of both worlds. Make the passes quicker, but keep this useful little feature.
hmm sounds like R-stick passing can benefit from this...
 


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