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Check out the new NBA 2K12 Developer Insight #9, as Jerson Sapida talks about the defensive side of the ball.

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# 141 infam0us @ 09/16/11 07:28 PM
MrBallaBoy21, you might of missed Beluba post on that subject:
Quote:
Originally Posted by Beluba
fatleg, it's not that we consider playing offball D an invalid playing style. the decision to tune user-controlled onball defenders differently than AI-controlled defenders was a result of a longstanding balancing issue. The fact is, most humans can't react to shooters the same way our AI defenders can. That's amplified online. We simply wanted to give users who prefer to play onball defense an aid to level the playing field with the AI. You'll just have to trust me for now... but I spent a lot of time tuning the shot penalties so as not to sway the balance in the other direction. IMO, 2K12 strikes a good balance for both camps (offball and onball D users.)

But just for the record... I do think it's more manly to play onball D.
It sound like it wont be a really big difference but it seems like its giving the user who plays on ball defense a bit more help because its more challenging playing on-ball.
 
# 142 BroMontana82 @ 09/16/11 07:30 PM
shot blocking will be interesting. in the full quarter video there was some very suspect animations and ball physics tracing back to all previous years. what i want to see, is dynamic player movement that will adjust to tracking the ball in the air. and also hard bounces instead of that annoying floating ball and the animation where you swipe the ball straight down from the players hands onto their head.
 
# 143 Boilerbuzz @ 09/16/11 07:31 PM
Quote:
Originally Posted by Pared
I guess because it was what I was looking forward to specifically - Like I said, it's been over 2 years in the making for this feature.
If I recall, you asked for a way to make it on demand. As Czar pointed out, you now have the tools to make it happen or not.
 
# 144 CX1329 @ 09/16/11 07:31 PM
Quote:
Originally Posted by MrBallaBoy21
I don't play 100% off ball D, but I also don't immediately switch to the player that gets the ball because it puts me at a disadvantage. I like to see what they're going to do with the ball before I switch so I don't get beat off the dribble or get Jd on because I couldn't react to a quick jumpshot.

I think what Beluba explained to us is that this advantage won't do much other than offset the reflex disadvantage that a human has compared to the CPU. That means a human will receive more leniency when contesting a shot than a CPU controlled defender, and we won't exactly need to smother a shooter and develop inhuman twitch reflexes to get a "perfect contest" rating.
 
# 145 EarvGotti @ 09/16/11 07:32 PM
LOL at all the off-ballers. This is just like real life man. Everybody wants to play offense but NOBODY wants to play defense.
 
# 146 Boilerbuzz @ 09/16/11 07:33 PM
Quote:
Originally Posted by infam0us
MrBallaBoy21, you might of missed Beluba post on that subject:

It sound like it wont be a really big difference but it seems like its giving the user who plays on ball defense a bit more help because its more challenging playing on-ball.
It's a balance of risk versus reward.
 
# 147 Beluba @ 09/16/11 07:33 PM
Quote:
Originally Posted by DukeC
@beluba

While you're still here, I know it's probably too late for 2k12, but for 2k13 could you think of implementing the option of being able to stop And 1 plays with a close defender?

Say D-Rose drives to the hoop and gets bumped on the way by Rondo. While Rose is adjusting his shot in mid-air (the whistle having already been blown) someone like Garnett for instance would be able to rotate and swat away the ball, thereby negating the chance for an And 1 instead of the animation playing out and everyone is standing still?

Or is this already possible?
For 13, yes, it's on the list.
 
# 148 MrBallaBoy21 @ 09/16/11 07:38 PM
Quote:
Originally Posted by infam0us
MrBallaBoy21, you might of missed Beluba post on that subject:

It sound like it wont be a really big difference but it seems like its giving the user who plays on ball defense a bit more help because its more challenging playing on-ball.
The difference is what I don't agree with. Even if it's a small one I just don't like it.
 
# 149 MrBallaBoy21 @ 09/16/11 07:41 PM
Quote:
Originally Posted by CX1329
I think what Beluba explained to us is that this advantage won't do much other than offset the reflex disadvantage that a human has compared to the CPU. That means a human will receive more leniency when contesting a shot than a CPU controlled defender, and we won't exactly need to smother a shooter and develop inhuman twitch reflexes to get a "perfect contest" rating.
So the CPU is gonna get some lag on their contests? If so will ratings effect it so great defenders won't get the latency?
 
# 150 Kaanyr Vhok @ 09/16/11 07:42 PM
Quote:
Originally Posted by clipperfan811
A lot of players felt the same way with Dirk last year in the playoffs
Especially on the right side where Dirk shoots like 50% from mid range even when he is contested. Still in real life its contextually easier to contest without fouling.
 
# 151 infam0us @ 09/16/11 07:43 PM
Quote:
Originally Posted by Boilerbuzz
It's a balance of risk versus reward.
Thats a good way to put it.
 
# 152 J_Posse @ 09/16/11 07:45 PM
I love all the adjustments made to defense this year, but I was wondering why taking charges wasn't mentioned in the insight? The inability to take charges, whether on-ball or off-ball, really hurt a defensive strategy used by many NBA players (Bogut, Nash and Ginobili). It also made the "take charge" tendency useless since the CPU would never attempt them. Has it been improved for 2K12? Will the CPU actually go for charges?
 
# 153 qpc123 @ 09/16/11 07:45 PM
Quote:
Originally Posted by MrBallaBoy21
So the CPU is gonna get some lag on their contests? If so will ratings effect it so great defenders won't get the latency?
No, CPU will not have any disadvantage, a slight advantage will be given to the user to account for the difference between human reaction time and that of the CPU defenders.
 
# 154 CX1329 @ 09/16/11 07:48 PM
Quote:
Originally Posted by qpc123
No, CPU will not have any disadvantage, a slight advantage will be given to the user to account for the difference between human reaction time and that of the CPU defenders.

This. I believe they're just making stick skills and twitch reflexes less important, really, so people won't be turned off from playing on-ball defense. People always say that stick skills shouldn't beat solid strategy in a basketball sim, and 2K is attempting to accomplish just that.
 
# 155 cuad @ 09/16/11 07:51 PM
I got excited when I read about pick and roll defense, but all my excitement went away when I saw that icing the pick and roll wasn't an option.
 
# 156 MrBallaBoy21 @ 09/16/11 07:54 PM
Quote:
Originally Posted by qpc123
No, CPU will not have any disadvantage, a slight advantage will be given to the user to account for the difference between human reaction time and that of the CPU defenders.
Ah ok, that's what I was trying to understand.
 
# 157 blues rocker @ 09/16/11 07:56 PM
Quote:
Originally Posted by J_Posse512
I love all the adjustments made to defense this year, but I was wondering why taking charges wasn't mentioned in the insight? The inability to take charges, whether on-ball or off-ball, really hurt a defensive strategy used by many NBA players (Bogut, Nash and Ginobili). It also made the "take charge" tendency useless since the CPU would never attempt them. Has it been improved for 2K12? Will the CPU actually go for charges?
yeah, any word on this, Beluba?

I am wondering about charges as well...charges were pretty bad in 2k11 (cpu didn't use them enough or properly, and they didn't work when you attempted them). i assume since they weren't mentioned in the insight, they weren't really addressed.

i'm also wondering about fouls/collisions on jump shots...they were almost non existent in 2k11...will we actually see defenders fouling jump shooters this year?
 
# 158 wrestlinggod1 @ 09/16/11 08:00 PM
Quote:
Originally Posted by qpc123
Won't you want to adjust the settings for every game anyway? What I mean is you would want hedge harder on a pick and roll involving D. Rose than say someone like Derek Fisher.
Sorry I'm not too good at elaborating. When I said save the settings, I meant things like rotating for help defense. This is a good example of what I'm talking about.

Notice how Joel Anthony comes over so quickly to help D. Wade after Thad Young beat him to the paint and then JJ came and took Joel's man. I know that by doing this a man is left open (Evan Turner wide open at the bottom of the screen), but if this is how the Miami Heat plays defense in real life, I would love to be able to do this in 2K12.
 
# 159 fatleg3 @ 09/16/11 08:06 PM
Quote:
Originally Posted by EarvGotti
LOL at all the off-ballers. This is just like real life man. Everybody wants to play offense but NOBODY wants to play defense.
Um yea its not like off ball players just stand around and watch what is going on. They still have to stay with their defenders and play d.
 
# 160 NastyWordz @ 09/16/11 08:17 PM
Quote:
Originally Posted by fatleg3
Um yea its not like off ball players just stand around and watch what is going on. They still have to stay with their defenders and play d.
That is true but it is much more engaging to play D on ball where your main focus is to deny penetration. The added boost just balances everything out, the A.I reacts much faster, when playing online it is immediately obvious if your playing an a player who only plays offball.
 


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