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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 07:35 PM   #169
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Beluba
For 13, yes, it's on the list.
Thank you for answering my question
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Old 09-16-2011, 07:38 PM   #170
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by infam0us
MrBallaBoy21, you might of missed Beluba post on that subject:

It sound like it wont be a really big difference but it seems like its giving the user who plays on ball defense a bit more help because its more challenging playing on-ball.
The difference is what I don't agree with. Even if it's a small one I just don't like it.
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Old 09-16-2011, 07:41 PM   #171
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by CX1329
I think what Beluba explained to us is that this advantage won't do much other than offset the reflex disadvantage that a human has compared to the CPU. That means a human will receive more leniency when contesting a shot than a CPU controlled defender, and we won't exactly need to smother a shooter and develop inhuman twitch reflexes to get a "perfect contest" rating.
So the CPU is gonna get some lag on their contests? If so will ratings effect it so great defenders won't get the latency?
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Old 09-16-2011, 07:42 PM   #172
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by clipperfan811
A lot of players felt the same way with Dirk last year in the playoffs
Especially on the right side where Dirk shoots like 50% from mid range even when he is contested. Still in real life its contextually easier to contest without fouling.
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Old 09-16-2011, 07:43 PM   #173
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by Boilerbuzz
It's a balance of risk versus reward.
Thats a good way to put it.
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Old 09-16-2011, 07:45 PM   #174
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Re: NBA 2K12 Developer Insight #9- Defense

I love all the adjustments made to defense this year, but I was wondering why taking charges wasn't mentioned in the insight? The inability to take charges, whether on-ball or off-ball, really hurt a defensive strategy used by many NBA players (Bogut, Nash and Ginobili). It also made the "take charge" tendency useless since the CPU would never attempt them. Has it been improved for 2K12? Will the CPU actually go for charges?
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Old 09-16-2011, 07:45 PM   #175
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by MrBallaBoy21
So the CPU is gonna get some lag on their contests? If so will ratings effect it so great defenders won't get the latency?
No, CPU will not have any disadvantage, a slight advantage will be given to the user to account for the difference between human reaction time and that of the CPU defenders.
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Old 09-16-2011, 07:48 PM   #176
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Re: NBA 2K12 Developer Insight #9- Defense

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Originally Posted by qpc123
No, CPU will not have any disadvantage, a slight advantage will be given to the user to account for the difference between human reaction time and that of the CPU defenders.

This. I believe they're just making stick skills and twitch reflexes less important, really, so people won't be turned off from playing on-ball defense. People always say that stick skills shouldn't beat solid strategy in a basketball sim, and 2K is attempting to accomplish just that.
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