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NBA 2K12 Developer Insight #9 - Defense

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Old 09-19-2011, 11:52 AM   #249
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damn, a lot of **** i've been crying for on the official forums over the last couple of years are in there. The hands up while moving was a big one I've been crying for since 2k9 when it was the only way to make people miss in the hole that year and it looked realistic. With it came with a rehaul of contest rules too which was definitively needed although i'm curious if they are touching on multiple entities having the correct impact on contests. Inverse Kinematics on the blocking was a important one too because they've been putting these bandaids on blocking over the years to get a similar result of more accurate blocking but all they did was look stupid or break the game. I'm not going to act like they even read my bitching on the forums. These enhancements are just logical steps to cleaner gameplay. They finally got into that decrepit *** engine of theirs.
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Old 09-19-2011, 07:43 PM   #250
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hopefully guys like Lebron can still power through the wrap if they are running like he does in real life when some guys can't fully grab him.
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Old 09-19-2011, 09:14 PM   #251
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Re: NBA 2K12 Developer Insight #9 - Defense

I wonder how successful the wrap up foul is. I can see it being exploited online during laggy games where free throws are difficult.
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Old 09-20-2011, 12:51 AM   #252
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Re: NBA 2K12 Developer Insight #9 - Defense

Quote:
In NBA 2K12, we have addressed this by creating vulnerability windows during all shots.

During the gather, from the moment the shooter starts the shot and before he leaves the ground, he is vulnerable. During that window, a defender can strip the ball away by timing the steal command properly. This applies to hop step layups, euro layups, spin layups, spin dunks, etc. These moves are no longer overpowering once you learn and detect their vulnerable windows. Player skill also factors in as well.
This is my only concern, that strips will become rampant once people learn the windows.

With the lack of fouls called in online play it could become a new part of a cheesers arsenal. I would hope it is extremely hard to consistently disrupt these shots.
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Old 09-28-2011, 01:30 PM   #253
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Re: NBA 2K12 Developer Insight #9 - Defense

I wish i would have thought about this when the thread was still fresh but i have a vid of me playing the bulls and im playing off ball d. You can see in it that im not just standing around and im very active.


Not so good quality but it was my first vid and i didnt know how to change anything. But you can see that im actually guarding people and trying to stay with people coming off screens. Not just standing around and camping in the paint.
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