Home

NBA 2K12 Developer Insight #9 - Defense

This is a discussion on NBA 2K12 Developer Insight #9 - Defense within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
Reply
 
Thread Tools
Old 09-16-2011, 07:23 PM   #161
Pro
 
MrBallaBoy21's Arena
 
OVR: 8
Join Date: Apr 2010
Location: Greenville, SC
Re: NBA 2K12 Developer Insight #9- Defense

I liked most of the Insight but this is what I have a problem with, it's probably been mentioned before but I don't want to read the entire thread.

I know off-ball D is a major gripe with some people, but I don't feel that making shot percentages less affected when being contested by a computer player is good for the balance of the game.

I don't play 100% off ball D, but I also don't immediately switch to the player that gets the ball because it puts me at a disadvantage. I like to see what they're going to do with the ball before I switch so I don't get beat off the dribble or get Jd on because I couldn't react to a quick jumpshot.

I also felt it was like this in previous 2k games. Imo if a shot is being contested, whether it be a human or computer player, it should equally affect the shot based on how good the contest is.

My other problem was that the dunking controls are still the same as last year. I loved the dunking controls on 2k10(Basic, flashy, power, reverse). This year I just couldn't do the dunk I wanted to do and I didn't like it.

I want to do a reverse but do a spin dunk, I want to do a basic dunk but do a windmill(with players like KD and WJ), etc. I was really hoping they'd be changed back.

Other than that I liked the Insight.

Last edited by MrBallaBoy21; 09-16-2011 at 07:25 PM.
MrBallaBoy21 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-16-2011, 07:28 PM   #162
MVP
 
infam0us's Arena
 
OVR: 10
Join Date: Jan 2009
Location: New York
Re: NBA 2K12 Developer Insight #9- Defense

MrBallaBoy21, you might of missed Beluba post on that subject:
Quote:
Originally Posted by Beluba
fatleg, it's not that we consider playing offball D an invalid playing style. the decision to tune user-controlled onball defenders differently than AI-controlled defenders was a result of a longstanding balancing issue. The fact is, most humans can't react to shooters the same way our AI defenders can. That's amplified online. We simply wanted to give users who prefer to play onball defense an aid to level the playing field with the AI. You'll just have to trust me for now... but I spent a lot of time tuning the shot penalties so as not to sway the balance in the other direction. IMO, 2K12 strikes a good balance for both camps (offball and onball D users.)

But just for the record... I do think it's more manly to play onball D.
It sound like it wont be a really big difference but it seems like its giving the user who plays on ball defense a bit more help because its more challenging playing on-ball.
infam0us is offline  
Reply With Quote
Old 09-16-2011, 07:30 PM   #163
Support Sim
 
BroMontana82's Arena
 
OVR: 52
Join Date: Nov 2004
Location: Boston, MA
Posts: 2,230
Blog Entries: 20
Re: NBA 2K12 Developer Insight #9- Defense

shot blocking will be interesting. in the full quarter video there was some very suspect animations and ball physics tracing back to all previous years. what i want to see, is dynamic player movement that will adjust to tracking the ball in the air. and also hard bounces instead of that annoying floating ball and the animation where you swipe the ball straight down from the players hands onto their head.
BroMontana82 is offline  
Reply With Quote
Old 09-16-2011, 07:31 PM   #164
D* B**rs!
 
Boilerbuzz's Arena
 
OVR: 28
Join Date: Jul 2002
Posts: 5,155
Blog Entries: 1
Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Pared
I guess because it was what I was looking forward to specifically - Like I said, it's been over 2 years in the making for this feature.
If I recall, you asked for a way to make it on demand. As Czar pointed out, you now have the tools to make it happen or not.
Boilerbuzz is offline  
Reply With Quote
Old 09-16-2011, 07:31 PM   #165
MVP
 
CX1329's Arena
 
OVR: 16
Join Date: Jan 2005
Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by MrBallaBoy21
I don't play 100% off ball D, but I also don't immediately switch to the player that gets the ball because it puts me at a disadvantage. I like to see what they're going to do with the ball before I switch so I don't get beat off the dribble or get Jd on because I couldn't react to a quick jumpshot.

I think what Beluba explained to us is that this advantage won't do much other than offset the reflex disadvantage that a human has compared to the CPU. That means a human will receive more leniency when contesting a shot than a CPU controlled defender, and we won't exactly need to smother a shooter and develop inhuman twitch reflexes to get a "perfect contest" rating.
CX1329 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-16-2011, 07:32 PM   #166
MVP
 
EarvGotti's Arena
 
OVR: 5
Join Date: Nov 2009
Location: Charlotte, North Carolina
Re: NBA 2K12 Developer Insight #9- Defense

LOL at all the off-ballers. This is just like real life man. Everybody wants to play offense but NOBODY wants to play defense.
__________________
Lineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem Olajuwon
EarvGotti is offline  
Reply With Quote
Old 09-16-2011, 07:33 PM   #167
D* B**rs!
 
Boilerbuzz's Arena
 
OVR: 28
Join Date: Jul 2002
Posts: 5,155
Blog Entries: 1
Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by infam0us
MrBallaBoy21, you might of missed Beluba post on that subject:

It sound like it wont be a really big difference but it seems like its giving the user who plays on ball defense a bit more help because its more challenging playing on-ball.
It's a balance of risk versus reward.
Boilerbuzz is offline  
Reply With Quote
Old 09-16-2011, 07:33 PM   #168
Gameplay Director, NBA2k
 
OVR: 30
Join Date: Jul 2002
Posts: 1,391
Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by DukeC
@beluba

While you're still here, I know it's probably too late for 2k12, but for 2k13 could you think of implementing the option of being able to stop And 1 plays with a close defender?

Say D-Rose drives to the hoop and gets bumped on the way by Rondo. While Rose is adjusting his shot in mid-air (the whistle having already been blown) someone like Garnett for instance would be able to rotate and swat away the ball, thereby negating the chance for an And 1 instead of the animation playing out and everyone is standing still?

Or is this already possible?
For 13, yes, it's on the list.
Beluba is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:01 AM.
Top -