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NBA 2K12 Developer Insight #9 - Defense

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Old 09-16-2011, 03:41 PM   #81
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Sam Marlowe
This mano y mano notion that keeps being brought up is BS. If thats your idea of how D should be played then fine. But dont act as if you have a monopoly on what dictates a true user v user gaming experience.
It is more fun to me to go at another user when they are controlling the defender. Like I said, if I wanted to play the CPU I would. You not guarding the ball handler is essentially me playing the computer when I am on offense. It isn't BS, it is perfect logic.

SAM.
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Old 09-16-2011, 03:43 PM   #82
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Sam Marlowe
This mano y mano notion that keeps being brought up is BS. If thats your idea of how D should be played then fine. But dont act as if you have a monopoly on what dictates a true user v user gaming experience.
I think you are making this to be a bigger problem then it actually will be, I doubt the discrepancy in FG% will be that drastic between manually playing on ball defense or CPU playing on ball defense. I think you are picturing the opposition having a field day if you let the CPU play on ball.

Going to need one of the developers to explain this one some more.
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Old 09-16-2011, 03:45 PM   #83
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Re: NBA 2K12 Developer Insight #9- Defense

All of the great stuff in this insight and you guys are still finding things to argue about?

Good grief man
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Old 09-16-2011, 03:46 PM   #84
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Sam Marlowe
This mano y mano notion that keeps being brought up is BS. If thats your idea of how D should be played then fine. But dont act as if you have a monopoly on what dictates a true user v user gaming experience.
... Well user vs user is user vs user. If the opponent keeps switching to off ball D, to avoid guarding the ball handler its user vs cpu. Rather simple.

Also everyone will still be able to play off ball. Don't really understand what's the fuss? There will be no penalties to it. You will just be rewarded for playing on ball D. And as said they introduced this since on ball D became a dying art. 95% of ppl online just switched off the ball handler and camped the paint or went for the lanes.

Last edited by Knickerbocker; 09-16-2011 at 03:49 PM.
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Old 09-16-2011, 03:46 PM   #85
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Re: NBA 2K12 Developer Insight #9- Defense

Its "perfect logic" to you Colts because it fits whatever your definition of the experience is. It doesn't follow for someone who approaches and expects differently than you.
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Old 09-16-2011, 03:47 PM   #86
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by blues rocker
whatever man...i'm not going to argue anymore...i actually agree with you and feel that having "true control" would be better...
Then why are we going back and forth...? Ha. It's to allow guys that want direct involvement in the game to have more user control.

Quote:
Originally Posted by coolcras7
2k explained why the hands up defense is the way it is they even said after a long discussion and debate they found this solution to be a good compromise, I don't see why this is even an issue. 2k has always been a game that tried to make the casual and the sim gamers happy.
If you truly want to see why this is an "issue" then please go back and read what I've posted. I've detailed it multiple times.

From the way it was posted, the two methods to initiate the "contest" are both dependent on what the shooter does and the AI deciding to play out an animation. That's not user controlled. Just because I have to hold something to initiate doesn't mean it is user controlled IMO. May be user "initiated" but I don't really want to get into semantics....

Quote:
Originally Posted by infam0us
If I'm reading it right Pared, if you are back peddling with your hands up and the guy pulls up you want them to press like Y or another button to contest instead of automatically doing it.
Yes, my friend - you have the main philosophy behind it.

DC (before he was banned) and I used to have this conversation every year. If any year was the PERFECT year to incorporate it, this was it.

Trust Jerson when he writes "after much deliberation."

I do want to add - I am NOT making this as big a deal as some of you are. I am simply stating my point and why I feel this way.
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Old 09-16-2011, 03:48 PM   #87
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Re: NBA 2K12 Developer Insight #9- Defense

Quote:
Originally Posted by Sam Marlowe
Its "perfect logic" to you Colts because it fits whatever your definition of the experience is. It doesn't follow for someone who approaches and expects differently than you.
Well 2K must believe a lost piece of the online/user experience is playing on-ball defense. So I will just rack up my bonus points while you RT + Y with Dwight in the paint.
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Old 09-16-2011, 03:48 PM   #88
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Re: NBA 2K12 Developer Insight #9- Defense

Damn right, Jerson.

Defense wins championships.

Great read by the way.
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