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Fight Night Champion News Post


The second Title Update for Fight Night Champion has been released and is currently available for download on both PlayStation 3 and XBOX 360.

In case you missed it earlier, details for Title Update #2 can be found here.

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
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# 161 phillyfan23 @ 07/05/11 03:13 AM
Quote:
Originally Posted by NYG_Meth
The bodysnatcher/headhunter tendency slider has VERY LITTLE effect. Even with it turned all the way to headhunter, the AI still throws an absurd amount of body punches. What the hell is this!?!?!?
I just fought David Haye on Champion level using Wlad.....won unanimous 10 round decision.

I threw 503 punches, Haye threw 450 punches

of haye's 450 punches, 320 went to the head and 130 to the body. You mentioned that it was nearly 1:1 ratio, but the fight I just had wasnt like that. Maybe it has something to do with the cpu fighter's set-up...but the game gave us tools to edit the cpu to however we feel they fight.
 
# 162 Po Pimp @ 07/05/11 08:37 AM
So I fought a guy online who used Ali against my Tyson. Ali tried to trade with me...bad idea. I knocked him down 3 times in the first round. This is a good thing.

I also had a long war with Tommy Hearns against Roberto Duran. There were a couple of flash knockdowns in the end. He knocked me down once, and I knocked him down 5 times...ultimately winning.

Now as for the bad...I used Bernard Hopkins against RJJ. There was only one knockdown in the fight (when he knocked me down in the final round) and he won by unanimous decision. There was absolutely nothing I could do against RJJ's speed and power. He threw more punches than me, but because of his speed, he was able to work the body, so I wasn't even able to be judicious with my punches and be savvy like the real Hopkins...there was nothing I could do!

It seems that the only way to win is to have a fighter with power, otherwise it's impossible to win.
 
# 163 Punjabi_Souljah @ 07/05/11 10:18 AM
I don't have the game at the moment, but have heard that the new patch has slightly altered the CPU Punch Output slider, and has introduced a drastic stamina decrease for both the CPU and the player. Therefore, whilst you can limit the punhces the AI throws via the slider to a small degree, the CPU will still gas midway through the fight, as their output is still too high.

So, I was wondering if anybody has considered using 1 minute round lengths. I've never used them in a FN game before, and in all probabilty it would make the bouts feel too short, but wouldn't it make the punch output as realistic as possible, as well as fixing the new stamina issue?
 
# 164 RnRexpress3423 @ 07/05/11 03:58 PM
Quote:
Originally Posted by jtdribbles25
im using:

goat
power 8
speed 8
damage 10 (doesn't matter tho, lol)
toughness 5
o aware 5
d aware 5
punch out put 0
.....
tendency wise this is how I edited hagler.

head hunter 95%
counter punch/aggressive 60% aggressive
fast punches 40%
outside fighter 60%
blocks punches 10%
l hook : 8
r hook : 6
jab: 12
straight: 30
l upper: 5
r upper: 5

In the skills section:
turn combinations down to 5/6

athleticism section:
endurance 80... .(helps reduce long punch engagements,enhances overall stamina. I use 85 for guys with higher flurry potential)
conditioning 96
I fought tyson last night and edited all his tendencies including swelling and cuts. He had nasty swelling by round 7 and a nasty gash under his left eye. While I knocked him down three times to his one, the game felt better and tyson threw far less punches than ever before. Still need to tinker with the settings and I wish we could just download a save file for the edited boxers.
 
# 165 JayBee74 @ 07/05/11 05:08 PM
Quote:
Originally Posted by Po Pimp
It seems that the only way to win is to have a fighter with power, otherwise it's impossible to win.
Nah-I've fought as Pavlik and have been beaten by the likes of Winky Wright and beaten the likes of Sugar Ray Robinson.

I've fought as Pavlik and have been beaten by the likes of Miguel Cotto and have beaten the likes of Alvarez and Hagler.

You can beat or lose to any type fighter at any given time.
 
# 166 Money99 @ 07/05/11 05:32 PM
Quote:
Originally Posted by Bamtino
Good to hear some sliders actually do work...

These devs have clearly demonstrated a complete disregard for offline...

If i owned this game i would consider starting a community project aimed at fixing offline utilizing your method...I understand how some people may think its a waste of time since EA ninja tuners the game every other week but its better than doing nothing and waiting for a patch that is never coming...
Welcome to EA. I get the impression they couldn't care less about their offline gamers for all their sports games.

"EA; EFF-you Offline gamer!"
 
# 167 kingsofthevalley @ 07/05/11 05:37 PM
I was wondering if anyone could answer my previous question. What about the tendencies of the cpu generated fighters in legacy mode? I rarely if ever play fight now, so editing the licensed boxers tendency isn't going to do much for me. I only play legacy mode.

Fight now is similar to play now in Madden/NCAA for me. I cant get into one and done matches, I need continuity. Unless its online of course.
 
# 168 JayBee74 @ 07/05/11 06:19 PM
Quote:
Originally Posted by jtdribbles25
im using:

goat
power 8
speed 8
damage 10 (doesn't matter tho, lol)
toughness 5
o aware 5
d aware 5
punch out put 0
.....
tendency wise this is how I edited hagler.

head hunter 95%
counter punch/aggressive 60% aggressive
fast punches 40%
outside fighter 60%
blocks punches 10%
l hook : 8
r hook : 6
jab: 12
straight: 30
l upper: 5
r upper: 5

In the skills section:
turn combinations down to 5/6

athleticism section:
endurance 80... .(helps reduce long punch engagements,enhances overall stamina. I use 85 for guys with higher flurry potential)
conditioning 96
Didn't work for me. I used the same Pavlik-Hagler model:

PAVLIK: 203-567, 35%, POWER-23-88-26%
Hagler: 142-310, 45%, POWER-55-155, 47%

Pavlik wins by KO in the 9th round, his 3rd knockdown of the fight. Hagler surprised me by knocking me down in the 6th. Before the stoppage it was 77-71 in favor of Pavlik from all the judges.

Both fighters had about 100 body connects but Hagler was ineffective to the head. I was able to throw over 250 more punches but before the 9th Pavlik had 58% stamina to 45% for Hagler.
 
# 169 kbmnm247 @ 07/05/11 09:37 PM
anyone finding that the online fights are just who can body-uppercut the most? the last few peple Ive played thats all theyve done, pretty weak actually because there didn't seem to be a way to counter it as my hooks went over his head every time.
 
# 170 NYG_Meth @ 07/05/11 11:40 PM
The AI is still throwing too many body punches, but I'm starting to get some good results after tuning the AI tendency sliders. I just wish the CPU wouldn't rush out to initiate contact as often as it does. There should be significantly more feeling out.
 
# 171 NYG_Meth @ 07/06/11 01:03 AM
Quote:
Originally Posted by jtdribbles25
if you lower the couner puncher/aggressive more towards counter puncher it'll help. Problem is there maybe 20-30 seconds of no punching at all. I've done this in general for most of them, but it can kinda look "weird" to just see them stand there, or come in and back out with no intention. lol
Yeah, I hear ya lol. I have tuned most of them back toward counter puncher and I'm getting some very nice results. I have my stamina slider set to 10 right now, and that too is giving me some very pleasing results.
 
# 172 NYG_Meth @ 07/06/11 01:06 AM
Quote:
Originally Posted by jtdribbles25
ok. try this for me....change the discrepancy in haglers punches greater. take the hooks down to like 5/6 clicks. increase the jab to like 35. the straight to like 60. and the uppercuts to like 4-6.

I made those changes and hagler threw to the head almost 4 to 1. Couple fights went the distance with me losing 1. But both included body punch numbers well below 100...

I also just had a fight in which I got a 1 punch knockout of hagler in the 4th round with pavlick. It was great! here are the stats

pavlick hagler
total 46/160 49/132

head 40/149 33/106
body 6/11 16/26
jab 28/107 15/42
straight 10/26 22/61
How are you getting such low body punch output from the AI? I just fought against B-Hop after tuning him to 100% headhunter, and he's still throwing at least 1/3 body punches! I wonder what would happen against a guy like Wlad who often throws ZERO body punches lol.
 
# 173 TheShizNo1 @ 07/06/11 05:37 PM
Quote:
Originally Posted by kbmnm247
anyone finding that the online fights are just who can body-uppercut the most? the last few peple Ive played thats all theyve done, pretty weak actually because there didn't seem to be a way to counter it as my hooks went over his head every time.
I fought a guy like that. I'm falling in love w/ combo's. I usually give them to jabs and an uppercut to the head. Whenever they go to body shots like that, they're usually going to tire themselves out. I'll usually encourage it by stepping in close and bobbing and weaving a lot plus fainting (?). They usually leave themselves open for big counter punches and tire themselves out.

The only boxer I have no clue against is RJJr. His speed kills me.
 
# 174 JayBee74 @ 07/06/11 07:39 PM
Quote:
Originally Posted by jtdribbles25
ok. try this for me....change the discrepancy in haglers punches greater. take the hooks down to like 5/6 clicks. increase the jab to like 35. the straight to like 60. and the uppercuts to like 4-6.

I made those changes and hagler threw to the head almost 4 to 1. Couple fights went the distance with me losing 1. But both included body punch numbers well below 100...

I also just had a fight in which I got a 1 punch knockout of hagler in the 4th round with pavlick. It was great! here are the stats

pavlick hagler
total 46/160 49/132

head 40/149 33/106
body 6/11 16/26
jab 28/107 15/42
straight 10/26 22/61
Although Hagler hurt me in the 1st and 5th round it was too easy to back him up, particularly when using the uppercut, which I didn't overuse. It just seems like he's always on the defensive. I (Pavlik) knocked him down in the 3rd, 4th, and final (6th) round.

Pavlik was leading 48-45 on all cards after 5 rounds. His stamina was 73%, Hagler's was 63%, despite my higher punch output. Part of the problem is the CPU's tendency to throw a lot of power modifies. Many seem to land, but with ineffectual results even scoring wise.



I don't know if it's Hagler's default boxer/puncher setting (which he was obviously) but he's just too passive and not very scary. The two times I was hurt a simple backing up got me out of trouble. I question you knocking down any conditioning or endurance setting, as my stamina advantage was evident throughout the fight.
 
# 175 JayBee74 @ 07/06/11 10:49 PM
Quote:
Originally Posted by jtdribbles25
maybe it's just a matter of playstyle. your obviously much better than I am. somewhere between the skill and the way we play the game is netting opposite results. I've played this match several times and have had some varied results. I've been beaten, knocked out. I've won decisions and knocked him out. Something about the difference in how we play also seems to be seen in the huge discrepancy of head/body shots... i dunno...perplexed.
LOL, I'm not much better than anybody. I even threw to the head more than I normally do.

I'm just surprised that Hagler can land 53% of his power modifiers, out percentage me 56% to 37% and lose handily. (Although he did win the first two rounds).
 
# 176 JayBee74 @ 07/06/11 11:23 PM
Quote:
Originally Posted by jtdribbles25
lol. yeah that percentage deal is a killer. Do you remember what the stamina was looking like? he only threw 230 something punches right? My rationale in the stamina is just reducing the endurance so that they don't constantly engage in long stretch combo's. which will deplete even more overall stamina. But it's all some balancing act for a flawed system.
Yeah, as I said in the previous post Hagler was at 63% after 5 rounds, Pavlik was 73%.
 
# 177 NYG_Meth @ 07/07/11 12:48 AM
Quote:
Originally Posted by jtdribbles25
meth... what do you think of these stats from this match vs. wlad:

Tyson (me) vs. Wlad klit..

head 33/104 52/158
body 70/171 11/37 !!!

total 103/275 63/195
jab 20/54 34/102
straight 3/11 21/54
l hook 14/43 1/11
r hook 17/52 6/23
l upper 29/66 0/3
r upper 20/49 1/2
power 48/133 28/94
counter 1/4 6/6
2 kd's 0 kd's

tyson w: 95-92 96-91 96-91

gonna work on him being more productive, hopefully without throwing a ton more body shots .... but being more productive. we were both in the 30% range...
VERY impressive. I think it has to do with the fact that he's a purely outside fighter. I think when the AI goes inside, they naturally throw significantly more body punches.
 
# 178 SteelerSpartan @ 07/07/11 04:00 PM
man....its a pain to do this for most of the roster...but tweaking the tendency sliders has at least made me semi enjoy the game again.....

Actually got beat by Chavez 2 times in a row the other day.....dude wore me down like he used to do during his career.....both times he had stamina advantage of 15-25 points.....He picked off a lot of my jabs made me waste a lot of punches

And after I adjusted the punching power and toughness sliders Im getting back the cuts and swelling......the 1st Chavez fight....I beat the hell out of his face......cut him on both sides of his face made his left eye swell shut with my 20 hook

But the dude kept on coming and actually beat me by a comfortable 5 rounds

Still, I think they broke even more sliders with the patch, specifically the Stamina and Damage Sliders....

And Its just so sad that the CABs and Legacy issues are still sucking the vast majority of life out of this game....
 
# 179 JayBee74 @ 07/07/11 08:00 PM
Decided to go a little radical. (EDIT)-all changes were from Hagler's original settings.

Body Snatcher*****************Head Hunter (90 to 100)
Counter Puncher****************** Aggressive (15 to 90)
Single Punches******************Combinations (Kept at 95)
Fast Punches********************Hard Punches (35 to 23)
Inside Fighter************************* Outside Fighter (62 to 40)



Pavlik (ME) won a grueling 95-94 majority decision. I kept him as a Boxer/Puncher, but the most drastic change was putting his aggression in overdrive (15 CP to 90 AGR). I didn't mess with any of Hagler's skills and kept his various punch frequencies the same. I might tweak his aggressiveness later, but it was a good fight. He kept coming at the end and stunned me with 10 seconds left in the fight.

His Boxer/Puncher style had him backing off at times, but with Aggressiveness up to 90 his more forward direction had him with a 49% to 41% stamina edge over Pavlik entering the 10th round.

I think any boxer/puncher needs more aggressiveness to have him forward more and backing up less.

Look at my counters 2-7-terrible.

Going more inside fighter (62 to 40) had something to do with his more forward movement too.
 
# 180 JayBee74 @ 07/07/11 08:49 PM
Quote:
Originally Posted by jtdribbles25
nice. why'd you have him so much of a counter puncher to begin with though?
That was his default setting.

All changes were from default settings.
 


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