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Fight Night Champion News Post


The second Title Update for Fight Night Champion has been released and is currently available for download on both PlayStation 3 and XBOX 360.

In case you missed it earlier, details for Title Update #2 can be found here.

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
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# 101 jethrotull @ 06/29/11 10:19 PM
The patch still did not fix:

PS3 Version

1.) Legacy mode crashes with CAB's
2.) If you import CAB's they have Ray Mercer's face on Angel Manfredy's CAB body

No one wants to fight Sugar Ray Klitschko a 5'8" white middleweight ala EA Sports generic fighters in Legact mode. THE IMPORT OF CAB IN LEGACY MODE MUST BE FIXED

I only really play offline, and Legacy mode, so in my opinion until this is fixed it is a useless game
 
# 102 JayBee74 @ 06/29/11 10:41 PM
Quote:
Originally Posted by evilc08
I only play offline and am working on adjusting the sliders(xbox 360). Anyone have thoughts on what to set so far for offline?

Also I only play fight now really. Setting up matches with CABs and the licensed boxers. I think it was phillyfan23 who mentioned editing the boxers too. Anyone have suggestions for that?
Just picked up the game again. Am interested in slider settings as well. Actually, do the sliders even work?
 
# 103 xxxTHANOSxxx @ 06/30/11 01:22 AM
the balance of the game is gone. When they made the adjustment for the slugger to have the ability to catch up with boxer with his guard up. That was ALL they should have done. From that point now the slugger is in range to punish me. But to penalize the boxer for using the ring (the ring is that size for reason you know) is unfair to the outside boxer. Game is to slanted toward the "NO MAS' mentality of people who don't have the patience to do the work. What was wrong before the patch was the inability for the slugger to catch up.This is a slap in the face to Outside Boxing. The game plan that is utilized to compete against the Stronger, Bigger fighter is no longer available. It's called the sweet Science for a reason. I for one would'nt pay a dime for a fight where both professional boxer's were exhausted by the 5TH Round. would you? NOW that the slugger can get close enough with his guard up, and i have to struggle to free myself from the ropes, make them do the work !!!! But don't do it for them. Those guys don't get up 4 o'clock in the morning to do road work for nothing !!!! It's an insult to Ali, Manny, Ray to see fighter with high Stamina getting tired by RND 5? give me break guys !!! THE BALANCE is completly GONE !!!! With the ONE PUNCH KO returning as well. You've done more than enough for the slugger.
 
# 104 JayBee74 @ 06/30/11 11:30 AM
Quote:
Originally Posted by xxxTHANOSxxx
the balance of the game is gone. When they made the adjustment for the slugger to have the ability to catch up with boxer with his guard up. That was ALL they should have done. From that point now the slugger is in range to punish me. But to penalize the boxer for using the ring (the ring is that size for reason you know) is unfair to the outside boxer. Game is to slanted toward the "NO MAS' mentality of people who don't have the patience to do the work. What was wrong before the patch was the inability for the slugger to catch up.This is a slap in the face to Outside Boxing. The game plan that is utilized to compete against the Stronger, Bigger fighter is no longer available. It's called the sweet Science for a reason. I for one would'nt pay a dime for a fight where both professional boxer's were exhausted by the 5TH Round. would you? NOW that the slugger can get close enough with his guard up, and i have to struggle to free myself from the ropes, make them do the work !!!! But don't do it for them. Those guys don't get up 4 o'clock in the morning to do road work for nothing !!!! It's an insult to Ali, Manny, Ray to see fighter with high Stamina getting tired by RND 5? give me break guys !!! THE BALANCE is completly GONE !!!! With the ONE PUNCH KO returning as well. You've done more than enough for the slugger.
I like it a lot better. The previous editions failed to factor in stamina depletion for "bicycling". You can still "bicycle" but not all day long. How many times have you seen Muhammad, Ray and Pac-Man stand flatfooted to either get a blow or step into a punch?
 
# 105 KOV @ 06/30/11 12:12 PM
It seems like some are confusing running with sticking and moving. It's two different things completely. The counter punchers/stick n move/outside fighters are being penalized the same as the guys who run around the ring the whole match.

Let's see if I can describe this with words.

Stick n move=forward, back , forward, back consistently.
Running= back, back, back, back, with an occasional forward thrown in lol.

Get it? Lol
 
# 106 DiceMan @ 06/30/11 12:20 PM
I for one like the new patch....for me it's nice to see the cpu get tired for once. Did a couple of fight nows last night w/Tyson against Holyfied & Lewis and by boxing smart I was able to knock both out in the 5th-6th Rd. Is it perfect? Of course not and of course some things could use some tweaking but overall I'm diggin it.
 
# 107 threattonature @ 06/30/11 01:28 PM
Quote:
Originally Posted by KOV
It seems like some are confusing running with sticking and moving. It's two different things completely. The counter punchers/stick n move/outside fighters are being penalized the same as the guys who run around the ring the whole match.

Let's see if I can describe this with words.

Stick n move=forward, back , forward, back consistently.
Running= back, back, back, back, with an occasional forward thrown in lol.

Get it? Lol
That's what worries me. I did a lot of sticking and moving but still had a high punch output. Boxing is all about controlling the distance between the opponent and yourself. My OWC fighters usually had a reach in the middle of the spectrum. I liked the versatility of keeping fighters with short reaches on the outside on the extra long reaches taking them inside and murdering them with uppercuts. I still want to be able to get in and get off my one or two punch combos and bouncing back out of reach.

There should be a happy medium of not seeing too much of a stamina hit from bouncing in and out versus somebody constantly running around the ring the whole fight. I'm trying out the new patch here in about 30 minutes to see how it is.
 
# 108 NYG_Meth @ 06/30/11 02:07 PM
Quote:
Originally Posted by KOV
It seems like some are confusing running with sticking and moving. It's two different things completely. The counter punchers/stick n move/outside fighters are being penalized the same as the guys who run around the ring the whole match.

Let's see if I can describe this with words.

Stick n move=forward, back , forward, back consistently.
Running= back, back, back, back, with an occasional forward thrown in lol.

Get it? Lol
For the life of me, I can't figure out why this is so effing hard for some people to understand. I feel like I've been taking crazy pills.
 
# 109 Motown @ 06/30/11 07:08 PM
So, no one is having framerate or stuttering issues with this on PS3? I'm playin in 720P by the way.
 
# 110 Cynick @ 06/30/11 07:58 PM
They just need to bring back swelling, cuts for CABs, and fix the issue with importing CABs in legacy. Other than that I'm pretty happy with the game. Stamina feels good, I don't suffer much at all playing an outside fighter. All the punches people are complaining about, like calling it a body war, can be countered if you know how to play, and seeing people pace themselves and attack the body early in the fight feels more realistic to me, no more wild flailing punches for 12 rounds, you will either get tired or get KO'd as it should be.
 
# 111 Cynick @ 06/30/11 08:05 PM
Quote:
Originally Posted by KOV
It seems like some are confusing running with sticking and moving. It's two different things completely. The counter punchers/stick n move/outside fighters are being penalized the same as the guys who run around the ring the whole match.

Let's see if I can describe this with words.

Stick n move=forward, back , forward, back consistently.
Running= back, back, back, back, with an occasional forward thrown in lol.

Get it? Lol
This is how I play it, and my opponent is almost always lower stamina than me, I don't see an issue. Even the king of stick n move, ALI, would have to rest once in awhile. If you think you should be able to dash in and out 500+ times in a fight and not get a little bit tired, you're asking to make the game less realistic.
 
# 112 JayBee74 @ 06/30/11 08:40 PM
Quote:
Originally Posted by Cynick
This is how I play it, and my opponent is almost always lower stamina than me, I don't see an issue. Even the king of stick n move, ALI, would have to rest once in awhile. If you think you should be able to dash in and out 500+ times in a fight and not get a little bit tired, you're asking to make the game less realistic.
I agree with respect to those not happy with the changes.

I'll qualify my opinion by saying I've fought mostly runners rather than the more skilled in and out fighters.
 
# 113 steelernut @ 06/30/11 09:27 PM
Finally got to play online. Now I can give a true assessment from my point of view. Stamina is crucial in this game. Took me about three fights to adjust to it. I noticed that the fighters are a bit slower too.I was afraid that when they said they where bringing back one punch K.O.'s it would be too Arcade like when the game first came out, but its not, it actually comes in realistically like how it should. Wasted punches are killer! Overall I believe EA took this game in the right direction. They took the Arcade style out and put the strategy in the game which is what boxing is mostly about.

If you liked to run and spam as your claim to fame then you probably will not enjoy this game any longer. If you liked more an arcade style of play then you will get frustrated very FAST! Because this game rewards "Boxer sim style players".
 
# 114 Lakers 24 7 @ 06/30/11 10:25 PM
Quote:
Originally Posted by Cynick
This is how I play it, and my opponent is almost always lower stamina than me, I don't see an issue. Even the king of stick n move, ALI, would have to rest once in awhile. If you think you should be able to dash in and out 500+ times in a fight and not get a little bit tired, you're asking to make the game less realistic.

Sorry, that's not accurate.

http://www.youtube.com/watch?v=UyJix3cOYE8

Look at that and tell me when Ortiz is ever stationary. He's constantly moving and always on his feet. You look back at Mosley in his prime and you'll see even more movement, even more footwork, and constant in and out.

http://www.youtube.com/watch?v=2btjQ...7D8FF60385E32D

That's boxing. You have to be on your toes to box, and you have to move, almost constantly, to defend. This staying in the pocket and trading stuff is brawling.

I'm not knocking anyone, but I think there's some guys here that just want 'highlight-reel' boxing. A game that creates some good action and highlight material. Hence the clamor for one punch KO's, despite them being an extreme rarity at the upper level of boxing.
 
# 115 Bamtino @ 06/30/11 11:37 PM
Finally got a chance to try this patch out...

While i don't like penalizing for disengaging i did not find it game breaking like some of made it out to be...You can box effectively from the outside as long as you stay away from the ropes...Movement is a little sluggish, but once again it is not game breaking...

I picked Ali and told my buddy to spam the hell out of me with Tyson...I was able to effectively stick and move when i kept him in the center of the ring...He did pin me on the ropes quite a few times but most his assault was avoided by side stepping and clinching...I knocked him out with a straight right in the 5th round...He was completely gassed...

The game is not perfect but they finally got stamina right imo...You have to now think before you throw a punch and be a little conservative...This is what we always wanted from a boxing sim, a risk and reward factor...
 
# 116 JayBee74 @ 06/30/11 11:58 PM
Quote:
Originally Posted by Bamtino
I was able to effectively stick and move when i kept him in the center of the ring...He did pin me on the ropes quite a few times but most his assault was avoided by side stepping and clinching...I knocked him out with a straight right in the 5th round...He was completely gassed...
Good to know-the center of the ring might be key.
 
# 117 TarHeelPhenom @ 07/01/11 12:40 AM
I fought my first fight tonight against a dude who tried to smother me. It was frustrating at the beginning because I didn't feel like I could move. But I adjusted. He would have his ear muffs on and then try to fire off combos. I would stick him and move, jab and straight then to the body. As the fight wore on I would tatoo him and then tie him up. Going into the 10th I had 78 percent stamina. I finished him off with a lethal right cross. He threw over 900 punches and I threw 632 total. Good win for Tarheelphenom35 aka Rashan Jones.
 
# 118 JayBee74 @ 07/01/11 04:25 AM
Were you winning the fight at the time of the ko?
 
# 119 Cynick @ 07/01/11 06:44 AM
Quote:
Originally Posted by Lakers 24/7
Sorry, that's not accurate.

http://www.youtube.com/watch?v=UyJix3cOYE8

Look at that and tell me when Ortiz is ever stationary. He's constantly moving and always on his feet. You look back at Mosley in his prime and you'll see even more movement, even more footwork, and constant in and out.

http://www.youtube.com/watch?v=2btjQ...7D8FF60385E32D

That's boxing. You have to be on your toes to box, and you have to move, almost constantly, to defend. This staying in the pocket and trading stuff is brawling.

I'm not knocking anyone, but I think there's some guys here that just want 'highlight-reel' boxing. A game that creates some good action and highlight material. Hence the clamor for one punch KO's, despite them being an extreme rarity at the upper level of boxing.
You just showed me 2 fights I watched live, both of those clips are early rounds before they got tired, and both of those fights they were so gassed they could barely lift their arms by the end of it, as with any high action fight. If you want 80%+ stamina in round 12 then fight like PBF. It is a fact that stick n move, outside boxing, takes much more energy than pretty much any other style, and even with the stamina changes, I stick n move and have 20%+ more stamina than my oponent in the late rounds. Maybe it's skill? Taking breaks were you should? Not throwing 120 punches per round? I'm also recovering more stamina than my opponents in between rounds, while winning rounds. IRL Both fighters in a good fight will have their hands lower and lower late in the fight and barely be able to walk afterwards. those 2 fights you showed are proof of it, if you watch the whole fight.



Leaning on each other, tying up alot, flailing elbow punches, and they weren't throwing 100+ punches per round like most people are doing in FNC.
 
# 120 JayBee74 @ 07/01/11 06:53 AM
I faced some guy (King Sammy) that sticked and moved me all fight long. He was Lucian Palmer , I was Pavlik. He moved in and out with almost perfect judiciousness, fighting at the right time, not fighting at the right time. He hugged the ropes a good deal, but not in a cheesy way. I tried to attack, I tried to push, but only had the briefest of successes.

He destroyed me by sticking and moving. After suffering my 3rd knockdown I was KOed in the 8th. I asked him what his stamina was at the end-he said he thought it was 45, so take that with a grain of salt. Mine was 38.
 


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