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Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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Old 06-29-2011, 10:41 PM   #105
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by evilc08
I only play offline and am working on adjusting the sliders(xbox 360). Anyone have thoughts on what to set so far for offline?

Also I only play fight now really. Setting up matches with CABs and the licensed boxers. I think it was phillyfan23 who mentioned editing the boxers too. Anyone have suggestions for that?
Just picked up the game again. Am interested in slider settings as well. Actually, do the sliders even work?
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Old 06-30-2011, 01:22 AM   #106
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the balance of the game is gone. When they made the adjustment for the slugger to have the ability to catch up with boxer with his guard up. That was ALL they should have done. From that point now the slugger is in range to punish me. But to penalize the boxer for using the ring (the ring is that size for reason you know) is unfair to the outside boxer. Game is to slanted toward the "NO MAS' mentality of people who don't have the patience to do the work. What was wrong before the patch was the inability for the slugger to catch up.This is a slap in the face to Outside Boxing. The game plan that is utilized to compete against the Stronger, Bigger fighter is no longer available. It's called the sweet Science for a reason. I for one would'nt pay a dime for a fight where both professional boxer's were exhausted by the 5TH Round. would you? NOW that the slugger can get close enough with his guard up, and i have to struggle to free myself from the ropes, make them do the work !!!! But don't do it for them. Those guys don't get up 4 o'clock in the morning to do road work for nothing !!!! It's an insult to Ali, Manny, Ray to see fighter with high Stamina getting tired by RND 5? give me break guys !!! THE BALANCE is completly GONE !!!! With the ONE PUNCH KO returning as well. You've done more than enough for the slugger.
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Old 06-30-2011, 11:30 AM   #107
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by xxxTHANOSxxx
the balance of the game is gone. When they made the adjustment for the slugger to have the ability to catch up with boxer with his guard up. That was ALL they should have done. From that point now the slugger is in range to punish me. But to penalize the boxer for using the ring (the ring is that size for reason you know) is unfair to the outside boxer. Game is to slanted toward the "NO MAS' mentality of people who don't have the patience to do the work. What was wrong before the patch was the inability for the slugger to catch up.This is a slap in the face to Outside Boxing. The game plan that is utilized to compete against the Stronger, Bigger fighter is no longer available. It's called the sweet Science for a reason. I for one would'nt pay a dime for a fight where both professional boxer's were exhausted by the 5TH Round. would you? NOW that the slugger can get close enough with his guard up, and i have to struggle to free myself from the ropes, make them do the work !!!! But don't do it for them. Those guys don't get up 4 o'clock in the morning to do road work for nothing !!!! It's an insult to Ali, Manny, Ray to see fighter with high Stamina getting tired by RND 5? give me break guys !!! THE BALANCE is completly GONE !!!! With the ONE PUNCH KO returning as well. You've done more than enough for the slugger.
I like it a lot better. The previous editions failed to factor in stamina depletion for "bicycling". You can still "bicycle" but not all day long. How many times have you seen Muhammad, Ray and Pac-Man stand flatfooted to either get a blow or step into a punch?
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Old 06-30-2011, 12:12 PM   #108
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

It seems like some are confusing running with sticking and moving. It's two different things completely. The counter punchers/stick n move/outside fighters are being penalized the same as the guys who run around the ring the whole match.

Let's see if I can describe this with words.

Stick n move=forward, back , forward, back consistently.
Running= back, back, back, back, with an occasional forward thrown in lol.

Get it? Lol
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Old 06-30-2011, 12:20 PM   #109
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I for one like the new patch....for me it's nice to see the cpu get tired for once. Did a couple of fight nows last night w/Tyson against Holyfied & Lewis and by boxing smart I was able to knock both out in the 5th-6th Rd. Is it perfect? Of course not and of course some things could use some tweaking but overall I'm diggin it.
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Old 06-30-2011, 01:28 PM   #110
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by KOV
It seems like some are confusing running with sticking and moving. It's two different things completely. The counter punchers/stick n move/outside fighters are being penalized the same as the guys who run around the ring the whole match.

Let's see if I can describe this with words.

Stick n move=forward, back , forward, back consistently.
Running= back, back, back, back, with an occasional forward thrown in lol.

Get it? Lol
That's what worries me. I did a lot of sticking and moving but still had a high punch output. Boxing is all about controlling the distance between the opponent and yourself. My OWC fighters usually had a reach in the middle of the spectrum. I liked the versatility of keeping fighters with short reaches on the outside on the extra long reaches taking them inside and murdering them with uppercuts. I still want to be able to get in and get off my one or two punch combos and bouncing back out of reach.

There should be a happy medium of not seeing too much of a stamina hit from bouncing in and out versus somebody constantly running around the ring the whole fight. I'm trying out the new patch here in about 30 minutes to see how it is.
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Old 06-30-2011, 02:07 PM   #111
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by KOV
It seems like some are confusing running with sticking and moving. It's two different things completely. The counter punchers/stick n move/outside fighters are being penalized the same as the guys who run around the ring the whole match.

Let's see if I can describe this with words.

Stick n move=forward, back , forward, back consistently.
Running= back, back, back, back, with an occasional forward thrown in lol.

Get it? Lol
For the life of me, I can't figure out why this is so effing hard for some people to understand. I feel like I've been taking crazy pills.
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Old 06-30-2011, 07:08 PM   #112
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

So, no one is having framerate or stuttering issues with this on PS3? I'm playin in 720P by the way.
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