I like how Hagler isn't showing too high a punch output in your bouts. Is this still with the default punch tendencies? If the punch output is realistic for the CPU, this will obviously help with the low stamina.
Right, I didn't change the individual punch tendencies.
Easily my best fight against Hagler. I KOed him in the 6th round, made him miss his power shots and had him tied 74% to 74% in stamina.
Success was short lived. Despite Pavlik (ME) winning 5 2/3 rounds in a row, Hagler had knockdowns in the 9th and 10th rounds to pull out the victory. He had a knockdown in the first as well.
I think overall that punch output is highly reliant on the AI fighter you are fighting, as well as your own approach. I have cpu output on 0.
Last night, I was Wlad and fought Holyfield, 12 rounds and 2 mins on GOAT. I won a very close UD, with Holyfield throwing a reasonable 41 punches a round. He tried to get on the inside, but wouldn't as aggressive as, say Tyson. We both finished on about 60% stamina.
Then, with the same settings, I was Foreman and fought Tyson. Tyson was aggressive and tried to bob and weave his way on the inside, throwing combinations. Rather than backing up, I held the centre of the ring, and pushed Tyson when he got close, to unleash straights and uppercuts. We had 1 knockdown each, but from the 6th round he became exhausted, having thrown 60-70 punches a round. I was able to dominate thereafter by backing him up, and got the TKO in round 10. Having been busy early, Tyson's workrate dropped dramatically, with a 37 punch average overall.
Both fights felt realistic, with all the fighters fighting how they did/do in real life.
I took a different route to avoid the hassle of changing each boxer. I changed the round length to 1 minute and this has really helped the cpu preserve stamina.
I also set my play now fights to 12 rounds non-title and 15 for title bouts (using my imagination of course on who is the champion).
I have been enjoying my bouts and I believe many of you will as well. I have gotten a great mix of decisions, tko's, and one punch ko's.
I've pretty much given up online and switched back to legacy mode. I started my OWC over and went 5-0 out of the gate, but the way I'm forced to play and the way some of these other dudes play the game annoys me to no end lol.
I'm sitting there like "oh my god, dude are you actually going to box and make this look somewhat like a boxing match or are you just going to keep throwing punches at my body till I'm finally tired?"
Along with the gameplay, I actually like the look of the boxing matches. I'm not too concerned with winning or losing. I like it to look like I'm watching a match on tv. The only way I can get that is pretty much offline or one of the few sim players I occasionally run across (very few and far between)
I find it an easy win when someone comes out and throws a ton of body punches all fight long. I literally just stand there, block and let them punch themselves out for the first five rounds. The second half, with a lot of stamina left is when I start my attack.
I took a different route to avoid the hassle of changing each boxer. I changed the round length to 1 minute and this has really helped the cpu preserve stamina.
I also set my play now fights to 12 rounds non-title and 15 for title bouts (using my imagination of course on who is the champion).
I have been enjoying my bouts and I believe many of you will as well. I have gotten a great mix of decisions, tko's, and one punch ko's.
It's an option, but it has it's problem.
For convenience's sake I took the Pavlik-Hagler model, returning Hagler to his default settings. I set it for 12 rounds. Using Pavlik I won the last 6 rounds for a 116-112 victory on all cards.
I upped boxer Power from 7 to 8, but because of the shorter rounds and virtually unlimited stamina, that Power setting wasn't enough. Both fighters were hurt by hard counters, but their "consciousness level" remained safe throughout the fight.
Long term stamina is not a factor, but at least it's not an advantage for the human. At the start of the 12th both fighters were at 100%. In a previous fight I used Hagler against Pavlik in a 15 rounder losing a split decision. At the end of 14 Hagler was at 100%, Pavlik 96%.
12 round fight VVV
Another problem is the "Body Snatcher/Head Hunter" slider. It really doesn't work. Hagler throws about 50/50 to the body and head no matter what you set it to.
Finally got to jump online and I'm loving it so far. I've had five fights so far and each one has been different. One was a guy that was an 87 to my 82. He was a volume puncher so I did a lot of blocking and weaving. I drug the fight out and bided my time. He got to the point that he did a lot of running so I would cut the ring off and once I pinned him on the ropes I'd catch him with a bunch of uppercuts. He won the first six rounds and then I got knockdowns in the 7th, 8th and the 9th. In the 10th I finally dropped him for good. Of course he shuts off his system before the ref counts to 10.
The second was a first round KO. The third fight I kept the guy at the end of my jab. Once I got his timing down started catching him with power rights and won in the 4th by KO. In the 5th fight fought somebody who just threw nothing but body punches. I circled a lot and made him miss a lot until he tired himself out and then I went on the attack. Ended up KO'ing him in the 6th. I'm loving this patch online so far.
Finally got to jump online and I'm loving it so far. I've had five fights so far and each one has been different. One was a guy that was an 87 to my 82. He was a volume puncher so I did a lot of blocking and weaving. I drug the fight out and bided my time. He got to the point that he did a lot of running so I would cut the ring off and once I pinned him on the ropes I'd catch him with a bunch of uppercuts. He won the first six rounds and then I got knockdowns in the 7th, 8th and the 9th. In the 10th I finally dropped him for good. Of course he shuts off his system before the ref counts to 10.
The second was a first round KO. The third fight I kept the guy at the end of my jab. Once I got his timing down started catching him with power rights and won in the 4th by KO. In the 5th fight fought somebody who just threw nothing but body punches. I circled a lot and made him miss a lot until he tired himself out and then I went on the attack. Ended up KO'ing him in the 6th. I'm loving this patch online so far.
Yeah, the new stamina engine is fun for awhile and then you get guys that take Hagler and throw 250 power modifies, 160 more punches than you and jab spam and straight spam to the body.
I was contemplating doing this; do the rounds feel too short? Seems it could solve AI output and stamina in one swoop.
The rounds do go by fast, but I like the punch out put better for the cpu. This also helps them maintain stamina for the whole fight. It's not all peaches and cream, because like JayBee 74 mentioned below, now both fighters lose very little stamina. I will live with that though, because I like the matches I get now with decisions, 1 pko's, and Tko's. Also, not as important, but you can definitely get more matches in during the day as well.
Quote:
Originally Posted by JayBee74
It's an option, but it has it's problem.
For convenience's sake I took the Pavlik-Hagler model, returning Hagler to his default settings. I set it for 12 rounds. Using Pavlik I won the last 6 rounds for a 116-112 victory on all cards.
I upped boxer Power from 7 to 8, but because of the shorter rounds and virtually unlimited stamina, that Power setting wasn't enough. Both fighters were hurt by hard counters, but their "consciousness level" remained safe throughout the fight.
Long term stamina is not a factor, but at least it's not an advantage for the human. At the start of the 12th both fighters were at 100%. In a previous fight I used Hagler against Pavlik in a 15 rounder losing a split decision. At the end of 14 Hagler was at 100%, Pavlik 96%.
Another problem is the "Body Snatcher/Head Hunter" slider. It really doesn't work. Hagler throws about 50/50 to the body and head no matter what you set it to.
You are right about the long term stamina, and I will try a few matches with it set at a lower stamina setting
In some matchups, such as when I was Wlad and fought Lewis, stamina was not a problem, as the CPU only threw about 20-30 punches a round.
But for the most part, it did become an issue. For example, I did a lot of fights as Lewis against Tyson. I knew that as as soon as the fight got into the second half, he would get exhausted and I could win by KO, giving a hollow victory.
Furthermore, when I was Foreman against Tyson, as I stood my ground and pushed him off, they CPU output rose even higher (70 in first few rounds), so Tyson was completely gone by the 4th, allowing me to win.
So I will try the 1 minute rounds with the stamina slider all the way down, so hopefully there will be some drain. Either way, it should be a lot better knowing that you won't simply win because the CPU has punched itself out.
It's so easy to beat these body shot bums. I just beat a guy who was 28-1, the other night I beat a guy who was 38-2. This is on heavyweight OWC, btw.
I just let them wear themselves out throwing body punches, meanwhile I land one-two's and throw in an occasional uppercut while I stand there blocking their body shots. I win nearly every round on these idiots.
At approximately 12:01am tonight I will retire from Fight Night Boxing. My career has been one roller coaster of a ride with all of the rule changes and different styles. My career started off smooth and then in the middle I struggled...but I am ending strong. I know my career record in the Lightweight Division of 65-58 42ko's may seem modest to some. I take pride in the fact that through it all I maintained my integrity and refused to succumb to the temptation of adapting to a style that I don't consider boxing. I feel now is the time to bow out gracefully and seek other avenues. I have been contacted by college and pro football organizations for coaching vacancies. I will accept those jobs...college being the first effective at 12:02am eastern time at the University of North Carolina. Thank You and God bless!
The rounds do go by fast, but I like the punch out put better for the cpu. This also helps them maintain stamina for the whole fight. It's not all peaches and cream, because like JayBee 74 mentioned below, now both fighters lose very little stamina. I will live with that though, because I like the matches I get now with decisions, 1 pko's, and Tko's. Also, not as important, but you can definitely get more matches in during the day as well.
You are right about the long term stamina, and I will try a few matches with it set at a lower stamina setting
I was just wondering, what do you have the CPU Punch Output slider set to with these 1 minute rounds?
Finally got to spend some time with the new patch. Some thoughts:
The offline portion of the game is messed up bad since the patch. AI doesn't know stamina drops more and there gassed by the 6th or 7th making for an easy KO. Need to tweak the settings manually to see if it helps.
The online portion of the game is great imo. Its now really hard to be a cheeser...at least on the 7 or so games i've played since the patch. Hopefully they keep it like this or dont change much because I think its great.
The scoring online is stupid. Before the patch I never had an online match go all the way so I cant say if the scoring was off then. I just had a match where I was Lennox Lewis and he was Evander Holyfield. We both played pretty realistic which was awesome because just about everyone I play spams everything. Anyway, while I was competitive, he was simply better then me. He would get in get his punches off and back out. We threw pretty much the same number of punches but he outlanded me by over 100 punches. I managed to stun him in the final seconds of the last round but there wasen't much time left and my stamina was shot so I couldn't take advantage.I thought I had won about three rounds but to me it was pretty clear he should've won. The scores read:
Judge 1: 96-94
Judge 2: 95-95
Judge 3: 98-92
Judges 1 and 3 scored for me so I won even though I shouldn't have(just like real life boxing!) I sent him a message telling him gg and that I probably shouldnt have won.
I've also lowered each the swelling and blood stats for each boxer by 50.
1st Match- Lewis vs AI Tyson
Here, I won a pretty easy unanimous descision, boxing on the outside, using the jab, and pushing and clinching on the inside. Tyson had me rocked once, but there were no knockdowns. Plus, he only won two rounds. Stamina was at about 90% at the end of the fight, with Tyson having thrown just under 30 punches a round.
2nd Match- Old Foreman vs AI Tyson
This bout ended with a stoppage vicory for Tyson after a complete brawl. I stood my ground and threw power shots, pushing Tyson when he came inside and backing him up. It was pretty even, with me getting two knockdowns, and Tyson getting one. Furthermore, both our faces were badly cut and swollen, as a result of taking each others' bombs. Then, right at the end of the 6th round, the referee stopped that fight after a Tyson hook, having decided that Foreman had taken too much damage, with his eye swollen shut. Finally, Tyson had thrown just below 40 punches a round.
I picked this up again after hearing the next update dropped.
I tend to play as an outside fighter and noticed no significant stamina drop from the stick and move. Of course, I did notice it if continuously moving back or simply flailing away, but not on the stick and move.
Online, you have to fight realistically. Continual spamming will pretty much guarantee a loss because it just saps stamina. I'm sure the cheesers hate it.
Last night, I played two matches where I could tell both fighters were playing they way they used to pre-patch. I won both.
Same here. I pretty much play with the exact same style as I did before the latest patch. I was never much of an overall mover. I was an in-and-out fighter that kept enough distance that I could cause them to miss and jump in to take advantage of openings. Last my I was still around 60% stamina by the 10th round. It was only that low due to me going full pressure mode around the 8th after I had wore down the other fighter.