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Fight Night Champion News Post


The second Title Update for Fight Night Champion has been released and is currently available for download on both PlayStation 3 and XBOX 360.

In case you missed it earlier, details for Title Update #2 can be found here.

Game: Fight Night ChampionReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
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# 221 Sausage @ 07/12/11 04:16 PM
Quote:
Originally Posted by Money99
Playing with 1-minute rounds, do you still find you can have early stoppages?

Thanks for the updates on this experiment Sausage!
I will keep a log of my next 10 random matches at H, LH, MW, and WW. I will post how each match ended.
 
# 222 phant030 @ 07/13/11 01:19 AM
Really enjoying the game...cheesing is to be expected, having fun playing and using lesser fighters to destroy my opponents. Seems by round 6-7 my opponents are tired and i can rush them and win the fight.

It's hilarious, as it was last yr how they can only fight while standing still....i force them to move forward and pop them as they move in. A changing attack keeps them off balance each round to an easy win for me.

There are times where i get careless and get flash KD'd, but after that they sit and wait on another big punch and get destroyed while doing so. I enjoy the game. I understand it is a game. I won't allow it to frustrate me.
 
# 223 Punjabi_Souljah @ 07/13/11 12:25 PM
I don't know if this is possible to implement, but I believe offline play can be sorted out by adding a setting for 1 and a half minute rounds.

Stamina drain is the main problem offline; 2 minute rounds have too much of a stamina drain for the CPU from throwing too much, making them go into zombie mode as early as the 4th round. In contrast, the 1 minute rounds, whilst an improvement, have too little stamina drain. T

Therefore, I believe a 90 second round will have the perfect balance. The CPU would most likely throw a similar number of punches as the user controllled boxer, so it wouldn't burn itself out, as it would be throwing a realistic number of punhces a round (approximately 50).
 
# 224 Sausage @ 07/13/11 02:41 PM
Quote:
Originally Posted by Money99
Playing with 1-minute rounds, do you still find you can have early stoppages?

Thanks for the updates on this experiment Sausage!
Quote:
Originally Posted by Sausage
I will keep a log of my next 10 random matches at H, LH, MW, and WW. I will post how each match ended.
Money99 here are the outcomes of my last 7 matches:

*Tyson vs Haye – 6th round KO
*Arreola vs Holyfield – 12th round KO loss (one of the best fights I have ever had)

*Calzaghe vs Jones Jr – KO 3rd round (this was a war until the last punch ended it)
*Hopkins vs Dawson – Decision loss (great battle, he dropped me in the 12th to win 113-112 on the cards)

*Hagler vs Vargas – 5th round KO (El Feroz took a beating, I felt bad for him)
*Lara vs Mundine – 1 punch KO 9th round (it was a beautiful straight)

*Ortiz vs Leonard – Decision 113-111 (it would have been a draw, with 8 seconds remaining in the 12th I dropped Leonard which put me ahead on the cards)

Each match up was picked at random and below are the sliders I used:
Champion or GOAT (I like the feel of both levels, but leaning towards Champion)
12 rounds or 15 rounds
Round length set at 1 minute
Saved by the bell: Last round only
Three Knockdown rule: Yes
Referee Foul Awareness: 10
Referee Damage Awareness: 10
Boxer Power: 7 or 8 (I like 7 at the moment)
Boxer Speed: 5
Boxer Physical damage: 10 (still not seeing enough for my liking)
Boxer Toughness: 5
Boxer Accuracy: 9
Boxer Stamina: 5
Counter Punch Window: 7
CPU Offensive Awareness: 5
CPU Defensive Awareness: 5 (may adjust in the future, I like it at 10 as well)
CPU Punch Output: 0

My style of boxing is to stick with my boxers strengths, but I do take a lot of risks which gets me KO'ed at times, lol. Each one of my matches were enjoyable and I can't wait to play more later.

The CPU punch numbers are perfect in my opinion. Let me know how you enjoy my settings or what adjustments you made. Post your next 5 fight results. Take care.
 
# 225 Punjabi_Souljah @ 07/13/11 02:56 PM
Do you find that the hit% is too high with accuracy on 9? I've just left mine at 0, but feel that I should increase that a little.

Also, even though they rounds were only a minute, were you able to get high punch numbers when you were controlling Calzaghe? With him throwing generally 70-90 punches on average per round in real life, I hope you can still replicate this with these settings. Thanks
 
# 226 Sausage @ 07/13/11 03:14 PM
Quote:
Originally Posted by Punjabi_Souljah
Do you find that the hit% is too high with accuracy on 9? I've just left mine at 0, but feel that I should increase that a little.

Also, even though they rounds were only a minute, were you able to get high punch numbers when you were controlling Calzaghe? With him throwing generally 70-90 punches on average per round in real life, I hope you can still replicate this with these settings. Thanks
I don't believe you could replicate 70-90, but more like 50-60.
 
# 227 Motown @ 07/13/11 08:33 PM
Quote:
Originally Posted by Sausage
Money99 here are the outcomes of my last 7 matches:

*Tyson vs Haye – 6th round KO
*Arreola vs Holyfield – 12th round KO loss (one of the best fights I have ever had)

*Calzaghe vs Jones Jr – KO 3rd round (this was a war until the last punch ended it)
*Hopkins vs Dawson – Decision loss (great battle, he dropped me in the 12th to win 113-112 on the cards)

*Hagler vs Vargas – 5th round KO (El Feroz took a beating, I felt bad for him)
*Lara vs Mundine – 1 punch KO 9th round (it was a beautiful straight)

*Ortiz vs Leonard – Decision 113-111 (it would have been a draw, with 8 seconds remaining in the 12th I dropped Leonard which put me ahead on the cards)

Each match up was picked at random and below are the sliders I used:
Champion or GOAT (I like the feel of both levels, but leaning towards Champion)
12 rounds or 15 rounds
Round length set at 1 minute
Saved by the bell: Last round only
Three Knockdown rule: Yes
Referee Foul Awareness: 10
Referee Damage Awareness: 10
Boxer Power: 7 or 8 (I like 7 at the moment)
Boxer Speed: 5
Boxer Physical damage: 10 (still not seeing enough for my liking)
Boxer Toughness: 5
Boxer Accuracy: 9
Boxer Stamina: 5
Counter Punch Window: 7
CPU Offensive Awareness: 5
CPU Defensive Awareness: 5 (may adjust in the future, I like it at 10 as well)
CPU Punch Output: 0

My style of boxing is to stick with my boxers strengths, but I do take a lot of risks which gets me KO'ed at times, lol. Each one of my matches were enjoyable and I can't wait to play more later.

The CPU punch numbers are perfect in my opinion. Let me know how you enjoy my settings or what adjustments you made. Post your next 5 fight results. Take care.
Go in & edit each boxer's Cuts & Swelling sliders or resistance to 0-15...problem solved I went in & edited all my fighters on a 0-15 scale, & set the physical damage to 5 (half) you'll see plenty of swelling & cuts.
 
# 228 evilc08 @ 07/13/11 10:41 PM
I would think this is their last patch, even if the next game will be a few years off. Just wonder if they mentioned maybe trying to fix some of the glaring bugs like CABs cuts and swelling. A few others I can't think of at the moment.

With adjusting the individual punch tendencies I get decent matches. Still prefer 2 min rounds. Only thing is even when throw 100 or more punches then the cpu in a fight, I always save more stamina in the end. Even more power punches doesn't help out and if it makes it to the 10-12th round the stamina KO comes in. Sad when you can take a 79 rated CAB and beat Ali even if you make him miss enough.
 
# 229 Money99 @ 07/14/11 09:32 AM
Thank you very much Sausage for the update.
Can I ask if you've edited the boxers at all? Or are these default attributes for each?

Thanks again!
 
# 230 Sausage @ 07/14/11 06:58 PM
Quote:
Originally Posted by Money99
Thank you very much Sausage for the update.
Can I ask if you've edited the boxers at all? Or are these default attributes for each?

Thanks again!
I have not. I may adjust the swelling/cut, but I am not sure.
 
# 231 DavonBrown @ 07/14/11 08:02 PM
 
# 232 Money99 @ 07/14/11 09:31 PM
Quote:
Originally Posted by Sausage
I have not. I may adjust the swelling/cut, but I am not sure.
That's perfect! I'm super lazy so I don't want to go through all the fighters. And that helps for legacy mode too.

Dang, I might to pick this up now.

Thanks for the great work Sausage!
 
# 233 NYG_Meth @ 07/14/11 10:14 PM
I don't know about you guys, but I think 1 minute rounds are just way too unrealistically short...
 
# 234 Punjabi_Souljah @ 07/15/11 11:56 AM
I felt that at first, but I think it is something that you get used to. I would have liked to still carry on with two minutes, but with the CPU throwin twice as many punches, the stamina becomes a game-breaking issue.

Most sports games have an accelerated clock, so it's something I'm used to. For example, in FIFA, the default length is 12 minutes, replicating a 90 minute real life game. As the CPU isn't conservative with it's punch output, the one minute round seems the best compromise. Even before the stamina issues, on 2 minutes, AI heavyweight opponents were regularly throwing 70-80 a round, which I felt was too much on the whole.
 
# 235 keepfighting @ 07/15/11 12:45 PM
This game needes to be 60fps not 30.And get rid of 1 button block.Allso the 8-way movement not 6-way.I dont understand why you let this game get releaced like this. I am not here to bash fnc but it is hard not to the game was rushed.WE all want fightnight to keep going you are all we got as far as boxing so please take your time with the next one.If you want to see great results you will if you make a game that is worth buying .If your sales are down for fnc it is because the game was only 30% finished.ROUND 4 is a much better boxing game.
 
# 236 NYG_Meth @ 07/15/11 04:33 PM
Quote:
Originally Posted by Punjabi_Souljah
I felt that at first, but I think it is something that you get used to. I would have liked to still carry on with two minutes, but with the CPU throwin twice as many punches, the stamina becomes a game-breaking issue.

Most sports games have an accelerated clock, so it's something I'm used to. For example, in FIFA, the default length is 12 minutes, replicating a 90 minute real life game. As the CPU isn't conservative with it's punch output, the one minute round seems the best compromise. Even before the stamina issues, on 2 minutes, AI heavyweight opponents were regularly throwing 70-80 a round, which I felt was too much on the whole.
If you have the patience to edit fighter tendencies, you get some incredibly realistic results with 2 minute rounds.
 
# 237 Punjabi_Souljah @ 07/15/11 04:56 PM
If I just want to lower the output for each fighter, which AI tendencies would you suggest altering? At the moment, I have only edited and cuts and swelling for each fighter; haven't touched any other stats.
 
# 238 vision @ 07/15/11 07:37 PM
How can you remove the patch safely without ruining anything major? I'm done fighting online. I can box well with the revised stamina.. but is simply isn't realistic.

I don't have the time or patience to edit a broken game, that should already work. I really hope this isn't the last patch.

The main menu sliders don't work for jack. If they did, I wouldn't have a problem.. but the don't! WTF. I'm not going to edit every fighter in the game just to cover this crappy patch! We should sue these m0th3rfvkers for selling an incomplete product. You wouldn't settle for a broken product with any else. Why should we tolerate it with a video game?

Am I the only one who recognizes how fundamentally wrong this is??
 
# 239 Punjabi_Souljah @ 07/16/11 11:31 AM
I decided to try out 2 minute rounds again, with output at 0 and stamina on 10. Furthermore, I edited four boxers, changing all their punch frequencies to approximately half their original value.

First match, I was Lewis against AI Tyson. Although he threw a resaonable amount of punches (50-60) per round, he was exhausted by the 8th round, allowing me to pick up an underserved win.

Second fight, I was Hopkins against AI Jones Jr. Again, Jones threw a realistic amount of punches (55 average per round), but by the 7th round, he was gassed in an all too familiar story, giving me another easy KO victory.

It seems almost impossible post patch to get the CPU not too becoming a zombie mid-fight, even when they aren't throwing an unrealistically high amount of punches. Whether it is their movement, or the fact that they are throwing too many power-modified punches, I'm not too sure. There is the option of deleting all the patches and playing the original game, but that also has it's issues; too high a punch accuracy, counter window freezes, sluggish movement etc.

I think I'll just stick to 1 minute rounds, with my sliders and edited cuts and swelling ratings for the boxers, where stamina isn't a problem. With this setting, I find the punch output is a little too low, but if I imagine the round was 90 seconds as opposed to 60, and thus extrapolate the punch numbers, it makes the bout feel more realistic.

For example, I was Wlad against Haye, in a bout where I won a UD, with him only throwing 278 punches. It seems low, but if the rounds were 90 seconds, he would have thrown 417, was is more than reasonable. I find the rounds have the right mix of action and feeling out, as if the AI punch output was any higher, the rounds would appear to frantic and arcadey. I find I am getting a good mix of UD's, draws, 1 pko's, ko's and tko's, so the settings seem realistic. An example being, when I am Foreman and fight Tyson, I know that the bout won't go to a decision, but when I'm Wlad against Haye, I'll usually tend to win late, but in once instance I beat him with a 1 pko. Also, when I am the Klitschko's against Arreola and Chambers, sometimes I'll win a UD with a couple of knockdowns on occassion, whilst at other times I'll stop them very late on. All these scenarios seem quite reasonable.
 
# 240 Punjabi_Souljah @ 07/16/11 05:34 PM
I had planned on increasing the conditioning and endurance stats for each fighter for the two minute rounds, but they generally very high anyway (mostly high 80's and 90's), so I doubt if it would make much of a difference. My stamina slider was also at it's maximum aswell, but seemed to make not much difference at all.

I agree with your Tyson argument, but when you have Roy Jones Jr pretty much unable to fight past the mid-way point of a bout, when he often went the distance in real life quite comfortably, something is majorly wrong. This is even more surprising when you take into consideration he was throwing a realistic number of punches per round in the game.

Apparently, the developers are looking at CPU tendencies, so I'd expect one more patch to be released. If they just fixed the scoring and gave us working sliders, they game would be such an improvement, close to perfection.
 


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