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Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

This is a discussion on Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360) within the Boxing forums.

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Old 07-14-2011, 10:14 PM   #249
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I don't know about you guys, but I think 1 minute rounds are just way too unrealistically short...
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Old 07-15-2011, 11:56 AM   #250
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I felt that at first, but I think it is something that you get used to. I would have liked to still carry on with two minutes, but with the CPU throwin twice as many punches, the stamina becomes a game-breaking issue.

Most sports games have an accelerated clock, so it's something I'm used to. For example, in FIFA, the default length is 12 minutes, replicating a 90 minute real life game. As the CPU isn't conservative with it's punch output, the one minute round seems the best compromise. Even before the stamina issues, on 2 minutes, AI heavyweight opponents were regularly throwing 70-80 a round, which I felt was too much on the whole.
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Old 07-15-2011, 12:45 PM   #251
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I just want FIGHT NIGHT ROUND 6 ALLREADY!!!

This game needes to be 60fps not 30.And get rid of 1 button block.Allso the 8-way movement not 6-way.I dont understand why you let this game get releaced like this. I am not here to bash fnc but it is hard not to the game was rushed.WE all want fightnight to keep going you are all we got as far as boxing so please take your time with the next one.If you want to see great results you will if you make a game that is worth buying .If your sales are down for fnc it is because the game was only 30% finished.ROUND 4 is a much better boxing game.
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Old 07-15-2011, 04:33 PM   #252
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by Punjabi_Souljah
I felt that at first, but I think it is something that you get used to. I would have liked to still carry on with two minutes, but with the CPU throwin twice as many punches, the stamina becomes a game-breaking issue.

Most sports games have an accelerated clock, so it's something I'm used to. For example, in FIFA, the default length is 12 minutes, replicating a 90 minute real life game. As the CPU isn't conservative with it's punch output, the one minute round seems the best compromise. Even before the stamina issues, on 2 minutes, AI heavyweight opponents were regularly throwing 70-80 a round, which I felt was too much on the whole.
If you have the patience to edit fighter tendencies, you get some incredibly realistic results with 2 minute rounds.
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Old 07-15-2011, 04:56 PM   #253
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

If I just want to lower the output for each fighter, which AI tendencies would you suggest altering? At the moment, I have only edited and cuts and swelling for each fighter; haven't touched any other stats.
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Old 07-15-2011, 06:28 PM   #254
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by NYG_Meth
If you have the patience to edit fighter tendencies, you get some incredibly realistic results with 2 minute rounds.
I would try this for sure. you can really get the fighters punch out put fairly close to what you want to see. start off taking whatever the punch tendencies are down like 20% each....
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Old 07-15-2011, 07:37 PM   #255
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

How can you remove the patch safely without ruining anything major? I'm done fighting online. I can box well with the revised stamina.. but is simply isn't realistic.

I don't have the time or patience to edit a broken game, that should already work. I really hope this isn't the last patch.

The main menu sliders don't work for jack. If they did, I wouldn't have a problem.. but the don't! WTF. I'm not going to edit every fighter in the game just to cover this crappy patch! We should sue these m0th3rfvkers for selling an incomplete product. You wouldn't settle for a broken product with any else. Why should we tolerate it with a video game?

Am I the only one who recognizes how fundamentally wrong this is??
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Old 07-16-2011, 04:13 AM   #256
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by vision
How can you remove the patch safely without ruining anything major? I'm done fighting online. I can box well with the revised stamina.. but is simply isn't realistic.

I don't have the time or patience to edit a broken game, that should already work. I really hope this isn't the last patch.

The main menu sliders don't work for jack. If they did, I wouldn't have a problem.. but the don't! WTF. I'm not going to edit every fighter in the game just to cover this crappy patch! We should sue these m0th3rfvkers for selling an incomplete product. You wouldn't settle for a broken product with any else. Why should we tolerate it with a video game?

Am I the only one who recognizes how fundamentally wrong this is??
I feel your pain. But this is an artistic representation. The game can be offered for what it is and you obviously have the right to not like it. But essentially like anything artistic it is objective in it's completeness. like music, movies, books, etc.... your satisfaction is paramount only to your personal need.
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