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Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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Old 07-12-2011, 12:39 PM   #233
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by Sausage
I still have it set at 0.
Playing with 1-minute rounds, do you still find you can have early stoppages?

Thanks for the updates on this experiment Sausage!
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Old 07-12-2011, 12:57 PM   #234
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Can we dl'd any users boxing edits in Boxer Share? this would save alot of time Anyone have their sliders in boxing share from here? thanks
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Old 07-12-2011, 01:20 PM   #235
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Think I've finally found the right settings for this game.

I recently decided to play 1 minute rounds, with the following slider changes:

GOAT
Sim Presentation
12 Rounds
Ref Sliders-10
Stamina-0
Punch Output-0
Accuracy-0
Damage-10

I've also lowered each the swelling and blood stats for each boxer by 50.

1st Match- Lewis vs AI Tyson
Here, I won a pretty easy unanimous descision, boxing on the outside, using the jab, and pushing and clinching on the inside. Tyson had me rocked once, but there were no knockdowns. Plus, he only won two rounds. Stamina was at about 90% at the end of the fight, with Tyson having thrown just under 30 punches a round.

2nd Match- Old Foreman vs AI Tyson

This bout ended with a stoppage vicory for Tyson after a complete brawl. I stood my ground and threw power shots, pushing Tyson when he came inside and backing him up. It was pretty even, with me getting two knockdowns, and Tyson getting one. Furthermore, both our faces were badly cut and swollen, as a result of taking each others' bombs. Then, right at the end of the 6th round, the referee stopped that fight after a Tyson hook, having decided that Foreman had taken too much damage, with his eye swollen shut. Finally, Tyson had thrown just below 40 punches a round.
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Old 07-12-2011, 01:35 PM   #236
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by Flamehead
I picked this up again after hearing the next update dropped.

I tend to play as an outside fighter and noticed no significant stamina drop from the stick and move. Of course, I did notice it if continuously moving back or simply flailing away, but not on the stick and move.

Online, you have to fight realistically. Continual spamming will pretty much guarantee a loss because it just saps stamina. I'm sure the cheesers hate it.

Last night, I played two matches where I could tell both fighters were playing they way they used to pre-patch. I won both.
Same here. I pretty much play with the exact same style as I did before the latest patch. I was never much of an overall mover. I was an in-and-out fighter that kept enough distance that I could cause them to miss and jump in to take advantage of openings. Last my I was still around 60% stamina by the 10th round. It was only that low due to me going full pressure mode around the 8th after I had wore down the other fighter.
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Old 07-12-2011, 04:16 PM   #237
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by Money99
Playing with 1-minute rounds, do you still find you can have early stoppages?

Thanks for the updates on this experiment Sausage!
I will keep a log of my next 10 random matches at H, LH, MW, and WW. I will post how each match ended.
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Old 07-13-2011, 01:19 AM   #238
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Really enjoying the game...cheesing is to be expected, having fun playing and using lesser fighters to destroy my opponents. Seems by round 6-7 my opponents are tired and i can rush them and win the fight.

It's hilarious, as it was last yr how they can only fight while standing still....i force them to move forward and pop them as they move in. A changing attack keeps them off balance each round to an easy win for me.

There are times where i get careless and get flash KD'd, but after that they sit and wait on another big punch and get destroyed while doing so. I enjoy the game. I understand it is a game. I won't allow it to frustrate me.
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Old 07-13-2011, 12:25 PM   #239
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I don't know if this is possible to implement, but I believe offline play can be sorted out by adding a setting for 1 and a half minute rounds.

Stamina drain is the main problem offline; 2 minute rounds have too much of a stamina drain for the CPU from throwing too much, making them go into zombie mode as early as the 4th round. In contrast, the 1 minute rounds, whilst an improvement, have too little stamina drain. T

Therefore, I believe a 90 second round will have the perfect balance. The CPU would most likely throw a similar number of punches as the user controllled boxer, so it wouldn't burn itself out, as it would be throwing a realistic number of punhces a round (approximately 50).
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Old 07-13-2011, 02:41 PM   #240
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by Money99
Playing with 1-minute rounds, do you still find you can have early stoppages?

Thanks for the updates on this experiment Sausage!
Quote:
Originally Posted by Sausage
I will keep a log of my next 10 random matches at H, LH, MW, and WW. I will post how each match ended.
Money99 here are the outcomes of my last 7 matches:

*Tyson vs Haye – 6th round KO
*Arreola vs Holyfield – 12th round KO loss (one of the best fights I have ever had)

*Calzaghe vs Jones Jr – KO 3rd round (this was a war until the last punch ended it)
*Hopkins vs Dawson – Decision loss (great battle, he dropped me in the 12th to win 113-112 on the cards)

*Hagler vs Vargas – 5th round KO (El Feroz took a beating, I felt bad for him)
*Lara vs Mundine – 1 punch KO 9th round (it was a beautiful straight)

*Ortiz vs Leonard – Decision 113-111 (it would have been a draw, with 8 seconds remaining in the 12th I dropped Leonard which put me ahead on the cards)

Each match up was picked at random and below are the sliders I used:
Champion or GOAT (I like the feel of both levels, but leaning towards Champion)
12 rounds or 15 rounds
Round length set at 1 minute
Saved by the bell: Last round only
Three Knockdown rule: Yes
Referee Foul Awareness: 10
Referee Damage Awareness: 10
Boxer Power: 7 or 8 (I like 7 at the moment)
Boxer Speed: 5
Boxer Physical damage: 10 (still not seeing enough for my liking)
Boxer Toughness: 5
Boxer Accuracy: 9
Boxer Stamina: 5
Counter Punch Window: 7
CPU Offensive Awareness: 5
CPU Defensive Awareness: 5 (may adjust in the future, I like it at 10 as well)
CPU Punch Output: 0

My style of boxing is to stick with my boxers strengths, but I do take a lot of risks which gets me KO'ed at times, lol. Each one of my matches were enjoyable and I can't wait to play more later.

The CPU punch numbers are perfect in my opinion. Let me know how you enjoy my settings or what adjustments you made. Post your next 5 fight results. Take care.
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