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Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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Old 07-09-2011, 10:02 AM   #209
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by Phobia
Long time since I been in this forum but I must say guys. I AM SOOO GLAD I SOLD THE GAME AND GOT OUT THIS DISASTER EARLY!!! They went from having a pretty great game with the first release just needing a few tweaks to completely changing and destroying the game.

All the bugs the game had with freezing and lock ups is completely inexcusable then you throw in the fact the game has done multiple 180s in the gameplay department and I completely agree with Dave. It truly felt like a Beta-testing of gigantic proportions.

Honestly one of the most disappointing releases this year. So much potential but lack of clear direction from dev team. This ranks up there with the horrible release of UFC 2010 in my book. This worst part is at least I could play UFC 2010 without it locking up my 360
offline can be great with proper editing
online- most people say it favors the simheads

you might have liked thi latest patch, because all the patches/tuners after release to me were bad like you said. But this patch....makes the game super enjoyable offline at least, need to play more online to judge
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Old 07-09-2011, 10:38 AM   #210
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I gave my guy a one punch ko ability with his uppercut and that greatly helps against body heavy punchers. Still, if you face a guy that knows how to spam the body its really hard to stop them. But for the most part you can ko these guys that throw heavy.
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Old 07-09-2011, 12:01 PM   #211
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Encouraged by my latest experiment. First off the stats:


The fatigue factor: At the end of 8 rounds Hagler (CPU) 60%, Pavlik (ME) 50% despite Hagler throwing 75 more punches. Almost even in power modifiers. Sounds right considering Haglers conditioning is substanially better than Pavlik's.Hagler was leading 77-73 on all cards before the knockout.

Next the settings:

Boxer Power (7)- The difference between 7 and 8 is like night and day. 8 is too high, and it vastly favors the human over the CPU. Don't ask me why but it does. Hagler had no trouble putting it to Pavlik, but I only got Marvins "consciousness bar" down to a half an inch only once. You can KO him, you can hurt him but it's not easy.

CPU OFF Awareness -(6)

CPU Punch Output (0)

Hagler Settings:

Body Snatcher********************Head Hunter (100)

Counter Puncher******************** Aggressive (70)

Single Punches********************Combos (95)

Fast Punches********************Hard Punches (15)

Inside Fighter********************Outside Fighter (40)

Last edited by JayBee74; 07-09-2011 at 12:07 PM.
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Old 07-09-2011, 12:05 PM   #212
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I thought Hagler's movement was almost perfect for a Boxer/Puncher. He moved in and out, without overly pressing (at times he did though) and without sacrificing a lot of stamina. His body punching obviously took down Pavlik's stamina a bit.

EDIT: REMATCH



Quite similar stat wise. After 7 Hagler had a 66%-56% stamina advantage.

Different fight though. I knocked Hagler down in the 1st, and was on my way to winning the first 3 rounds when he knocked me down with 15 seconds left in round 3. I hurt him in the 6th but he was in pretty good control of the fight leading 67-63 on all cards.

Last edited by JayBee74; 07-09-2011 at 12:44 PM.
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Old 07-09-2011, 01:43 PM   #213
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I like how Hagler isn't showing too high a punch output in your bouts. Is this still with the default punch tendencies? If the punch output is realistic for the CPU, this will obviously help with the low stamina.
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Old 07-09-2011, 01:58 PM   #214
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by JayBee74
Encouraged by my latest experiment. First off the stats:


The fatigue factor: At the end of 8 rounds Hagler (CPU) 60%, Pavlik (ME) 50% despite Hagler throwing 75 more punches. Almost even in power modifiers. Sounds right considering Haglers conditioning is substanially better than Pavlik's.Hagler was leading 77-73 on all cards before the knockout.

Next the settings:

Boxer Power (7)- The difference between 7 and 8 is like night and day. 8 is too high, and it vastly favors the human over the CPU. Don't ask me why but it does. Hagler had no trouble putting it to Pavlik, but I only got Marvins "consciousness bar" down to a half an inch only once. You can KO him, you can hurt him but it's not easy.

CPU OFF Awareness -(6)

CPU Punch Output (0)

Hagler Settings:

Body Snatcher********************Head Hunter (100)

Counter Puncher******************** Aggressive (70)

Single Punches********************Combos (95)

Fast Punches********************Hard Punches (15)

Inside Fighter********************Outside Fighter (40)
good lookin... will try these, and report back.
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Old 07-09-2011, 02:02 PM   #215
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by Punjabi_Souljah
I like how Hagler isn't showing too high a punch output in your bouts. Is this still with the default punch tendencies? If the punch output is realistic for the CPU, this will obviously help with the low stamina.
Right, I didn't change the individual punch tendencies.
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Old 07-09-2011, 03:06 PM   #216
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Easily my best fight against Hagler. I KOed him in the 6th round, made him miss his power shots and had him tied 74% to 74% in stamina.



Success was short lived. Despite Pavlik (ME) winning 5 2/3 rounds in a row, Hagler had knockdowns in the 9th and 10th rounds to pull out the victory. He had a knockdown in the first as well.




In this fight Hagler's stamina edge was 60%-55%.

Last edited by JayBee74; 07-09-2011 at 03:10 PM.
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