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Madden NFL 11 News Post



I recentely sat down for a talk with FBGRatings.com's Dan Berens to discuss his site's vision and what's going on over there today. The site is currently working on getting accurate ratings for every player using real hard data converted into the Madden ratings universe. Dan claims that when these numbers are plugged into the game, it plays much better and much closer to real life. Check out the interview below and also check out Dan's website to see what he's got going on!


Interview with Berens on the OS Radio Show on BlogTalkRadio

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Member Comments
# 361 RogueHominid @ 08/06/11 11:42 PM
Quote:
Originally Posted by DCEBB2001
The CTH rating is the routine and mundane use of hands. How good are their hands just in general. Does the receiver allow balls to get into his body or does he catch away from it. Does the receiver go to meet the ball? How reliable is he just catching a pass while not under duress? Think of it as how good a receiver's hands are in general without putting in much effort to haul in a pass.
Well, the examples you use here aren't just use in general, and they're not divorced from the effort to haul in a pass. How is extending the hands to meet the ball or turning them upside down to body cradle a pass not a concerted effort to catch a pass? I guess I'm failing to see what's mundane about those examples. Receivers don't really deploy their hands relative to the movement of a ball without trying to catch it.

On a related note, what would be the basis for judging how good one was with one's hands in a very general, non task-specific sort of way? And what would be the purpose of that judgment for rating players in Madden?

I find this a really interesting concept, so thanks for offering a definition.
 
# 362 DCEBB2001 @ 08/07/11 12:14 AM
Quote:
Originally Posted by Aso21Raiders
My question is how do you justify Mark Brunell's 90 throw power and 77 overall rating?

He should probably have more around 70 throw power and a 67 overall.
THP is not just about how hard you throw a ball, but is also about how FAR you can throw it and the data I have shows that he can still lay a deep ball out there. That is why.
 
# 363 DCEBB2001 @ 08/07/11 12:17 AM
Quote:
Originally Posted by Trojan Man
Well, the examples you use here aren't just use in general, and they're not divorced from the effort to haul in a pass. How is extending the hands to meet the ball or turning them upside down to body cradle a pass not a concerted effort to catch a pass? I guess I'm failing to see what's mundane about those examples. Receivers don't really deploy their hands relative to the movement of a ball without trying to catch it.

On a related note, what would be the basis for judging how good one was with one's hands in a very general, non task-specific sort of way? And what would be the purpose of that judgment for rating players in Madden?

I find this a really interesting concept, so thanks for offering a definition.
Think of it as how fell a receiver catches a ball without being under duress. If you fail to understand that explanation for the CTH rating, then you will just have to lack that understanding. I can't think of a way to better explain it.

The basis for using that is to simply quantify the basic catching capabilities of a player, hence my definition of the CTH rating.
 
# 364 at23steelers @ 08/07/11 12:32 AM
Quote:
Originally Posted by DCEBB2001
Think of it as how fell a receiver catches a ball without being under duress. If you fail to understand that explanation for the CTH rating, then you will just have to lack that understanding. I can't think of a way to better explain it.

The basis for using that is to simply quantify the basic catching capabilities of a player, hence my definition of the CTH rating.
I think his point is no matter how you catch it, this should be how many times lets say out of 100, you catch a basic pass. How can you really rate in terms of an overall whether his arms were fully extended to make the catch, 30 degrees extended, not extended at all. This would be impossible to judge unless you fully study like 10 catches from EVERY single player in the entire NFL.
 
# 365 DCEBB2001 @ 08/07/11 01:02 AM
Quote:
Originally Posted by at23steelers
I think his point is no matter how you catch it, this should be how many times lets say out of 100, you catch a basic pass. How can you really rate in terms of an overall whether his arms were fully extended to make the catch, 30 degrees extended, not extended at all. This would be impossible to judge unless you fully study like 10 catches from EVERY single player in the entire NFL.
Scouts can qualify how often a player uses his hands or relies on his body to try to haul in a pass. They can also determine how reliable his hands are when not under duress. The point is this rating is determined in FBG ratings based on how well a receiver catches a basic pass while not under duress. In other words, how routine and reliable his hands are while NOT being placed into a situation where he has to make a catch in traffic.
 
# 366 garret2 @ 08/07/11 02:00 AM
how do you give numerical ratings to skills such as man to man coverage for DBs? is it based on statistical data that you have that says he allowed X completion percentage per attempt in zone coverage, which is about average, so he gets an 80 rating in zone coverage? or do you go off of a scouting report that says "he is excellent in man coverage on most days, probably in the top 10 percentile in the league" so you give him a 90-95ish rating? thanks!
 
# 367 DCEBB2001 @ 08/07/11 02:29 AM
Quote:
Originally Posted by garret2
how do you give numerical ratings to skills such as man to man coverage for DBs? is it based on statistical data that you have that says he allowed X completion percentage per attempt in zone coverage, which is about average, so he gets an 80 rating in zone coverage? or do you go off of a scouting report that says "he is excellent in man coverage on most days, probably in the top 10 percentile in the league" so you give him a 90-95ish rating? thanks!
I use neither. The scouting data has already been qualified and quantified based upon how a player performs. For example, if a scout sees that a player is CONSISTENTLY breaking up passes and now allowing a player to get open in coverage, he will receive more "points" for the specific skill being examined. In this example that is MCV. This, of course, will differ from a player that displays average skill at MCV, which also gets a grade, and lower MCV skills getting bottom grades. The grades are on a scale of 10.0 to 0 with .1 increments, which makes the data extremely useful for Madden.
 
# 368 garret2 @ 08/07/11 02:34 AM
Quote:
Originally Posted by DCEBB2001
I use neither. The scouting data has already been qualified and quantified based upon how a player performs. For example, if a scout sees that a player is CONSISTENTLY breaking up passes and now allowing a player to get open in coverage, he will receive more "points" for the specific skill being examined. In this example that is MCV. This, of course, will differ from a player that displays average skill at MCV, which also gets a grade, and lower MCV skills getting bottom grades. The grades are on a scale of 10.0 to 0 with .1 increments, which makes the data extremely useful for Madden.
wow that data is extremely detailed. you must have some great scouting connections to get that type of report for every player!
 
# 369 garret2 @ 08/07/11 02:46 AM
are you still using this speed scale to rate each players 40 time? i think i remember something about this a couple years back

4.20 = 99
4.30 = 95
4.40 = 90
4.50 = 85
4.60 = 80
4.70 = 75
4.80 = 70
4.90 = 65
5.00 = 60
 
# 370 DCEBB2001 @ 08/07/11 03:22 AM
Quote:
Originally Posted by garret2
wow that data is extremely detailed. you must have some great scouting connections to get that type of report for every player!
That would be correct. NFL Draft Scout powers my site.
 
# 371 DCEBB2001 @ 08/07/11 03:22 AM
Quote:
Originally Posted by garret2
are you still using this speed scale to rate each players 40 time? i think i remember something about this a couple years back

4.20 = 99
4.30 = 95
4.40 = 90
4.50 = 85
4.60 = 80
4.70 = 75
4.80 = 70
4.90 = 65
5.00 = 60
No I do not use that scale.
 
# 372 oklandr8rs @ 08/07/11 07:43 AM
Quote:
Originally Posted by DCEBB2001
There are not any sliders or speed threshold ratings yet.
Okay then.

What is everyone else using for their sliders/threshold?
I have noticed that at lower threshold the running seems very easy, I am pretty sure due to the more differentiating speeds. They game seems to play fairly well at 50 threshold and all-pro difficulty, but when I start playing with sliders it gets out of wack again, usually with the CPU gaining an advantage running.
 
# 373 DCEBB2001 @ 08/07/11 11:43 AM
Quote:
Originally Posted by oklandr8rs
Okay then.

What is everyone else using for their sliders/threshold?
I have noticed that at lower threshold the running seems very easy, I am pretty sure due to the more differentiating speeds. They game seems to play fairly well at 50 threshold and all-pro difficulty, but when I start playing with sliders it gets out of wack again, usually with the CPU gaining an advantage running.
Once the new game comes out and I get time to research the slider settings, I will post what I recommend. Otherwise, please start another thread for this topic.
 
# 374 RogueHominid @ 08/07/11 12:45 PM
Quote:
Originally Posted by DCEBB2001
Think of it as how fell a receiver catches a ball without being under duress. If you fail to understand that explanation for the CTH rating, then you will just have to lack that understanding. I can't think of a way to better explain it.

The basis for using that is to simply quantify the basic catching capabilities of a player, hence my definition of the CTH rating.
Haha. No, I understand. I just think the verbiage you use is odd. To each his own.Thanks again for the response, though.
 
# 375 DCEBB2001 @ 08/07/11 01:45 PM
Quote:
Originally Posted by Trojan Man
Haha. No, I understand. I just think the verbiage you use is odd. To each his own.Thanks again for the response, though.
Mundane meaning common or ordinary.
 
# 376 Playmakers @ 08/07/11 01:48 PM
Quote:
Originally Posted by Aso21Raiders
My question is how do you justify Mark Brunell's 90 throw power and 77 overall rating?

He should probably have more around 70 throw power and a 67 overall.
That would be the reason why they have several accuarcy ratings in the game.

Do you really believe Brunell should be rated like a highschool kid in arm strength?

That's like giving a kicker 70 power and watching him not be able to get any distance on a 40 yard FG.....

Is that realistic for a NFL Kicker?

I'm pretty sure Brunell's ability to throw the deep ball (rated 73) will balance out his throwing power making him a inaccurate QB going down the field
 
# 377 DCEBB2001 @ 08/07/11 01:53 PM
Quote:
Originally Posted by Playmakers
That would be the reason why they have several accuarcy ratings in the game.

Do you really believe Brunell should be rated like a highschool kid in arm strength?

That's like giving a kicker 70 power and watching him not be able to get any distance on a 40 yard FG.....

Is that realistic for a NFL Kicker?

I'm pretty sure Brunell's ability to throw the deep ball (rated 73) will balance out his throwing power making him a inaccurate QB going down the field
A strong point, exactly. And like I said prior, there is more than one way to qualify throwing power.
 
# 378 garret2 @ 08/07/11 07:11 PM
are your skill ratings based off of last season's performances or are they more of a snapshot of the last couple years for each player?
 
# 379 DCEBB2001 @ 08/07/11 07:58 PM
Quote:
Originally Posted by garret2
are your skill ratings based off of last season's performances or are they more of a snapshot of the last couple years for each player?
ALL ratings are not based off of stats, but are based off of scouting data via professional scouts for the NFL.
 
# 380 xblake16x @ 08/07/11 08:04 PM
So what if any ratings are based on statistics?
 


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