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Madden NFL 11 News Post



I recentely sat down for a talk with FBGRatings.com's Dan Berens to discuss his site's vision and what's going on over there today. The site is currently working on getting accurate ratings for every player using real hard data converted into the Madden ratings universe. Dan claims that when these numbers are plugged into the game, it plays much better and much closer to real life. Check out the interview below and also check out Dan's website to see what he's got going on!


Interview with Berens on the OS Radio Show on BlogTalkRadio

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
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Member Comments
# 341 DCEBB2001 @ 08/04/11 09:59 PM
Quote:
Originally Posted by iBlievN5
TO higher OVR and SPC than Larry Fitz?

AD rated lower than 3 other RBs?
The individual attributes have not been finalized so those will change before the attributes are finally made to equate to the OVR rating.

And yes, I have Peterson lower than 3 other RBs. Once again, we will have to agree to disagree.
 
# 342 DCEBB2001 @ 08/04/11 10:00 PM
Quote:
Originally Posted by iBlievN5
Well I want your system to work, but if AD is as good of a RB as Nate Washington the receiver... well...
Well what? Feel free to elaborate and do as you wish with the ratings I provide.
 
# 343 iBlievN5 @ 08/04/11 10:00 PM
Quote:
Originally Posted by DCEBB2001
The individual attributes have not been finalized so those will change before the attributes are finally made to equate to the OVR rating.

And yes, I have Peterson lower than 3 other RBs. Once again, we will have to agree to disagree.
well it'd help the people that follow the threads if you'd ever give a reason for such things as those. understood on the individual attributes.
 
# 344 menglish20 @ 08/04/11 10:03 PM
Quote:
Originally Posted by DCEBB2001
1. On-field performance plays a very large role. Look at Aaron Rodgers for an example.

2. These are not based on college scouting data. Only pro scouting data is used except for incoming rookies.

3. The attributes that add up to an overall rating are based on factors that are measurable in a game, and some that are not. Hence, you have to rely on factors from on the field directly and some that cannot be qualified or quantified during a game.

4. The OVR rating is a combination of all factors for each attribute, so as for Nate Washington's rating we will simply have to agree to disagree.

Not everyone is going to agree with how I rate players, but to me, the system works. You can choose to use them, or disregard them if you wish...or you can just edit all the players on your own.
Excellent point. And while I may have some disagreements with a few ratings, the bottom line is that my judgements, and apparently Donny Moore's judgements, are based on perceptions and statistics/production. You've taken the time to do the work, and none of these ratings are baseless, which is why I'm choosing to use them.

While all you have to do is quote stats and beg for your player to get a boost from Donny (or make the highlight reel), these ratings take no favoritism and are purely data based. Which is better than any other rating system can say
 
# 345 DCEBB2001 @ 08/04/11 10:04 PM
Quote:
Originally Posted by iBlievN5
well it'd help the people that follow the threads if you'd ever give a reason for such things as those. understood on the individual attributes.
The simple answer is that there are 3 RBs who graded out better on a whole (remember as an individual, so factors such as OL are thrown out). As you can see, Peterson struggles protecting the ball, catching, and having overall game awareness.
 
# 346 DCEBB2001 @ 08/04/11 10:07 PM
Quote:
Originally Posted by menglish20
Excellent point. And while I may have some disagreements with a few ratings, the bottom line is that my judgements, and apparently Donny Moore's judgements, are based on perceptions and statistics/production. You've taken the time to do the work, and none of these ratings are baseless, which is why I'm choosing to use them.

While all you have to do is quote stats and beg for your player to get a boost, these ratings take no favoritism and are purely data based. Which is better than any other rating system can say
And that is why I chose to do it all this way. Stats, in many team sports, lie because an individual's performance often hinges on the performance of other players. If the QB doesn't get the right pre-snap read, then the OL can't determine which defenders to block. If the OL can't block, the QB can't get off the throw. If the QB can't get off the throw, the WR can't get an opportunity to catch it. If the WR can't get open, then it's possible all previous steps are moot anyway.

As you can see, using INDIVIDUAL scouting data, eliminates the dependency on other players when making ratings.
 
# 347 micahmcd10 @ 08/05/11 04:04 AM
Quote:
Originally Posted by DCEBB2001
WRs run the most routes of any player on the field. Therefore, most of them are very good, technical route runners as it is imperative to get open in the NFL. However, not every WR is great at catching under duress. In fact, I would argue that TEs, who are often going over the middle facing LBs and S's are some of the best receivers at making a catch while under duress.
makes sense. i totally agree. but would u mind explaining larry fitzgerald, calvin johnson, and brandon lloyd having 77, 77, and 68 spectacular catch ratings respectively when they are considered to be 3 of the best in the NFL at making spectacular, acrobatic catches? thanks!
 
# 348 TheSportzGuru @ 08/05/11 04:43 AM
Will you be doing these ratings for Madden 12 as well? If so, when do you expect to be done?
 
# 349 DCEBB2001 @ 08/05/11 09:53 AM
Quote:
Originally Posted by micahmcd10
makes sense. i totally agree. but would u mind explaining larry fitzgerald, calvin johnson, and brandon lloyd having 77, 77, and 68 spectacular catch ratings respectively when they are considered to be 3 of the best in the NFL at making spectacular, acrobatic catches? thanks!
Considered by who, exactly, is what I would ask. The data that I have shows that these 3 WRs may not be as elite as some would suppose. HOWEVER, you must also remember that the CTH and SPC, CIT ratings work symbiotically. That is, the CTH rating affects the other two ratings. Now, Fitz has a CTH of 90, Lloyd an 86, and Johnson an 83 which measures the pure, mundane use of their hands. This rating will, in the game, affect the other 2. So in reality, all three still have very good hands.
 
# 350 DCEBB2001 @ 08/05/11 09:54 AM
Quote:
Originally Posted by TheSportzGuru
Will you be doing these ratings for Madden 12 as well? If so, when do you expect to be done?
Aren't these for Madden 12 already? Please read the thread for a timetable.
 
# 351 TheSportzGuru @ 08/05/11 10:05 AM
Quote:
Originally Posted by DCEBB2001
Aren't these for Madden 12 already? Please read the thread for a timetable.
I read about half the thread, sorry for the stupid question I saw the very first post said Madden 11.
 
# 352 menglish20 @ 08/05/11 12:32 PM
You had just about convinced me that Vick still deserved elite speed, and then you decided to drop him down a bit. What made you decide this?
 
# 353 DCEBB2001 @ 08/05/11 02:57 PM
Quote:
Originally Posted by menglish20
You had just about convinced me that Vick still deserved elite speed, and then you decided to drop him down a bit. What made you decide this?
I ended up getting multiple requests to lower it.
 
# 354 poopoop @ 08/05/11 10:03 PM
Is he slower than the data you have suggests or is it because of the way this game handles mobile QBs?
 
# 355 DCEBB2001 @ 08/06/11 10:12 AM
Quote:
Originally Posted by poopoop
Is he slower than the data you have suggests or is it because of the way this game handles mobile QBs?
The data suggests that he is about 92 AGI, 93 SPD, and 96 ACC. However, his overall athleticism has decreased, so I had to adjust for that. Anyone who feels that some attributes are off were invited to submit changes they would make with significant evidence for those changes. Not just opinion. Several posters did do just that with Vick's raw attributes, so I decided to lower them.
 
# 356 oklandr8rs @ 08/06/11 12:13 PM
Excuse my ignorance if this has already been posted/asked, but I can't seem to find a list of sliders you spoke of in an earlier post, post #43.
Is there somewhere to find those and the threshold?

I am loving the resurgence of this site. I remember when it was up in '04 and used it then too. Thanks!
 
# 357 DCEBB2001 @ 08/06/11 02:07 PM
Quote:
Originally Posted by oklandr8rs
Excuse my ignorance if this has already been posted/asked, but I can't seem to find a list of sliders you spoke of in an earlier post, post #43.
Is there somewhere to find those and the threshold?

I am loving the resurgence of this site. I remember when it was up in '04 and used it then too. Thanks!
There are not any sliders or speed threshold ratings yet.
 
# 358 RogueHominid @ 08/06/11 03:15 PM
Quote:
Originally Posted by DCEBB2001
Considered by who, exactly, is what I would ask. The data that I have shows that these 3 WRs may not be as elite as some would suppose. HOWEVER, you must also remember that the CTH and SPC, CIT ratings work symbiotically. That is, the CTH rating affects the other two ratings. Now, Fitz has a CTH of 90, Lloyd an 86, and Johnson an 83 which measures the pure, mundane use of their hands. This rating will, in the game, affect the other 2. So in reality, all three still have very good hands.
I've read the term "mundane use" of one's hands in several posts in this thread, and I'm really curious what the mundane use of hands is exactly and why that term and the action it signifies gets correlated to the catch rating in Madden.

On the issue of spectacular catches, I'm sure there are hidden data somewhere that corroborate your ratings, but there do seem to be certain receivers who are able to make those wow catches and a large majority of receivers who can't. That ratings strikes me more as an eyeball test type thing, but I could be wrong.

But again, what is the "mundane" use of the hands thing?
 
# 359 DCEBB2001 @ 08/06/11 07:43 PM
Quote:
Originally Posted by Trojan Man
I've read the term "mundane use" of one's hands in several posts in this thread, and I'm really curious what the mundane use of hands is exactly and why that term and the action it signifies gets correlated to the catch rating in Madden.

On the issue of spectacular catches, I'm sure there are hidden data somewhere that corroborate your ratings, but there do seem to be certain receivers who are able to make those wow catches and a large majority of receivers who can't. That ratings strikes me more as an eyeball test type thing, but I could be wrong.

But again, what is the "mundane" use of the hands thing?
The CTH rating is the routine and mundane use of hands. How good are their hands just in general. Does the receiver allow balls to get into his body or does he catch away from it. Does the receiver go to meet the ball? How reliable is he just catching a pass while not under duress? Think of it as how good a receiver's hands are in general without putting in much effort to haul in a pass.
 
# 360 Aso21Raiders @ 08/06/11 09:36 PM
My question is how do you justify Mark Brunell's 90 throw power and 77 overall rating?

He should probably have more around 70 throw power and a 67 overall.
 


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