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Madden NFL 11 News Post



I recentely sat down for a talk with FBGRatings.com's Dan Berens to discuss his site's vision and what's going on over there today. The site is currently working on getting accurate ratings for every player using real hard data converted into the Madden ratings universe. Dan claims that when these numbers are plugged into the game, it plays much better and much closer to real life. Check out the interview below and also check out Dan's website to see what he's got going on!


Interview with Berens on the OS Radio Show on BlogTalkRadio

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Member Comments
# 281 DCEBB2001 @ 07/29/11 09:43 PM
Quote:
Originally Posted by sebennayx
I don't doubt that agility or hip swivel is involved, however Agility is a different stat than Juke Move. Chad Greenway has a higher agility than AD, but if you saw his interception a couple years back when he hilariously attempted a Juke Move on the defenders before bringing him down, it becomes clear the Juke Move is not his forte (and probably why his Juke is so low!). I'm not sure what more goes into the particular skill ratings, I just don't understand how a corner (elite in his job) has an "elite" number, and a significantly higher number, in a category that AD has shown in highlight reel after highlight reel.

Thanks for the quick reply btw.
The AGI rating is an overall agility rating, regardless of position. The juke move is simply for the ability to make a juke move. AGI and JKM are independent. One is not based on the other. Hence why Greenway can have slightly better AGI at 81 to AD's 79, but still have a far lower JKM rating (47 compared to AD's 85). As for the CB's, they can still have elite numbers outside of their position-specific attributes.
 
# 282 LHSLax_D24 @ 07/29/11 09:45 PM
I noticed that Brian Orakpo is listed as a DE, where he plays OLB. Trent Cole is a OLB, where he plays DE. Kevin Williams is a DE, where he plays DT.

Is there a specific reason for this? Just to give the player the highest possible ratings, maybe?
 
# 283 DCEBB2001 @ 07/29/11 09:48 PM
Quote:
Originally Posted by LHSLax_D24
I noticed that Brian Orakpo is listed as a DE, where he plays OLB. Trent Cole is a OLB, where he plays DE. Kevin Williams is a DE, where he plays DT.

Is there a specific reason for this? Just to give the player the highest possible ratings, maybe?
All players are currently listed at the positions they played when they were scouted before coming into the pros. These will change as the rosters are updated throughout camp. This is done to help rate static attributes.
 
# 284 LHSLax_D24 @ 07/29/11 09:50 PM
Quote:
Originally Posted by DCEBB2001
All players are currently listed at the positions they played when they were scouted before coming into the pros. These will change as the rosters are updated throughout camp. This is done to help rate static attributes.
Makes sence, but Carlos Rogers as an ILB? He played CB in the pros and college. Not a big deal if you said it'll change. Don't worry. I'm sorry if I'm just hounding you with questions and all .
 
# 285 DCEBB2001 @ 07/29/11 09:51 PM
Quote:
Originally Posted by LHSLax_D24
Makes sence, but Carlos Rogers as an ILB? He played CB in the pros and college. Not a big deal if you said it'll change. Don't worry. I'm sorry if I'm just hounding you with questions and all .
Most likely an error.
 
# 286 LHSLax_D24 @ 07/29/11 09:52 PM
Quote:
Originally Posted by DCEBB2001
Most likely an error.
Okay. Don't worry, it's all good. I'm not trying to be annoying.
 
# 287 DCEBB2001 @ 07/29/11 09:53 PM
Quote:
Originally Posted by LHSLax_D24
Okay. Don't worry, it's all good. I'm not trying to be annoying.
It's all good man.
 
# 288 sebennayx @ 07/29/11 10:30 PM
Quote:
Originally Posted by DCEBB2001
The AGI rating is an overall agility rating, regardless of position. The juke move is simply for the ability to make a juke move. AGI and JKM are independent. One is not based on the other. Hence why Greenway can have slightly better AGI at 81 to AD's 79, but still have a far lower JKM rating (47 compared to AD's 85). As for the CB's, they can still have elite numbers outside of their position-specific attributes.
Understood that the two are separate from each other. Understood that players can have elite attributes not directly relating to their position. I still don't understand where Aso or even Revis have shown they're THAT much better at a juke move than AD. Though, you're the one with the game tape, if you insist they can juke with the top tier RBs, I'll trust your judgement. Thanks again for all the work you put in! Can't wait to see these implemented.
 
# 289 DCEBB2001 @ 07/29/11 10:57 PM
Quote:
Originally Posted by sebennayx
Understood that the two are separate from each other. Understood that players can have elite attributes not directly relating to their position. I still don't understand where Aso or even Revis have shown they're THAT much better at a juke move than AD. Though, you're the one with the game tape, if you insist they can juke with the top tier RBs, I'll trust your judgement. Thanks again for all the work you put in! Can't wait to see these implemented.
I think that you will find that the ratings will work quite well in the game.
 
# 290 menglish20 @ 07/30/11 08:08 AM
Hey, loving all the work and how quickly you've been keeping up with all the changes. I've punched these preliminary ratings for a few teams and they seem to work really well.

I had a question about how awareness is graded. Is it based on the player's overall grasp of their position? Or maybe just their football intelligence? In any event, I was wondering if you could share how this is scouted and turned into a rating. Thanks!
 
# 291 DCEBB2001 @ 07/30/11 09:50 AM
Quote:
Originally Posted by menglish20
Hey, loving all the work and how quickly you've been keeping up with all the changes. I've punched these preliminary ratings for a few teams and they seem to work really well.

I had a question about how awareness is graded. Is it based on the player's overall grasp of their position? Or maybe just their football intelligence? In any event, I was wondering if you could share how this is scouted and turned into a rating. Thanks!
AWR is graded several ways. Think of it as their field savvy. Can that DB be counted on in the open field to recognize a playaction? Can a LB focus on where the RB is going to make his cut? How well does the QB read the defense? Can a RB pick out the cutback lane in a zone block? How well does a WR learn his routes? How cool under duress is your punter? How clutch is your kicker? All of these are examples for factors that go into the AWR rating.
 
# 292 AllJuicedUp @ 07/30/11 01:26 PM
How do you rate things like spectacular catch?
 
# 293 ourpurpose @ 07/30/11 01:47 PM
This may have been mentioned before (to many pages to read at this point), certain players perform better on the field than there actual given numbers.
Even if you look outside the numbers, some guys could be exploited. My concern is speed ratings, for instance the best corner in football Nnamdi Asomugha has a speed rating of 87 and acc of 82, now while these numbers may be accurate, the Madden system LOVES speed. He is now a threat to be burned guys with much lesser talent. Let's keep in mind Nnamdi is thrown at less than twice a game, I just don't want to see someone like him as an average player. I believe certain players will have to be modified due to the Madden engine. I think what you are trying to do is great for sim fans, so I am excited to say the least.
 
# 294 DCEBB2001 @ 07/30/11 02:57 PM
Quote:
Originally Posted by AllJuicedUp
How do you rate things like spectacular catch?
Scouting data that actually breaks down catching under duress and acrobatic catches.
 
# 295 DCEBB2001 @ 07/30/11 02:59 PM
Quote:
Originally Posted by ourpurpose
This may have been mentioned before (to many pages to read at this point), certain players perform better on the field than there actual given numbers.
Even if you look outside the numbers, some guys could be exploited. My concern is speed ratings, for instance the best corner in football Nnamdi Asomugha has a speed rating of 87 and acc of 82, now while these numbers may be accurate, the Madden system LOVES speed. He is now a threat to be burned guys with much lesser talent. Let's keep in mind Nnamdi is thrown at less than twice a game, I just don't want to see someone like him as an average player. I believe certain players will have to be modified due to the Madden engine. I think what you are trying to do is great for sim fans, so I am excited to say the least.
Speed does not mean you are a great football player. I would concentrate more on his position specific attributes like MCV, ZCV, PRC, and PRS which are all in the upper 90s. If there is a speedy WR who is fast but has a release rating of 50 or a route running of 60 he will get shut down. Don't worry too much about it. This system is specifically designed to allow individual attributes that are position specific to be at the forefront.
 
# 296 garret2 @ 07/30/11 04:15 PM
why does your scouting data say that OT levi brown's pass blocking strength and footwork equate to a 95 and 80 rating, respectively, when pro football focus (who i really think grades pretty accurately) grades him as the worst pass blocking tackle last season and one of the top 5 worst over the last 3 years? why such a huge difference?
 
# 297 DCEBB2001 @ 07/30/11 04:27 PM
Quote:
Originally Posted by garret2
why does your scouting data say that OT levi brown's pass blocking strength and footwork equate to a 95 and 80 rating, respectively, when pro football focus (who i really think grades pretty accurately) grades him as the worst pass blocking tackle last season and one of the top 5 worst over the last 3 years? why such a huge difference?
Because team schemes and cohesion does not always equate to a personal rating. The scouting data also depicts potential, which is sometimes not always met in every instance.
 
# 298 menglish20 @ 07/30/11 10:32 PM
Great breakdown of some ratings. I was also curious to know if you had any interest in adding the new player traits to your data. I know they're new so it wouldn't be an overnight thing, but is it something you've thought about?
 
# 299 DCEBB2001 @ 07/30/11 11:37 PM
Quote:
Originally Posted by menglish20
Great breakdown of some ratings. I was also curious to know if you had any interest in adding the new player traits to your data. I know they're new so it wouldn't be an overnight thing, but is it something you've thought about?
What traits would you be referring to?
 
# 300 LHSLax_D24 @ 07/31/11 01:12 AM
Quote:
Originally Posted by DCEBB2001
What traits would you be referring to?
http://www.ea.com/madden-nfl/blog/dy...mance-features

New feature for Madden 12.
 


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