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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 08-07-2011, 01:02 AM   #377
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by at23steelers
I think his point is no matter how you catch it, this should be how many times lets say out of 100, you catch a basic pass. How can you really rate in terms of an overall whether his arms were fully extended to make the catch, 30 degrees extended, not extended at all. This would be impossible to judge unless you fully study like 10 catches from EVERY single player in the entire NFL.
Scouts can qualify how often a player uses his hands or relies on his body to try to haul in a pass. They can also determine how reliable his hands are when not under duress. The point is this rating is determined in FBG ratings based on how well a receiver catches a basic pass while not under duress. In other words, how routine and reliable his hands are while NOT being placed into a situation where he has to make a catch in traffic.
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Old 08-07-2011, 02:00 AM   #378
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

how do you give numerical ratings to skills such as man to man coverage for DBs? is it based on statistical data that you have that says he allowed X completion percentage per attempt in zone coverage, which is about average, so he gets an 80 rating in zone coverage? or do you go off of a scouting report that says "he is excellent in man coverage on most days, probably in the top 10 percentile in the league" so you give him a 90-95ish rating? thanks!
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Old 08-07-2011, 02:29 AM   #379
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by garret2
how do you give numerical ratings to skills such as man to man coverage for DBs? is it based on statistical data that you have that says he allowed X completion percentage per attempt in zone coverage, which is about average, so he gets an 80 rating in zone coverage? or do you go off of a scouting report that says "he is excellent in man coverage on most days, probably in the top 10 percentile in the league" so you give him a 90-95ish rating? thanks!
I use neither. The scouting data has already been qualified and quantified based upon how a player performs. For example, if a scout sees that a player is CONSISTENTLY breaking up passes and now allowing a player to get open in coverage, he will receive more "points" for the specific skill being examined. In this example that is MCV. This, of course, will differ from a player that displays average skill at MCV, which also gets a grade, and lower MCV skills getting bottom grades. The grades are on a scale of 10.0 to 0 with .1 increments, which makes the data extremely useful for Madden.
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Old 08-07-2011, 02:34 AM   #380
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
I use neither. The scouting data has already been qualified and quantified based upon how a player performs. For example, if a scout sees that a player is CONSISTENTLY breaking up passes and now allowing a player to get open in coverage, he will receive more "points" for the specific skill being examined. In this example that is MCV. This, of course, will differ from a player that displays average skill at MCV, which also gets a grade, and lower MCV skills getting bottom grades. The grades are on a scale of 10.0 to 0 with .1 increments, which makes the data extremely useful for Madden.
wow that data is extremely detailed. you must have some great scouting connections to get that type of report for every player!
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Old 08-07-2011, 02:46 AM   #381
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

are you still using this speed scale to rate each players 40 time? i think i remember something about this a couple years back

4.20 = 99
4.30 = 95
4.40 = 90
4.50 = 85
4.60 = 80
4.70 = 75
4.80 = 70
4.90 = 65
5.00 = 60
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Old 08-07-2011, 03:22 AM   #382
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by garret2
wow that data is extremely detailed. you must have some great scouting connections to get that type of report for every player!
That would be correct. NFL Draft Scout powers my site.
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Old 08-07-2011, 03:22 AM   #383
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by garret2
are you still using this speed scale to rate each players 40 time? i think i remember something about this a couple years back

4.20 = 99
4.30 = 95
4.40 = 90
4.50 = 85
4.60 = 80
4.70 = 75
4.80 = 70
4.90 = 65
5.00 = 60
No I do not use that scale.
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Old 08-07-2011, 07:43 AM   #384
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
There are not any sliders or speed threshold ratings yet.
Okay then.

What is everyone else using for their sliders/threshold?
I have noticed that at lower threshold the running seems very easy, I am pretty sure due to the more differentiating speeds. They game seems to play fairly well at 50 threshold and all-pro difficulty, but when I start playing with sliders it gets out of wack again, usually with the CPU gaining an advantage running.
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