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NBA Elite 11 News Post

OS'ers jtdribbles25, 23 and Jano have posted their impressions of NBA Elite 11, from their hands-on time with the game at the Boost Mobile Elite 24 Event.

23 has posted a ton of video from the game on his Youtube channel. I just wanted to gather all of the videos together on one page, to make it easier to find and view.

We appreciate all the work 23, as well as the impressions, all 3 of you have given us.










To view the rest of them (17 in total), head over to 23's Youtube Channel, right here.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 241 coolcras7 @ 08/31/10 04:31 PM
Quote:
Originally Posted by 23
Sounds more like NBA Jam than NBA Basketball man
It seems like people have different views on control, for me control is being able to do what I want to when i want, but I should be limited to what that specific player is capable of doing and not doing unrealistic things or playing a style of ball that the specific play is not know for, it's hard to be considered sim if people are giving the ability to play too unrealistic.
 
# 242 23 @ 08/31/10 04:31 PM
Quote:
Originally Posted by Tha_Kid
Well the thing is that is not how it works in Elite, so already the game isn't living up to your idea of total control. Guys like Fisher and Nash will do layups period. Likewise, very few guys should be able to trigger a dunk from anywhere near the FT line and only with no one near them. This should be fixed.
but the underlying thinking is, you're limiting me as a user because I should be able to do anything I want to do no matter what it is

See where the disconnect begins?
 
# 243 23 @ 08/31/10 04:32 PM
Quote:
Originally Posted by coolcras7
It seems like people have different views on control, for me control is being able to do what I want to when i want, but I should be limited to what that specific player is capable of doing and not doing unrealistic things or playing a style of ball that the specific play is not know for.

Yeah I know that, its the implementation of the idea.. The idea of control itself is not wrong, but how one thinks it should be implemented.
 
# 244 erickonasis @ 08/31/10 04:34 PM
Quote:
Originally Posted by coolcras7
It seems like people have different views on control, for me control is being able to do what I want to when i want, but I should be limited to what that specific player is capable of doing and not doing unrealistic things or playing a style of ball that the specific play is not know for.
so in other words you want to be able to have the choice to attempt a dunk from the FT line with Big Baby Davis because "its all about control"....like 23 said you might as well go play NBA jam which you have the option to do if you purchase this. Like i said i dont think many here watch NBA games just the highlights
 
# 245 da ThRONe @ 08/31/10 04:36 PM
Quote:
Originally Posted by 23
Oh its real basketball alright, but just not NBA basketball.

Might as well call it EA Sports Basketball 11 if this kind of craziness is involved.
Quote:
Originally Posted by Tha_Kid
Well the thing is that is not how it works in Elite, so already the game isn't living up to your idea of total control. Guys like Fisher and Nash will do layups period. Likewise, very few guys should be able to trigger a dunk from anywhere near the FT line and only with no one near them. This should be fixed.
Quote:
Originally Posted by Rocboyz101
When do you ever see nash or fisher even attempt to dunk? Theres a fine line between control and realism.
If I'm controlling Nash or Fisher and I control them to attempted a dunk then IMO thats exactly what they should attempt to do.

Now Should the A.I. have guys who have no business attempting dunks trying? Ofcourse not. But if I'm telling them to I like the idea. I'm not broken hearted that guys wont attempt the dunk if they cant but I just think this is the way it should be.

Are we going to limit people throwing up half court shots too? If I press the shoot button the player I'm controlling should attempt the shot no matter where I am on the court and I feel it should be like that with all things user controlled.
 
# 246 Jano @ 08/31/10 04:40 PM
Quote:
Originally Posted by mlp111
i was think that too, but then i realized that what i see in the videos, will be so close to what i would probably be on line because a majority of people dont care about Sim style gaming online, they just want to get a W (win) for their record, so it will be very similar to the videos i have seen, and im not feeling that at all, so i personally wont be getting the game, i will however try out the demo, if demo is great, i could possibly change my mind, but i highly doubt it, i believe online will look and play exactly like those clips, probably a bit cleaner, but same results
Good post mlp but my thing is almost all games look terrible when you have 2 terrible users playing.

Even though 2K11 won't look nearly as bad with two bad users it will still be an ugly representation of the game regardless.

Now I know your complaints are mostly with the overall look of the animations but I'm sure with sim gamers it will be much more tolerable. Just for the simple fact that the game will be more methodical and less of a frantic style of bball.

And besides we always have a choice to play with cheesers or inexperienced users so if you don't like the way they play just don't play them. Get what i'm saying?

That way you can still get a game that resembles real life basketball.
 
# 247 Tha_Kid @ 08/31/10 04:41 PM
Quote:
Originally Posted by coolcras7
It seems like people have different views on control, for me control is being able to do what I want to when i want, but I should be limited to what that specific player is capable of doing and not doing unrealistic things or playing a style of ball that the specific play is not know for, it's hard to be considered sim if people are giving the ability to play too unrealistic.
This is pretty much what I have been hoping for from Elite.
 
# 248 erickonasis @ 08/31/10 04:41 PM
Quote:
Originally Posted by da ThRONe
Are we going to limit people throwing up half court shots too? If I press the shoot button the player I'm controlling should attempt the shot no matter where I am on the court and I feel it should be like that with all things user controlled.
totally different situation...u see random players throwing up half court shots depending on the situation in a real life game...However you dont see Shaq dunking from the FT line
 
# 249 23 @ 08/31/10 04:44 PM
Quote:
Originally Posted by Jano
Good post mlp but my thing is almost all games look terrible when you have 2 terrible users playing.

Even though 2K11 won't look nearly as bad with two bad users it will still be an ugly representation of the game regardless.

Now I know your complaints are mostly with the overall look of the animations but I'm sure with sim gamers it will be much more tolerable. Just for the simple fact that the game will be more methodical and less of a frantic style of bball.

And besides we always have a choice to play with cheesers or inexperienced users so if you don't like the way they play just don't play them. Get what i'm saying?

That way you can still get a game that resembles real life basketball.
Consider two unlearned players the ultimate stress test then
 
# 250 coolcras7 @ 08/31/10 04:45 PM
Quote:
Originally Posted by erickonasis
so in other words you want to be able to have the choice to attempt a dunk from the FT line with Big Baby Davis because "its all about control"....like 23 said you might as well go play NBA jam which you have the option to do if you purchase this. Like i said i dont think many here watch NBA games just the highlights
No I was stating the complete opposite, and I am agreeing with 23 there is a fine line between sim and arcade and having unrealistic control can blur that line.
 
# 251 23 @ 08/31/10 04:45 PM
First of all Fisher doesnt have the agility in real life to attempt a dunk, let alone Boozers surgically repaired knee shouldnt have an attribute to take into effect him jumping from that far just for the sake of control


Thats a straight up arcade video game, not a sim
 
# 252 erickonasis @ 08/31/10 04:46 PM
Quote:
Originally Posted by coolcras7
No I was stating the complete opposite, and I am agreeing with 23 there is a fine line between sim and arcade and having unrealistic control can blur that line.
Gotcha....
 
# 253 Rocboyz101 @ 08/31/10 04:49 PM
Quote:
Originally Posted by da ThRONe
If I'm controlling Nash or Fisher and I control them to attempted a dunk then IMO thats exactly what they should attempt to do.

Now Should the A.I. have guys who have no business attempting dunks trying? Ofcourse not. But if I'm telling them to I like the idea. I'm not broken hearted that guys wont attempt the dunk if they cant but I just think this is the way it should be.

Are we going to limit people throwing up half court shots too? If I press the shoot button the player I'm controlling should attempt the shot no matter where I am on the court and I feel it should be like that with all things user controlled.
But nash and fisher can actually shoot halfcourt shots..
 
# 254 Tha_Kid @ 08/31/10 04:51 PM
The dunking issue to me is even more pronounced because layups are a more complex input on the sticks while dunks are the same as shooting. I don't get how you can put the input front and center and not tune it realistically. If it is a difficulty level thing (like dunk distances and collision outcomes being factored less on Pro than Superstar) i'd still say its too much. I thought both basketball games shaved off a bit too much realism on default settings.
 
# 255 NoTiCe_O @ 08/31/10 04:54 PM
I like the way they're implementing the control. They are giving the user the ability to pull off any move with any player, you just have to kno the players abilities.

I mean Yao Ming could def. do a Euro step in real life, he could do it in a game too. But would it be efficient? Would it help the team? And the coach wouldn't allow it and probly bench him.

The fact is you have to kno how to execute the controls efficently just like an NBA player executes his skills efficenty. If a player plays unrealistically then that's their own fault, and they probly dnt know much about basketball.
 
# 256 HoosierDaddy @ 08/31/10 04:56 PM
I think shots outside of the dotted lines should result in tear-drops, floaters or double-clutch shots if there's not an open lane and/or it's not a fast break situation. That's if you decide to choose a "dunk scenario" by the combination of buttons. Should be tied to jumping and dunking rating. If you choose a layup, you obviously get the specified layups that are already implemented.

I hate to take away the "control" they're preaching, but at some point you have to sacrifice that for realism. If the scenarios are like I proposed above, it helps provide that authenticy that the game lacks and gets rid of these rocket, unrealistic dunks by anyone who chooses to attempt a dunk attempt.
 
# 257 Jano @ 08/31/10 04:56 PM
Quote:
Originally Posted by 23
Consider two unlearned players the ultimate stress test then
Well they definitely will be in this game thats for sure. I was just looking at it from a perspective of how can we get the best represenation of bball for this game.

And it looks like that going to come down to user experience and overall basketball knowledge.

If one of the users is lacking in those areas the game is going to look faulty especially since the devs took out its only safety net(two player anims).

The fact that it takes that much to make the game look decent is a problem though and its something the team is definitely going to have to improve. Because to most people that is just plain unacceptable and I understand why they would feel that way too...
 
# 258 Tha_Kid @ 08/31/10 05:04 PM
Quote:
Originally Posted by HoosierDaddy
I think shots outside of the dotted lines should result in tear-drops, floaters or double-clutch shots if there's not an open lane and/or it's not a fast break situation. That's if you decide to choose a "dunk scenario" by the combination of buttons. Should be tied to jumping and dunking rating. If you choose a layup, you obviously get the specified layups that are already implemented.

I hate to take away the "control" they're preaching, but at some point you have to sacrifice that for realism. If the scenarios are like I proposed above, it helps provide that authenticy that the game lacks and gets rid of these rocket, unrealistic dunks by anyone who chooses to attempt a dunk attempt.
I agree completely. The point I was trying to make with Fisher was that they've already done this for players who can't dunk, so it isn't like it's breaking from the mantra of control when you limit the player to realistic options.
 
# 259 Rocboyz101 @ 08/31/10 05:05 PM
This reminds me, I swear I saw Gasol do a super fast euro step..
 
# 260 23 @ 08/31/10 05:10 PM
Quote:
Originally Posted by HoosierDaddy
I think shots outside of the dotted lines should result in tear-drops, floaters or double-clutch shots if there's not an open lane and/or it's not a fast break situation. That's if you decide to choose a "dunk scenario" by the combination of buttons. Should be tied to jumping and dunking rating. If you choose a layup, you obviously get the specified layups that are already implemented.

I hate to take away the "control" they're preaching, but at some point you have to sacrifice that for realism. If the scenarios are like I proposed above, it helps provide that authenticy that the game lacks and gets rid of these rocket, unrealistic dunks by anyone who chooses to attempt a dunk attempt.
You know man, basketball is a very artistic game in nature and is not without its limits. As I said, if I can do anything with anybody as with some of the stuff I saw, then why not just call the game EA Basketball 11, but I understand the clash in philosophy and

This is exactly why some people will enjoy the game and some people wont buy it.
 


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