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NBA Elite 11 News Post

OS'ers jtdribbles25, 23 and Jano have posted their impressions of NBA Elite 11, from their hands-on time with the game at the Boost Mobile Elite 24 Event.

23 has posted a ton of video from the game on his Youtube channel. I just wanted to gather all of the videos together on one page, to make it easier to find and view.

We appreciate all the work 23, as well as the impressions, all 3 of you have given us.










To view the rest of them (17 in total), head over to 23's Youtube Channel, right here.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 301 da ThRONe @ 08/31/10 06:04 PM
Quote:
Originally Posted by erickonasis
So in other words they should totally add a bunch of unrealistic animations for the users....I'm done
What unrealistic about a guy missing a dunk? Whats unrealistic about bigs that cant dribble losing the ball. Whats unrealistic about players doing awkward moves? I see this all the time IRL.
 
# 302 erickonasis @ 08/31/10 06:05 PM
Quote:
Originally Posted by HoosierDaddy
I'm all for the control, if it's within the boundaries of being realistic. You never see players do dunks from that distance unless it's a superstar who has jaw-dropping athleticism and is on the break or has a clear lane to the rack. Seeing players like Boozer pulling off dunks from that distance or seeing Fisher attempt a dunk (when you never see it in real-life) is unrealistic, IMO. Another selection of shots needs to be implemented from the dotted line out (tear drops, floaters, double clutch shots, hook shots, 1 handed push shots), and completely scrap the idea of giving you the control to choose whether to attempt a dunk or not with players like Fisher, Nash, etc..

Now, that will cover most of your PG's and PF's. Tie those in with ratings such as jumping and dunking and you have a pretty sim experience and don't really sacrifice control either, because it makes the whole experience realistic.
Thank you....This i will agree with
 
# 303 erickonasis @ 08/31/10 06:06 PM
Quote:
Originally Posted by da ThRONe
What unrealistic about a guy missing a dunk? Whats unrealistic about a bigs that cant dribble losing the ball. Whats unrealistic about players doing awkward moves? I see this all the time IRL.
I thought this was an NBA game?
 
# 304 Tha_Kid @ 08/31/10 06:07 PM
Quote:
Originally Posted by erickonasis
I thought this was an NBA game?
Every thing he mentioned has been possible in practically every NBA game in the last 5 years.
 
# 305 erickonasis @ 08/31/10 06:09 PM
Quote:
Originally Posted by Tha_Kid
Every thing he mentioned has been possible in practically every NBA game in the last 5 years.
Funny Ive never seen Boozer do that nor new it was possible that he ever could do that
 
# 306 da ThRONe @ 08/31/10 06:10 PM
Quote:
Originally Posted by HoosierDaddy
I'm all for the control, if it's within the boundaries of being realistic. You never see players do dunks from that distance unless it's a superstar who has jaw-dropping athleticism and is on the break or has a clear lane to the rack. Seeing players like Boozer pulling off dunks from that distance or seeing Fisher attempt a dunk (when you never see it in real-life) is unrealistic, IMO. Another selection of shots needs to be implemented from the dotted line out (tear drops, floaters, double clutch shots, hook shots, 1 handed push shots), and completely scrap the idea of giving you the control to choose whether to attempt a dunk or not with players like Fisher, Nash, etc..

Now, that will cover most of your PG's and PF's. Tie those in with ratings such as jumping and dunking and you have a pretty sim experience and don't really sacrifice control either, because it makes the whole experience realistic.
My thing is this things like animations of guys missing dunks and taking off from an area should be in the games already. So what difference does it makes if me the user controls Nash and go hard to the basket and try to dunk? How does this some how ruin the game or kill the realism of it?
 
# 307 erickonasis @ 08/31/10 06:11 PM
Quote:
Originally Posted by real baller
EXACTLY IF DONT KNOW WHAT U DOING IN BASKETBALL ITS GONNA SHOW ( FOR EXAMPLE IF MY 4 YEAR OLD COUSIN IS PLAYING ELITE AND HE DONT KNOW EVERYTHING BOUT BASKETBALL THEN ITS GONNA SHOW ) ON THE OTHER HAND IF I WHO KNOW ALOT BOUT BASKETBALL PLAYING ELITE IM GONNA HAVE SUCCESS WITH THE GAME NO MORE PRE-CANNED ANIMATION POTTY TRAINING
Please easy on the caps...and ive been playing and watching Basketball probably before most of you here were even born
 
# 308 HoosierDaddy @ 08/31/10 06:12 PM
Quote:
Originally Posted by da ThRONe
My thing is this things like animations of guys missing dunks and taking off from an area should be in the games already. So what difference does it makes if me the user controls Nash and go hard to the basket and try to dunk? How does this some how ruin the game or kill the realism of it?
I agree more animations need to be in the game. It lacks the depth, but that's understandable due to the control they have provided in a 1-year cycle. Problem is, how often do you see missed dunks in games? Players like Nash attempt dunks in games? All depends on the situation of a game too, half court offense, fast break, help-side defense late to rotate, etc..
 
# 309 Jano @ 08/31/10 06:13 PM
Quote:
Originally Posted by erickonasis
Funny Ive never seen Boozer do that nor new it was possible that he ever could do that
I haven't seen anybody here defending the dunk itself, just the fact that the player should be able to attempt it.

I think everyone agrees that its an unrealistic play.
 
# 310 fatleg3 @ 08/31/10 06:15 PM
Quote:
Originally Posted by Tha_Kid
I'm not in the group that supports giving everyone the ability and limiting the success rate. That said, the game does have a specific and separate dunk, layup, and shot control. You press towards the basket and Up on the skill stick and you will attempt a dunk. You roll up from left or right and you attempt a layup. You leave the LS neutral and it is a shot.

For those that are saying the problem isn't that Boozer attempted the dunk but that he made it, that is inconsistent with players that can't/don't dunk. Take Fisher, UP on the stick for fisher doesn't have him attempt a dunk, but a layup, why? Because he doesn't dunk.

So already there are context sensitive (as far as who is doing it) animation limits.

By the logic i'm reading from you guys, Fisher should attempt a dunk and get rim-checked instead. I can't agree with that. It makes more sense and is more sim to give guys packages that fit their real life counterpart than to let anyone do anything for the sake of preaching total control.

For the Boozer dunk, he should have jumped up in layup animation like what Fisher had because the game should know that he can not dunk from there. From there, physics should have led to a collision of some sort. The dunk range should be reduced but it makes you question the people playing this game everyday that we have to point that out. It's not like it's Ron Artest from the dotted circle, it's guys from the free throw line.
I agree wit you on this and i dont. With somethings yea you are right that somethings shouldnt happen like bozzer dunking from the ft line. But with things like big man trying to crossover or take shoots that they dont take should be allowed. Things like the boozer dunking that far away will never happen but what if shaq has the ball with 1 sec left on the play or shot clock.

When it comes to things like shoots or doing moves it should be like a reward system. You get penalized for taking a dumb shot or trying to do a croosover move with a big and that should be a bad shot or lost ball. that will teach you how to play with your players
 
# 311 da ThRONe @ 08/31/10 06:18 PM
Quote:
Originally Posted by HoosierDaddy
I agree more animations need to be in the game. It lacks the depth, but that's understandable due to the control they have provided in a 1-year cycle. Problem is, how often do you see missed dunks in games? Players like Nash attempt dunks in games? All depends on the situation of a game too, half court offense, fast break, help-side defense late to rotate, etc..
Agreed all these things should play a factor of a player like Nash even being in position to attempt a dunk. But assuming all the stars align and I'm controlling Nash why cant I attempt a dunk?
 
# 312 erickonasis @ 08/31/10 06:20 PM
Quote:
Originally Posted by fatleg3
I agree wit you on this and i dont. With somethings yea you are right that somethings shouldnt happen like bozzer dunking from the ft line. But with things like big man trying to crossover or take shoots that they dont take should be allowed. Things like the boozer dunking that far away will never happen but what if shaq has the ball with 1 sec left on the play or shot clock.

When it comes to things like shoots or doing moves it should be like a reward system. You get penalized for taking a dumb shot or trying to do a croosover move with a big and that should be a bad shot or lost ball. that will teach you how to play with your players
Maybe i didnt play enough live 10 and that may be the case but in that game you could attempt a crossover and say complete it with Shaq?
 
# 313 RayDog253 @ 08/31/10 06:21 PM
Quote:
Originally Posted by erickonasis
its also unrealistic
So if you go to a park right now, and attempt to dunk it, but miss horribly It's unrealistic?

I'm with the people who say he should be doing a runner or leaner rather then a dunk.

But it's not unrealistic what everyone else is saying either. If a player jumps from too far out he shouldn't complete the dunk, rather he should alter his attempt some how.
 
# 314 HoosierDaddy @ 08/31/10 06:21 PM
Quote:
Originally Posted by da ThRONe
Agreed all these things should play a factor of a player like Nash even being in position to attempt a dunk. But assuming all the stars align and I'm controlling Nash why cant I attempt a dunk?
Simple, because you never see it happen in real-life. He should have a signature layup package, if you want variety.
 
# 315 coolcras7 @ 08/31/10 06:22 PM
I think the confusion is what people think sim actually is Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system, having the ability to do whatever you want is not sim, total control as reanimator put it is not my definition of sim. NBA games should be limited by the rules of the game and the limitations of the players they are representing, each player have different abilities and skill sets and they know for so they would not in all good conscious attempt to do something they physically can't do because they only would hurt their teams chances of winning, my definition of sim and total control sim is being able to tap into a specific players abilities and use them to my advantage doing moves specific to that player when I wanted and not by some random act when you start allowing players to do things that are not know for doing they stop being that player and I am no longer playing a sim game because there is not basics to what is going on in the game and what is going on in the real NBA.
 
# 316 erickonasis @ 08/31/10 06:22 PM
Quote:
Originally Posted by HoosierDaddy
Simple, because you never see it happen in real-life. He should have a signature layup package, if you want variety.
This is exactly what i am saying...it shoudlnt be in his arsenal...as steve nash isnt stupid enough to try this
 
# 317 HoosierDaddy @ 08/31/10 06:23 PM
if you want a sim-based game, you represent their real-life counterparts and tendencies. Bottom line.
 
# 318 erickonasis @ 08/31/10 06:24 PM
Quote:
Originally Posted by coolcras7
I think the confusion is what people think sim actually is Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system, having the ability to do whatever you want is not sim, total control as reanimator put it is not my definition of sim. NBA games should be limited by the rules of the game and the limitations of the players they are representing, each player have different abilities and skill sets and they know for so they would not in all good conscious attempt to do something they physically can't do because they only would hurt their teams chances of winning, my definition of sim and total control sim is being able to tap into a specific players abilities and use them to my advantage doing moves specific to that player when I wanted and not by some random act when you start allowing players to do things that are not know for doing they stop being that player and I am no longer playing a sim game because there is not basics to what is going on in the game and what is going on in the real NBA.
 
# 319 HoosierDaddy @ 08/31/10 06:33 PM
wow, I'm pretty sure you can get an infraction for continuous posting in caps. May want to hit that button.
 
# 320 RayDog253 @ 08/31/10 06:33 PM
Quote:
Originally Posted by coolcras7
I think the confusion is what people think sim actually is Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system, having the ability to do whatever you want is not sim, total control as reanimator put it is not my definition of sim. NBA games should be limited by the rules of the game and the limitations of the players they are representing, each player have different abilities and skill sets and they know for so they would not in all good conscious attempt to do something they physically can't do because they only would hurt their teams chances of winning, my definition of sim and total control sim is being able to tap into a specific players abilities and use them to my advantage doing moves specific to that player when I wanted and not by some random act when you start allowing players to do things that are not know for doing they stop being that player and I am no longer playing a sim game because there is not basics to what is going on in the game and what is going on in the real NBA.
I don't understand. So you think in Elite everyones going to be able to dunk from the free throw line? You don't think they have some kind of realistic Ratings and tendencies?

They have been saying from day one, you have control of their skills. Not you have the control to do what the hell you want, so go ahead and attempt dunks from the three point line.....
 


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