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NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Old 08-31-2010, 06:09 PM   #417
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EXACTLY IF DONT KNOW WHAT U DOING IN BASKETBALL ITS GONNA SHOW ( FOR EXAMPLE IF MY 4 YEAR OLD COUSIN IS PLAYING ELITE AND HE DONT KNOW EVERYTHING BOUT BASKETBALL THEN ITS GONNA SHOW ) ON THE OTHER HAND IF I WHO KNOW ALOT BOUT BASKETBALL PLAYING ELITE IM GONNA HAVE SUCCESS WITH THE GAME NO MORE PRE-CANNED ANIMATION POTTY TRAINING
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Old 08-31-2010, 06:10 PM   #418
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by HoosierDaddy
I'm all for the control, if it's within the boundaries of being realistic. You never see players do dunks from that distance unless it's a superstar who has jaw-dropping athleticism and is on the break or has a clear lane to the rack. Seeing players like Boozer pulling off dunks from that distance or seeing Fisher attempt a dunk (when you never see it in real-life) is unrealistic, IMO. Another selection of shots needs to be implemented from the dotted line out (tear drops, floaters, double clutch shots, hook shots, 1 handed push shots), and completely scrap the idea of giving you the control to choose whether to attempt a dunk or not with players like Fisher, Nash, etc..

Now, that will cover most of your PG's and PF's. Tie those in with ratings such as jumping and dunking and you have a pretty sim experience and don't really sacrifice control either, because it makes the whole experience realistic.
My thing is this things like animations of guys missing dunks and taking off from an area should be in the games already. So what difference does it makes if me the user controls Nash and go hard to the basket and try to dunk? How does this some how ruin the game or kill the realism of it?
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Old 08-31-2010, 06:10 PM   #419
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by Jano
Great post Hoosier and i actually saw some of the things you posted while watching the game. I remember watching Kobe and Fisher shooting runners when the player tried to attempt a dunk to far out.

Thats what leads me to believe its a ratings issue that has a lot to do with vertical, dunk, and strength. It seemed like the strength of the player allowed them to do things like dunk the ball with little or no momentum.

Check out the Bynum dunk at 1:17



Then compare that to the Boozer dunk and it seems like the strength rating allows these guys to disregard the players in front of them. If he happens to be stronger then them and has the momentum advantage. It made more sense on the Bynum dunk then on the Boozer one though.

And if we look at D rose (at 1:14) as he goes to the basket he attempts a leaner instead of trying to dunk. Where as with Boozer it MAY have been a dunk instead. Another strength example with Shaq too (at 0:30).

What bothers me just as much is the odd A.I. I keep seeing, if you look at the picture 014 vid on here at the 1:20 mark what the heck is Joakim Noah doing? He just stands there starring in the crowd while the play goes on around him.
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Old 08-31-2010, 06:11 PM   #420
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by real baller
EXACTLY IF DONT KNOW WHAT U DOING IN BASKETBALL ITS GONNA SHOW ( FOR EXAMPLE IF MY 4 YEAR OLD COUSIN IS PLAYING ELITE AND HE DONT KNOW EVERYTHING BOUT BASKETBALL THEN ITS GONNA SHOW ) ON THE OTHER HAND IF I WHO KNOW ALOT BOUT BASKETBALL PLAYING ELITE IM GONNA HAVE SUCCESS WITH THE GAME NO MORE PRE-CANNED ANIMATION POTTY TRAINING
Please easy on the caps...and ive been playing and watching Basketball probably before most of you here were even born
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Old 08-31-2010, 06:12 PM   #421
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by da ThRONe
My thing is this things like animations of guys missing dunks and taking off from an area should be in the games already. So what difference does it makes if me the user controls Nash and go hard to the basket and try to dunk? How does this some how ruin the game or kill the realism of it?
I agree more animations need to be in the game. It lacks the depth, but that's understandable due to the control they have provided in a 1-year cycle. Problem is, how often do you see missed dunks in games? Players like Nash attempt dunks in games? All depends on the situation of a game too, half court offense, fast break, help-side defense late to rotate, etc..
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Old 08-31-2010, 06:13 PM   #422
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by erickonasis
Funny Ive never seen Boozer do that nor new it was possible that he ever could do that
I haven't seen anybody here defending the dunk itself, just the fact that the player should be able to attempt it.

I think everyone agrees that its an unrealistic play.
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Old 08-31-2010, 06:15 PM   #423
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by Tha_Kid
I'm not in the group that supports giving everyone the ability and limiting the success rate. That said, the game does have a specific and separate dunk, layup, and shot control. You press towards the basket and Up on the skill stick and you will attempt a dunk. You roll up from left or right and you attempt a layup. You leave the LS neutral and it is a shot.

For those that are saying the problem isn't that Boozer attempted the dunk but that he made it, that is inconsistent with players that can't/don't dunk. Take Fisher, UP on the stick for fisher doesn't have him attempt a dunk, but a layup, why? Because he doesn't dunk.

So already there are context sensitive (as far as who is doing it) animation limits.

By the logic i'm reading from you guys, Fisher should attempt a dunk and get rim-checked instead. I can't agree with that. It makes more sense and is more sim to give guys packages that fit their real life counterpart than to let anyone do anything for the sake of preaching total control.

For the Boozer dunk, he should have jumped up in layup animation like what Fisher had because the game should know that he can not dunk from there. From there, physics should have led to a collision of some sort. The dunk range should be reduced but it makes you question the people playing this game everyday that we have to point that out. It's not like it's Ron Artest from the dotted circle, it's guys from the free throw line.
I agree wit you on this and i dont. With somethings yea you are right that somethings shouldnt happen like bozzer dunking from the ft line. But with things like big man trying to crossover or take shoots that they dont take should be allowed. Things like the boozer dunking that far away will never happen but what if shaq has the ball with 1 sec left on the play or shot clock.

When it comes to things like shoots or doing moves it should be like a reward system. You get penalized for taking a dumb shot or trying to do a croosover move with a big and that should be a bad shot or lost ball. that will teach you how to play with your players
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Old 08-31-2010, 06:18 PM   #424
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

Quote:
Originally Posted by HoosierDaddy
I agree more animations need to be in the game. It lacks the depth, but that's understandable due to the control they have provided in a 1-year cycle. Problem is, how often do you see missed dunks in games? Players like Nash attempt dunks in games? All depends on the situation of a game too, half court offense, fast break, help-side defense late to rotate, etc..
Agreed all these things should play a factor of a player like Nash even being in position to attempt a dunk. But assuming all the stars align and I'm controlling Nash why cant I attempt a dunk?
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